Commit Graph

6 Commits

Author SHA1 Message Date
whitequark
5d7a5bf3a7 Pack everything into namespace SolveSpace.
This is required to avoid name conflicts with the Cocoa libraries
on OS X.

I renamed the `class SolveSpace` to `class SolveSpaceUI`, because
that's what it does, and because otherwise the namespace would
have to be called something else than `namespace SolveSpace`.
2015-07-10 15:59:12 +03:00
whitequark
c5364fe7a8 Trim trailing whitespace. 2015-07-10 15:59:11 +03:00
whitequark
14690e6e42 Work around poor line rendering with Intel Mesa-based drivers.
However, don't use ssglLineWidth for UI drawing operations.
These only draw horizontal or vertical lines that don't need to
be antialiased, and thus don't require the workaround. In fact
the workaround would make them thicker than needed.
2015-07-05 06:20:25 +03:00
Daniel Richard G
1bc73c4a75 Renamed the RGB() macro to RGBi() to avoid collisions with Microsoft
Microsoft defines an RGB() macro that at one point was compatible with our
version (returning a packed integer containing 8-bit red, green and blue
channels), but is no longer, and the incompatibility led to an awkward
situation in w32main.cpp where we had to restore Microsoft's form of the
macro in order for the commctrl.h header to compile. By renaming the macro
to RGBi()---analogous to the RGBf() macro we already define---we avoid the
hassle entirely.
2013-12-02 04:27:34 -05:00
Daniel Richard G
f9f321ca84 Warning fixes 2013-12-02 04:27:33 -05:00
Daniel Richard G
0a24cf40f0 Moved most of the source into a src/ subdirectory
The SolveSpace top-level directory was getting a bit cluttered, so
following the example of numerous other free-software projects, we move the
main application source into a subdirectory and adjust the build systems
accordingly.

Also, got rid of the obj/ directory in favor of creating it on the fly in
Makefile.msvc.
2013-11-19 18:17:32 -05:00