Commit Graph

159 Commits

Author SHA1 Message Date
whitequark
c89a2e4f62 Use a thread-safe temporary arena on every platform.
This commit continues the work started in commits 521473ee and
e84fd464 that parallelizes certain geometric operations. This commit
cleans up the temporary arena implementations and makes them
thread-safe.

Also, in commit 521473ee, a call to FreeAllTemporary() was added
during initialization to create the heap on Windows. This is now
not necessary as the heap is created transparently on the first call
to AllocTemporary().
2020-05-22 18:06:22 +00:00
whitequark
0be42a8b29 Rename our isnan() function to IsReasonable().
Commit ea6db67 added an unusual isnan macro:

  #define isnan(x) (((x) != (x)) || (x > 1e11) || (x < -1e11))

Commit 8bc322e adds a preprocessor guard that looks like it would
cause the isnan function from math.h to be preferred, but doesn't
actually do that on many platforms, e.g. glibc:

  #ifndef isnan
  #   define isnan(x) (((x) != (x)) || (x > 1e11) || (x < -1e11))
  #endif

This commit renames our isnan() to make it clear that it differs
from the standard library operation, and makes it a function.

Fixes #603.
2020-05-12 14:08:21 +00:00
Maximilian Federle
771086fa50
Use C++ instead of C versions of standard library headers.
We use std::fabs, but <math.h> doesn't provide it; it worked by accident.
Include <cmath> that provides std::fabs, and switch all other headers to
their C++ variants, too.
2020-05-12 13:49:19 +00:00
whitequark
d857e3e9cd Various header cleanups. NFC.
* Don't use a reserved identifier in include guards.
  * Use fabs() from <cmath> instead of our own ffabs().
    This shouldn't make any difference with modern toolchains.
  * Convert a few preprocessor macros to constexprs.
2020-05-10 09:24:12 +00:00
whitequark
e00d4867e1 Refactor dbp. NFC.
After this commit, dbp() is renamed to DebugPrint() and moved to
platform.cpp, next to other similar functions. The existing short
name is provided by a preprocessor macro, similar to ssassert().

This leaves just the (rather hacky) temporary heap in util*.cpp.
2020-05-10 08:54:12 +00:00
whitequark
1442ee5ec3 Refactor InitPlatform.
This commit performs three related cleanups:
  * The slvs library no longer uses explicit platform initialization
    (which drags in the side effects of InitPlatform that are not
    desirable in a library). Instead, it just ensures that it has
    the temporary heap, which is what it was callingInitPlatform for.
  * InitPlatform is simplified and moved to platform.cpp, next to
    other path related functions.
  * InitPlatform is renamed to InitCli and is called from InitGui
    implementations. GUI toolkits sometimes have options they use
    internally (that's the case for for GTK and Cocoa at least),
    and we shouldn't try to parse those as a file to open.
2020-05-10 08:29:25 +00:00
whitequark
9c1804b1b5 Get rid of MemAlloc/MemFree.
After commit 521473ee there's no point in keeping these around.
Instead, use the same heap in containers as the C++ standard library.
2020-05-10 06:11:53 +00:00
whitequark
521473ee4b Win32: use CRT heap instead of our own.
Historically SolveSpace used its own heap on Windows since it gave
better control and debugging options, but a lot of development these
days happens on Linux, where that heap was a stub around malloc/free,
and also Windows debugging tools got a lot better.

In terms of immediate benefit, this commit fixes heap corruption
on Windows introduced in commits b4e1ce44 and 47e82798, caused
by allocating with HEAP_NO_SERIALIZE in parallel from OpenMP threads.
Without HEAP_NO_SERIALIZE there's no performance benefit to keeping
our own heap, either.

The vl() function is also removed because for development there are
better tools now, and the only place where it was permanently called
from became a no-op, since temporary heap always validates after
FreeAllTemporary() recreates it.
2020-05-10 05:35:42 +00:00
ruevs
fcb2757d5d Win32: Drastically reduce stack usage at startup. NFC?
See:
https://github.com/solvespace/solvespace/issues/92#issuecomment-567831112

The problem was first introduced here:
dabd57847e

and later "fixed" here:
f324477dd0
by setting the stack size to /STACK:33554432

Solvespace now starts up even with /STACK:554432

According to this:
https://en.cppreference.com/w/cpp/language/value_initialization
```
"2) if T is a class type with a default constructor that is neither user-provided nor deleted (that is, it may be a class with an implicitly-defined or defaulted default constructor), the object is zero-initialized and then it is default-initialized if it has a non-trivial default constructor; "
```
So removing the `{}` should leave both the `System` and `TextWindow` class instances properly initialized.
2020-02-24 08:41:45 +00:00
Koen Schmeets
dcdfdec564 Add an option to edit dimension immediately after adding. 2019-11-26 22:34:53 +00:00
Ryan Pavlik
bedea1ef3c Avoid undefined behavior from out-of-range access. NFC. 2019-09-10 06:44:34 +00:00
nabijaczleweli
837628ea3e Add VRML (WRL) triangle mesh export.
Transparency is not supported.
2019-08-09 21:30:33 +00:00
Ryan Pavlik
b2af9cee6c Use the fact that handles are now less-than comparable. NFC. 2019-07-10 15:40:21 +00:00
whitequark
eb7e12b829 Make sure file from a recent menu exists before using it.
Otherwise it can result in a very confusing error that does not
suggest at all that the file is missing.
2019-05-24 15:57:43 +00:00
whitequark
cf2f0e5d44 In TryConstrain(), reject redundant constraints in overconstrained groups.
This keeps groups with allowed redundant constraints cleaner when
they are used together with automatic constraints.
2019-05-24 15:40:18 +00:00
whitequark
394c1f62d8 Remove forceDofCheck parameter from SolveRank(). NFC.
It makes no sense to solve by substitution (therefore weakening rank
check) in SolveRank(), since that's the whole point of SolveRank().

In addition, because SolveRank() is currently always called right
after AddConstraint(), forceDofCheck would always be true anyway.

In addition, it makes no sense to have TestRankForGroup() dependent
on the result of the previous solve. (For SolveGroup(), solving by
substitution after we know that rank test succeeds makes dragging
points much faster.)
2019-05-24 14:07:48 +00:00
EvilSpirit
9d1c295495 Add a setting to format constraint labels using SI prefixes.
Supported metric units: km, m, cm, mm, µm, nm.
Supported USCS units: in, mil, µin.

Also, use the newly introduced unit formatting machinery in tools for
measuring perimeter, area and volume, so that e.g. volume is not
displayed in millions of cubic millimeters.
2019-05-24 12:31:41 +00:00
whitequark
fabffbab79 Get rid of FreeTemporary. NFC.
Its only use was in a context where it was completely equivalent to
MemFree, so just use that instead, and keep the temporary heap as
purely an arena allocator, that could use something like bump
pointer.
2019-05-23 19:30:31 +00:00
whitequark
ac7b82d7c1 Allow configuring the amount of digits displayed after decimal point.
This is useful in niche cases, like making angular measurement tools.

Also, use simpler and more principled code for numeric precision
while editing constraints: don't special-case angles, but use up to
10 digits after the decimal point for everything.
2019-05-23 17:53:53 +00:00
Dynamo Dan
e67f967933 Implement turntable (SketchUp-like) mouse navigation. 2019-05-23 15:45:15 +00:00
Sergiusz Bazanski
3a3a2755bf Implement Q3DO export.
We plan to use flatbuffers in the future for the next generation of
the .slvs file format, so flatbuffers are built unconditionally; and
the Q3DO exporter itself is tiny.
2019-03-28 08:53:37 +00:00
Sergiusz Bazanski
9e512882d1 Add checkbox to control automatic line constraints
Signed-off-by: Sergiusz Bazanski <q3k@q3k.org>
2019-02-11 13:17:38 +00:00
Bauke Conijn
e69478e61a Let tangent arc modify the original entities.
Modifying the original entities instead of deleting them, retains the
original associated constraints. This makes creating rounded rectangles
a lot easier.
2019-02-11 10:45:11 +00:00
whitequark
8426992f27 Eliminate blocking in Error() and Message() calls.
This serves two purposes.

First, we want to (some day) convert these messages into a less
obtrustive form, something like toaster notifications, such that they
don't interrupt workflow as harshly. That would, of course, be
nonblocking.

Second, some platforms, like Emscripten, do not support nested event
loops, and it's not possible to display a modal dialog on them
synchronously.

When making this commit, I've reviewed all Error() and Message()
calls to ensure that only some of the following is true for all
of them:
  * The call is followed a break or return statement that exits
    an UI entry point (e.g. an MenuX function);
  * The call is followed by cleanup (in fact, in this case the new
    behavior is better, since even with a synchronous modal dialog
    we have to be reentrant);
  * The message is an informational message only and nothing
    unexpected will happen if the operation proceeds in background.

In general, all Error() calls already satisfied the above conditions,
although in some cases I changed control flow aroudn them to more
clearly show that. The Message() calls that didn't satisfy these
conditions were reworked into an asynchronous form.

There are three explicit RunModal() calls left that need to be
reworked into an async form.
2018-07-20 04:40:19 +00:00
whitequark
a738e3f82e Eliminate imperative redraws.
This commit removes Platform::Window::Redraw function, and rewrites
its uses to run on timer events. Most UI toolkits have obscure issues
with recursive event handling loops, and Emscripten is purely event-
driven and cannot handle imperative redraws at all.

As a part of this change, the Platform::Timer::WindUp function
is split into three to make the interpretation of its argument
less magical. The new functions are RunAfter (a regular timeout,
setTimeout in browser terms), RunAfterNextFrame (an animation
request, requestAnimationFrame in browser terms), and
RunAfterProcessingEvents (a request to run something after all
events for the current frame are processed, used for coalescing
expensive operations in face of input event queues).

This commit changes two uses of Redraw(): the AnimateOnto() and
ScreenStepDimGo() functions. The latter was actually broken in that
on small sketches, it would run very quickly and not animate
the dimension change at all; this has been fixed.

While we're at it, get rid of unused Platform::Window::NativePtr
function as well.
2018-07-18 23:18:02 +00:00
whitequark
5853fa0421 Finish refactoring of platform code.
This commit finally unifies all main() functions and moves the few
remaining application-wide functions where they belong.
2018-07-18 03:04:16 +00:00
whitequark
7630e0e4e2 Make some dubious type conversions explicit.
This is to address MSVC warnings.

This commit changes a few configuration fields to use double instead
of float. There doesn't seem to be any reason these use float except
for the legacy Windows code using float for saved configuration.
Changing their type to double improves consistency.
2018-07-18 01:14:59 +00:00
whitequark
6b5db58971 Add a platform abstraction for file dialogs.
This commit merges all ad-hoc file dialog code, such as the feature
where dialogs remember last location and format, and exposes it
through a common interface.

This commit also significantly improves Gtk dialog handling code.
2018-07-17 22:33:45 +00:00
whitequark
d7968978ad Add a platform abstraction for message dialogs.
This commit changes the awfully specific code for dialogs with
messages duplicated three times to go through a generic interface.
It also fixes some issues with the way translated messages
were parameterized.

This commit removes the custom message dialog box used on Windows,
for several reasons. First, it was the last element not respecting
HiDPI displays. Second, other OSes do not easily provide this much
control over rendering default message boxes, and both Gnome and
macOS frown upon non-standard renderings such as those; so the custom
rendering was already not used on the other OSes.
2018-07-17 22:33:45 +00:00
whitequark
eb5501ecd6 Implement a platform abstraction for settings.
This commit mostly just changes the settings code to be in line with
the rest of the platform abstractions, although it also fixes some
settings names to be consistent with others, and uses native bool
types where applicable.

This commit also makes settings-related operations much less
wasteful, not that it should matter.
2018-07-17 15:01:58 +00:00
whitequark
f324477dd0 Implement a platform abstraction for windows.
This commit removes a large amount of code partially duplicated
between the text and the graphics windows, and opens the path to
having more than one model window on screen at any given time,
as well as simplifies platform work.

This commit also adds complete support for High-DPI device pixel
ratio. It adds support for font scale factor (a fractional factor
on top of integral device pixel ratio) on the platform side, but not
on the application side.

This commit also adds error checking to all Windows API calls
(within the abstracted code) and fixes a significant number of
misuses and non-future-proof uses of Windows API.

This commit also makes uses of Windows API idiomatic, e.g. using
the built-in vertical scroll bar, native tooltips, control
subclassing instead of hooks in the global dispatch loop, and so on.

It reinstates tooltip support and removes menu-related hacks.
2018-07-17 13:31:17 +00:00
whitequark
55baaf310f Implement a platform abstraction for menus.
This commit removes a large amount of redundant code that needed
to be kept in sync between platforms and also makes it much easier
to add new menu-related functionality since little to no platform
code needs to be altered anymore.

This commit also greatly improves code locality in context menu
handling by allowing context menu click handlers to be closures.

This commit temporarily introduces a SetMainMenu API, which is rather
hacky but only necessary until an abstraction for windows is added.
2018-07-16 11:21:30 +00:00
whitequark
7ab87caa88 Implement a platform abstraction for timers.
This commit temporarily disables tooltip functionality; it will
be handled natively in a platform abstraction for windows using
much simpler code.
2018-07-16 11:21:30 +00:00
whitequark
975b49f520 Win32: offer to restart application on fatal errors.
This changes the assertion failure behavior to be the same in debug
and release builds: to show the complete failure message, and
to offer to restart the application or defer to Windows Error
Reporting to generate a backtrace. Contrary to popular belief,
WER is not useless, and since SolveSpace publishes pdb files,
WER-generated reports can be symbolized.

This commit also addresses the long-standing problem where showing
a dialog on fatal error would re-enter the application code, thus
causing another error or a crash that is more fatal than the current
one.
2018-07-14 16:05:08 +00:00
whitequark
f54dabbb5f Clean up includes and include guards.
According to the C standard all preprocessor definitions starting
with an underscore are reserved for standard and implementation use,
so don't use those. Also, sort and unique include directives.
2018-07-12 18:48:51 +00:00
EvilSpirit
a16c204304 Allow using m (in addition to mm and inch) as base unit. 2018-07-12 12:01:46 +00:00
whitequark
8cedefc278 Allow using non-ASCII format strings in Printf. 2018-07-10 23:44:02 +00:00
EvilSpirit
99f6ea34f1 Add an option to display areas of closed contours.
This is useful e.g. for architectural work.
2017-04-08 16:43:06 +00:00
whitequark
ca2aad7fea Remove the "style → background image" feature. 2017-03-13 01:12:58 +00:00
EvilSpirit
5744d1d599 Implement an image request. 2017-03-12 00:13:56 +00:00
whitequark
e2e74762f4 Rework path and file operations to be more robust.
This commit updates a *lot* of rather questionable path handling
logic to be robust. Specifically:
  * All path operations go through Platform::Path.
  * All ad-hoc path handling functions are removed, together with
    PATH_SEP. This removes code that was in platform-independent
    parts, but had platform-dependent behavior.
  * Group::linkFileRel is removed; only an absolute path is stored
    in Group::linkFile. However, only Group::linkFileRel is saved,
    with the relative path calculated on the fly, from the filename
    passed into SaveToFile. This eliminates dependence on global
    state, and makes it unnecessary to have separare code paths
    for saved and not yet saved files.
  * In a departure from previous practice, functions with
    platform-independent code but platform-dependent behavior
    are all grouped under platform/. This makes it easy to grep
    for functions with platform-dependent behavior.
  * Similarly, new (GUI-independent) code for all platforms is added
    in the same platform.cpp file, guarded with #ifs. It turns out
    that implementations for different platforms had a lot of shared
    code that tended to go out of sync.
2017-03-11 18:58:53 +00:00
whitequark
335c217114 Collect together and rigorously test all our ad-hoc path functions. 2017-03-11 16:24:12 +00:00
whitequark
f2f37aeed8 Remove dead code. 2017-03-08 18:08:20 +00:00
whitequark
1871efa02b Commit missing parts of d77f617. 2017-02-06 16:01:10 +00:00
whitequark
495a7ac166 Refactor the "File → Export Image" command.
The existing code is horrible and needlessly platform-dependent.
Even worse, it causes a freeze on GTK. Instead of propping that up
with a few more crutches, just fix the root cause.
2017-01-23 00:24:18 +00:00
EvilSpirit
db75e06ecc Add a command to show center of mass, assuming uniform density. 2017-01-19 08:54:11 +00:00
EvilSpirit
43db2201fd Turn newly created redundant constraints with a label into references.
This is a fairly standard CAD feature; it conveys the same
information and has the same recovery path, without erroring out,
so seems like an obvious win.
2017-01-12 01:34:41 +00:00
whitequark
c12672be66 Internationalize platform-specific code. 2017-01-11 03:02:04 +00:00
whitequark
529e1bfd63 Internationalize the main menu. 2017-01-05 12:17:09 +00:00
whitequark
6bb73a162c GTK: remove GlWidget, use standard Gtk::GLArea.
This removes a large number of hacks from the codebase, speeds up
the rendering, and removes tearing when dragging entities.
2017-01-02 16:21:05 +00:00