Commit Graph

613 Commits

Author SHA1 Message Date
whitequark
855de072be Automatically constrain arc or rectangle points. 2017-01-11 04:17:14 +00:00
EvilSpirit
55ae10b5b8 Do not hover or select entities from any pending request. 2017-01-11 04:16:59 +00:00
whitequark
96476ca2e5 GTK: respect the scale factor when computing coordinates.
This doesn't bring true HiDPI support yet, since there are no HiDPI
assets anyway, but it makes the interface usable.
2017-01-11 03:41:06 +00:00
EvilSpirit
fb667fb8bb Use a dedicated BitmapFont instance per Canvas.
Before this commit, updates to the bitmap font in the graphics window
cause missing characters in the text window and vice versa. This is
because BitmapFont contains a texture that's mutated, and sharing it
would also require sharing display lists between GL contexts, which
is not done (and overly complicated for this case anyway).
2017-01-11 03:33:10 +00:00
whitequark
33c9ffb5ca Gettext: automatically update all translations. 2017-01-11 03:08:58 +00:00
whitequark
c12672be66 Internationalize platform-specific code. 2017-01-11 03:02:04 +00:00
whitequark
aeebc3c395 Gettext: fill in empty msgstrs from msgid. 2017-01-11 01:23:59 +00:00
whitequark
984f74d271 Internationalize all messages without substitutions. 2017-01-07 06:47:40 +00:00
whitequark
da7c74af2e GTK: only attempt to use libspnav on X11.
This makes SolveSpace run on Wayland.
2017-01-06 22:28:44 +00:00
whitequark
00dda08917 Internationalize the context menu. 2017-01-05 12:35:50 +00:00
whitequark
27ac3c7b5f Internationalize the toolbar. 2017-01-05 12:27:28 +00:00
whitequark
529e1bfd63 Internationalize the main menu. 2017-01-05 12:17:09 +00:00
Elvira Khabirova
4f04406121 Implement a gettext .po file parser. 2017-01-05 12:14:40 +00:00
whitequark
387c5c5144 Fix a tearing issue while dragging a new rect.
Before this commit, dragging a new rect would result in one
of the lines lagging behind, because it is drawn in the middle
of regeneration. After this commit, the rectangle stays rectangular.

For a reason I do not understand, this only fixes Win32; GTK
continues to exhibit the bug, whereas Cocoa has never exhibited it
but the render latency seems to have lowered slightly.
2017-01-03 01:47:29 +00:00
whitequark
c385740087 Fix a dereference of an iterator one past the end. 2017-01-03 01:21:38 +00:00
whitequark
9f697af138 Win32: don't display dialogs for CRT assertions, like for aborts.
Among other annoyances this causes our CI builds to hang infinitely
without any indication in the console.
2017-01-03 01:11:16 +00:00
whitequark
d8932772ef Don't crash when trying to load a non-existent vector/bitmap character. 2017-01-02 23:48:13 +00:00
whitequark
02ab358bd9 Allow the digit group separator, "_", in expressions. 2017-01-02 23:34:36 +00:00
whitequark
daf3c7b070 GTK, Win32: always map keypad decimal separator to dot.
We only accept dot as a decimal separator, but the OS locale
may use a comma there.
2017-01-02 23:34:18 +00:00
whitequark
e127b28a2d CMake: allow building the CLI without the GUI. 2017-01-02 22:13:20 +00:00
whitequark
6bb73a162c GTK: remove GlWidget, use standard Gtk::GLArea.
This removes a large number of hacks from the codebase, speeds up
the rendering, and removes tearing when dragging entities.
2017-01-02 16:21:05 +00:00
whitequark
7dbbd75969 Drop support for GTK 2.
It's a deprecated platform that has weird OpenGL-related bugs and
is incompatible with using EGL anyway. It was clear we're going
to drop it, the only question was when. Answer: now.
2017-01-02 16:20:12 +00:00
EvilSpirit
25631d4fb2 Choose entities to select in a way appropriate for the operation.
Before this commit, when an entity is clicked at or dragged, and it
shares a place with other entities, which of them is selected is
decided more or less at random. This is particularly annoying when
dragging.

After this commit, when clicking, an entity from the current group
is given preference, and when dragging, an entity from a request
is given preference. This allows e.g. dragging points of a sketch
even when an extrusion of that sketch is active.
2017-01-02 12:21:01 +00:00
Evil-Spirit
d99a133982 Do ScheduleGenerateAll in MarkGroupDirty.
This generally simplifies code, and also fixes a bug where adding
a datum point would not regenerate the sketch.
2016-12-26 07:58:00 +00:00
EvilSpirit
9148d0cb91 Force DOF check every time a constraint is added.
Before this commit, it was possible to add some redundant constraints
(e.g. vertical, horizontal or midpoint) without failing the sketch,
because SolveBySubstitution() removed the redundant equations.
However, this could result in the solve failing later because
the system didn't converge, without any pointers as to the true
cause of the failure.
2016-12-21 19:40:33 +00:00
EvilSpirit
10251c6484 In OpenGl2Renderer, do not issue a draw call per DrawVectorText call.
This significantly improves performance with ANGLE.
2016-12-21 18:58:20 +00:00
EvilSpirit
727c0a97dc Draw projected lines for pt-line-distance constraints in 3d. 2016-12-21 18:43:42 +00:00
EvilSpirit
5763972ed8 Don't apply scale twice for text if both height and stroke are in mm. 2016-12-21 18:34:15 +00:00
whitequark
d6e2ac8328 test: add tests for ExprParser, and fix two crashes. 2016-12-13 11:27:59 +00:00
whitequark
15571ef58e Fix swapped operands in boolean operators in expression parser. 2016-12-13 09:46:31 +00:00
whitequark
435682729e Unix: add FreeBSD compatibility for FindLocalResourceDir(). 2016-12-07 16:02:54 +00:00
whitequark
374d1b5e7f Win32: simplify.
Sanitization done by the removed code is already performed
by CommandLineToArgvW.
2016-12-06 17:32:07 +00:00
whitequark
6fcf1bbe79 Somewhat improve rendering of transparent meshes.
After this commit, any transparent triangles are drawn last, which
causes them to not clobber the depth buffer, and so if they overlap
some opaque triangles, then these opaque triangles will be visible.

There are still issues with overlapping transparent triangles,
and with transparent triangles overlapping outlines and entities.
2016-12-05 03:11:34 +00:00
whitequark
4a0b4fd8d3 Win32: unbreak solvespace-cli.
It was broken because of three bugs:
  * Uninitialized variables in RunCommand;
  * Trying to use (OEM-encoded) main() argc/argv arguments instead
    of GetCommandLineW();
  * Trying to pass relative paths directly into ssfopen.
2016-12-05 01:24:17 +00:00
whitequark
679a1f0ded Win32/MSVC: garbage-collect symbols even in debug builds.
This shrinks debug build binaries by ~1/3.
2016-12-04 20:42:53 +00:00
Evil-Spirit
3858cbe249 Fix a possible use-after-free in OpenGl2Batch.
IdList could reallocate its storage after we grab an interior
pointer, so just make a copy instead.
2016-12-03 08:22:12 +00:00
whitequark
b975380493 Fix refactoring issue in gl2shader.h.
Oops, I accidentally changed the order of fields where I shouldn't
have; add a comment to avoid this in the future.
2016-12-02 11:13:31 +00:00
whitequark
47244c5e89 Implement a command-line interface.
This commit adds a basic command-line interface. This interface
allows rendering thumbnails and exporting data in batch mode.
2016-11-29 04:01:07 +00:00
EvilSpirit
dbc567ed89 Reload linked files before upgrading legacy data.
Before this commit, if constraints with newly introduced params were
loaded from a file that linked other files, the upgrade code would
attempt to look up a non-existent entity.
2016-11-28 16:58:31 +00:00
whitequark
9301dec98d Use the same code for loading resources in all executables.
All of our executables need resources; e.g. the vector font is
a resource and it is necessary for generation. Before this commit,
the GUI executable loaded the resources in a nice way, and everything
else did it in a very ad-hoc, fragile way.

After this commit, all executables are placed in <build>/bin and
follow the same algorithm:
  * On Windows, resources are compiled and linked into every
    executable.
  * On Linux, resources are copied into <build>/res (which is
    tried first) and <prefix>/share/solvespace (which is tried
    second).
  * On macOS, resources are copied into <build>/res (which is
    tried first) and <build>/bin/solvespace.app/Contents/Resources
    (which is tried second).

In practice this means that we can add as many executables as we want
without duplicating lots of code. In addition, on macOS, we can
place supplementary executables into the bundle, and they can use
resources from the bundle transparently.
2016-11-28 06:18:42 +00:00
EvilSpirit
7681f6df74 Refactor insertion into BSP tree.
Before this commit, inserting into BSP tree could easily overflow
the stack because we allocate very large stack frames and, on
convex geometries (e.g. a sphere), the BSP tree degenerates into
a "BSP list", thus requiring one large stack frame per triangle.
This can be reproduced by exporting a 2d shaded view of sphere.

After this commit, the stack frames only contan a pointer to
a supplementary data structure, and moreover it only allocates
its fields on demand, conserving heap memory as well.

As a side effect, an arbitrary classifier limit of 50 vertices
is removed.
2016-11-27 21:04:31 +00:00
EvilSpirit
d37f53e190 Improve performance of face picking.
This commit implements two improvements. First, it rewrites
SMesh::FirstIntersectionWith() to use an optimal (as currently known)
ray tracing algorithm. Second, it rejects triangles without
an associated face entity outright.
2016-11-27 15:14:10 +00:00
whitequark
7758844f96 Do not re-solve groups that converge but fail rank test.
This partially reverts commit 3a585ea.

We no longer need this because the VectorsParallel() is gone, and
there is no chance of pivoting wrong when solving.
2016-11-27 14:25:53 +00:00
EvilSpirit
f5485cbf24 Rewrite equations generated for same-orientation constraints.
This has the same motivations and implementation as in 3d6d873.
2016-11-27 14:25:50 +00:00
EvilSpirit
78d141cf9c Rewrite equations generated for curve-line tangent constraints (in 3d).
This has the same motivations and implementation as in 3d6d873.
2016-11-27 14:25:44 +00:00
EvilSpirit
3d6d873906 Rewrite equations generated for parallel constraints (in 3d).
Before this commit, parallel constraints in 3d are fragile:
constraints that are geometrically fine can end up singular anyway
because VectorsParallel() pivots wrong but converges anyway.
After this commit, much like in cc07058, the constraints are written
in a different form: instead of trying to remove two degrees of
freedom out of three, all three are removed, and one added; namely,
the constraint introduces a free parameter, signed length ratio.
2016-11-27 13:43:48 +00:00
EvilSpirit
cc07058e48 Rewrite equations generated for pt-on-line constraints.
Before this commit, pt-on-line constraints are buggy. To reproduce,
extrude a circle, then add a datum point and constrain it to the
axis of the circle, then move it. The cylinder will collapse.

To quote Jonathan:

> On investigation, I (a) confirm that the problem is
> the unconstrained extrusion depth going to zero, and (b) retract
> my earlier statement blaming extrude and other similar non-entity
> parameter treatment for this problem; you can easily reproduce it
> with a point in 3d constrained to lie on any line whose length
> is free.
>
> PT_ON_LINE is written using VectorsParallel, for no obvious reason.
> Rewriting that constraint to work on two projected distances (using
> any two basis vectors perpendicular to the line) should fix that
> problem, since replacing the "point on line in 3d" constraint with
> two "point on line in 2d" constraints works. That still has
> the hairy ball problem of choosing the basis vectors, which you
> can't do with a continuous function; you'd need Vector::Normal()
> or equivalent.
>
> You could write three equations and make the constraint itself
> introduce one new parameter for t. I don't know how well that
> would work numerically, but it would avoid the hairy ball problem,
> perhaps elegant at the cost of speed.

Indeed, this commit implements the latter solution: it introduces
an additional free parameter. The point being coincident with
the start of the line corresponds to the parameter being zero, and
point being coincident with the end corresponds to one).

In effect, instead of constraining two of three degrees of freedom
(for which the equations do not exist because of the hairy ball
theorem), it constrains three and adds one more.
2016-11-26 19:35:38 +00:00
EvilSpirit
8f93136d8a DXF: Import Z coordinate from DXF/DWG files. 2016-11-26 08:25:54 +00:00
whitequark
41365c5f9f DXF: Fix export of wireframe as 3D DXF.
Before this commit, polylines got flattened but all other entities
got exported with the proper Z coordinate. After this commit, all
entities are exported with proper Z coordinate.

Also, instead of exporting LWPOLYLINE (2d only), POLYLINE (2d/3d)
is exported; as a bonus it is more compatible with 3rd party
software, since it is older.
2016-11-26 08:18:14 +00:00
EvilSpirit
aaab8a09d4 Fix a crash when extruding TTF text. 2016-11-21 17:35:24 +00:00
EvilSpirit
37defcbc33 Unbreak Camera::UnProjectPoint3.
The handedness was wrong, and this resulted in weird glitches
while drawing anything that depends on AlignToPixelGrid, like
normals.
2016-11-19 09:50:00 +00:00
EvilSpirit
01ae452507 Unbreak drawing of DEPTH_ONLY meshes via OpenGL 2 batch canvas. 2016-11-19 09:04:47 +00:00
Elvira Khabirova
61f248899a Refactor expression parsing.
The new expression parser is significantly simpler, more robust
and easier to understand; it also doesn't use longjmp or pollutes
Expr::Op anymore.
2016-11-19 09:02:14 +00:00
whitequark
8dc60f61c1 Fix Windows build with -DOPENGL=1.
This is mostly useful when testing the Windows functionality
on Linux, as wine is currently unable to compile the shaders
that ANGLE outputs.
2016-11-19 05:14:06 +00:00
whitequark
d3f2ac7513 Remove most dependencies on config.h.
The only thing we need it anymore is the package version and platform
configuration, so only include it for that. As a result, less files
are rebuilt when the git commit changes and config.h is regenerated.
2016-11-19 01:00:11 +00:00
whitequark
369b0a378c Optimize toggling visibility of normals, points, edges, outlines.
Before this commit, any visibility toggle would cause a regeneration.
After this commit, toggling visibility of normals and points never
causes a regeneration, and toggling visibility of edges and outlines
only causes a regeneration when they weren't already generated.
2016-11-18 15:26:01 +00:00
EvilSpirit
683ac78ca2 Optimize FromTransformationOf for performing identity transformation.
FromTransformationOf is called with an identity rotation or
translation for translation and rotation groups, and for every
group that doesn't produce a solid model. This commit omits any
calculations from it when the relevant part of transformation
would change nothing.

This commit results in a ~10% improvement on testcase
woodworking/big-big-big-woodworking-asm, and splitting the condition
into three parts results in a ~5% improvement on testcase
stress/rotate_groups_0.
2016-11-18 14:51:47 +00:00
whitequark
9a0f2c3601 Fix detection of transparent meshes.
SSurface::TriangulateInto first populates the mesh with triangles
that have no color, and then paints them, which confused the code
that detects if a mesh is transparent into thinking that all of them
are; and that broke the "draw back faces in red" feature, since it
is disabled for transparent meshes.
2016-11-18 11:38:45 +00:00
whitequark
73844f7202 Draw triangle back faces like the front, unless we draw them in red.
The configuration option "draw back faces in red" aids debugging,
in that it allows to visually identify a non-watertight mesh.
When it is disabled, or when the mesh is transparent, we used to not
draw them at all before this commit; after, they are drawn just like
the front faces.

This has two consequences:
  1. Inner surfaces of non-watertight meshes are not see-through
     anymore. That used to be the behavior in version 2.0, and it
     was accidentally broken in 2.1.
  2. Transparent meshes look *much* better.
  3. Solids made from a union of a non-transparent and a transparent
     one look sensibly at all.

This commit also updates the OpenGL 1 renderer to let it render
such meshes correctly.
2016-11-18 11:38:45 +00:00
whitequark
c8ff17f4a2 Add OpenGL 2 support on Windows using ANGLE.
This commit performs two main changes:
  * Alters the shaders to use only strictly conformant GLSL 2.0.
  * Alters the Windows UI to use ANGLE via GL ES 2.0 and EGL 1.4.

This commit also drops official support for Windows XP, since ANGLE
requires a non-XP toolset to build. It is still possible to build
SolveSpace for Windows XP using:

  cmake -T v120_xp -DOPENGL=1
2016-11-18 11:38:45 +00:00
whitequark
9db50ed077 Refactor the renderer frame flush functionality.
This commit does three things:
  * Recognizes that BeginFrame()/EndFrame() are badly named, since
    BeginFrame() sets up framebuffer, and EndFrame() flushes a frame,
    and they do not have to be called in pairs; and so renames them
    to NewFrame()/FlushFrame().
  * Reduces the amount of frame flushes in GraphicsWindow::Paint()
    to two, which is the minimum since we use two different cameras
    for geometry and UI;
  * Changes the FPS measurement code to only take into account
    the time spent rendering our main geometry, and not the UI
    rendering or window system interaction time.
2016-11-18 04:05:12 +00:00
whitequark
156fe73bee Allow using z-index in UiCanvas, and use it for tooltips.
Before this commit, tooltips in the text window are drawn under
the red "X" indicating a disabled button. After this commit, they
are moved on top of that.

This commit also alters the OpenGL renderers' SetCamera() method
to clear the depth buffer, as that would interfere with drawing
the UI; the toolbar would get occluded by geometry.
2016-11-18 04:05:12 +00:00
EvilSpirit
92773a5770 Implement BatchCanvas for GL2. 2016-11-18 04:05:12 +00:00
EvilSpirit
52557ee979 Add an interface for view-independent rendering.
To actually achieve improved performance with the OpenGL 2 renderer,
we have to cache geometry that doesn't change when the viewport does
(note that the rendered pixels can change quite dramatically because
we can reconfigure shaders; e.g. stippling can be drawn in screen
coordinates).

This commit adds a BatchCanvas interface that can be implemented
by renderers, and uses it for drawing entities such as lines and
points.
2016-11-18 04:04:32 +00:00
EvilSpirit
6d2c2aecff Implement an OpenGL 2 renderer.
There are two main reasons to desire an OpenGL 2 renderer:
 1. Compatibility. The compatibility profile, ironically, does not
    offer a lot of compatibility, and our OpenGL 1 renderer will not
    run on Android, iOS, or WebGL.
 2. Performance. The immediate mode does not scale, and in fact
    becomes very slow with only a moderate amount of lines on screen,
    and only a somewhat large amount of triangles.

This commit implements a basic OpenGL 2 renderer that uses only
features from the (OpenGL 3.2) core profile. It is not yet faster
than the OpenGL 1 renderer, primarily because it uses a lot of small
draw calls.

This commit uses OpenGL 2 on Linux and Mac OS X directly (i.e. links
to the GL symbols from version 2+); on Windows this is impossible
with the default drivers, so for now OpenGL 1 is still used there.
2016-11-18 04:04:29 +00:00
EvilSpirit
f8824e1fb2 Reimplement drawing of the mesh wireframe.
OpenGL 2 and newer do not have the glPolygonMode(..., GL_LINES) API,
so produce the wireframe on our side. It's somewhat slow, and draws
every line three times, but it is cached when the OpenGL 2 renderer
is used, and this should do for a debugging feature.
2016-11-18 02:40:43 +00:00
whitequark
e56630e71d Fix creation of workplane based on a workplane.
This fixes functionality introduced by commit 3c45158, which did not
take into account reference groups.
2016-11-17 15:51:19 +00:00
whitequark
c97ba6b928 Optimize IdList::MaximumId() from O(n) to O(1).
This specific implementation seems to have lingered from the days
before IdList was stored sorted. This commit has resulted in a ~5%
improvement in Generate::DIRTY time for modelisation.slvs on a GCC 6
release build.
2016-11-17 14:14:56 +00:00
whitequark
ea0a1b743a Fix uninitialized variable warnings.
gcc 6 displays these when compiling in release mode; all of these
warnings except the rankOk one were benign because there would have
been an error about the incomplete switch statement.

The rankOk warning highlighted a real problem: bailing early to
didnt_converge would have branched on an uninitialized variable.
2016-11-17 13:59:51 +00:00
whitequark
802d092b13 When exporting files, initially fill in the basename of the sketch.
This is a common and convenient behavior; the basename is
pre-selected, so exporting multiple views requires just one keystroke
to put the cursor after the basename.
2016-11-17 12:54:02 +00:00
whitequark
e681ba3218 Rephrase the error message for sketch in workplane creation.
The old message was confusing because it seemingly talked about
a point that was orthogonal to coordinate axes.
2016-11-17 10:07:33 +00:00
Elvira Khabirova
3c451586d7 Add an ability to create a workplane with another workplane.
This is useful in case one wants to create a workplane based on
one of the reference ones, to be explicit, or to avoid fishing out
again the line segments used to create a workplane at an angle.
2016-11-17 10:04:38 +00:00
whitequark
c7277521f3 Fix error message shown when exporting mesh with wrong extension. 2016-11-17 06:52:44 +00:00
Elvira Khabirova
489ae66e96 Fix crash when trying to import not .dxf or .dwg files 2016-11-17 06:52:12 +00:00
Evil-Spirit
fdd08cbead Warn if exporting a non-watertight mesh.
If a generated mesh is non-watertight, and this is not noticed for
some reason (e.g. the markers are dismissed), and the mesh is
exported for further processing, it could cause problems down
the line.
2016-11-17 00:53:28 +00:00
Evil-Spirit
3b241392d4 Fix rendering of horizontal/vertical constraint labels.
This was a regression from 2.2 to 3.0, caused by the Canvas
transition.
2016-11-17 00:48:47 +00:00
whitequark
1ec36fc657 Add missing newline in OutputDebugStringA invocation.
Before this commit, every debug message was correctly printed
to stdout, but they were all concatenated onto a single line in
the Visual Studio "Output" pane.
2016-11-16 05:57:06 +00:00
whitequark
9673225648 Fix a crash when adding a symmetric constraint on a line.
This is the same problem as in ffd9c62.
2016-11-16 02:25:21 +00:00
EvilSpirit
a0d7f1dadb Optimize GroupsInOrder.
GroupsInOrder is an extremely hot function, especially during object
picking: before this commit, it was easy to get second plus latencies
on picking, and after this commit picking is almost real-time.
2016-11-15 08:56:43 +00:00
EvilSpirit
13d4a1bb6a Fix memory leak in RemoveTagged. 2016-11-15 08:56:40 +00:00
EvilSpirit
7b9d730a23 Hide OpenGL implementation details.
Abstract the exact details of the OpenGL renderer in the render.h
header; this allows us to use GL-specific types in the renderer
class and functions without including OpenGL (and Windows, where
applicable) headers in every source file.
2016-11-14 20:30:46 +00:00
whitequark
afecbccb0f OS X: fix another out-of-bounds TW.META access.
See also f5a37ae.
2016-11-05 17:05:17 +00:00
whitequark
74cb1f589c Add two more points to the TTF text request.
These points can be used for constraining the width of the text
(or to the width of the text).

The main parts of the commit are:
  * TtfFont is restructured to be able to return the aspect ratio
    for a given string.
  * This aspect ratio is written to the savefile, such that even if
    the font is missing, the sketch would still be solved correctly.
  * The two additional points are constrained via perpendicularly
    to the two main points (which form a v vector).

The compatibility features are as follows:
  * When the font is missing in old files, 1:1 aspect ratio is used,
    which works for the replacement symbol anyhow.
  * When the two additional points are missing in old files, their
    would-be positions are calculated and they are moved there,
    avoiding 'jumping' of underconstrained sketches.
2016-11-02 09:22:18 +00:00
whitequark
23feb4cf8f TTF: use metrics of 'A' to determine cap height.
SolveSpace 2.0 used the height of 'A' (i.e. cap height) to determine
the reference height.
SolveSpace 2.1 completely broke that during transition to Freetype,
and used something more or less random, by using FT_Set_Char_Size
with units_per_EM.
SolveSpace 2.2 attempted to fix that, but also used something more
or less random, by using FT_Request_Size with "unit" values.

Turns out that Freetype actually doesn't have a concept of cap height
at all. It is possible to extract it from the TT_OS2 table that is
present in some TrueType fonts, but it is not present in Microsoft
fonts (the msttcorefonts ones), and for those Linux fonts in which
it is present it doesn't appear very reliable.

So instead, use the height of 'A' instead, like version 2.0 did.
This has the advantage that it is quite bulletproof, and also matches
exactly what the old files are measured against.

One downside is that fonts without an 'A' glyph would not render.
We can deal with that when it becomes a problem.
2016-11-02 08:59:33 +00:00
whitequark
7bd6adefd8 TTF: actually use CID as GID when CID-to-GID mapping is absent. 2016-11-02 08:47:02 +00:00
whitequark
b8bec35a0c TTF: only call FT_Request_Size once after loading. 2016-11-02 08:46:36 +00:00
EvilSpirit
505f503cc3 Don't consider workplane origin point for bounding box calculation. 2016-11-02 02:43:45 +00:00
EvilSpirit
600c39db91 Don't consider arc center point for bounding box calculation. 2016-11-02 02:40:26 +00:00
whitequark
f619a4b85e GTK: add a no-op glXSwapBuffers call for apitrace.
Apitrace uses swapping buffers to determine frame boundaries; before
this commit, everything solvespace renders gets put into a single
frame. Since we don't use double-buffered rendering, the call does
nothing (and is legal to perform), but apitrace output becomes
readable.
2016-10-22 07:47:13 +00:00
whitequark
345c982b3b OS X: don't crash in GetSaveFile() if default extension is invalid. 2016-10-21 20:18:45 +04:00
whitequark
90987d3ee4 Fix a rendering bug introduced in 9f97e9a. 2016-10-14 04:15:20 +00:00
EvilSpirit
3a585ea7c2 Try to re-solve groups that fail rank test.
Sometimes, after a large change in a sketch, constraints that are
geometrically fine may still cause the rank test to fail. One way
this can happen is VectorsParallel() pivoting wrong due to the big
move, converging anyways but ending up singular. It would then
re-pivot correctly on the new solution when you re-solve, making
this a transient error. This is visible when dragging the arm in
the jansen-asm.slvs example.

After this commit, if the rank test fails, equations are regenerated
the Jacobian is rewritten, and the rank test is retried, which
prevents these transient errors from interfering with dragging.

The problem described above was invisible before c011444, as rank
test was only performed before solving.
2016-10-14 00:27:38 +00:00
Evil-Spirit
b2092eaea9 Write params if system is solved as REDUNDANT_OKAY.
A system solved as REDUNDANT_OKAY is still solved correctly,
even if the UI would consider this an error, in case that
g->allowRedundant==false. So there's no reason to discard this
solution; we might find it useful if a system loses a degree of
freedom while dragging, or to avoid regeneration after redundant
constraints are allowed.

This commit also reverts commit 3ff236c, as that is not necessary
anymore.
2016-10-14 00:10:41 +00:00
EvilSpirit
b37aba00e2 Preserve stipple phase across separate piecewise linear segments.
This significantly increases visual clarity, especially for curves
with a low chord tolerance value.
2016-10-13 23:15:35 +00:00
whitequark
47288e9a4c Stitch outlines before display to preserve phase of stippling.
Before this commit, the outlines are generated in an arbitrary order
from the kd-tree. This worked just fine for continuous lines, but
for stippling, especially on curves, this meant that most of
the piecewise linear edges would have the stippling phase restart
from zero, leading to a very poor appearance.
2016-10-13 22:05:32 +00:00
EvilSpirit
186911a51a Factor out PolylineBuilder from DXF export code. 2016-10-13 22:05:29 +00:00
EvilSpirit
d2c250324b Fix many rendering bugs introduced in df83ee4 and 9f97e9a. 2016-10-13 21:30:27 +00:00
whitequark
ea52fcbce1 Remove unnecessary GenerateAll/ZoomToFit calls in AfterNewFile.
These were useful before because chord tolerance depended on the zoom
level; and so the first generation produced a crude mesh used to
set the zoom level, and the second actually did useful work.
Chord tolerance is now independent of the zoom level, so this code
is no longer useful.
2016-10-12 23:34:02 +00:00
whitequark
62f5f690c1 Print a debug message for generations that are taking a long time. 2016-10-12 23:15:24 +00:00
EvilSpirit
2ccf5954d4 Allow creating n-dimensional arrays with translate and rotate groups.
Before this commit, a translate group based on another translate
group would always use the "union" boolean operation, which does not
work at all if one wants an array with a difference operation, and
results in degraded performance if one wants an array with
an assemble operation.
2016-10-12 22:02:38 +00:00
EvilSpirit
6658b1fa2b Allow combining extrude, lathe, translate and rotate group as assemblies.
This significantly improves performance e.g. in case of a sketch
containing a multitude of wooden panels, as the meshes can be
merely transformed instead of being joined.
2016-10-12 22:02:38 +00:00
whitequark
5462fc6b3c OS X: map the backspace key to the "Delete" function.
Apple hardware does not have a discrete Delete key, so Backspace
is used for deleting stuff instead.
2016-10-12 23:42:41 +04:00
whitequark
90f10ccfa6 OS X: set scroller knob style to light.
On newer OS X versions the scrollbar is overlaid on the window
contents, so a black know is invisible.
2016-10-12 23:24:17 +04:00
whitequark
b5f5e05336 OS X: don't remap OK in message boxes to Escape.
The platform convention is to use Return.
2016-10-12 18:56:31 +00:00
whitequark
b0363802d8 OS X: revert "sort out window visibility and focus."
This reverts commit 1dba594949.

Turns out the old behavior was more appropriate for OS X.
2016-10-12 18:56:31 +00:00
whitequark
291e16e549 Fix a few compiler warnings. 2016-10-12 14:36:52 +00:00
EvilSpirit
363f5c1ab8 Fix BitmapFont to not lose texture updates.
Texture could also be updated by GetWidth(), which calls GetGlyph()
internally, and then the next LocateGlyph() call would return false.
2016-10-11 23:45:19 +00:00
whitequark
af226b2437 Fix rendering of reference axes in bottom left corner. 2016-10-11 23:32:21 +00:00
EvilSpirit
9f97e9aad4 Allow selecting unit (px/mm) in Canvas::Stroke.
By directly specifying the desired end result to the renderer, we
can avoid regeneration of geometry.
2016-10-11 23:32:21 +00:00
whitequark
a5c7fc6ad9 Disable closed contour check in the test harness.
The check was actually half-broken from the beginning and
until df83ee4; the thick red line was rendered properly but
the error text was rendered with width 0, which by chance worked
on some GL implementations. That commit has fixed the underlying
bug but left the text line width at 0 to avoid test breakage.

This commit fixes the bug, turns off the check completely, and
updates the tests to account for breakage.
2016-10-11 23:32:12 +00:00
EvilSpirit
df83ee4c8f Factor out Style::Stroke. 2016-10-11 23:32:05 +00:00
Evil-Spirit
1108a6f37d Use Canvas::Stroke, not Canvas::Fill, for drawing a point.
Our points are more like fat lines than actual quads, in that they
are scale-invariant.
2016-10-11 23:32:05 +00:00
whitequark
e80a3a0a71 Fix a buffer overrun in ssprintf. 2016-10-11 23:32:05 +00:00
Drew Gates
ffa104602c Fix spelling error. 2016-10-11 16:47:23 +00:00
EvilSpirit
f4e85127d6 Wavefront OBJ: export mesh color as well. 2016-10-11 14:54:19 +00:00
whitequark
aa958504af GTK: use 3DConnexion button 0 instead of SI_APP_FIT_BUTTON.
The libspnav library doesn't even define SI_APP_FIT_BUTTON, which
appears to be Windows-specific functionality, perhaps a physical
button remapped with some logic. Just use 0 instead, since that
seems always safe.
2016-10-11 13:56:41 +00:00
whitequark
b10e621fce Rephrase error messages that say "select a workplane".
This is confusing, as merely selecting one (and not activating it)
is not enough to satisfy any of the conditions leading to these
errors.
2016-10-11 13:46:05 +00:00
EvilSpirit
456c987218 Use transparent white fill color for drawing pixmaps, not black.
Textures can interact with selected color. This commit makes it
a no-op.
2016-10-11 10:53:57 +00:00
whitequark
66ed417d45 Fix a handle leak in TtfFontList::PlotString. 2016-10-10 21:16:22 +00:00
whitequark
476860acbb Normalize the string returned by Extension() to lowercase.
This would otherwise break code that branches on the extension,
such as that after 06a188cc.
2016-10-10 20:34:11 +00:00
whitequark
2371068d01 Don't regenerate the entire sketch in AddRequest().
This is unnecessary and leads to huge slowdowns on large sketches.
E.g. this speeds up import of a certain large DXF from ~60s to ~3s.
2016-10-10 20:33:02 +00:00
whitequark
0e66eafe5a OS X: correctly parse output of otool -D.
In the past this relied on otool -XD not printing the name of
the library itself, only the install name, but that doesn't work
anymore as of 10.12.
2016-10-10 23:31:15 +04:00
whitequark
3ff236c494 Mark group dirty when clicking "allow redundant constraints" link.
Otherwise, the now-valid constraint will not become satisfied.
2016-10-10 17:44:01 +00:00
whitequark
9bcba4b92c Fix incorrect rendering of XYZ axes in the bottom left corner. 2016-10-10 13:31:29 +00:00
whitequark
a8e723381c Replace convenience #defines with const auto references.
These are nicer as they are scoped, and so it's clear where they
can be used.
2016-10-10 12:34:10 +00:00
whitequark
f5a37ae2fd OS X: fix out-of-bounds TW.META access.
For some reason OS X can post pointer events far outside the window
rect, so be defensive here.
2016-10-10 12:25:10 +00:00
whitequark
21a4305ee1 Add "Zoom to Fit" to context menu. 2016-10-09 22:26:36 +00:00
whitequark
2f64f18095 Add "Select All" to context menu for no selection. 2016-10-09 22:26:25 +00:00
whitequark
2f4c6a6b0e Add "Toggle Construction" to context menu. 2016-10-09 22:13:01 +00:00
whitequark
da2d035200 Remove exact numeric values from ContextCommand.
They carry no meaning, except for FIRST_STYLE.
2016-10-09 22:08:22 +00:00
whitequark
c43a1988ae Win32: add proper Unicode support to message boxes.
Before this commit, for every non-ASCII character, a replacement
character was also printed.
2016-10-09 21:54:21 +00:00
whitequark
fbd89a7e30 Update 819c4c5 for Wine compatibility.
For some reason glGetString(GL_VERSION) can return NULL at least
once even after we've started rendering.
2016-10-09 21:27:30 +00:00
whitequark
819c4c5742 GL1: work around lack of NPOT textures in Windows OpenGL renderer.
OpenGL 1.1 permits implementations to reject non-power-of-2 sized
textures. In practice this only affects the default Windows OpenGL
implementation, i.e. with no vendor drivers installed. This is still
important in case the application runs in a VM.
2016-10-09 20:24:49 +00:00
whitequark
d12bf047b4 Update 58db06d8 to not even try to use std::fstream with Unicode paths.
Unfortunately there is no portable way to open an Unicode path with
std::fstream. On *nix, it is enough to call the const char*
constructor. On MSVC, it is enough to call a nonstandard
const wchar_t* constructor. However, on MinGW, there is no way at all
to construct an std::fstream with a wide path, not even using
undocumented APIs. (There used to be a const wchar_t* overload added
back in libstdc++ 4.7, but it got removed for a reason that I was not
able to find out.)
2016-10-09 20:00:02 +00:00
whitequark
fb87431ba5 Fix a numeric conversion warning. 2016-10-09 15:26:05 +00:00
whitequark
58db06d845 DXF: update to use Unicode-aware file open routines on Windows. 2016-10-09 15:19:36 +00:00
whitequark
fd54e5ac27 Make translate/rotate groups inherit the "suppress solid model" option. 2016-10-09 13:27:43 +00:00
whitequark
06a188cc62 GTK: show files with uppercase extensions in file open dialog.
The Windows dialog does that automatically, but the GTK one doesn't.
So this is useful for Windows interop.
2016-10-09 12:39:48 +00:00
whitequark
e7edc39b34 Alias the "=" key to "+" key. 2016-10-09 10:57:25 +00:00
whitequark
ffd9c6241a Fix a crash when adding a symmetric constraint on two points.
The crash was introduced in e2e91672; I have not noticed that some
of the code relies on past-the-size entities in GW.GS being empty.
2016-08-28 16:50:36 +00:00
whitequark
b9d375652c Recognize .ngc as a valid G-Code export extension. 2016-08-25 02:57:29 +00:00
whitequark
a1e18ae4a6 GlOffscreen: create color/depth renderbuffers separately.
This fixes a strange problem where GTK 2 (but not GTK 3) with NVidia
drivers would not have a depth buffer, but only during exporting
PNGs, despite the fact that normal rendering path and PNG rendering
path come through the same offscreen rendering code.
2016-08-21 19:58:45 +00:00
whitequark
991909d794 Show pt-ln distance projected onto workplane when one is active.
This avoids a pitfall where a point and a line are selected that are
not in the current workplane, but since the view is parallel to
the workplane, that's not visible, and incorrect measurement results.
2016-08-14 01:49:33 +00:00
whitequark
f998293760 Allow displaying outlines without any other edges.
As usual, what's displayed is what's exported.
2016-08-14 01:00:10 +00:00
whitequark
4c30c09792 Correctly draw vector text for constraints free in 3d. 2016-08-13 10:51:14 +00:00
whitequark
efd358d734 Unbreak PNG export.
Before this commit, on Win32 the toolbar was visible, and
the framebuffer was flipped, whereas on other platforms just a black
image was exported.
2016-08-13 09:55:37 +00:00
whitequark
6e860fb148 Make "Show/hide hidden lines" a tri-state button instead.
The states are:
  * Draw all lines (on top of shaded mesh).
  * Draw occluded (by shaded mesh) lines as stippled.
  * Do not draw occluded (by shaded mesh) lines.

As usual, the export output follows the screen output.
2016-08-13 09:44:08 +00:00
whitequark
8ce2922902 Refactor text window buttons to allow for more custom behavior. 2016-08-13 07:30:17 +00:00
whitequark
e2e9167210 Get rid of the MAX_SELECTED restriction in GroupSelection(). 2016-08-13 05:20:43 +00:00
EvilSpirit
e381c70842 DXF export: always declare layers before using them.
Before this commit, the #s001-active-grp layer was not declared,
and this broke some external software, such as Inkscape.
See https://bugs.launchpad.net/inkscape/+bug/1472429 for details.
2016-08-13 04:27:41 +00:00