Commit Graph

613 Commits

Author SHA1 Message Date
EvilSpirit
37defcbc33 Unbreak Camera::UnProjectPoint3.
The handedness was wrong, and this resulted in weird glitches
while drawing anything that depends on AlignToPixelGrid, like
normals.
2016-11-19 09:50:00 +00:00
EvilSpirit
01ae452507 Unbreak drawing of DEPTH_ONLY meshes via OpenGL 2 batch canvas. 2016-11-19 09:04:47 +00:00
Elvira Khabirova
61f248899a Refactor expression parsing.
The new expression parser is significantly simpler, more robust
and easier to understand; it also doesn't use longjmp or pollutes
Expr::Op anymore.
2016-11-19 09:02:14 +00:00
whitequark
8dc60f61c1 Fix Windows build with -DOPENGL=1.
This is mostly useful when testing the Windows functionality
on Linux, as wine is currently unable to compile the shaders
that ANGLE outputs.
2016-11-19 05:14:06 +00:00
whitequark
d3f2ac7513 Remove most dependencies on config.h.
The only thing we need it anymore is the package version and platform
configuration, so only include it for that. As a result, less files
are rebuilt when the git commit changes and config.h is regenerated.
2016-11-19 01:00:11 +00:00
whitequark
369b0a378c Optimize toggling visibility of normals, points, edges, outlines.
Before this commit, any visibility toggle would cause a regeneration.
After this commit, toggling visibility of normals and points never
causes a regeneration, and toggling visibility of edges and outlines
only causes a regeneration when they weren't already generated.
2016-11-18 15:26:01 +00:00
EvilSpirit
683ac78ca2 Optimize FromTransformationOf for performing identity transformation.
FromTransformationOf is called with an identity rotation or
translation for translation and rotation groups, and for every
group that doesn't produce a solid model. This commit omits any
calculations from it when the relevant part of transformation
would change nothing.

This commit results in a ~10% improvement on testcase
woodworking/big-big-big-woodworking-asm, and splitting the condition
into three parts results in a ~5% improvement on testcase
stress/rotate_groups_0.
2016-11-18 14:51:47 +00:00
whitequark
9a0f2c3601 Fix detection of transparent meshes.
SSurface::TriangulateInto first populates the mesh with triangles
that have no color, and then paints them, which confused the code
that detects if a mesh is transparent into thinking that all of them
are; and that broke the "draw back faces in red" feature, since it
is disabled for transparent meshes.
2016-11-18 11:38:45 +00:00
whitequark
73844f7202 Draw triangle back faces like the front, unless we draw them in red.
The configuration option "draw back faces in red" aids debugging,
in that it allows to visually identify a non-watertight mesh.
When it is disabled, or when the mesh is transparent, we used to not
draw them at all before this commit; after, they are drawn just like
the front faces.

This has two consequences:
  1. Inner surfaces of non-watertight meshes are not see-through
     anymore. That used to be the behavior in version 2.0, and it
     was accidentally broken in 2.1.
  2. Transparent meshes look *much* better.
  3. Solids made from a union of a non-transparent and a transparent
     one look sensibly at all.

This commit also updates the OpenGL 1 renderer to let it render
such meshes correctly.
2016-11-18 11:38:45 +00:00
whitequark
c8ff17f4a2 Add OpenGL 2 support on Windows using ANGLE.
This commit performs two main changes:
  * Alters the shaders to use only strictly conformant GLSL 2.0.
  * Alters the Windows UI to use ANGLE via GL ES 2.0 and EGL 1.4.

This commit also drops official support for Windows XP, since ANGLE
requires a non-XP toolset to build. It is still possible to build
SolveSpace for Windows XP using:

  cmake -T v120_xp -DOPENGL=1
2016-11-18 11:38:45 +00:00
whitequark
9db50ed077 Refactor the renderer frame flush functionality.
This commit does three things:
  * Recognizes that BeginFrame()/EndFrame() are badly named, since
    BeginFrame() sets up framebuffer, and EndFrame() flushes a frame,
    and they do not have to be called in pairs; and so renames them
    to NewFrame()/FlushFrame().
  * Reduces the amount of frame flushes in GraphicsWindow::Paint()
    to two, which is the minimum since we use two different cameras
    for geometry and UI;
  * Changes the FPS measurement code to only take into account
    the time spent rendering our main geometry, and not the UI
    rendering or window system interaction time.
2016-11-18 04:05:12 +00:00
whitequark
156fe73bee Allow using z-index in UiCanvas, and use it for tooltips.
Before this commit, tooltips in the text window are drawn under
the red "X" indicating a disabled button. After this commit, they
are moved on top of that.

This commit also alters the OpenGL renderers' SetCamera() method
to clear the depth buffer, as that would interfere with drawing
the UI; the toolbar would get occluded by geometry.
2016-11-18 04:05:12 +00:00
EvilSpirit
92773a5770 Implement BatchCanvas for GL2. 2016-11-18 04:05:12 +00:00
EvilSpirit
52557ee979 Add an interface for view-independent rendering.
To actually achieve improved performance with the OpenGL 2 renderer,
we have to cache geometry that doesn't change when the viewport does
(note that the rendered pixels can change quite dramatically because
we can reconfigure shaders; e.g. stippling can be drawn in screen
coordinates).

This commit adds a BatchCanvas interface that can be implemented
by renderers, and uses it for drawing entities such as lines and
points.
2016-11-18 04:04:32 +00:00
EvilSpirit
6d2c2aecff Implement an OpenGL 2 renderer.
There are two main reasons to desire an OpenGL 2 renderer:
 1. Compatibility. The compatibility profile, ironically, does not
    offer a lot of compatibility, and our OpenGL 1 renderer will not
    run on Android, iOS, or WebGL.
 2. Performance. The immediate mode does not scale, and in fact
    becomes very slow with only a moderate amount of lines on screen,
    and only a somewhat large amount of triangles.

This commit implements a basic OpenGL 2 renderer that uses only
features from the (OpenGL 3.2) core profile. It is not yet faster
than the OpenGL 1 renderer, primarily because it uses a lot of small
draw calls.

This commit uses OpenGL 2 on Linux and Mac OS X directly (i.e. links
to the GL symbols from version 2+); on Windows this is impossible
with the default drivers, so for now OpenGL 1 is still used there.
2016-11-18 04:04:29 +00:00
EvilSpirit
f8824e1fb2 Reimplement drawing of the mesh wireframe.
OpenGL 2 and newer do not have the glPolygonMode(..., GL_LINES) API,
so produce the wireframe on our side. It's somewhat slow, and draws
every line three times, but it is cached when the OpenGL 2 renderer
is used, and this should do for a debugging feature.
2016-11-18 02:40:43 +00:00
whitequark
e56630e71d Fix creation of workplane based on a workplane.
This fixes functionality introduced by commit 3c45158, which did not
take into account reference groups.
2016-11-17 15:51:19 +00:00
whitequark
c97ba6b928 Optimize IdList::MaximumId() from O(n) to O(1).
This specific implementation seems to have lingered from the days
before IdList was stored sorted. This commit has resulted in a ~5%
improvement in Generate::DIRTY time for modelisation.slvs on a GCC 6
release build.
2016-11-17 14:14:56 +00:00
whitequark
ea0a1b743a Fix uninitialized variable warnings.
gcc 6 displays these when compiling in release mode; all of these
warnings except the rankOk one were benign because there would have
been an error about the incomplete switch statement.

The rankOk warning highlighted a real problem: bailing early to
didnt_converge would have branched on an uninitialized variable.
2016-11-17 13:59:51 +00:00
whitequark
802d092b13 When exporting files, initially fill in the basename of the sketch.
This is a common and convenient behavior; the basename is
pre-selected, so exporting multiple views requires just one keystroke
to put the cursor after the basename.
2016-11-17 12:54:02 +00:00
whitequark
e681ba3218 Rephrase the error message for sketch in workplane creation.
The old message was confusing because it seemingly talked about
a point that was orthogonal to coordinate axes.
2016-11-17 10:07:33 +00:00
Elvira Khabirova
3c451586d7 Add an ability to create a workplane with another workplane.
This is useful in case one wants to create a workplane based on
one of the reference ones, to be explicit, or to avoid fishing out
again the line segments used to create a workplane at an angle.
2016-11-17 10:04:38 +00:00
whitequark
c7277521f3 Fix error message shown when exporting mesh with wrong extension. 2016-11-17 06:52:44 +00:00
Elvira Khabirova
489ae66e96 Fix crash when trying to import not .dxf or .dwg files 2016-11-17 06:52:12 +00:00
Evil-Spirit
fdd08cbead Warn if exporting a non-watertight mesh.
If a generated mesh is non-watertight, and this is not noticed for
some reason (e.g. the markers are dismissed), and the mesh is
exported for further processing, it could cause problems down
the line.
2016-11-17 00:53:28 +00:00
Evil-Spirit
3b241392d4 Fix rendering of horizontal/vertical constraint labels.
This was a regression from 2.2 to 3.0, caused by the Canvas
transition.
2016-11-17 00:48:47 +00:00
whitequark
1ec36fc657 Add missing newline in OutputDebugStringA invocation.
Before this commit, every debug message was correctly printed
to stdout, but they were all concatenated onto a single line in
the Visual Studio "Output" pane.
2016-11-16 05:57:06 +00:00
whitequark
9673225648 Fix a crash when adding a symmetric constraint on a line.
This is the same problem as in ffd9c62.
2016-11-16 02:25:21 +00:00
EvilSpirit
a0d7f1dadb Optimize GroupsInOrder.
GroupsInOrder is an extremely hot function, especially during object
picking: before this commit, it was easy to get second plus latencies
on picking, and after this commit picking is almost real-time.
2016-11-15 08:56:43 +00:00
EvilSpirit
13d4a1bb6a Fix memory leak in RemoveTagged. 2016-11-15 08:56:40 +00:00
EvilSpirit
7b9d730a23 Hide OpenGL implementation details.
Abstract the exact details of the OpenGL renderer in the render.h
header; this allows us to use GL-specific types in the renderer
class and functions without including OpenGL (and Windows, where
applicable) headers in every source file.
2016-11-14 20:30:46 +00:00
whitequark
afecbccb0f OS X: fix another out-of-bounds TW.META access.
See also f5a37ae.
2016-11-05 17:05:17 +00:00
whitequark
74cb1f589c Add two more points to the TTF text request.
These points can be used for constraining the width of the text
(or to the width of the text).

The main parts of the commit are:
  * TtfFont is restructured to be able to return the aspect ratio
    for a given string.
  * This aspect ratio is written to the savefile, such that even if
    the font is missing, the sketch would still be solved correctly.
  * The two additional points are constrained via perpendicularly
    to the two main points (which form a v vector).

The compatibility features are as follows:
  * When the font is missing in old files, 1:1 aspect ratio is used,
    which works for the replacement symbol anyhow.
  * When the two additional points are missing in old files, their
    would-be positions are calculated and they are moved there,
    avoiding 'jumping' of underconstrained sketches.
2016-11-02 09:22:18 +00:00
whitequark
23feb4cf8f TTF: use metrics of 'A' to determine cap height.
SolveSpace 2.0 used the height of 'A' (i.e. cap height) to determine
the reference height.
SolveSpace 2.1 completely broke that during transition to Freetype,
and used something more or less random, by using FT_Set_Char_Size
with units_per_EM.
SolveSpace 2.2 attempted to fix that, but also used something more
or less random, by using FT_Request_Size with "unit" values.

Turns out that Freetype actually doesn't have a concept of cap height
at all. It is possible to extract it from the TT_OS2 table that is
present in some TrueType fonts, but it is not present in Microsoft
fonts (the msttcorefonts ones), and for those Linux fonts in which
it is present it doesn't appear very reliable.

So instead, use the height of 'A' instead, like version 2.0 did.
This has the advantage that it is quite bulletproof, and also matches
exactly what the old files are measured against.

One downside is that fonts without an 'A' glyph would not render.
We can deal with that when it becomes a problem.
2016-11-02 08:59:33 +00:00
whitequark
7bd6adefd8 TTF: actually use CID as GID when CID-to-GID mapping is absent. 2016-11-02 08:47:02 +00:00
whitequark
b8bec35a0c TTF: only call FT_Request_Size once after loading. 2016-11-02 08:46:36 +00:00
EvilSpirit
505f503cc3 Don't consider workplane origin point for bounding box calculation. 2016-11-02 02:43:45 +00:00
EvilSpirit
600c39db91 Don't consider arc center point for bounding box calculation. 2016-11-02 02:40:26 +00:00
whitequark
f619a4b85e GTK: add a no-op glXSwapBuffers call for apitrace.
Apitrace uses swapping buffers to determine frame boundaries; before
this commit, everything solvespace renders gets put into a single
frame. Since we don't use double-buffered rendering, the call does
nothing (and is legal to perform), but apitrace output becomes
readable.
2016-10-22 07:47:13 +00:00
whitequark
345c982b3b OS X: don't crash in GetSaveFile() if default extension is invalid. 2016-10-21 20:18:45 +04:00
whitequark
90987d3ee4 Fix a rendering bug introduced in 9f97e9a. 2016-10-14 04:15:20 +00:00
EvilSpirit
3a585ea7c2 Try to re-solve groups that fail rank test.
Sometimes, after a large change in a sketch, constraints that are
geometrically fine may still cause the rank test to fail. One way
this can happen is VectorsParallel() pivoting wrong due to the big
move, converging anyways but ending up singular. It would then
re-pivot correctly on the new solution when you re-solve, making
this a transient error. This is visible when dragging the arm in
the jansen-asm.slvs example.

After this commit, if the rank test fails, equations are regenerated
the Jacobian is rewritten, and the rank test is retried, which
prevents these transient errors from interfering with dragging.

The problem described above was invisible before c011444, as rank
test was only performed before solving.
2016-10-14 00:27:38 +00:00
Evil-Spirit
b2092eaea9 Write params if system is solved as REDUNDANT_OKAY.
A system solved as REDUNDANT_OKAY is still solved correctly,
even if the UI would consider this an error, in case that
g->allowRedundant==false. So there's no reason to discard this
solution; we might find it useful if a system loses a degree of
freedom while dragging, or to avoid regeneration after redundant
constraints are allowed.

This commit also reverts commit 3ff236c, as that is not necessary
anymore.
2016-10-14 00:10:41 +00:00
EvilSpirit
b37aba00e2 Preserve stipple phase across separate piecewise linear segments.
This significantly increases visual clarity, especially for curves
with a low chord tolerance value.
2016-10-13 23:15:35 +00:00
whitequark
47288e9a4c Stitch outlines before display to preserve phase of stippling.
Before this commit, the outlines are generated in an arbitrary order
from the kd-tree. This worked just fine for continuous lines, but
for stippling, especially on curves, this meant that most of
the piecewise linear edges would have the stippling phase restart
from zero, leading to a very poor appearance.
2016-10-13 22:05:32 +00:00
EvilSpirit
186911a51a Factor out PolylineBuilder from DXF export code. 2016-10-13 22:05:29 +00:00
EvilSpirit
d2c250324b Fix many rendering bugs introduced in df83ee4 and 9f97e9a. 2016-10-13 21:30:27 +00:00
whitequark
ea52fcbce1 Remove unnecessary GenerateAll/ZoomToFit calls in AfterNewFile.
These were useful before because chord tolerance depended on the zoom
level; and so the first generation produced a crude mesh used to
set the zoom level, and the second actually did useful work.
Chord tolerance is now independent of the zoom level, so this code
is no longer useful.
2016-10-12 23:34:02 +00:00
whitequark
62f5f690c1 Print a debug message for generations that are taking a long time. 2016-10-12 23:15:24 +00:00
EvilSpirit
2ccf5954d4 Allow creating n-dimensional arrays with translate and rotate groups.
Before this commit, a translate group based on another translate
group would always use the "union" boolean operation, which does not
work at all if one wants an array with a difference operation, and
results in degraded performance if one wants an array with
an assemble operation.
2016-10-12 22:02:38 +00:00
EvilSpirit
6658b1fa2b Allow combining extrude, lathe, translate and rotate group as assemblies.
This significantly improves performance e.g. in case of a sketch
containing a multitude of wooden panels, as the meshes can be
merely transformed instead of being joined.
2016-10-12 22:02:38 +00:00
whitequark
5462fc6b3c OS X: map the backspace key to the "Delete" function.
Apple hardware does not have a discrete Delete key, so Backspace
is used for deleting stuff instead.
2016-10-12 23:42:41 +04:00
whitequark
90f10ccfa6 OS X: set scroller knob style to light.
On newer OS X versions the scrollbar is overlaid on the window
contents, so a black know is invisible.
2016-10-12 23:24:17 +04:00
whitequark
b5f5e05336 OS X: don't remap OK in message boxes to Escape.
The platform convention is to use Return.
2016-10-12 18:56:31 +00:00
whitequark
b0363802d8 OS X: revert "sort out window visibility and focus."
This reverts commit 1dba594949.

Turns out the old behavior was more appropriate for OS X.
2016-10-12 18:56:31 +00:00
whitequark
291e16e549 Fix a few compiler warnings. 2016-10-12 14:36:52 +00:00
EvilSpirit
363f5c1ab8 Fix BitmapFont to not lose texture updates.
Texture could also be updated by GetWidth(), which calls GetGlyph()
internally, and then the next LocateGlyph() call would return false.
2016-10-11 23:45:19 +00:00
whitequark
af226b2437 Fix rendering of reference axes in bottom left corner. 2016-10-11 23:32:21 +00:00
EvilSpirit
9f97e9aad4 Allow selecting unit (px/mm) in Canvas::Stroke.
By directly specifying the desired end result to the renderer, we
can avoid regeneration of geometry.
2016-10-11 23:32:21 +00:00
whitequark
a5c7fc6ad9 Disable closed contour check in the test harness.
The check was actually half-broken from the beginning and
until df83ee4; the thick red line was rendered properly but
the error text was rendered with width 0, which by chance worked
on some GL implementations. That commit has fixed the underlying
bug but left the text line width at 0 to avoid test breakage.

This commit fixes the bug, turns off the check completely, and
updates the tests to account for breakage.
2016-10-11 23:32:12 +00:00
EvilSpirit
df83ee4c8f Factor out Style::Stroke. 2016-10-11 23:32:05 +00:00
Evil-Spirit
1108a6f37d Use Canvas::Stroke, not Canvas::Fill, for drawing a point.
Our points are more like fat lines than actual quads, in that they
are scale-invariant.
2016-10-11 23:32:05 +00:00
whitequark
e80a3a0a71 Fix a buffer overrun in ssprintf. 2016-10-11 23:32:05 +00:00
Drew Gates
ffa104602c Fix spelling error. 2016-10-11 16:47:23 +00:00
EvilSpirit
f4e85127d6 Wavefront OBJ: export mesh color as well. 2016-10-11 14:54:19 +00:00
whitequark
aa958504af GTK: use 3DConnexion button 0 instead of SI_APP_FIT_BUTTON.
The libspnav library doesn't even define SI_APP_FIT_BUTTON, which
appears to be Windows-specific functionality, perhaps a physical
button remapped with some logic. Just use 0 instead, since that
seems always safe.
2016-10-11 13:56:41 +00:00
whitequark
b10e621fce Rephrase error messages that say "select a workplane".
This is confusing, as merely selecting one (and not activating it)
is not enough to satisfy any of the conditions leading to these
errors.
2016-10-11 13:46:05 +00:00
EvilSpirit
456c987218 Use transparent white fill color for drawing pixmaps, not black.
Textures can interact with selected color. This commit makes it
a no-op.
2016-10-11 10:53:57 +00:00
whitequark
66ed417d45 Fix a handle leak in TtfFontList::PlotString. 2016-10-10 21:16:22 +00:00
whitequark
476860acbb Normalize the string returned by Extension() to lowercase.
This would otherwise break code that branches on the extension,
such as that after 06a188cc.
2016-10-10 20:34:11 +00:00
whitequark
2371068d01 Don't regenerate the entire sketch in AddRequest().
This is unnecessary and leads to huge slowdowns on large sketches.
E.g. this speeds up import of a certain large DXF from ~60s to ~3s.
2016-10-10 20:33:02 +00:00
whitequark
0e66eafe5a OS X: correctly parse output of otool -D.
In the past this relied on otool -XD not printing the name of
the library itself, only the install name, but that doesn't work
anymore as of 10.12.
2016-10-10 23:31:15 +04:00
whitequark
3ff236c494 Mark group dirty when clicking "allow redundant constraints" link.
Otherwise, the now-valid constraint will not become satisfied.
2016-10-10 17:44:01 +00:00
whitequark
9bcba4b92c Fix incorrect rendering of XYZ axes in the bottom left corner. 2016-10-10 13:31:29 +00:00
whitequark
a8e723381c Replace convenience #defines with const auto references.
These are nicer as they are scoped, and so it's clear where they
can be used.
2016-10-10 12:34:10 +00:00
whitequark
f5a37ae2fd OS X: fix out-of-bounds TW.META access.
For some reason OS X can post pointer events far outside the window
rect, so be defensive here.
2016-10-10 12:25:10 +00:00
whitequark
21a4305ee1 Add "Zoom to Fit" to context menu. 2016-10-09 22:26:36 +00:00
whitequark
2f64f18095 Add "Select All" to context menu for no selection. 2016-10-09 22:26:25 +00:00
whitequark
2f4c6a6b0e Add "Toggle Construction" to context menu. 2016-10-09 22:13:01 +00:00
whitequark
da2d035200 Remove exact numeric values from ContextCommand.
They carry no meaning, except for FIRST_STYLE.
2016-10-09 22:08:22 +00:00
whitequark
c43a1988ae Win32: add proper Unicode support to message boxes.
Before this commit, for every non-ASCII character, a replacement
character was also printed.
2016-10-09 21:54:21 +00:00
whitequark
fbd89a7e30 Update 819c4c5 for Wine compatibility.
For some reason glGetString(GL_VERSION) can return NULL at least
once even after we've started rendering.
2016-10-09 21:27:30 +00:00
whitequark
819c4c5742 GL1: work around lack of NPOT textures in Windows OpenGL renderer.
OpenGL 1.1 permits implementations to reject non-power-of-2 sized
textures. In practice this only affects the default Windows OpenGL
implementation, i.e. with no vendor drivers installed. This is still
important in case the application runs in a VM.
2016-10-09 20:24:49 +00:00
whitequark
d12bf047b4 Update 58db06d8 to not even try to use std::fstream with Unicode paths.
Unfortunately there is no portable way to open an Unicode path with
std::fstream. On *nix, it is enough to call the const char*
constructor. On MSVC, it is enough to call a nonstandard
const wchar_t* constructor. However, on MinGW, there is no way at all
to construct an std::fstream with a wide path, not even using
undocumented APIs. (There used to be a const wchar_t* overload added
back in libstdc++ 4.7, but it got removed for a reason that I was not
able to find out.)
2016-10-09 20:00:02 +00:00
whitequark
fb87431ba5 Fix a numeric conversion warning. 2016-10-09 15:26:05 +00:00
whitequark
58db06d845 DXF: update to use Unicode-aware file open routines on Windows. 2016-10-09 15:19:36 +00:00
whitequark
fd54e5ac27 Make translate/rotate groups inherit the "suppress solid model" option. 2016-10-09 13:27:43 +00:00
whitequark
06a188cc62 GTK: show files with uppercase extensions in file open dialog.
The Windows dialog does that automatically, but the GTK one doesn't.
So this is useful for Windows interop.
2016-10-09 12:39:48 +00:00
whitequark
e7edc39b34 Alias the "=" key to "+" key. 2016-10-09 10:57:25 +00:00
whitequark
ffd9c6241a Fix a crash when adding a symmetric constraint on two points.
The crash was introduced in e2e91672; I have not noticed that some
of the code relies on past-the-size entities in GW.GS being empty.
2016-08-28 16:50:36 +00:00
whitequark
b9d375652c Recognize .ngc as a valid G-Code export extension. 2016-08-25 02:57:29 +00:00
whitequark
a1e18ae4a6 GlOffscreen: create color/depth renderbuffers separately.
This fixes a strange problem where GTK 2 (but not GTK 3) with NVidia
drivers would not have a depth buffer, but only during exporting
PNGs, despite the fact that normal rendering path and PNG rendering
path come through the same offscreen rendering code.
2016-08-21 19:58:45 +00:00
whitequark
991909d794 Show pt-ln distance projected onto workplane when one is active.
This avoids a pitfall where a point and a line are selected that are
not in the current workplane, but since the view is parallel to
the workplane, that's not visible, and incorrect measurement results.
2016-08-14 01:49:33 +00:00
whitequark
f998293760 Allow displaying outlines without any other edges.
As usual, what's displayed is what's exported.
2016-08-14 01:00:10 +00:00
whitequark
4c30c09792 Correctly draw vector text for constraints free in 3d. 2016-08-13 10:51:14 +00:00
whitequark
efd358d734 Unbreak PNG export.
Before this commit, on Win32 the toolbar was visible, and
the framebuffer was flipped, whereas on other platforms just a black
image was exported.
2016-08-13 09:55:37 +00:00
whitequark
6e860fb148 Make "Show/hide hidden lines" a tri-state button instead.
The states are:
  * Draw all lines (on top of shaded mesh).
  * Draw occluded (by shaded mesh) lines as stippled.
  * Do not draw occluded (by shaded mesh) lines.

As usual, the export output follows the screen output.
2016-08-13 09:44:08 +00:00
whitequark
8ce2922902 Refactor text window buttons to allow for more custom behavior. 2016-08-13 07:30:17 +00:00
whitequark
e2e9167210 Get rid of the MAX_SELECTED restriction in GroupSelection(). 2016-08-13 05:20:43 +00:00
EvilSpirit
e381c70842 DXF export: always declare layers before using them.
Before this commit, the #s001-active-grp layer was not declared,
and this broke some external software, such as Inkscape.
See https://bugs.launchpad.net/inkscape/+bug/1472429 for details.
2016-08-13 04:27:41 +00:00
whitequark
35a20ae260 GTK: fix an uninitialized variable. 2016-08-13 03:39:59 +00:00
EvilSpirit
065a0a8b00 Forcibly show the current group once we start a drawing operation. 2016-08-13 03:37:27 +00:00
EvilSpirit
b2ab15c2e1 Do not clear selection during operations that don't need it.
Specifically, during "Align View onto Workplane" when we are locked
in workplane (in which case it always aligns onto that workplane).
2016-08-13 03:30:27 +00:00
whitequark
8bf55b3c62 Fix multiple memory leaks found with LeakSanitizer. 2016-08-07 19:33:42 +00:00
whitequark
e462387fca Add tests to cover 95.3% of constrainteq.cpp branches. 2016-08-07 17:33:27 +00:00
whitequark
4b4944264b Align constraint lines to pixel grid.
This ensures that constraints always look crisp, no matter the camera
position.
2016-08-07 17:33:27 +00:00
whitequark
f2633e4a57 Also consider constraints when zooming to fit.
Before this commit, when working on convex sketches, zooming to fit
was guaranteed to clip most or even all constraints, making it quite
useless.
2016-08-01 14:03:16 +00:00
whitequark
8e7d2eaa84 Implement "view → set to full scale" text window command. 2016-08-01 14:03:16 +00:00
whitequark
ff23a4a471 Implement Analyze → Measure Perimeter. 2016-08-01 14:02:39 +00:00
whitequark
9a1ceaa5c8 Unbreak TTF metrics.
In 2.0, the distance between the points in the TTF request specified
cap height. In 2.1, that was accidentally changed to some arbitrary
value near cap height instead, due to a 72pt factor mess-up.
This commit restores the old behavior.
2016-08-01 12:31:00 +00:00
whitequark
fd9ee94437 Add basic test coverage for curve sketching tools. 2016-08-01 11:31:38 +00:00
whitequark
4f49a8a9d4 Eliminate several memory leaks.
All leaks found with valgrind while running the test suite.
This commit also clears the Cairo cache to improve SNR of Valgrind
output.
2016-08-01 05:39:18 +00:00
whitequark
42d3ec9917 CMake: finish Clang sanitizer support.
This makes ENABLE_SANITIZERS a proper cached variable, removes some
spurious failures and configures asan/ubsan to die on an error.
2016-08-01 05:39:18 +00:00
whitequark
2fdbabc13c Add statement/condition coverage measurement for the test suite.
We're using gcov+lcov, since these tools appear to be the only
usable ones that use the SC/CC metric; and measuring just the line
coverage would be practically criminal negligence.

gcov only works with GCC and Clang, and MSVC's own coverage
measurement tools are not up to the task; so MSVC is out of luck.
2016-08-01 02:19:06 +00:00
whitequark
5e63d8301e Add a simple harness for automated, headless testing.
This commit alters the build system substantially; it adds another
platform, `headless`, that provides stubs in place of all GUI
functions, and provides a library `solvespace_headless` alongside
the main executable. To cut down build times, only the few files
that have #if defined(HEADLESS) are built twice for the executable
and the library; the rest is grouped into a new `solvespace_cad`
library. It is not usable on its own and just serves for grouping.

This commit also gates the tests behind a -DENABLE_TESTS=ON CMake
option, ON by default (but suggested as OFF in the README so that
people don't ever have to install cairo to build the executable.)

The tests introduced in this commit are (so far) rudimentary,
although functional, and they serve as a stepping point towards
introducing coverage analysis.
2016-08-01 00:48:37 +00:00
whitequark
977a0b8e6d Replace the last use of exceptions (in Expr) with setjmp/longjmp.
Without -fno-exceptions, the branch coverage information is
practically useless, as every call becomes a branch.

The functionality of Expr is retained as-is, although SjLj error
handling is a maintenance nightmare. However, the entire parser
probably should be eventually replaced, so for now it is not
a great concern.
2016-08-01 00:48:37 +00:00
whitequark
65e2cccde0 Add a Cairo rendering backend.
This backend will be used for reproducible offscreen rendering
in integration tests.
2016-08-01 00:48:37 +00:00
whitequark
6963c7e25b Add Cairo (and, transitively, Pixman) dependencies. 2016-08-01 00:48:37 +00:00
whitequark
8960ee365a Add a new renderer that prepares geometry for 2d backends.
SurfaceRenderer is a new renderer implementing the Canvas interface
running entirely on the CPU; it projects strokes and triangles
in the exact same way as OpenGL would, and it can be used for
rendering into raster or vector 2d surfaces.
2016-08-01 00:48:37 +00:00
whitequark
8af3a933cf Implement SPolygon::TriangulateInto. 2016-08-01 00:48:37 +00:00
whitequark
14cf0e09df Win32: emit dbp() output to stderr as well in Debug builds. 2016-08-01 00:48:37 +00:00
whitequark
d0e32849b2 Fix a typo in Group::DrawFilledPaths. 2016-07-31 11:58:54 +00:00
whitequark
50b2b8adfd Unbreak background image display.
Before this commit, background image was drawn with alpha=0, which
caused it to be not drawn at all. This was an error introduced
during rebasing.
2016-07-31 11:57:46 +00:00
whitequark
613aa8c579 Reimplement 6846010 correctly.
The bug was actually not in ReadPng*, but in WritePng.
2016-07-31 11:57:17 +00:00
whitequark
803665404e Add support for BGR formats to Pixmap, and RGB conversion.
The Cairo image surface backend uses the BGR format for "RGB24"
for some reason, and we need to handle that.
2016-07-25 11:00:07 +00:00
whitequark
6d5d88f01e Fix off-by-one bug in Pixmap::WritePng. 2016-07-25 10:58:25 +00:00
whitequark
6846010416 Fix a flip bug in ReadPngIntoPixmap.
The only user of that was the background image, and it was flipped
again when it was rendered, so the two bugs masked out each other.
This adds a `bool flip` to ReadPng and FromPng, since that's cheap
to do when writing the PNG file, expensive on the pixel arrays,
and sometimes inconvenient in OpenGL due to offsets.
2016-07-25 10:58:03 +00:00
whitequark
0c90cd799d Align normals and workplanes to pixel grid.
They look much sharper and nicer this way, and more similar to 2.0.
2016-07-25 10:56:36 +00:00
whitequark
6607a48357 CMake: refactor inclusion of external libraries.
This commit makes common external packages always be included through
find_package to eliminate differences in variables set, wraps
find_package for vendored libraries on Windows to factor out common
code, and removes miscellaneous useless code elsewhere in dependency
handling.

This also fixes a problem where pkg-config would pick up `build`
libraries instead of `host` when cross-compiling.
2016-07-25 04:22:02 +00:00
whitequark
7265121b24 Refactor GlOffscreen; remove the GLEW dependency.
It was never really needed, since both Linux and OS X, where
GlOffscreen is used, guarantee that the API we need is present,
on all OS versions we're interested in.

Also, reorganize GlOffscreen consistently with the rest of our
codebase, and don't use RAII for OpenGL resource management because
of its requirement for an active context.
2016-07-25 04:21:55 +00:00
EvilSpirit
7f411d1593 Unify displayEdges and displayOutlines.
This has the following benefits:
  * Less geometry to generate; we can do both in one pass;
  * Less geometry to draw;
  * Eliminate overdraw of outlines on top of emphasized edges;
  * In future, being able to seamlessly stitch stippled lines.

The contour edges are now also drawn before emphasized edges;
this makes intersections of contour and emphasized edges look better
as the thinner emphasized edge doesn't clobber the depth buffer.
2016-07-23 22:41:16 +00:00
whitequark
e7c8c1c8f2 Abstract all (ex-OpenGL) drawing operations into a Canvas interface.
This has several desirable consequences:
  * It is now possible to port SolveSpace to a later version of
    OpenGL, such as OpenGLES 2, so that it runs on platforms that
    only have that OpenGL version;
  * The majority of geometry is now rendered without references to
    the camera in C++ code, so a renderer can now submit it to
    the video card once and re-rasterize with a different projection
    matrix every time the projection is changed, avoiding expensive
    reuploads;
  * The DOGD (draw or get distance) interface is now
    a straightforward Canvas implementation;
  * There are no more direct references to SS.GW.(projection)
    in sketch rendering code, which allows rendering to multiple
    viewports;
  * There are no more unnecessary framebuffer flips on CPU on Cocoa
    and GTK;
  * The platform-dependent GL code is now confined to rendergl1.cpp.
  * The Microsoft and Apple headers required by it that are prone to
    identifier conflicts are no longer included globally;
  * The rendergl1.cpp implementation can now be omitted from
    compilation to run SolveSpace headless or with a different
    OpenGL version.

Note these implementation details of Canvas:
  * GetCamera currently always returns a reference to the field
    `Camera camera;`. This is so that a future renderer that caches
    geometry in the video memory can define it as asserting, which
    would provide assurance against code that could accidentally
    put something projection-dependent in the cache;
  * Line and triangle rendering is specified through a level of
    indirection, hStroke and hFill. This is so that a future renderer
    that batches geometry could cheaply group identical styles.
  * DrawPixmap and DrawVectorText accept a (o,u,v) and not a matrix.
    This is so that a future renderer into an output format that
    uses 2d transforms (e.g. SVG) could easily derive those.

Some additional internal changes were required to enable this:
  * Pixmap is now always passed as std::shared_ptr<{const ,}Pixmap>.
    This is so that the renderer could cache uploaded textures
    between API calls, which requires it to capture a (weak)
    reference.
  * The PlatformPathEqual function was properly extracted into
    platform-specific code. This is so that the <windows.h> header
    could be included only where needed (in platform/w32* as well
    as rendergl1.cpp).
  * The SBsp{2,3}::DebugDraw functions were removed. They can be
    rewritten using the Canvas API if they are ever needed.

While no visual changes were originally intended, some minor fixes
happened anyway:
  * The "emphasis" yellow line from top-left corner is now correctly
    rendered much wider.
  * The marquee rectangle is now pixel grid aligned.
  * The hidden entities now do not clobber the depth buffer, removing
    some minor artifacts.
  * The workplane "tab" now scales with the font used to render
    the workplane name.
  * The workplane name font is now taken from the normals style.
  * Workplane and constraint line stipple is insignificantly
    different. This is so that it can reuse the existing stipple
    codepaths; rendering of workplanes and constraints predates
    those.

Some debug functionality was added:
  * In graphics window, an fps counter that becomes red when
    rendering under 60fps is drawn.
2016-07-23 22:31:18 +00:00
whitequark
bd2da7fe3f GTK3: fix color chooser.
On GTK2, even with a modal grab, mouse button events go through
to the text window. On GTK3 this is not the case.
2016-07-21 08:49:23 +00:00
whitequark
89da072427 GTK3: fix a broken type cast introduced in 66746d1. 2016-07-21 08:48:05 +00:00
whitequark
b0d37c1e78 Replace platform-specific GetMilliseconds using std::chrono. 2016-07-21 06:07:46 +00:00
EvilSpirit
a4a121694c Reimplement commit 0b999f4 correctly. 2016-07-21 05:45:12 +00:00
EvilSpirit
6e17780e01 Draw projection lines for point-line distance constraints.
This is only visible when the point and line lie within the workplane,
but the constraint label does not.
2016-07-20 07:52:05 +00:00
whitequark
ad2371cfae Unix: compatibility with platforms where backtrace() is not in libc.
Also, don't depend on backtrace() when built as libslvs; it is not
the responsbility of the library to use it.
2016-07-19 15:40:52 +00:00
whitequark
8ccc9fe56c When snapping constraints to grid, snap the reference point. 2016-07-19 14:29:25 +00:00
whitequark
8747745a14 Multiply constraint values by scale when pasting with transformation. 2016-07-19 12:12:01 +00:00
whitequark
33e292a6bc Unix: prioritize local resource directory over installed one. 2016-07-19 09:31:58 +00:00
whitequark
cbf84a9d2b Unix: don't use argv[0] when determining resource directory.
This makes invocations like this work:
  ~/solvespace/build$ src/solvespace
2016-07-19 09:30:34 +00:00
EvilSpirit
25575b14c7 Allow indexed access to triangle vertices and normals. 2016-06-30 16:40:40 +00:00
EvilSpirit
0b999f4165 Improved outline detection condition.
Before this commit, circles parallel to the camera plane caused
some edges to be randomly marked as outlines.
2016-06-30 16:39:42 +00:00
EvilSpirit
737ff51893 Skip edges with equal L/R normals when calculating outlines. 2016-06-30 16:39:42 +00:00
EvilSpirit
5a2eb9fb50 Allow changing stipple width for default styles.
We already allow changing stipple style, so it makes sense to do
the same for width.
2016-06-30 16:39:27 +00:00
EvilSpirit
d0a0a0f8cf Use the same line width for hidden and shown edges, by default. 2016-06-30 16:21:55 +00:00
EvilSpirit
32a2a4dbd9 Fix the "Show degrees of freedom" command.
Before this commit, it never highlighted anything at all.
It was broken when chord tolerance calculation was overhauled.
2016-06-29 16:58:47 +00:00
whitequark
da1fc3fd70 DXF: export freehand and zigzag lines as continuous, with a message.
Previously, this resulted in a crash even with no such lines present.
2016-06-29 16:47:23 +00:00
whitequark
21179c2e30 GTK: make Space Navigator actually work.
Before this commit, no events would actually be received.
2016-06-28 09:49:23 +00:00
whitequark
ced5b78420 Don't crash when hovering one of the predefined workplanes. 2016-06-23 12:10:47 +00:00
whitequark
a4e487d298 Don't crash when changing the autosave interval. 2016-06-23 11:56:13 +00:00
whitequark
51f4f27b2b Do not remove autosave after successfully opening file.
If SolveSpace crashes after the open, or hangs and is forcibly
killed, data would be lost. (I lost my data.) Instead, remove
autosave only in two cases: right after a successful save, or right
after a save is declined. This should be completely safe.
2016-06-23 03:00:50 +00:00
whitequark
85cd44df3c Show "Paste" context menu item even when only constraints are copied. 2016-06-20 13:47:14 +00:00
Thomas Buck
fb62e0494b OS X: add 3Dconnexion device support. 2016-06-19 19:25:08 +00:00
whitequark
251948bdbd GTK: don't crash if argv[0]=="solvespace". 2016-06-16 03:05:45 +00:00
whitequark
1dba594949 OS X: sort out window visibility and focus. 2016-06-13 02:08:42 +04:00
whitequark
afafa5ec2e Three.js: allow to configure projRight/projUp.
Also, use a more appealing isometric projection if none specified,
instead of orthographic.

Also, use the scale, offset and projection from the viewport at
the time of export.
2016-06-11 23:13:59 +00:00
whitequark
de6be52293 Fix disabling of autoconstrainter via Ctrl. 2016-06-11 23:13:59 +00:00
whitequark
215b8e4537 Unbreak importing files in the same directory as current file.
This commit fixes a bug introduced in commit 0d7aa0a1.
2016-06-06 17:48:45 +00:00
whitequark
122920d3ee Cocoa: allow dismissing Message/Error NSAlerts using Escape key. 2016-06-03 00:07:30 +00:00
Twisted Pair in my Hair
66746d151f GTK: make some dubious implicit type conversions explicit. 2016-05-31 15:40:27 +00:00
whitequark
682bfa2732 Add STL begin()/end() functions to List and IdList.
This will allow us to use it in the C++11 foreach loop, as well
as simplify use of STL <algorithms>.
2016-05-29 14:14:38 +00:00
whitequark
a4e7dea9e3 Remove "generating group 1/10" status message during generation.
It's broken. It expects a valid OpenGL context during generation
that immediately pushes changes to the screen. This is never true
on non-Windows as offscreen rendering is used, and also incompatible
with OpenGL core profile.

Further, right now it displays junk on Windows as well due to some
issue with the bitmap font texture loading.

We will restore it later, in a saner form.
2016-05-27 11:41:17 +00:00
whitequark
faa84c61cf Add SHORT_DASH stipple pattern. 2016-05-27 11:41:17 +00:00
EvilSpirit
73d82a6347 Load actual factory default, not saved style, when requested. 2016-05-26 15:49:46 +00:00
EvilSpirit
5791310bb1 Annotate constants passed as boolean function arguments.
This is to ensure that:
  * it is clear, when looking at the point of usage, what is
    the purpose of "true" or "false";
  * when refactoring, a simple search will bring up any places that
    need to be changed.

Also, argument names were synchronized between declaration and
implementation.

As an exception, these are not annotated:
  * Printf(/*halfLine=*/), to avoid pointless churn.
2016-05-26 12:43:52 +00:00
whitequark
8aab0160d3 Refactor EntReqTable to not special-case last row.
Simplify it a bit while we're at it.
2016-05-26 12:43:52 +00:00
whitequark
3cd9c28ebc Refactor Toolbar to not special-case last row. 2016-05-26 12:43:52 +00:00
whitequark
1249f8496e Enable exhaustive switch coverage warnings as an error, and use them.
Specifically, this enables -Wswitch=error on GCC/Clang and its MSVC
equivalent; the exact way it is handled varies slightly, but what
they all have in common is that in a switch statement over an
enumeration, any enumerand that is not explicitly (via case:) or
implicitly (via default:) handled in the switch triggers an error.

Moreover, we also change the switch statements in three ways:

  * Switch statements that ought to be extended every time a new
    enumerand is added (e.g. Entity::DrawOrGetDistance(), are changed
    to explicitly list every single enumerand, and not have a
    default: branch.

    Note that the assertions are kept because it is legal for
    a enumeration to have a value unlike any of its defined
    enumerands, and we can e.g. read garbage from a file, or
    an uninitialized variable. This requires some rearranging if
    a default: branch is undesired.

  * Switch statements that ought to only ever see a few select
    enumerands, are changed to always assert in the default: branch.

  * Switch statements that do something meaningful for a few
    enumerands, and ignore everything else, are changed to do nothing
    in a default: branch, under the assumption that changing them
    every time an enumerand is added or removed would just result
    in noise and catch no bugs.

This commit also removes the {Request,Entity,Constraint}::UNKNOWN and
Entity::DATUM_POINT enumerands, as those were just fancy names for
zeroes. They mess up switch exhaustiveness checks and most of the time
were not the best way to implement what they did anyway.
2016-05-26 12:43:52 +00:00
EvilSpirit
4128a5d8d4 Convert GraphicsWindow::pending.operation to enum class.
This follows the previous commit. Unlike it, though, a small change
to control flow is made to separate the command and pending operation
enumerations.
2016-05-25 07:58:29 +00:00
EvilSpirit
f33ddc94fb Convert all enumerations to use enum class.
Specifically, take the old code that looks like this:

  class Foo {
    enum { X = 1, Y = 2 };
    int kind;
  }
  ... foo.kind = Foo::X; ...

and convert it to this:

  class Foo {
    enum class Kind : uint32_t { X = 1, Y = 2 };
    Kind kind;
  }
  ... foo.kind = Foo::Kind::X;

(In some cases the enumeration would not be in the class namespace,
such as when it is generally useful.)

The benefits are as follows:
  * The type of the field gives a clear indication of intent, both
    to humans and tools (such as binding generators).
  * The compiler is able to automatically warn when a switch is not
    exhaustive; but this is currently suppressed by the
      default: ssassert(false, ...)
    idiom.
  * Integers and plain enums are weakly type checked: they implicitly
    convert into each other. This can hide bugs where type conversion
    is performed but not intended. Enum classes are strongly type
    checked.
  * Plain enums pollute parent namespaces; enum classes do not.
    Almost every defined enum we have already has a kind of ad-hoc
    namespacing via `NAMESPACE_`, which is now explicit.
  * Plain enums do not have a well-defined ABI size, which is
    important for bindings. Enum classes can have it, if specified.
    We specify the base type for all enums as uint32_t, which is
    a safe choice and allows us to not change the numeric values
    of any variants.

This commit introduces absolutely no functional change to the code,
just renaming and change of types. It handles almost all cases,
except GraphicsWindow::pending.operation, which needs minor
functional change.
2016-05-25 07:17:14 +00:00
whitequark
3103728c15 Cocoa: fix warnings. 2016-05-25 07:17:13 +00:00
whitequark
7bda30aca4 Refactor SS.bgImage to use Pixmap. 2016-05-25 03:22:54 +00:00
whitequark
274233fe08 Eliminate Constraint::dogd.refp.
While we're at it, let's also emphasize both parts of a two-part
constraint to make it easier to find.
2016-05-25 03:22:54 +00:00
whitequark
23ff9fa8d1 Eliminate Entity::dogd.refp. 2016-05-25 03:22:54 +00:00
whitequark
8372154384 Remove unused includingConstruction argument of Entity::GenerateEdges. 2016-05-25 03:22:54 +00:00
whitequark
68c4d6f704 Use entity bounding boxes in SelectByMarquee.
Also, fix an insidious typo in BBox::GetOrigin that made BBox::Overlap
return nonsensical results.
2016-05-25 03:22:54 +00:00
whitequark
e2916e3e4a Factor in SOutlineList::FillOutlineTags. 2016-05-25 03:22:54 +00:00
whitequark
20d87d93c5 Add const qualifiers to functions where trivially possible.
This will allow us in future to accept `const T &` anywhere it's
necessary to reduce the amount of copying.

This commit is quite conservative: it does not attempt very hard to
refactor code that performs incidental mutation. In particular
dogd and caches are not marked with the `mutable` keyword.
dogd will be eliminated later, opening up more opportunities to
add const qualifiers.

This commit also doesn't introduce any uses of the newly added const
qualifers. This will be done later.
2016-05-25 03:22:54 +00:00
whitequark
91e18eed73 GTK: clip any editors instead of resizing GraphicsWindow.
Such resizing may well get us past OpenGL's maximum texture size
and break rendering.
2016-05-25 03:22:54 +00:00
whitequark
ddc0dd7194 Reimplement e129755d properly.
Before this commit, quitting through menu would bring up the dialog
twice when declining to save the file.
2016-05-25 03:22:54 +00:00
EvilSpirit
def73ec118 Refactor Point2d::DistanceToLine. 2016-05-20 15:02:38 +00:00
whitequark
bb0eef2b96 Allow copying and pasting constraints. 2016-05-20 14:19:50 +00:00
EvilSpirit
457ff78849 DXF, DWG: allow undoing an import. 2016-05-20 14:04:21 +00:00
EvilSpirit
bbca4cc224 Rewrite declarations of form f(void) as f().
In C++ there is no difference and newly added functions are all
declared as f(), so this brings back consistency.
2016-05-20 12:43:20 +00:00
whitequark
ad4a204edf Replace all oops() checks with ssassert()s.
This includes explanation and context for non-obvious cases and
shortens debug cycles when just-in-time debugging is not available
(like on Linux) by immediately printing description of the assert
as well as symbolized backtrace.
2016-05-20 12:38:30 +00:00
whitequark
4415f5bb91 Implement ssassert(), a replacement for oops(). 2016-05-20 12:38:29 +00:00
whitequark
1b52c46b81 Remove some dead code. 2016-05-18 23:00:34 +00:00
whitequark
ab418b827e Use the override C++ keyword everywhere.
This helps to ensure that a base class that changes underneath us
would not leave any overridden functions hanging.

This already highlighted some questionable use of GTKMM's API,
which were also fixed in this commit.
2016-05-18 18:42:33 +00:00
whitequark
193477e2da GTK: set application icon. 2016-05-18 17:27:37 +00:00
whitequark
63398ef3ba Cocoa: fix massive memory leak. 2016-05-18 18:20:43 +04:00
whitequark
45514849e2 GTK: intercept the Tab key and run MNU_SHOW_TEXT_WND. 2016-05-18 12:15:17 +00:00
whitequark
b55e096fef Rename "Browser" to "Property Browser".
Also, rename confusing "Show Text Window" menu item.
2016-05-18 12:13:59 +00:00
whitequark
432e7680a4 Three.js: put all resources into res/threejs/ and embed on export.
This means that our exported viewer is independent of internet
connection as well as any CDNs that will eventually die.
2016-05-18 11:44:32 +00:00
whitequark
fbc5bfc27f Enable -Wfloat-conversion on Clang.
This is a high-SNR warning that's enabled by default on MSVC and
it has highlighted some bugs in glhelper.cpp (that are also fixed
in this commit).

Unfortunately GCC does not have an equivalent for that warning,
and -Wconversion is very noisy.
2016-05-18 11:24:24 +00:00
whitequark
69b8a3b3b3 In Pixmap and BitmapFont, use std::vector instead of std::unique_ptr.
MSVC 2013 keeps having aggravating bugs where its unique_ptr
implementation wants to use deleted functions.

In this case the worst that could happen is one copy per entity
once during initialization (which should in principle be elided
anyway because a return value is a prvalue... no idea if MSVC does
actually do that).
2016-05-18 11:24:24 +00:00
whitequark
fc79642788 Move vector font to res/fonts/; remove lff2c.
This commit integrates the vector font in the resource system, so
that cross-compilation would be easier and a custom font could be
used without recompilation.

The font handling code was carefully written to lazily load glyphs;
as possible; in practice this means that startup is less than 15ms
slower after this commit, most of it spent in inflate().

This also reduces executable size and makes compilation of
glhelper.cpp much faster.
2016-05-18 11:24:24 +00:00
whitequark
645c2d90ac Move bitmap font to res/fonts/; remove unifont2c.
This commit integrates the bitmap font in the resource system, so
that cross-compilation would be easier.

The font handling code was carefully written to do glyph parsing
lazily; in practice this means that after this commit, startup
is less than 25ms slower, most of it spent in inflate().

This should also result in faster rendering, since there is no
rampant plane switching anymore; instead, all characters that are
actually used are stashed into same one texture.
2016-05-18 11:24:24 +00:00
whitequark
a525f03371 Move icons to res/icons/; remove png2c.
This commit integrates icons in the resource system so that they
can be loaded (or reloaded, without restarting) in @2x mode, which
will be added in a future commit. png2c is no longer necessary.

png2c used to perform the following transformation:
  if(r + g + b < 11) r = g = b = 11;

This is now achieved by switching the icons to RGBA mode and adding
alpha channel with the following imagemagick invocation, which is
equivalent to the transformation above:
  for i in *.png; do
    convert -fuzz 4% -channel rgba -matte \
            -fill "rgba(255,255,255,0)" -opaque black \
            $i $i
  done

The Debian package solvespace now includes /usr/share/solvespace;
this should be split out into solvespace-data later.
2016-05-18 11:24:24 +00:00