Commit Graph

5 Commits

Author SHA1 Message Date
whitequark
5c9c32cfc7 Rigorously treat paths on every platform.
After this commit, SolveSpace deals with paths as follows:

  * Paths are generally treated as opaque platform-specific strings.
    This helps on Linux, because paths on Linux don't have any
    specific encoding and it helps to avoid any operations on them.

  * The UI in some places wants to get a basename. In this case,
    the newly introduced PATH_SEP is used. This allows to treat
    backslash as a regular character, which it is on Linux and OS X.

  * The only place where any nontrivial operations on paths are
    performed is the g->impFile/impFileRel logic.

    Specifically, when saved, g->impFile always contains an absolute
    path with separators of the current platform, and g->impFileRel
    always contains a relative path with UNIX separators. This allows
    to treat backslash as a regular character.

    Old files will contain g->impFileRel with Windows separators;
    these are detected by looking for a drive letter in g->impFile
    and in that case mapping Windows separators to UNIX ones.

There is no need to treat UNIX separators (forward slashes) in
any special way on Windows because there is no way on Windows,
not even via UNC paths, to create or address a directory entry
with a forward slash in its name.
2016-01-13 06:45:16 +00:00
whitequark
32383d22bf Rewrite all path handling with std::string.
What do we gain from this? Several things.

 * First, usage of PATH_MAX (the POSIX constant) is eliminated.
   PATH_MAX is actually a lie; Linux and OS X (and probably other BSDs
   too) do not have an actual path length limit. Linux claims 4096,
   OS X claims 1024, but it is trivial to construct paths that are
   longer.

 * Second, while Windows does enforce a limit of MAX_PATH (the Win32
   constant) for its ASCII functions, the Unicode variants, when
   used with UNC paths, do not have this restriction.
   The capability to use UNC paths is useful by itself, as it allows
   to access files on network shares directly.

 * Third, representing paths as std::string will make it easier to
   interoperate with *W WinAPI functions later.
2016-01-13 06:45:16 +00:00
whitequark
c84a3b6de3 Call constructors and destructors in List and IdList.
This is necessary to store non-POD classes in these containers.

Note that List and IdList do not use MemRealloc anymore;
this is necessarily (slightly) less efficient, but is the right
semantics, as you cannot just move non-POD types, e.g. std::string,
around in memory. All STL containers provide the same guarantees
and share the performance hit.

The slowdown is mostly mitigated by moving the contained objects,
so that no additional heap allocations or copies occur beyond
that of the object itself.
2016-01-13 06:45:16 +00:00
whitequark
5d7a5bf3a7 Pack everything into namespace SolveSpace.
This is required to avoid name conflicts with the Cocoa libraries
on OS X.

I renamed the `class SolveSpace` to `class SolveSpaceUI`, because
that's what it does, and because otherwise the namespace would
have to be called something else than `namespace SolveSpace`.
2015-07-10 15:59:12 +03:00
Daniel Richard G
0a24cf40f0 Moved most of the source into a src/ subdirectory
The SolveSpace top-level directory was getting a bit cluttered, so
following the example of numerous other free-software projects, we move the
main application source into a subdirectory and adjust the build systems
accordingly.

Also, got rid of the obj/ directory in favor of creating it on the fly in
Makefile.msvc.
2013-11-19 18:17:32 -05:00