Commit Graph

9 Commits

Author SHA1 Message Date
whitequark
11f29b1231 Replace NameStr with std::string.
This removes the arbitrary 64 byte restriction (which effectively
limits us to as little as 16 Unicode characters with CJK encodings),
makes classes smaller, and is easier to use.

As a consequence of making the length of all ex-NameStr fields
unbounded, all functions that returned a buffer derived from those
were changed to return std::string. Then, functions that are
contextually similar to the ones described above were changed
to return std::string. Then, functions that now happened to mostly
take an std::string argument converted to a C string were changed
to accept std::string.

This has produced a bit of churn, but is probably for the better.
2016-01-13 06:45:17 +00:00
ruevs
b23336b589 Add a new length-difference constraint.
This constraint requires the lengths of two line segments to
differ by a constant.
It can be useful to define the tolerances when making joints.
2015-12-28 21:37:07 +08:00
whitequark
28166e6200 Use C++ std::{min,max,swap} instead of custom ones.
The main benefit is that std::swap will ensure that the type
of arguments is copy-constructible and move-constructible.
It is more concise as well.

When min and max are defined as macros, they will conflict
with STL header files included by other C++ libraries;
in this case STL will #undef any other definition.
2015-12-28 21:37:06 +08:00
whitequark
5e7c7fce7e Rename RgbColor to RgbaColor. 2015-07-10 15:59:12 +03:00
whitequark
1b69032d99 Allow displaying and editing diameter constraints as radius.
The savefile format is not changed; the display option is
stored in Constraint::other.
2015-07-10 15:59:12 +03:00
whitequark
bbe4999033 Make sure all DrawOrGetDistance style code only draws in Paint();
Otherwise, GL reports errors when used with FBOs, as well as
creates visual artifacts, especially when UI is also drawn
with OpenGL.
2015-07-10 15:59:12 +03:00
whitequark
c5364fe7a8 Trim trailing whitespace. 2015-07-10 15:59:11 +03:00
whitequark
14690e6e42 Work around poor line rendering with Intel Mesa-based drivers.
However, don't use ssglLineWidth for UI drawing operations.
These only draw horizontal or vertical lines that don't need to
be antialiased, and thus don't require the workaround. In fact
the workaround would make them thicker than needed.
2015-07-05 06:20:25 +03:00
Daniel Richard G
0a24cf40f0 Moved most of the source into a src/ subdirectory
The SolveSpace top-level directory was getting a bit cluttered, so
following the example of numerous other free-software projects, we move the
main application source into a subdirectory and adjust the build systems
accordingly.

Also, got rid of the obj/ directory in favor of creating it on the fly in
Makefile.msvc.
2013-11-19 18:17:32 -05:00