There was a copy rule that copied the locale from the source
to the binary directory, and also a regeneration rule that used
the locale in the binary directory as a temporary file.
Rename the target for the latter.
To reproduce:
* New sketch;
* Create two redundant constraints, with second being automatically
marked as reference;
* Switch one of these to non-reference;
* Allow redundant constraints;
* All new constraints with labels created as reference, even
if that specific degree of freedom is not constrained yet.
Before this commit, if the source group of a step rotate/translate
group is forced to triangle mesh, the UI would show that the step
rotate/translate group is also forced to triangle mesh, but the group
would in fact contain NURBS surfaces.
glibc defines a CHAR_WIDTH macro in limits.h since about 6.3.*.
This is apparently added as a part of ISO TS 18661-1:2014, which
I cannot read because it is not publicly available, and which covers
some sort of floating-point extensions. This is one of those changes
that should never have been done yet here we are.
This commit updates a *lot* of rather questionable path handling
logic to be robust. Specifically:
* All path operations go through Platform::Path.
* All ad-hoc path handling functions are removed, together with
PATH_SEP. This removes code that was in platform-independent
parts, but had platform-dependent behavior.
* Group::linkFileRel is removed; only an absolute path is stored
in Group::linkFile. However, only Group::linkFileRel is saved,
with the relative path calculated on the fly, from the filename
passed into SaveToFile. This eliminates dependence on global
state, and makes it unnecessary to have separare code paths
for saved and not yet saved files.
* In a departure from previous practice, functions with
platform-independent code but platform-dependent behavior
are all grouped under platform/. This makes it easy to grep
for functions with platform-dependent behavior.
* Similarly, new (GUI-independent) code for all platforms is added
in the same platform.cpp file, guarded with #ifs. It turns out
that implementations for different platforms had a lot of shared
code that tended to go out of sync.
Extrustion top and bottom faces require a normal to be present.
Before this commit, the normal is always taken from the assembled
loop; if the loop could not be assembled (i.e. the loop is broken
or not coplanar) the normal will be (0,0,0), which breaks the sketch.
Also, loops are not generated when generating the sketch
to determine its bounding box.
This may result in spuriously broken sketches when e.g. undoing
a change that has broken a loop.
After this commit, loops are generated when generating for bounding
box, and if the loop could not be assembled, then the workplane
normal is used. This still results in failures when there is
no workplane, but those cases should be quite pathological.
Before this commit, a same orientation constraint created with
a workplane selected would only remove 2 of 3 DOFs. After
this commit, it properly removes all 3 DOFs.
Before this commit, lathe groups had three DOFs, which of course
could not actually move. After this commit, lathe groups have
zero DOFs, as expected.
This bug was introduced in commit 6dced80.
Before this commit, DoLater would be run as an idle callback,
which (depending on system performance) could either result in
a half-regenerated sketch being displayed, with only the dragged
entity updated, or no regeneration whatsoever during the drag.
After this commit, the GTK behavior matches macOS and Win32 ones.
Hiding the menu bar was only supported on macOS, and it is inherently
troublesome to port because keyboard accelerators on Win32 and GTK
are inherently dependent on the menu bar being visible.
On top of that, it's not clear how to bring it back if it's hidden
by accident.
Before this commit, when a point is constrained to an entity (point,
circle, arc of circle or line segment) by clicking on it,
the resulting constraint is not necessarily satisfied, and the next
regeneration may place the newly constrained point somewhere other
than the intended position. After this commit, the parameters
are modified to satisfy the constraint.
Commit f5485cb and its ancestors add a parameter to some constraints.
This parameter must be materialized and assigned a non-zero value via
ModifyToSatisfy for the solver library to not make unnecessary
changes to the sketch during the initial generation. For this, we
represent it explicitly instead of using hc.param(0), such that
the materialized constraint does not conflict with any user-defined
ones.
This commit follows 41365c5, which enabled export of Z coordinate
by using POLYLINE instead of LWPOLYLINE. After this commit, only
the AcDb2dPolyline/AcDb2dVertex are used when exporting flat views,
which may improve compatibility with 2d design packages.
The existing code is horrible and needlessly platform-dependent.
Even worse, it causes a freeze on GTK. Instead of propping that up
with a few more crutches, just fix the root cause.
The somewhat confusingly named set_has_alpha() function does not
affect whether alpha can be used during rendering to the area.
Rather, it affects whether alpha will be used when composing
the contents of the area with the window underneath it.
Before this commit, if any rendering mode except "show all occluded"
is enabled, points can be highlighted for corresponding to a DOF
after "Analyze → Degrees of Freedom" but then promptly occluded,
which is confusing.
We want to suppress accelerators but still get input to (at least)
the window where the editor is opened. It's no harm to permit input
to other windows, but it is bad to route all of it to the editor,
since color chooser depends on being able to receive input.
So, what we do is add modal grab to the *overlay*, which has
the editor and the underlay widget, route all events as usual
to children, and just force the key events to go to the editor,
since otherwise they would still propagate up for some reason.
Before this commit, the first time NewFrame() is called,
the background color would not be filled, leading to interference
with whatever the GUI toolkit decided to put there.
This is a fairly standard CAD feature; it conveys the same
information and has the same recovery path, without erroring out,
so seems like an obvious win.
Before this commit, updates to the bitmap font in the graphics window
cause missing characters in the text window and vice versa. This is
because BitmapFont contains a texture that's mutated, and sharing it
would also require sharing display lists between GL contexts, which
is not done (and overly complicated for this case anyway).
Before this commit, dragging a new rect would result in one
of the lines lagging behind, because it is drawn in the middle
of regeneration. After this commit, the rectangle stays rectangular.
For a reason I do not understand, this only fixes Win32; GTK
continues to exhibit the bug, whereas Cocoa has never exhibited it
but the render latency seems to have lowered slightly.
It's a deprecated platform that has weird OpenGL-related bugs and
is incompatible with using EGL anyway. It was clear we're going
to drop it, the only question was when. Answer: now.