This commit removes Platform::Window::Redraw function, and rewrites
its uses to run on timer events. Most UI toolkits have obscure issues
with recursive event handling loops, and Emscripten is purely event-
driven and cannot handle imperative redraws at all.
As a part of this change, the Platform::Timer::WindUp function
is split into three to make the interpretation of its argument
less magical. The new functions are RunAfter (a regular timeout,
setTimeout in browser terms), RunAfterNextFrame (an animation
request, requestAnimationFrame in browser terms), and
RunAfterProcessingEvents (a request to run something after all
events for the current frame are processed, used for coalescing
expensive operations in face of input event queues).
This commit changes two uses of Redraw(): the AnimateOnto() and
ScreenStepDimGo() functions. The latter was actually broken in that
on small sketches, it would run very quickly and not animate
the dimension change at all; this has been fixed.
While we're at it, get rid of unused Platform::Window::NativePtr
function as well.
This is to address MSVC warnings.
This commit changes a few configuration fields to use double instead
of float. There doesn't seem to be any reason these use float except
for the legacy Windows code using float for saved configuration.
Changing their type to double improves consistency.
This commit merges all ad-hoc file dialog code, such as the feature
where dialogs remember last location and format, and exposes it
through a common interface.
This commit also significantly improves Gtk dialog handling code.
This commit changes the awfully specific code for dialogs with
messages duplicated three times to go through a generic interface.
It also fixes some issues with the way translated messages
were parameterized.
This commit removes the custom message dialog box used on Windows,
for several reasons. First, it was the last element not respecting
HiDPI displays. Second, other OSes do not easily provide this much
control over rendering default message boxes, and both Gnome and
macOS frown upon non-standard renderings such as those; so the custom
rendering was already not used on the other OSes.
This commit mostly just changes the settings code to be in line with
the rest of the platform abstractions, although it also fixes some
settings names to be consistent with others, and uses native bool
types where applicable.
This commit also makes settings-related operations much less
wasteful, not that it should matter.
This commit removes a large amount of code partially duplicated
between the text and the graphics windows, and opens the path to
having more than one model window on screen at any given time,
as well as simplifies platform work.
This commit also adds complete support for High-DPI device pixel
ratio. It adds support for font scale factor (a fractional factor
on top of integral device pixel ratio) on the platform side, but not
on the application side.
This commit also adds error checking to all Windows API calls
(within the abstracted code) and fixes a significant number of
misuses and non-future-proof uses of Windows API.
This commit also makes uses of Windows API idiomatic, e.g. using
the built-in vertical scroll bar, native tooltips, control
subclassing instead of hooks in the global dispatch loop, and so on.
It reinstates tooltip support and removes menu-related hacks.
This commit removes a large amount of redundant code that needed
to be kept in sync between platforms and also makes it much easier
to add new menu-related functionality since little to no platform
code needs to be altered anymore.
This commit also greatly improves code locality in context menu
handling by allowing context menu click handlers to be closures.
This commit temporarily introduces a SetMainMenu API, which is rather
hacky but only necessary until an abstraction for windows is added.