On Windows SolveSpace 2.3 uses a plain dialog for `SolveSpace::Error` and
`SolveSpace::Message` with no icon and no system beep. After the GUI
abstraction was reworked this changed to the default system message boxes
(using MessageBoxIndirectW) that play the "Default Beep" sound and show
red "X" and blue "i" icons respectively.
The beep is annoying since the error and message dialogs are used often to
show required conditions for constraints, new groups and other behaviors.
This disables the beep and uses the SolveSpace icon.
Fixes: 719
On macOS actual scroll delta is used for the zoom amount.
On Windows WHEEL_DELTA is used to allow smooth scrolling if supported.
Shift+Scroll is added for 10x finer zooming.
Went through first the diff of the referenced commit,
then all instances of "Create(Open|Save)FileDialog";
added SuggestFilename() calls where a default exists
This has been previously removed in
6b5db58971Closes#538
The return value of these functions is not an error code and according to
the Win32 API documentation they can not affect `GetLastError`.
Calling sscheck on them normally does not fail since it does
SetLastError(0) before running the checked expression and only then
GetLastError(). However in issue 817 a user discovered that when running
"DisplayFusion" software GetLastError does return an error and SolveSpace
closes.
So while not a strict bug-fix this is a "correctness improvement" for
SolveSpace and works around a possible bug in DisplayFusion.
Similarly the return value of Reg*** functions is now compared to
ERROR_SUCCESS which is zero. Before the sschecks were strictly wrong but
did not cause problems for the same reason as above.
On scroll wheel events convert the mouse coordinates from screen to client
area so that scroll wheel zooming remains centered irrespective of the
window position.
Fixes https://github.com/solvespace/solvespace/issues/806
This commit performs three related cleanups:
* The slvs library no longer uses explicit platform initialization
(which drags in the side effects of InitPlatform that are not
desirable in a library). Instead, it just ensures that it has
the temporary heap, which is what it was callingInitPlatform for.
* InitPlatform is simplified and moved to platform.cpp, next to
other path related functions.
* InitPlatform is renamed to InitCli and is called from InitGui
implementations. GUI toolkits sometimes have options they use
internally (that's the case for for GTK and Cocoa at least),
and we shouldn't try to parse those as a file to open.
A warning found with /W4 by MSVC 2019 (Microsoft (R) C/C++ Optimizing Compiler Version 19.24.28314)
is an actual bug. How does the SpaceMouse (I do not have one) work at all when the global `hSpaceWareDriverClass` is NULL?!
.\src\platform\guiwin.cpp(1392,34): warning C4459: declaration of 'hSpaceWareDriverClass' hides global declaration
.\src\platform\guiwin.cpp(1389,13): message : see declaration of 'SolveSpace::Platform::hSpaceWareDriverClass'
Found with /W4 by MSVC 2019 (Microsoft (R) C/C++ Optimizing Compiler Version 19.24.28314)
A bunch of implicit casts 'double' to 'float' and one 'int64_t' to 'unsigned'.
.\src\platform\guiwin.cpp(1237): warning C4701: potentially uninitialized local variable 'cursorName' used
.\src\platform\guiwin.cpp(1237): warning C4703: potentially uninitialized local pointer variable 'cursorName' used
.\src\solvespace.cpp(805,30): warning C4456: declaration of 'gs' hides previous local declaration
.\src\solvespace.cpp(715,17): message : see declaration of 'gs'
.\src\solvespace.cpp(849,47): warning C4456: declaration of 'e' hides previous local declaration
.\src\solvespace.cpp(847,29): message : see declaration of 'e'
.\src\render\render.h(288,51): warning C4458: declaration of 'camera' hides class member
.\src\render\render.h(271,17): message : see declaration of 'SolveSpace::SurfaceRenderer::camera'
.\src\render\render.h(289,57): warning C4458: declaration of 'lighting' hides class member
.\src\render\render.h(272,17): message : see declaration of 'SolveSpace::SurfaceRenderer::lighting'
By setting WINVER=0x0501 (Windows XP) in CMakeLists.txt and adding a few
missing defines in guiwin.cpp and configuring OPENGL=1 in CMake
Solvespace (3.0~25b6eba1) compiles and works perfectly on Windows XP.
Tested with MinGW GCC-6.3.0-1
This fixes an elusive GTK issue where tooltips would be spuriously
displayed, and makes tooltips behave nicer on Windows.
Unfortunately the macOS code is unchanged as the macOS tooltip
implementation seems seriously broken in ways I do not understand.
After this commit, if the target system does have modern OpenGL
drivers installed, ANGLE is configured to use them, bypassing most
translation (shaders still have to be translated from ESSL to GLSL).
If there are no OpenGL drivers, such as if the graphics drivers were
installed via Windows Update, DirectX translation is still used. This
results in a very noticeable startup delay and minor performance
degradation.
In addition it is no longer necessary to build with -DOPENGL=1 to be
able to run the binary in wine; everything works out of the box.
Before, wine's incomplete HLSL translator would crash.
This change required renaming the variable `texture` in shaders,
since it shadows the Core GLSL function with the same name, and ANGLE
translates texture2D() calls to texture() calls.
It is not clear why this code was added (I don't remember) and
the normal parent-child relationship should be sufficient for
the task of keeping property browser on top of the main window.
With SetWindowPos(hwnd, HWND_TOPMOST) though, the property browser
window stays on top of *anything*, even if the user switches to
an entirely different application.
We have a lot of classes with virtual functions but no virtual
destructor, mostly under render/. While this is not a problem
due to how our hierarchy is structured, some versions of clang
warn about this on the delete statement inside shared_ptr.
We could add a virtual destructor, but adding final qualifiers
expresses intent better, is generally more efficient (since it allows
devirtualizing most virtual calls in render/), and solves
the potential problem clang is warning us about.
We currently support MSVC 2013, and MSVC 2013 has weird bugs around
std::unique_ptr; the one we hit is Connect ID 858243. You can't
actually open the bug report anymore because Microsoft has shut down
Microsoft Connect. We probably shouldn't support a compiler so old
its bugtracker doesn't exist anymore, but there isn't any very good
reason to use unique_ptr for TimerRef either, so let's change that
for the time being.
This commit removes Platform::Window::Redraw function, and rewrites
its uses to run on timer events. Most UI toolkits have obscure issues
with recursive event handling loops, and Emscripten is purely event-
driven and cannot handle imperative redraws at all.
As a part of this change, the Platform::Timer::WindUp function
is split into three to make the interpretation of its argument
less magical. The new functions are RunAfter (a regular timeout,
setTimeout in browser terms), RunAfterNextFrame (an animation
request, requestAnimationFrame in browser terms), and
RunAfterProcessingEvents (a request to run something after all
events for the current frame are processed, used for coalescing
expensive operations in face of input event queues).
This commit changes two uses of Redraw(): the AnimateOnto() and
ScreenStepDimGo() functions. The latter was actually broken in that
on small sketches, it would run very quickly and not animate
the dimension change at all; this has been fixed.
While we're at it, get rid of unused Platform::Window::NativePtr
function as well.
This is to address MSVC warnings.
This commit changes a few configuration fields to use double instead
of float. There doesn't seem to be any reason these use float except
for the legacy Windows code using float for saved configuration.
Changing their type to double improves consistency.
This commit merges all ad-hoc file dialog code, such as the feature
where dialogs remember last location and format, and exposes it
through a common interface.
This commit also significantly improves Gtk dialog handling code.
This commit changes the awfully specific code for dialogs with
messages duplicated three times to go through a generic interface.
It also fixes some issues with the way translated messages
were parameterized.
This commit removes the custom message dialog box used on Windows,
for several reasons. First, it was the last element not respecting
HiDPI displays. Second, other OSes do not easily provide this much
control over rendering default message boxes, and both Gnome and
macOS frown upon non-standard renderings such as those; so the custom
rendering was already not used on the other OSes.
This commit mostly just changes the settings code to be in line with
the rest of the platform abstractions, although it also fixes some
settings names to be consistent with others, and uses native bool
types where applicable.
This commit also makes settings-related operations much less
wasteful, not that it should matter.
This commit removes a large amount of code partially duplicated
between the text and the graphics windows, and opens the path to
having more than one model window on screen at any given time,
as well as simplifies platform work.
This commit also adds complete support for High-DPI device pixel
ratio. It adds support for font scale factor (a fractional factor
on top of integral device pixel ratio) on the platform side, but not
on the application side.
This commit also adds error checking to all Windows API calls
(within the abstracted code) and fixes a significant number of
misuses and non-future-proof uses of Windows API.
This commit also makes uses of Windows API idiomatic, e.g. using
the built-in vertical scroll bar, native tooltips, control
subclassing instead of hooks in the global dispatch loop, and so on.
It reinstates tooltip support and removes menu-related hacks.
This commit removes a large amount of redundant code that needed
to be kept in sync between platforms and also makes it much easier
to add new menu-related functionality since little to no platform
code needs to be altered anymore.
This commit also greatly improves code locality in context menu
handling by allowing context menu click handlers to be closures.
This commit temporarily introduces a SetMainMenu API, which is rather
hacky but only necessary until an abstraction for windows is added.