
buttons. This requires some tools to convert .png images to that, and that I put the characters in a two-dimensional grid in the texture (since one-dimensional strip gets wider than the hardware supports). [git-p4: depot-paths = "//depot/solvespace/": change = 2138]
42 lines
1000 B
Perl
42 lines
1000 B
Perl
#!/usr/bin/perl
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use GD;
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my ($out, $proto) = @ARGV;
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open(OUT, ">$out") or die "$out: $!";
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open(PROTO, ">$proto") or die "$proto: $!";
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for $file (<icons/*.png>) {
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next if $file =~ /char-/;
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$file =~ m#.*/(.*)\.png#;
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$base = "Icon_$1";
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$base =~ y/-/_/;
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open(PNG, $file) or die "$file: $!\n";
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$img = newFromPng GD::Image(\*PNG) or die;
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$img->trueColor(1);
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close PNG;
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($width, $height) = $img->getBounds();
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die "$file: $width, $height" if ($width != 24) or ($height != 24);
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print PROTO "extern unsigned char $base\[24*24*3\];";
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print OUT "unsigned char $base\[24*24*3] = {\n";
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for($y = 0; $y < 24; $y++) {
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for($x = 0; $x < 24; $x++) {
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$index = $img->getPixel($x, 23-$y);
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($r, $g, $b) = $img->rgb($index);
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if($r + $g + $b < 11) {
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($r, $g, $b) = (30, 30, 30);
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}
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printf OUT " 0x%02x, 0x%02x, 0x%02x,\n", $r, $g, $b;
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}
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}
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print OUT "};\n\n";
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}
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