solvespace/ui.h
Jonathan Westhues 236ee16da6 Consolidate the code that determines whether an entity is visible
in one place. And remove the ability to disable the solver, since
that's unlikely to be anything but confusing (and in any case, was
badly implemented). This is in preparation for selective solving,
of only the dirty groups.

[git-p4: depot-paths = "//depot/solvespace/": change = 1769]
2008-06-02 01:31:26 -08:00

323 lines
9.4 KiB
C++

#ifndef __UI_H
#define __UI_H
class TextWindow {
public:
static const int MAX_COLS = 100;
static const int MAX_ROWS = 200;
#ifndef RGB
#define RGB(r, g, b) ((r) | ((g) << 8) | ((b) << 16))
#endif
typedef struct {
char c;
int color;
} Color;
static const Color fgColors[];
static const Color bgColors[];
static const int MODEL_COLORS = 8;
int modelColor[MODEL_COLORS];
BYTE text[MAX_ROWS][MAX_COLS];
typedef void LinkFunction(int link, DWORD v);
static const int NOT_A_LINK = 0;
struct {
char fg;
int bg;
int link;
DWORD data;
LinkFunction *f;
LinkFunction *h;
} meta[MAX_ROWS][MAX_COLS];
int top[MAX_ROWS]; // in half-line units, or -1 for unused
int rows;
void Init(void);
void Printf(bool half, char *fmt, ...);
void ClearScreen(void);
void Show(void);
// State for the screen that we are showing in the text window.
static const int SCREEN_LIST_OF_GROUPS = 0;
static const int SCREEN_GROUP_INFO = 1;
static const int SCREEN_GROUP_SOLVE_INFO = 2;
typedef struct {
int screen;
hGroup group;
hRequest request;
hConstraint constraint;
} ShownState;
static const int HISTORY_LEN = 16;
ShownState showns[HISTORY_LEN];
int shownIndex;
int history;
ShownState *shown;
static const int EDIT_NOTHING = 0;
static const int EDIT_TIMES_REPEATED = 1;
static const int EDIT_GROUP_NAME = 2;
struct {
int meaning;
hGroup group;
} edit;
static void ReportHowGroupSolved(hGroup hg);
void ClearSuper(void);
void ShowHeader(bool withNav);
// These are self-contained screens, that show some information about
// the sketch.
void ShowListOfGroups(void);
void ShowGroupInfo(void);
void ShowRequestInfo(void);
void ShowEntityInfo(void);
void ShowConstraintInfo(void);
void ShowGroupSolveInfo(void);
// Special screen, based on selection
void DescribeSelection(void);
void OneScreenForwardTo(int screen);
// All of these are callbacks from the GUI code.
static void ScreenSelectGroup(int link, DWORD v);
static void ScreenActivateGroup(int link, DWORD v);
static void ScreenToggleGroupShown(int link, DWORD v);
static void ScreenHowGroupSolved(int link, DWORD v);
static void ScreenShowGroupsSpecial(int link, DWORD v);
static void ScreenHoverConstraint(int link, DWORD v);
static void ScreenHoverRequest(int link, DWORD v);
static void ScreenSelectRequest(int link, DWORD v);
static void ScreenSelectConstraint(int link, DWORD v);
static void ScreenChangeOneOrTwoSides(int link, DWORD v);
static void ScreenChangeMeshCombine(int link, DWORD v);
static void ScreenColor(int link, DWORD v);
static void ScreenUnselectAll(int link, DWORD v);
static void ScreenNavigation(int link, DWORD v);
// These ones do stuff with the edit control
static void ScreenChangeExprA(int link, DWORD v);
static void ScreenChangeGroupName(int link, DWORD v);
void EditControlDone(char *s);
};
class GraphicsWindow {
public:
void Init(void);
// This table describes the top-level menus in the graphics winodw.
typedef enum {
// File
MNU_NEW = 100,
MNU_OPEN,
MNU_OPEN_RECENT,
MNU_SAVE,
MNU_SAVE_AS,
MNU_EXIT,
// View
MNU_ZOOM_IN,
MNU_ZOOM_OUT,
MNU_ZOOM_TO_FIT,
MNU_SHOW_TEXT_WND,
MNU_UNITS_INCHES,
MNU_UNITS_MM,
// Edit
MNU_DELETE,
MNU_UNSELECT_ALL,
// Request
MNU_SEL_WORKPLANE,
MNU_FREE_IN_3D,
MNU_DATUM_POINT,
MNU_WORKPLANE,
MNU_LINE_SEGMENT,
MNU_CIRCLE,
MNU_ARC,
MNU_RECTANGLE,
MNU_CUBIC,
MNU_CONSTRUCTION,
// Group
MNU_GROUP_3D,
MNU_GROUP_WRKPL,
MNU_GROUP_EXTRUDE,
MNU_GROUP_ROT,
MNU_GROUP_TRANS,
MNU_GROUP_IMPORT,
MNU_GROUP_RECENT,
// Constrain
MNU_DISTANCE_DIA,
MNU_ANGLE,
MNU_OTHER_ANGLE,
MNU_EQUAL,
MNU_RATIO,
MNU_ON_ENTITY,
MNU_SYMMETRIC,
MNU_AT_MIDPOINT,
MNU_HORIZONTAL,
MNU_VERTICAL,
MNU_PARALLEL,
MNU_ORIENTED_SAME,
MNU_SOLVE_NOW,
} MenuId;
typedef void MenuHandler(int id);
typedef struct {
int level; // 0 == on menu bar, 1 == one level down
char *label; // or NULL for a separator
int id; // unique ID
int accel; // keyboard accelerator
MenuHandler *fn;
} MenuEntry;
static const MenuEntry menu[];
static void MenuView(int id);
static void MenuEdit(int id);
static void MenuRequest(int id);
// The width and height (in pixels) of the window.
double width, height;
// These parameters define the map from 2d screen coordinates to the
// coordinates of the 3d sketch points. We will use an axonometric
// projection.
Vector offset;
Vector projRight;
Vector projUp;
double scale;
struct {
Vector offset;
Vector projRight;
Vector projUp;
Point2d mouse;
} orig;
// When the user is dragging a point, don't solve multiple times without
// allowing a paint in between. The extra solves are wasted if they're
// not displayed.
bool havePainted;
void NormalizeProjectionVectors(void);
Point2d ProjectPoint(Vector p);
void AnimateOntoWorkplane(void);
Vector VectorFromProjs(double right, double up, double forward);
typedef enum {
UNIT_MM = 0,
UNIT_INCHES,
} Unit;
Unit viewUnits;
char *ToString(double v);
double FromString(char *str);
hGroup activeGroup;
void EnsureValidActives(void);
bool LockedInWorkplane(void);
void SetWorkplaneFreeIn3d(void);
hEntity ActiveWorkplane(void);
// Operations that must be completed by doing something with the mouse
// are noted here. These occupy the same space as the menu ids.
static const int FIRST_PENDING = 0x0f000000;
static const int DRAGGING_POINT = 0x0f000000;
static const int DRAGGING_NEW_POINT = 0x0f000001;
static const int DRAGGING_NEW_LINE_POINT = 0x0f000002;
static const int DRAGGING_NEW_CUBIC_POINT = 0x0f000003;
static const int DRAGGING_NEW_ARC_POINT = 0x0f000004;
static const int DRAGGING_CONSTRAINT = 0x0f000005;
static const int DRAGGING_RADIUS = 0x0f000006;
static const int DRAGGING_NORMAL = 0x0f000007;
static const int DRAGGING_NEW_RADIUS = 0x0f000008;
struct {
int operation;
hEntity point;
hEntity circle;
hEntity normal;
hConstraint constraint;
char *description;
} pending;
void ClearPending(void);
// The constraint that is being edited with the on-screen textbox.
hConstraint constraintBeingEdited;
bool ConstrainPointByHovered(hEntity pt);
hRequest AddRequest(int type);
// The current selection.
class Selection {
public:
hEntity entity;
hConstraint constraint;
bool emphasized;
void Draw(void);
void Clear(void);
bool IsEmpty(void);
bool Equals(Selection *b);
};
Selection hover;
static const int MAX_SELECTED = 32;
Selection selection[MAX_SELECTED];
void HitTestMakeSelection(Point2d mp);
void ClearSelection(void);
void ClearNonexistentSelectionItems(void);
struct {
hEntity point[MAX_SELECTED];
hEntity entity[MAX_SELECTED];
hEntity anyNormal[MAX_SELECTED];
hEntity vector[MAX_SELECTED];
hEntity face[MAX_SELECTED];
hConstraint constraint[MAX_SELECTED];
int points;
int entities;
int workplanes;
int faces;
int lineSegments;
int circlesOrArcs;
int anyNormals;
int vectors;
int constraints;
int n;
} gs;
void GroupSelection(void);
void ClearSuper(void);
// This sets what gets displayed.
bool showWorkplanes;
bool showNormals;
bool showPoints;
bool showConstraints;
bool showTextWindow;
bool showShaded;
bool showFaces;
bool showMesh;
bool showHdnLines;
static void ToggleBool(int link, DWORD v);
void UpdateDraggedNum(Vector *pos, double mx, double my);
void UpdateDraggedPoint(hEntity hp, double mx, double my);
// These are called by the platform-specific code.
void Paint(int w, int h);
void MouseMoved(double x, double y, bool leftDown, bool middleDown,
bool rightDown, bool shiftDown, bool ctrlDown);
void MouseLeftDown(double x, double y);
void MouseLeftUp(double x, double y);
void MouseLeftDoubleClick(double x, double y);
void MouseMiddleDown(double x, double y);
void MouseScroll(double x, double y, int delta);
void EditControlDone(char *s);
};
#endif