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This commit integrates the bitmap font in the resource system, so that cross-compilation would be easier. The font handling code was carefully written to do glyph parsing lazily; in practice this means that after this commit, startup is less than 25ms slower, most of it spent in inflate(). This should also result in faster rendering, since there is no rampant plane switching anymore; instead, all characters that are actually used are stashed into same one texture.
231 B
16x16px
231 B
16x16px
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