
to assemble Beziers into outer and inner loops, and find those loops made up of entities with filled styles. The open paths are maintained in a separate list, and we assemble as many closed paths as possible even when open paths exist. This changes many things. The coplanar check is now performed on the Beziers, not the resulting polygon. The way that the polygon is used to determine loop directions is also modified. Also fix the mouse behavior when dragging a point: drop it when the mouse is released, even if it is released outside the window, but don't drop it if the pointer is dragged out of and then back into our window. Also special-case SSurface::ClosestPointTo() for planes, for speed. [git-p4: depot-paths = "//depot/solvespace/": change = 2058]
18 lines
299 B
Plaintext
18 lines
299 B
Plaintext
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multi-drag
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select loop, all in group, others
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copy and paste
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filled contours for export
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background image
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associative entities from solid model, as a special group
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some kind of import
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faster triangulation
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loop detection
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IGES export
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incremental regen of entities
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rounding, as a special group
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