
cubics, so add routines to approximate a rational Bezier of any degree in that form. And use those for EPS and SVG when applicable, so now even stuff like ellipses gets exported smooth. [git-p4: depot-paths = "//depot/solvespace/": change = 1938]
16 lines
295 B
Plaintext
16 lines
295 B
Plaintext
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marching algorithm for surface intersection
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surfaces of revolution (lathed)
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boundary avoidance when casting ray for point-in-shell
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tangent intersections
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short pwl edge avoidance
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assembly
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line styles (color, thickness)
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loop detection
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incremental regen of entities?
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IGES and STEP export
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