solvespace/entity.cpp
Jonathan Westhues b9ab62ab3f Remove arbitrary limits on the selection size, and permit more than
one point to be dragged simultaneously. So now a dragged point
drags all the selected points and entities, and a dragged entity
drags its points (except for circles, which drag the radius).

This means that the number of forced points for the solver must now
be unlimited, and it is.

Also add commands to invert the selection within the active group,
and to select an edge chain starting from the current selection.
And redo the context menus a bit; still not great, but less
cluttered and more systematic.

[git-p4: depot-paths = "//depot/solvespace/": change = 2064]
2009-11-03 10:54:49 -08:00

761 lines
24 KiB
C++

#include "solvespace.h"
const hEntity EntityBase::FREE_IN_3D = { 0 };
const hEntity EntityBase::NO_ENTITY = { 0 };
bool EntityBase::HasVector(void) {
switch(type) {
case LINE_SEGMENT:
case NORMAL_IN_3D:
case NORMAL_IN_2D:
case NORMAL_N_COPY:
case NORMAL_N_ROT:
case NORMAL_N_ROT_AA:
return true;
default:
return false;
}
}
ExprVector EntityBase::VectorGetExprs(void) {
switch(type) {
case LINE_SEGMENT:
return (SK.GetEntity(point[0])->PointGetExprs()).Minus(
SK.GetEntity(point[1])->PointGetExprs());
case NORMAL_IN_3D:
case NORMAL_IN_2D:
case NORMAL_N_COPY:
case NORMAL_N_ROT:
case NORMAL_N_ROT_AA:
return NormalExprsN();
default: oops();
}
}
Vector EntityBase::VectorGetNum(void) {
switch(type) {
case LINE_SEGMENT:
return (SK.GetEntity(point[0])->PointGetNum()).Minus(
SK.GetEntity(point[1])->PointGetNum());
case NORMAL_IN_3D:
case NORMAL_IN_2D:
case NORMAL_N_COPY:
case NORMAL_N_ROT:
case NORMAL_N_ROT_AA:
return NormalN();
default: oops();
}
}
Vector EntityBase::VectorGetRefPoint(void) {
switch(type) {
case LINE_SEGMENT:
return ((SK.GetEntity(point[0])->PointGetNum()).Plus(
SK.GetEntity(point[1])->PointGetNum())).ScaledBy(0.5);
case NORMAL_IN_3D:
case NORMAL_IN_2D:
case NORMAL_N_COPY:
case NORMAL_N_ROT:
case NORMAL_N_ROT_AA:
return SK.GetEntity(point[0])->PointGetNum();
default: oops();
}
}
bool EntityBase::IsCircle(void) {
return (type == CIRCLE) || (type == ARC_OF_CIRCLE);
}
Expr *EntityBase::CircleGetRadiusExpr(void) {
if(type == CIRCLE) {
return SK.GetEntity(distance)->DistanceGetExpr();
} else if(type == ARC_OF_CIRCLE) {
return Constraint::Distance(workplane, point[0], point[1]);
} else oops();
}
double EntityBase::CircleGetRadiusNum(void) {
if(type == CIRCLE) {
return SK.GetEntity(distance)->DistanceGetNum();
} else if(type == ARC_OF_CIRCLE) {
Vector c = SK.GetEntity(point[0])->PointGetNum();
Vector pa = SK.GetEntity(point[1])->PointGetNum();
return (pa.Minus(c)).Magnitude();
} else oops();
}
void EntityBase::ArcGetAngles(double *thetaa, double *thetab, double *dtheta) {
if(type != ARC_OF_CIRCLE) oops();
Quaternion q = Normal()->NormalGetNum();
Vector u = q.RotationU(), v = q.RotationV();
Vector c = SK.GetEntity(point[0])->PointGetNum();
Vector pa = SK.GetEntity(point[1])->PointGetNum();
Vector pb = SK.GetEntity(point[2])->PointGetNum();
Point2d c2 = c.Project2d(u, v);
Point2d pa2 = (pa.Project2d(u, v)).Minus(c2);
Point2d pb2 = (pb.Project2d(u, v)).Minus(c2);
*thetaa = atan2(pa2.y, pa2.x);
*thetab = atan2(pb2.y, pb2.x);
*dtheta = *thetab - *thetaa;
// If the endpoints are coincident, call it a full arc, not a zero arc;
// useful concept to have when splitting
while(*dtheta < 1e-6) *dtheta += 2*PI;
while(*dtheta > (2*PI)) *dtheta -= 2*PI;
}
Vector EntityBase::CubicGetStartNum(void) {
return SK.GetEntity(point[0])->PointGetNum();
}
Vector EntityBase::CubicGetFinishNum(void) {
return SK.GetEntity(point[3+extraPoints])->PointGetNum();
}
ExprVector EntityBase::CubicGetStartTangentExprs(void) {
ExprVector pon = SK.GetEntity(point[0])->PointGetExprs(),
poff = SK.GetEntity(point[1])->PointGetExprs();
return (pon.Minus(poff));
}
ExprVector EntityBase::CubicGetFinishTangentExprs(void) {
ExprVector pon = SK.GetEntity(point[3+extraPoints])->PointGetExprs(),
poff = SK.GetEntity(point[2+extraPoints])->PointGetExprs();
return (pon.Minus(poff));
}
bool EntityBase::IsWorkplane(void) {
return (type == WORKPLANE);
}
ExprVector EntityBase::WorkplaneGetOffsetExprs(void) {
return SK.GetEntity(point[0])->PointGetExprs();
}
Vector EntityBase::WorkplaneGetOffset(void) {
return SK.GetEntity(point[0])->PointGetNum();
}
void EntityBase::WorkplaneGetPlaneExprs(ExprVector *n, Expr **dn) {
if(type == WORKPLANE) {
*n = Normal()->NormalExprsN();
ExprVector p0 = SK.GetEntity(point[0])->PointGetExprs();
// The plane is n dot (p - p0) = 0, or
// n dot p - n dot p0 = 0
// so dn = n dot p0
*dn = p0.Dot(*n);
} else {
oops();
}
}
bool EntityBase::IsDistance(void) {
return (type == DISTANCE) ||
(type == DISTANCE_N_COPY);
}
double EntityBase::DistanceGetNum(void) {
if(type == DISTANCE) {
return SK.GetParam(param[0])->val;
} else if(type == DISTANCE_N_COPY) {
return numDistance;
} else oops();
}
Expr *EntityBase::DistanceGetExpr(void) {
if(type == DISTANCE) {
return Expr::From(param[0]);
} else if(type == DISTANCE_N_COPY) {
return Expr::From(numDistance);
} else oops();
}
void EntityBase::DistanceForceTo(double v) {
if(type == DISTANCE) {
(SK.GetParam(param[0]))->val = v;
} else if(type == DISTANCE_N_COPY) {
// do nothing, it's locked
} else oops();
}
EntityBase *EntityBase::Normal(void) {
return SK.GetEntity(normal);
}
bool EntityBase::IsPoint(void) {
switch(type) {
case POINT_IN_3D:
case POINT_IN_2D:
case POINT_N_COPY:
case POINT_N_TRANS:
case POINT_N_ROT_TRANS:
case POINT_N_ROT_AA:
return true;
default:
return false;
}
}
bool EntityBase::IsNormal(void) {
switch(type) {
case NORMAL_IN_3D:
case NORMAL_IN_2D:
case NORMAL_N_COPY:
case NORMAL_N_ROT:
case NORMAL_N_ROT_AA:
return true;
default: return false;
}
}
Quaternion EntityBase::NormalGetNum(void) {
Quaternion q;
switch(type) {
case NORMAL_IN_3D:
q = Quaternion::From(param[0], param[1], param[2], param[3]);
break;
case NORMAL_IN_2D: {
EntityBase *wrkpl = SK.GetEntity(workplane);
EntityBase *norm = SK.GetEntity(wrkpl->normal);
q = norm->NormalGetNum();
break;
}
case NORMAL_N_COPY:
q = numNormal;
break;
case NORMAL_N_ROT:
q = Quaternion::From(param[0], param[1], param[2], param[3]);
q = q.Times(numNormal);
break;
case NORMAL_N_ROT_AA: {
q = GetAxisAngleQuaternion(0);
q = q.Times(numNormal);
break;
}
default: oops();
}
return q;
}
void EntityBase::NormalForceTo(Quaternion q) {
switch(type) {
case NORMAL_IN_3D:
SK.GetParam(param[0])->val = q.w;
SK.GetParam(param[1])->val = q.vx;
SK.GetParam(param[2])->val = q.vy;
SK.GetParam(param[3])->val = q.vz;
break;
case NORMAL_IN_2D:
case NORMAL_N_COPY:
// There's absolutely nothing to do; these are locked.
break;
case NORMAL_N_ROT: {
Quaternion qp = q.Times(numNormal.Inverse());
SK.GetParam(param[0])->val = qp.w;
SK.GetParam(param[1])->val = qp.vx;
SK.GetParam(param[2])->val = qp.vy;
SK.GetParam(param[3])->val = qp.vz;
break;
}
case NORMAL_N_ROT_AA:
// Not sure if I'll bother implementing this one
break;
default: oops();
}
}
Vector EntityBase::NormalU(void) {
return NormalGetNum().RotationU();
}
Vector EntityBase::NormalV(void) {
return NormalGetNum().RotationV();
}
Vector EntityBase::NormalN(void) {
return NormalGetNum().RotationN();
}
ExprVector EntityBase::NormalExprsU(void) {
return NormalGetExprs().RotationU();
}
ExprVector EntityBase::NormalExprsV(void) {
return NormalGetExprs().RotationV();
}
ExprVector EntityBase::NormalExprsN(void) {
return NormalGetExprs().RotationN();
}
ExprQuaternion EntityBase::NormalGetExprs(void) {
ExprQuaternion q;
switch(type) {
case NORMAL_IN_3D:
q = ExprQuaternion::From(param[0], param[1], param[2], param[3]);
break;
case NORMAL_IN_2D: {
EntityBase *wrkpl = SK.GetEntity(workplane);
EntityBase *norm = SK.GetEntity(wrkpl->normal);
q = norm->NormalGetExprs();
break;
}
case NORMAL_N_COPY:
q = ExprQuaternion::From(numNormal);
break;
case NORMAL_N_ROT: {
ExprQuaternion orig = ExprQuaternion::From(numNormal);
q = ExprQuaternion::From(param[0], param[1], param[2], param[3]);
q = q.Times(orig);
break;
}
case NORMAL_N_ROT_AA: {
ExprQuaternion orig = ExprQuaternion::From(numNormal);
q = GetAxisAngleQuaternionExprs(0);
q = q.Times(orig);
break;
}
default: oops();
}
return q;
}
void EntityBase::PointForceTo(Vector p) {
switch(type) {
case POINT_IN_3D:
SK.GetParam(param[0])->val = p.x;
SK.GetParam(param[1])->val = p.y;
SK.GetParam(param[2])->val = p.z;
break;
case POINT_IN_2D: {
EntityBase *c = SK.GetEntity(workplane);
p = p.Minus(c->WorkplaneGetOffset());
SK.GetParam(param[0])->val = p.Dot(c->Normal()->NormalU());
SK.GetParam(param[1])->val = p.Dot(c->Normal()->NormalV());
break;
}
case POINT_N_TRANS: {
if(timesApplied == 0) break;
Vector trans = (p.Minus(numPoint)).ScaledBy(1.0/timesApplied);
SK.GetParam(param[0])->val = trans.x;
SK.GetParam(param[1])->val = trans.y;
SK.GetParam(param[2])->val = trans.z;
break;
}
case POINT_N_ROT_TRANS: {
// Force only the translation; leave the rotation unchanged. But
// remember that we're working with respect to the rotated
// point.
Vector trans = p.Minus(PointGetQuaternion().Rotate(numPoint));
SK.GetParam(param[0])->val = trans.x;
SK.GetParam(param[1])->val = trans.y;
SK.GetParam(param[2])->val = trans.z;
break;
}
case POINT_N_ROT_AA: {
// Force only the angle; the axis and center of rotation stay
Vector offset = Vector::From(param[0], param[1], param[2]);
Vector normal = Vector::From(param[4], param[5], param[6]);
Vector u = normal.Normal(0), v = normal.Normal(1);
Vector po = p.Minus(offset), numo = numPoint.Minus(offset);
double thetap = atan2(v.Dot(po), u.Dot(po));
double thetan = atan2(v.Dot(numo), u.Dot(numo));
double thetaf = (thetap - thetan);
double thetai = (SK.GetParam(param[3])->val)*timesApplied*2;
double dtheta = thetaf - thetai;
// Take the smallest possible change in the actual step angle,
// in order to avoid jumps when you cross from +pi to -pi
while(dtheta < -PI) dtheta += 2*PI;
while(dtheta > PI) dtheta -= 2*PI;
SK.GetParam(param[3])->val = (thetai + dtheta)/(timesApplied*2);
break;
}
case POINT_N_COPY:
// Nothing to do; it's a static copy
break;
default: oops();
}
}
Vector EntityBase::PointGetNum(void) {
Vector p;
switch(type) {
case POINT_IN_3D:
p = Vector::From(param[0], param[1], param[2]);
break;
case POINT_IN_2D: {
EntityBase *c = SK.GetEntity(workplane);
Vector u = c->Normal()->NormalU();
Vector v = c->Normal()->NormalV();
p = u.ScaledBy(SK.GetParam(param[0])->val);
p = p.Plus(v.ScaledBy(SK.GetParam(param[1])->val));
p = p.Plus(c->WorkplaneGetOffset());
break;
}
case POINT_N_TRANS: {
Vector trans = Vector::From(param[0], param[1], param[2]);
p = numPoint.Plus(trans.ScaledBy(timesApplied));
break;
}
case POINT_N_ROT_TRANS: {
Vector offset = Vector::From(param[0], param[1], param[2]);
Quaternion q = PointGetQuaternion();
p = q.Rotate(numPoint);
p = p.Plus(offset);
break;
}
case POINT_N_ROT_AA: {
Vector offset = Vector::From(param[0], param[1], param[2]);
Quaternion q = PointGetQuaternion();
p = numPoint.Minus(offset);
p = q.Rotate(p);
p = p.Plus(offset);
break;
}
case POINT_N_COPY:
p = numPoint;
break;
default: oops();
}
return p;
}
ExprVector EntityBase::PointGetExprs(void) {
ExprVector r;
switch(type) {
case POINT_IN_3D:
r = ExprVector::From(param[0], param[1], param[2]);
break;
case POINT_IN_2D: {
EntityBase *c = SK.GetEntity(workplane);
ExprVector u = c->Normal()->NormalExprsU();
ExprVector v = c->Normal()->NormalExprsV();
r = c->WorkplaneGetOffsetExprs();
r = r.Plus(u.ScaledBy(Expr::From(param[0])));
r = r.Plus(v.ScaledBy(Expr::From(param[1])));
break;
}
case POINT_N_TRANS: {
ExprVector orig = ExprVector::From(numPoint);
ExprVector trans = ExprVector::From(param[0], param[1], param[2]);
r = orig.Plus(trans.ScaledBy(Expr::From(timesApplied)));
break;
}
case POINT_N_ROT_TRANS: {
ExprVector orig = ExprVector::From(numPoint);
ExprVector trans = ExprVector::From(param[0], param[1], param[2]);
ExprQuaternion q =
ExprQuaternion::From(param[3], param[4], param[5], param[6]);
orig = q.Rotate(orig);
r = orig.Plus(trans);
break;
}
case POINT_N_ROT_AA: {
ExprVector orig = ExprVector::From(numPoint);
ExprVector trans = ExprVector::From(param[0], param[1], param[2]);
ExprQuaternion q = GetAxisAngleQuaternionExprs(3);
orig = orig.Minus(trans);
orig = q.Rotate(orig);
r = orig.Plus(trans);
break;
}
case POINT_N_COPY:
r = ExprVector::From(numPoint);
break;
default: oops();
}
return r;
}
void EntityBase::PointGetExprsInWorkplane(hEntity wrkpl, Expr **u, Expr **v) {
if(type == POINT_IN_2D && workplane.v == wrkpl.v) {
// They want our coordinates in the form that we've written them,
// very nice.
*u = Expr::From(param[0]);
*v = Expr::From(param[1]);
} else {
// Get the offset and basis vectors for this weird exotic csys.
EntityBase *w = SK.GetEntity(wrkpl);
ExprVector wp = w->WorkplaneGetOffsetExprs();
ExprVector wu = w->Normal()->NormalExprsU();
ExprVector wv = w->Normal()->NormalExprsV();
// Get our coordinates in three-space, and project them into that
// coordinate system.
ExprVector ev = PointGetExprs();
ev = ev.Minus(wp);
*u = ev.Dot(wu);
*v = ev.Dot(wv);
}
}
void EntityBase::PointForceQuaternionTo(Quaternion q) {
if(type != POINT_N_ROT_TRANS) oops();
SK.GetParam(param[3])->val = q.w;
SK.GetParam(param[4])->val = q.vx;
SK.GetParam(param[5])->val = q.vy;
SK.GetParam(param[6])->val = q.vz;
}
Quaternion EntityBase::GetAxisAngleQuaternion(int param0) {
Quaternion q;
double theta = timesApplied*SK.GetParam(param[param0+0])->val;
double s = sin(theta), c = cos(theta);
q.w = c;
q.vx = s*SK.GetParam(param[param0+1])->val;
q.vy = s*SK.GetParam(param[param0+2])->val;
q.vz = s*SK.GetParam(param[param0+3])->val;
return q;
}
ExprQuaternion EntityBase::GetAxisAngleQuaternionExprs(int param0) {
ExprQuaternion q;
Expr *theta = Expr::From(timesApplied)->Times(
Expr::From(param[param0+0]));
Expr *c = theta->Cos(), *s = theta->Sin();
q.w = c;
q.vx = s->Times(Expr::From(param[param0+1]));
q.vy = s->Times(Expr::From(param[param0+2]));
q.vz = s->Times(Expr::From(param[param0+3]));
return q;
}
Quaternion EntityBase::PointGetQuaternion(void) {
Quaternion q;
if(type == POINT_N_ROT_AA) {
q = GetAxisAngleQuaternion(3);
} else if(type == POINT_N_ROT_TRANS) {
q = Quaternion::From(param[3], param[4], param[5], param[6]);
} else oops();
return q;
}
bool EntityBase::IsFace(void) {
switch(type) {
case FACE_NORMAL_PT:
case FACE_XPROD:
case FACE_N_ROT_TRANS:
case FACE_N_TRANS:
case FACE_N_ROT_AA:
return true;
default:
return false;
}
}
ExprVector EntityBase::FaceGetNormalExprs(void) {
ExprVector r;
if(type == FACE_NORMAL_PT) {
Vector v = Vector::From(numNormal.vx, numNormal.vy, numNormal.vz);
r = ExprVector::From(v.WithMagnitude(1));
} else if(type == FACE_XPROD) {
ExprVector vc = ExprVector::From(param[0], param[1], param[2]);
ExprVector vn =
ExprVector::From(numNormal.vx, numNormal.vy, numNormal.vz);
r = vc.Cross(vn);
r = r.WithMagnitude(Expr::From(1.0));
} else if(type == FACE_N_ROT_TRANS) {
// The numerical normal vector gets the rotation; the numerical
// normal has magnitude one, and the rotation doesn't change that,
// so there's no need to fix it up.
r = ExprVector::From(numNormal.vx, numNormal.vy, numNormal.vz);
ExprQuaternion q =
ExprQuaternion::From(param[3], param[4], param[5], param[6]);
r = q.Rotate(r);
} else if(type == FACE_N_TRANS) {
r = ExprVector::From(numNormal.vx, numNormal.vy, numNormal.vz);
} else if(type == FACE_N_ROT_AA) {
r = ExprVector::From(numNormal.vx, numNormal.vy, numNormal.vz);
ExprQuaternion q = GetAxisAngleQuaternionExprs(3);
r = q.Rotate(r);
} else oops();
return r;
}
Vector EntityBase::FaceGetNormalNum(void) {
Vector r;
if(type == FACE_NORMAL_PT) {
r = Vector::From(numNormal.vx, numNormal.vy, numNormal.vz);
} else if(type == FACE_XPROD) {
Vector vc = Vector::From(param[0], param[1], param[2]);
Vector vn = Vector::From(numNormal.vx, numNormal.vy, numNormal.vz);
r = vc.Cross(vn);
} else if(type == FACE_N_ROT_TRANS) {
// The numerical normal vector gets the rotation
r = Vector::From(numNormal.vx, numNormal.vy, numNormal.vz);
Quaternion q = Quaternion::From(param[3], param[4], param[5], param[6]);
r = q.Rotate(r);
} else if(type == FACE_N_TRANS) {
r = Vector::From(numNormal.vx, numNormal.vy, numNormal.vz);
} else if(type == FACE_N_ROT_AA) {
r = Vector::From(numNormal.vx, numNormal.vy, numNormal.vz);
Quaternion q = GetAxisAngleQuaternion(3);
r = q.Rotate(r);
} else oops();
return r.WithMagnitude(1);
}
ExprVector EntityBase::FaceGetPointExprs(void) {
ExprVector r;
if(type == FACE_NORMAL_PT) {
r = SK.GetEntity(point[0])->PointGetExprs();
} else if(type == FACE_XPROD) {
r = ExprVector::From(numPoint);
} else if(type == FACE_N_ROT_TRANS) {
// The numerical point gets the rotation and translation.
ExprVector trans = ExprVector::From(param[0], param[1], param[2]);
ExprQuaternion q =
ExprQuaternion::From(param[3], param[4], param[5], param[6]);
r = ExprVector::From(numPoint);
r = q.Rotate(r);
r = r.Plus(trans);
} else if(type == FACE_N_TRANS) {
ExprVector trans = ExprVector::From(param[0], param[1], param[2]);
r = ExprVector::From(numPoint);
r = r.Plus(trans.ScaledBy(Expr::From(timesApplied)));
} else if(type == FACE_N_ROT_AA) {
ExprVector trans = ExprVector::From(param[0], param[1], param[2]);
ExprQuaternion q = GetAxisAngleQuaternionExprs(3);
r = ExprVector::From(numPoint);
r = r.Minus(trans);
r = q.Rotate(r);
r = r.Plus(trans);
} else oops();
return r;
}
Vector EntityBase::FaceGetPointNum(void) {
Vector r;
if(type == FACE_NORMAL_PT) {
r = SK.GetEntity(point[0])->PointGetNum();
} else if(type == FACE_XPROD) {
r = numPoint;
} else if(type == FACE_N_ROT_TRANS) {
// The numerical point gets the rotation and translation.
Vector trans = Vector::From(param[0], param[1], param[2]);
Quaternion q = Quaternion::From(param[3], param[4], param[5], param[6]);
r = q.Rotate(numPoint);
r = r.Plus(trans);
} else if(type == FACE_N_TRANS) {
Vector trans = Vector::From(param[0], param[1], param[2]);
r = numPoint.Plus(trans.ScaledBy(timesApplied));
} else if(type == FACE_N_ROT_AA) {
Vector trans = Vector::From(param[0], param[1], param[2]);
Quaternion q = GetAxisAngleQuaternion(3);
r = numPoint.Minus(trans);
r = q.Rotate(r);
r = r.Plus(trans);
} else oops();
return r;
}
bool EntityBase::HasEndpoints(void) {
return (type == LINE_SEGMENT) ||
(type == CUBIC) ||
(type == ARC_OF_CIRCLE);
}
Vector EntityBase::EndpointStart() {
if(type == LINE_SEGMENT) {
return SK.GetEntity(point[0])->PointGetNum();
} else if(type == CUBIC) {
return CubicGetStartNum();
} else if(type == ARC_OF_CIRCLE) {
return SK.GetEntity(point[1])->PointGetNum();
} else {
oops();
}
}
Vector EntityBase::EndpointFinish() {
if(type == LINE_SEGMENT) {
return SK.GetEntity(point[1])->PointGetNum();
} else if(type == CUBIC) {
return CubicGetFinishNum();
} else if(type == ARC_OF_CIRCLE) {
return SK.GetEntity(point[2])->PointGetNum();
} else {
oops();
}
}
void EntityBase::AddEq(IdList<Equation,hEquation> *l, Expr *expr, int index) {
Equation eq;
eq.e = expr;
eq.h = h.equation(index);
l->Add(&eq);
}
void EntityBase::GenerateEquations(IdList<Equation,hEquation> *l) {
switch(type) {
case NORMAL_IN_3D: {
ExprQuaternion q = NormalGetExprs();
AddEq(l, (q.Magnitude())->Minus(Expr::From(1)), 0);
break;
}
case ARC_OF_CIRCLE: {
// If this is a copied entity, with its point already fixed
// with respect to each other, then we don't want to generate
// the distance constraint!
if(SK.GetEntity(point[0])->type != POINT_IN_2D) break;
// If the two endpoints of the arc are constrained coincident
// (to make a complete circle), then our distance constraint
// would be redundant and therefore overconstrain things.
int i;
for(i = 0; i < SK.constraint.n; i++) {
ConstraintBase *c = &(SK.constraint.elem[i]);
if(c->group.v != group.v) continue;
if(c->type != Constraint::POINTS_COINCIDENT) continue;
if((c->ptA.v == point[1].v && c->ptB.v == point[2].v) ||
(c->ptA.v == point[2].v && c->ptB.v == point[1].v))
{
break;
}
}
if(i < SK.constraint.n) break;
Expr *ra = Constraint::Distance(workplane, point[0], point[1]);
Expr *rb = Constraint::Distance(workplane, point[0], point[2]);
AddEq(l, ra->Minus(rb), 0);
break;
}
default:;
// Most entities do not generate equations.
}
}