solvespace/src/render
EvilSpirit 37defcbc33 Unbreak Camera::UnProjectPoint3.
The handedness was wrong, and this resulted in weird glitches
while drawing anything that depends on AlignToPixelGrid, like
normals.
2016-11-19 09:50:00 +00:00
..
gl2shader.cpp Add OpenGL 2 support on Windows using ANGLE. 2016-11-18 11:38:45 +00:00
gl2shader.h Add OpenGL 2 support on Windows using ANGLE. 2016-11-18 11:38:45 +00:00
render2d.cpp Reimplement drawing of the mesh wireframe. 2016-11-18 02:40:43 +00:00
render.cpp Unbreak Camera::UnProjectPoint3. 2016-11-19 09:50:00 +00:00
render.h Refactor the renderer frame flush functionality. 2016-11-18 04:05:12 +00:00
rendercairo.cpp Preserve stipple phase across separate piecewise linear segments. 2016-10-13 23:15:35 +00:00
rendergl1.cpp Remove most dependencies on config.h. 2016-11-19 01:00:11 +00:00
rendergl2.cpp Unbreak drawing of DEPTH_ONLY meshes via OpenGL 2 batch canvas. 2016-11-19 09:04:47 +00:00
rendergl.cpp GlOffscreen: create color/depth renderbuffers separately. 2016-08-21 19:58:45 +00:00