![]() The handedness was wrong, and this resulted in weird glitches while drawing anything that depends on AlignToPixelGrid, like normals. |
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.. | ||
gl2shader.cpp | ||
gl2shader.h | ||
render2d.cpp | ||
render.cpp | ||
render.h | ||
rendercairo.cpp | ||
rendergl1.cpp | ||
rendergl2.cpp | ||
rendergl.cpp |