solvespace/sketch.h
Jonathan Westhues b9ab62ab3f Remove arbitrary limits on the selection size, and permit more than
one point to be dragged simultaneously. So now a dragged point
drags all the selected points and entities, and a dragged entity
drags its points (except for circles, which drag the radius).

This means that the number of forced points for the solver must now
be unlimited, and it is.

Also add commands to invert the selection within the active group,
and to select an edge chain starting from the current selection.
And redo the context menus a bit; still not great, but less
cluttered and more systematic.

[git-p4: depot-paths = "//depot/solvespace/": change = 2064]
2009-11-03 10:54:49 -08:00

769 lines
23 KiB
C++

#ifndef __SKETCH_H
#define __SKETCH_H
class hGroup;
class hRequest;
class hEntity;
class hParam;
class hStyle;
class hConstraint;
class hEquation;
class Entity;
class Param;
class Equation;
// All of the hWhatever handles are a 32-bit ID, that is used to represent
// some data structure in the sketch.
class hGroup {
public:
// bits 15: 0 -- group index
DWORD v;
inline hEntity entity(int i);
inline hParam param(int i);
inline hEquation equation(int i);
};
class hRequest {
public:
// bits 15: 0 -- request index
DWORD v;
inline hEntity entity(int i);
inline hParam param(int i);
inline bool IsFromReferences(void);
};
class hEntity {
public:
// bits 15: 0 -- entity index
// 31:16 -- request index
DWORD v;
inline bool isFromRequest(void);
inline hRequest request(void);
inline hGroup group(void);
inline hEquation equation(int i);
};
class hParam {
public:
// bits 15: 0 -- param index
// 31:16 -- request index
DWORD v;
inline hRequest request(void);
};
class hStyle {
public:
DWORD v;
};
class EntityId {
public:
DWORD v; // entity ID, starting from 0
};
class EntityMap {
public:
int tag;
EntityId h;
hEntity input;
int copyNumber;
// (input, copyNumber) gets mapped to ((Request)xxx).entity(h.v)
};
// A set of requests. Every request must have an associated group.
class Group {
public:
static const hGroup HGROUP_REFERENCES;
int tag;
hGroup h;
static const int DRAWING_3D = 5000;
static const int DRAWING_WORKPLANE = 5001;
static const int EXTRUDE = 5100;
static const int LATHE = 5101;
static const int SWEEP = 5102;
static const int HELICAL_SWEEP = 5103;
static const int ROTATE = 5200;
static const int TRANSLATE = 5201;
static const int IMPORTED = 5300;
int type;
int order;
hGroup opA;
hGroup opB;
bool visible;
bool suppress;
bool relaxConstraints;
bool mirror;
bool clean;
bool vvMeshClean;
hEntity activeWorkplane;
double valA;
double valB;
double valC;
DWORD color;
struct {
int how;
int dof;
List<hConstraint> remove;
} solved;
// For drawings in 2d
static const int WORKPLANE_BY_POINT_ORTHO = 6000;
static const int WORKPLANE_BY_LINE_SEGMENTS = 6001;
// For extrudes, translates, and rotates
static const int ONE_SIDED = 7000;
static const int TWO_SIDED = 7001;
// For helical sweeps
static const int RIGHT_HANDED = 8000;
static const int LEFT_HANDED = 8001;
int subtype;
bool skipFirst; // for step and repeat ops
struct {
Quaternion q;
hEntity origin;
hEntity entityB;
hEntity entityC;
bool swapUV;
bool negateU;
bool negateV;
} predef;
SPolygon polyLoops;
SBezierLoopSetSet bezierLoops;
SBezierList bezierOpens;
static const int POLY_GOOD = 0;
static const int POLY_NOT_CLOSED = 1;
static const int POLY_NOT_COPLANAR = 2;
static const int POLY_SELF_INTERSECTING = 3;
struct {
int how;
SEdge notClosedAt;
Vector errorPointAt;
} polyError;
bool booleanFailed;
SShell thisShell;
SShell runningShell;
SMesh thisMesh;
SMesh runningMesh;
bool displayDirty;
SMesh displayMesh;
SEdgeList displayEdges;
static const int COMBINE_AS_UNION = 0;
static const int COMBINE_AS_DIFFERENCE = 1;
static const int COMBINE_AS_ASSEMBLE = 2;
int meshCombine;
bool forceToMesh;
IdList<EntityMap,EntityId> remap;
static const int REMAP_PRIME = 19477;
int remapCache[REMAP_PRIME];
char impFile[MAX_PATH];
char impFileRel[MAX_PATH];
SMesh impMesh;
SShell impShell;
EntityList impEntity;
NameStr name;
void Activate(void);
char *DescriptionString(void);
static void AddParam(ParamList *param, hParam hp, double v);
void Generate(EntityList *entity, ParamList *param);
void TransformImportedBy(Vector t, Quaternion q);
// When a request generates entities from entities, and the source
// entities may have come from multiple requests, it's necessary to
// remap the entity ID so that it's still unique. We do this with a
// mapping list.
static const int REMAP_LAST = 1000;
static const int REMAP_TOP = 1001;
static const int REMAP_BOTTOM = 1002;
static const int REMAP_PT_TO_LINE = 1003;
static const int REMAP_LINE_TO_FACE = 1004;
hEntity Remap(hEntity in, int copyNumber);
void MakeExtrusionLines(EntityList *el, hEntity in);
void MakeExtrusionTopBottomFaces(EntityList *el, hEntity pt);
void CopyEntity(EntityList *el,
Entity *ep, int timesApplied, int remap,
hParam dx, hParam dy, hParam dz,
hParam qw, hParam qvx, hParam qvy, hParam qvz,
bool asTrans, bool asAxisAngle);
void AddEq(IdList<Equation,hEquation> *l, Expr *expr, int index);
void GenerateEquations(IdList<Equation,hEquation> *l);
bool IsVisible(void);
// Assembling the curves into loops, and into a piecewise linear polygon
// at the same time.
void AssembleLoops(bool *allClosed, bool *allCoplanar);
void GenerateLoops(void);
// And the mesh stuff
Group *PreviousGroup(void);
Group *RunningMeshGroup(void);
void GenerateShellAndMesh(void);
template<class T> void GenerateForStepAndRepeat(T *steps, T *outs);
template<class T> void GenerateForBoolean(T *a, T *b, T *o, int how);
void GenerateDisplayItems(void);
void DrawDisplayItems(int t);
void Draw(void);
DWORD GetLoopSetFillColor(SBezierLoopSet *sbls,
bool *allSame, Vector *errorAt);
void FillLoopSetAsPolygon(SBezierLoopSet *sbls);
void DrawFilledPaths(void);
SPolygon GetPolygon(void);
static void MenuGroup(int id);
};
// A user request for some primitive or derived operation; for example a
// line, or a step and repeat.
class Request {
public:
// Some predefined requests, that are present in every sketch.
static const hRequest HREQUEST_REFERENCE_XY;
static const hRequest HREQUEST_REFERENCE_YZ;
static const hRequest HREQUEST_REFERENCE_ZX;
int tag;
hRequest h;
// Types of requests
static const int WORKPLANE = 100;
static const int DATUM_POINT = 101;
static const int LINE_SEGMENT = 200;
static const int CUBIC = 300;
static const int CUBIC_PERIODIC = 301;
static const int CIRCLE = 400;
static const int ARC_OF_CIRCLE = 500;
static const int TTF_TEXT = 600;
int type;
int extraPoints;
hEntity workplane; // or Entity::FREE_IN_3D
hGroup group;
hStyle style;
bool construction;
NameStr str;
NameStr font;
static hParam AddParam(ParamList *param, hParam hp);
void Generate(EntityList *entity, ParamList *param);
char *DescriptionString(void);
};
class EntityBase {
public:
int tag;
hEntity h;
static const hEntity FREE_IN_3D;
static const hEntity NO_ENTITY;
static const int POINT_IN_3D = 2000;
static const int POINT_IN_2D = 2001;
static const int POINT_N_TRANS = 2010;
static const int POINT_N_ROT_TRANS = 2011;
static const int POINT_N_COPY = 2012;
static const int POINT_N_ROT_AA = 2013;
static const int NORMAL_IN_3D = 3000;
static const int NORMAL_IN_2D = 3001;
static const int NORMAL_N_COPY = 3010;
static const int NORMAL_N_ROT = 3011;
static const int NORMAL_N_ROT_AA = 3012;
static const int DISTANCE = 4000;
static const int DISTANCE_N_COPY = 4001;
static const int FACE_NORMAL_PT = 5000;
static const int FACE_XPROD = 5001;
static const int FACE_N_ROT_TRANS = 5002;
static const int FACE_N_TRANS = 5003;
static const int FACE_N_ROT_AA = 5004;
static const int WORKPLANE = 10000;
static const int LINE_SEGMENT = 11000;
static const int CUBIC = 12000;
static const int CUBIC_PERIODIC = 12001;
static const int CIRCLE = 13000;
static const int ARC_OF_CIRCLE = 14000;
static const int TTF_TEXT = 15000;
int type;
hGroup group;
hEntity workplane; // or Entity::FREE_IN_3D
// When it comes time to draw an entity, we look here to get the
// defining variables.
hEntity point[12];
int extraPoints;
hEntity normal;
hEntity distance;
// The only types that have their own params are points, normals,
// and directions.
hParam param[7];
// Transformed points/normals/distances have their numerical base
Vector numPoint;
Quaternion numNormal;
double numDistance;
NameStr str;
NameStr font;
// For entities that are derived by a transformation, the number of
// times to apply the transformation.
int timesApplied;
Quaternion GetAxisAngleQuaternion(int param0);
ExprQuaternion GetAxisAngleQuaternionExprs(int param0);
bool IsCircle(void);
Expr *CircleGetRadiusExpr(void);
double CircleGetRadiusNum(void);
void ArcGetAngles(double *thetaa, double *thetab, double *dtheta);
bool HasVector(void);
ExprVector VectorGetExprs(void);
Vector VectorGetNum(void);
Vector VectorGetRefPoint(void);
// For distances
bool IsDistance(void);
double DistanceGetNum(void);
Expr *DistanceGetExpr(void);
void DistanceForceTo(double v);
bool IsWorkplane(void);
// The plane is points P such that P dot (xn, yn, zn) - d = 0
void WorkplaneGetPlaneExprs(ExprVector *n, Expr **d);
ExprVector WorkplaneGetOffsetExprs(void);
Vector WorkplaneGetOffset(void);
EntityBase *Normal(void);
bool IsFace(void);
ExprVector FaceGetNormalExprs(void);
Vector FaceGetNormalNum(void);
ExprVector FaceGetPointExprs(void);
Vector FaceGetPointNum(void);
bool IsPoint(void);
// Applies for any of the point types
Vector PointGetNum(void);
ExprVector PointGetExprs(void);
void PointGetExprsInWorkplane(hEntity wrkpl, Expr **u, Expr **v);
void PointForceTo(Vector v);
// These apply only the POINT_N_ROT_TRANS, which has an assoc rotation
Quaternion PointGetQuaternion(void);
void PointForceQuaternionTo(Quaternion q);
bool IsNormal(void);
// Applies for any of the normal types
Quaternion NormalGetNum(void);
ExprQuaternion NormalGetExprs(void);
void NormalForceTo(Quaternion q);
Vector NormalU(void);
Vector NormalV(void);
Vector NormalN(void);
ExprVector NormalExprsU(void);
ExprVector NormalExprsV(void);
ExprVector NormalExprsN(void);
Vector CubicGetStartNum(void);
Vector CubicGetFinishNum(void);
ExprVector CubicGetStartTangentExprs(void);
ExprVector CubicGetFinishTangentExprs(void);
bool HasEndpoints(void);
Vector EndpointStart();
Vector EndpointFinish();
void AddEq(IdList<Equation,hEquation> *l, Expr *expr, int index);
void GenerateEquations(IdList<Equation,hEquation> *l);
};
class Entity : public EntityBase {
public:
// An imported entity that was hidden in the source file ends up hidden
// here too.
bool forceHidden;
// All points/normals/distances have their numerical value; this is
// a convenience, to simplify the import/assembly code, so that the
// part is entirely described by the entities.
Vector actPoint;
Quaternion actNormal;
double actDistance;
// and the shown state also gets saved here, for later import
bool actVisible;
hStyle style;
bool construction;
// Routines to draw and hit-test the representation of the entity
// on-screen.
struct {
bool drawing;
Point2d mp;
double dmin;
Vector refp;
double lineWidth;
} dogd; // state for drawing or getting distance (for hit testing)
void LineDrawOrGetDistance(Vector a, Vector b, bool maybeFat=false);
void DrawOrGetDistance(void);
bool IsVisible(void);
bool PointIsFromReferences(void);
void ComputeInterpolatingSpline(SBezierList *sbl, bool periodic);
void GenerateBezierCurves(SBezierList *sbl);
void GenerateEdges(SEdgeList *el, bool includingConstruction=false);
static void DrawAll(void);
void Draw(void);
double GetDistance(Point2d mp);
Vector GetReferencePos(void);
void CalculateNumerical(bool forExport);
char *DescriptionString(void);
};
class EntReqTable {
public:
typedef struct {
int reqType;
int entType;
int points;
bool useExtraPoints;
bool hasNormal;
bool hasDistance;
char *description;
} TableEntry;
static const TableEntry Table[];
static char *DescriptionForRequest(int req);
static void CopyEntityInfo(const TableEntry *te, int extraPoints,
int *ent, int *req, int *pts, bool *hasNormal, bool *hasDistance);
static void GetRequestInfo(int req, int extraPoints,
int *ent, int *pts, bool *hasNormal, bool *hasDistance);
static void GetEntityInfo(int ent, int extraPoints,
int *req, int *pts, bool *hasNormal, bool *hasDistance);
static int GetRequestForEntity(int ent);
};
class Param {
public:
int tag;
hParam h;
double val;
bool known;
bool free;
// Used only in the solver
hParam substd;
static const hParam NO_PARAM;
};
class hConstraint {
public:
DWORD v;
inline hEquation equation(int i);
};
class ConstraintBase {
public:
int tag;
hConstraint h;
static const hConstraint NO_CONSTRAINT;
static const int POINTS_COINCIDENT = 20;
static const int PT_PT_DISTANCE = 30;
static const int PT_PLANE_DISTANCE = 31;
static const int PT_LINE_DISTANCE = 32;
static const int PT_FACE_DISTANCE = 33;
static const int PT_IN_PLANE = 41;
static const int PT_ON_LINE = 42;
static const int PT_ON_FACE = 43;
static const int EQUAL_LENGTH_LINES = 50;
static const int LENGTH_RATIO = 51;
static const int EQ_LEN_PT_LINE_D = 52;
static const int EQ_PT_LN_DISTANCES = 53;
static const int EQUAL_ANGLE = 54;
static const int EQUAL_LINE_ARC_LEN = 55;
static const int SYMMETRIC = 60;
static const int SYMMETRIC_HORIZ = 61;
static const int SYMMETRIC_VERT = 62;
static const int SYMMETRIC_LINE = 63;
static const int AT_MIDPOINT = 70;
static const int HORIZONTAL = 80;
static const int VERTICAL = 81;
static const int DIAMETER = 90;
static const int PT_ON_CIRCLE = 100;
static const int SAME_ORIENTATION = 110;
static const int ANGLE = 120;
static const int PARALLEL = 121;
static const int PERPENDICULAR = 122;
static const int ARC_LINE_TANGENT = 123;
static const int CUBIC_LINE_TANGENT = 124;
static const int EQUAL_RADIUS = 130;
static const int COMMENT = 1000;
int type;
hGroup group;
hEntity workplane;
// These are the parameters for the constraint.
double valA;
hEntity ptA;
hEntity ptB;
hEntity entityA;
hEntity entityB;
hEntity entityC;
hEntity entityD;
bool other;
bool reference; // a ref dimension, that generates no eqs
NameStr comment; // since comments are represented as constraints
void Generate(IdList<Equation,hEquation> *l);
void GenerateReal(IdList<Equation,hEquation> *l);
// Some helpers when generating symbolic constraint equations
void ModifyToSatisfy(void);
void AddEq(IdList<Equation,hEquation> *l, Expr *expr, int index);
static Expr *DirectionCosine(hEntity wrkpl, ExprVector ae, ExprVector be);
static Expr *Distance(hEntity workplane, hEntity pa, hEntity pb);
static Expr *PointLineDistance(hEntity workplane, hEntity pt, hEntity ln);
static Expr *PointPlaneDistance(ExprVector p, hEntity plane);
static Expr *VectorsParallel(int eq, ExprVector a, ExprVector b);
static ExprVector PointInThreeSpace(hEntity workplane, Expr *u, Expr *v);
};
class Constraint : public ConstraintBase {
public:
// These define how the constraint is drawn on-screen.
struct {
Vector offset;
hStyle style;
} disp;
// State for drawing or getting distance (for hit testing).
struct {
bool drawing;
Point2d mp;
double dmin;
Vector refp;
SEdgeList *sel;
} dogd;
double GetDistance(Point2d mp);
Vector GetLabelPos(void);
Vector GetReferencePos(void);
void Draw(void);
void GetEdges(SEdgeList *sel);
void LineDrawOrGetDistance(Vector a, Vector b);
void DrawOrGetDistance(Vector *labelPos);
double EllipticalInterpolation(double rx, double ry, double theta);
char *Label(void);
void DoArcForAngle(Vector a0, Vector da, Vector b0, Vector db,
Vector offset, Vector *ref);
void DoLineWithArrows(Vector ref, Vector a, Vector b, bool onlyOneExt);
int DoLineTrimmedAgainstBox(Vector ref, Vector a, Vector b);
void DoLabel(Vector ref, Vector *labelPos, Vector gr, Vector gu);
void DoProjectedPoint(Vector *p);
void DoEqualLenTicks(Vector a, Vector b, Vector gn);
void DoEqualRadiusTicks(hEntity he);
bool HasLabel(void);
char *DescriptionString(void);
static void AddConstraint(Constraint *c, bool rememberForUndo);
static void AddConstraint(Constraint *c);
static void MenuConstrain(int id);
static void DeleteAllConstraintsFor(int type, hEntity entityA, hEntity ptA);
static void ConstrainCoincident(hEntity ptA, hEntity ptB);
static void Constrain(int type, hEntity ptA, hEntity ptB, hEntity entityA);
static void Constrain(int type, hEntity ptA, hEntity ptB,
hEntity entityA, hEntity entityB,
bool other);
};
class hEquation {
public:
DWORD v;
inline bool isFromConstraint(void);
inline hConstraint constraint(void);
};
class Equation {
public:
int tag;
hEquation h;
Expr *e;
};
class Style {
public:
int tag;
hStyle h;
// If an entity has no style, then it will be colored according to
// whether the group that it's in is active or not, whether it's
// construction or not, and so on.
static const int NO_STYLE = 0;
static const int ACTIVE_GRP = 1;
static const int CONSTRUCTION = 2;
static const int INACTIVE_GRP = 3;
static const int DATUM = 4;
static const int SOLID_EDGE = 5;
static const int CONSTRAINT = 6;
static const int SELECTED = 7;
static const int HOVERED = 8;
static const int CONTOUR_FILL = 9;
static const int NORMALS = 10;
static const int ANALYZE = 11;
static const int DRAW_ERROR = 12;
static const int DIM_SOLID = 13;
static const int FIRST_CUSTOM = 0x100;
NameStr name;
static const int UNITS_AS_PIXELS = 0;
static const int UNITS_AS_MM = 1;
double width;
int widthAs;
double textHeight;
int textHeightAs;
static const int ORIGIN_LEFT = 0x01;
static const int ORIGIN_RIGHT = 0x02;
static const int ORIGIN_BOT = 0x04;
static const int ORIGIN_TOP = 0x08;
int textOrigin;
double textAngle;
DWORD color;
bool filled;
DWORD fillColor;
bool visible;
bool exportable;
// The default styles, for entities that don't have a style assigned yet,
// and for datums and such.
typedef struct {
hStyle h;
char *cnfPrefix;
DWORD color;
double width;
} Default;
static const Default Defaults[];
static char *CnfColor(char *prefix);
static char *CnfWidth(char *prefix);
static char *CnfPrefixToName(char *prefix);
static void CreateAllDefaultStyles(void);
static void CreateDefaultStyle(hStyle h);
static void FreezeDefaultStyles(void);
static void LoadFactoryDefaults(void);
static void AssignSelectionToStyle(DWORD v);
static DWORD CreateCustomStyle(void);
static Style *Get(hStyle hs);
static DWORD Color(hStyle hs, bool forExport=false);
static float Width(hStyle hs);
static DWORD Color(int hs, bool forExport=false);
static float Width(int hs);
static double WidthMm(int hs);
static double TextHeight(hStyle hs);
static bool Exportable(int hs);
static hStyle ForEntity(hEntity he);
char *DescriptionString(void);
};
inline hEntity hGroup::entity(int i)
{ hEntity r; r.v = 0x80000000 | (v << 16) | i; return r; }
inline hParam hGroup::param(int i)
{ hParam r; r.v = 0x80000000 | (v << 16) | i; return r; }
inline hEquation hGroup::equation(int i)
{ hEquation r; r.v = (v << 16) | 0x80000000 | i; return r; }
inline bool hRequest::IsFromReferences(void) {
if(v == Request::HREQUEST_REFERENCE_XY.v) return true;
if(v == Request::HREQUEST_REFERENCE_YZ.v) return true;
if(v == Request::HREQUEST_REFERENCE_ZX.v) return true;
return false;
}
inline hEntity hRequest::entity(int i)
{ hEntity r; r.v = (v << 16) | i; return r; }
inline hParam hRequest::param(int i)
{ hParam r; r.v = (v << 16) | i; return r; }
inline bool hEntity::isFromRequest(void)
{ if(v & 0x80000000) return false; else return true; }
inline hRequest hEntity::request(void)
{ hRequest r; r.v = (v >> 16); return r; }
inline hGroup hEntity::group(void)
{ hGroup r; r.v = (v >> 16) & 0x3fff; return r; }
inline hEquation hEntity::equation(int i)
{ if(i != 0) oops(); hEquation r; r.v = v | 0x40000000; return r; }
inline hRequest hParam::request(void)
{ hRequest r; r.v = (v >> 16); return r; }
inline hEquation hConstraint::equation(int i)
{ hEquation r; r.v = (v << 16) | i; return r; }
inline bool hEquation::isFromConstraint(void)
{ if(v & 0xc0000000) return false; else return true; }
inline hConstraint hEquation::constraint(void)
{ hConstraint r; r.v = (v >> 16); return r; }
#endif