
Travis's move away from providing unlimited build time to OSS and its inferior developer experience are the reason for this change. The workflows are simple and straightforward, and the build scripts are mostly 1:1 the same we used on Travis. This avoids vendor lock-in as much as possible in case we need to move somewhere else in the future. We introduce two workflows: 1. CD (cd.yml) Runs on: Commits to master, GitHub releases. Does: Run tests, build release assets, update GitHub edge release or release to developer created GitHub release. Builds & uploads snaps to the Snap Store. 2. Test (test.yml) Runs on: Every commit except those on master and v* tagged ones. I.e. PRs and other branches. Does: Run tests only. Creating a release is now an explicit operation. On the Travis workflow, pushing a tag that begins with "v" will lead to the automatic creation of an associated GitHub release. On GHA, creating a GitHub release by hand will trigger the CD-workflow to build & upload the release assets. Other differences to Travis: - Windows builds on Visual Studio 16 2019 instead of Visual Studio 15 2017. - Snap builds run in docker containers, not directly on the build host. - Snap arm64 builds on amd64 via QEMU user emulation. This is slower than what Travis gave us and should be changed when/if GHA offers ARM64 build runners. - GHA retains build artifacts for 90 days by default. Required secrets: - MACOS_CERTIFICATE_PASSWORD - MACOS_CERTIFICATE_P12 - MACOS_APPSTORE_APP_PASSWORD - MACOS_APPSTORE_USERNAME - MACOS_DEVELOPER_ID - SNAPSTORE_LOGIN Discussion: https://github.com/solvespace/solvespace/issues/807 PR: https://github.com/solvespace/solvespace/pull/824 Fixes #807
260 lines
8.6 KiB
Markdown
260 lines
8.6 KiB
Markdown
<img src="https://avatars1.githubusercontent.com/u/18541596?s=70&v=4" width="70" height="70" alt="SolveSpace Logo" align="left">
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SolveSpace
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==========
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[](https://github.com/solvespace/solvespace/actions)
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[](https://snapcraft.io/solvespace)
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[](https://snapcraft.io/solvespace)
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This repository contains the source code of [SolveSpace][], a parametric
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2d/3d CAD.
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[solvespace]: http://solvespace.com
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Community
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---------
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The official SolveSpace [website][sswebsite] has [tutorials][sstutorial],
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[reference manual][ssref] and a [forum][ssforum]; there is also an official
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IRC channel [#solvespace at irc.freenode.net][ssirc].
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[sswebsite]: http://solvespace.com/
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[ssref]: http://solvespace.com/ref.pl
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[sstutorial]: http://solvespace.com/tutorial.pl
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[ssforum]: http://solvespace.com/forum.pl
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[ssirc]: https://webchat.freenode.net/?channels=solvespace
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Installation
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------------
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### Via official binary packages
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_Official_ release binary packages for macOS (>=10.6 64-bit) and Windows (>=Vista 32-bit) are
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available via [GitHub releases][rel]. These packages are automatically built by
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the SolveSpace maintainers for each stable release.
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[rel]: https://github.com/solvespace/solvespace/releases
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### Via Snap Store
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Builds from master are automatically released to the `edge` channel in the Snap Store. Those packages contain the latest improvements, but receive less testing than release builds.
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Future official releases will appear in the `stable` channel.
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[](https://snapcraft.io/solvespace)
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Or install from a terminal:
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```
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snap install --edge solvespace
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```
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### Via third-party binary packages
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_Third-party_ nightly binary packages for Debian and Ubuntu are available
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via [notesalexp.org][notesalexp]. These packages are automatically built from non-released
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source code. The SolveSpace maintainers do not control the contents of these packages
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and cannot guarantee their functionality.
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[notesalexp]: https://notesalexp.org/packages/en/source/solvespace/
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### Via source code
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See below.
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Building on Linux
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-----------------
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### Building for Linux
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You will need the usual build tools, CMake, zlib, libpng, cairo, freetype.
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To build the GUI, you will need fontconfig, gtkmm 3.0 (version 3.16 or later), pangomm 1.4,
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OpenGL and OpenGL GLU, and optionally, the Space Navigator client library.
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On a Debian derivative (e.g. Ubuntu) these can be installed with:
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sudo apt install git build-essential cmake zlib1g-dev libpng-dev \
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libcairo2-dev libfreetype6-dev libjson-c-dev \
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libfontconfig1-dev libgtkmm-3.0-dev libpangomm-1.4-dev \
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libgl-dev libglu-dev libspnav-dev
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On a Redhat derivative (e.g. Fedora) the dependencies can be installed with:
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sudo dnf install git gcc-c++ cmake zlib-devel libpng-devel \
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cairo-devel freetype-devel json-c-devel \
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fontconfig-devel gtkmm30-devel pangomm-devel \
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mesa-libGL-devel mesa-libGLU-devel libspnav-devel
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Before building, check out the project and the necessary submodules:
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git clone https://github.com/solvespace/solvespace
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cd solvespace
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git submodule update --init extlib/libdxfrw extlib/mimalloc
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After that, build SolveSpace as following:
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mkdir build
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cd build
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cmake .. -DCMAKE_BUILD_TYPE=Release
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make
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sudo make install
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The graphical interface is built as `build/bin/solvespace`, and the command-line interface
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is built as `build/bin/solvespace-cli`. It is possible to build only the command-line interface
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by passing the `-DENABLE_GUI=OFF` flag to the cmake invocation.
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### Building for Windows
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Ubuntu will require 20.04 or above. Cross-compiling with WSL is also confirmed to work.
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You will need the usual build tools, CMake, a Windows cross-compiler, and flatc. On a Debian derivative (e.g. Ubuntu) these can be installed with:
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apt-get install git build-essential cmake mingw-w64
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Before building, check out the project and the necessary submodules:
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git clone https://github.com/solvespace/solvespace
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cd solvespace
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git submodule update --init
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Build 64-bit SolveSpace with the following:
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mkdir build
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cd build
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cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw64.cmake \
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-DCMAKE_BUILD_TYPE=Release \
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-DFLATC=$(which flatc)
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make
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The graphical interface is built as `build/bin/solvespace.exe`, and the command-line interface
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is built as `build/bin/solvespace-cli.exe`.
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Space Navigator support will not be available.
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If using Ubuntu to cross-compile, Ubuntu 17.10 or newer (or, alternatively, MinGW from the Ubuntu
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17.10 repositories) is required.
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Building on macOS
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-----------------
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You will need git, XCode tools and CMake. Git and CMake can be installed
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via [Homebrew][]:
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brew install git cmake
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XCode has to be installed via AppStore or [the Apple website][appledeveloper];
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it requires a free Apple ID.
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Before building, check out the project and the necessary submodules:
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git clone https://github.com/solvespace/solvespace
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cd solvespace
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git submodule update --init
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After that, build SolveSpace as following:
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mkdir build
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cd build
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cmake .. -DCMAKE_BUILD_TYPE=Release
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make
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Alternatively, generate an XCode project, open it, and build the "Release" scheme:
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mkdir build
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cd build
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cmake .. -G Xcode
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The application is built in `build/bin/SolveSpace.app`, the graphical interface executable
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is `build/bin/SolveSpace.app/Contents/MacOS/SolveSpace`, and the command-line interface executable
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is `build/bin/SolveSpace.app/Contents/MacOS/solvespace-cli`.
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[homebrew]: https://brew.sh/
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[appledeveloper]: https://developer.apple.com/download/
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Building on OpenBSD
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-------------------
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You will need git, cmake, libexecinfo, libpng, gtk3mm and pangomm.
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These can be installed from the ports tree:
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pkg_add -U git cmake libexecinfo png json-c gtk3mm pangomm
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Before building, check out the project and the necessary submodules:
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git clone https://github.com/solvespace/solvespace
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cd solvespace
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git submodule update --init extlib/libdxfrw extlib/mimalloc
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After that, build SolveSpace as following:
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mkdir build
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cd build
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cmake .. -DCMAKE_BUILD_TYPE=Release
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make
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Unfortunately, on OpenBSD, the produced executables are not filesystem location independent
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and must be installed before use. By default, the graphical interface is installed to
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`/usr/local/bin/solvespace`, and the command-line interface is built as
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`/usr/local/bin/solvespace-cli`. It is possible to build only the command-line interface
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by passing the `-DENABLE_GUI=OFF` flag to the cmake invocation.
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Building on Windows
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-------------------
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You will need [git][gitwin], [cmake][cmakewin] and a C++ compiler
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(either Visual C++ or MinGW). If using Visual C++, Visual Studio 2015
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or later is required.
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### Building with Visual Studio IDE
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Check out the git submodules. Create a directory `build` in
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the source tree and point cmake-gui to the source tree and that directory.
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Press "Configure" and "Generate", then open `build\solvespace.sln` with
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Visual C++ and build it.
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### Building with Visual Studio in a command prompt
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First, ensure that git and cl (the Visual C++ compiler driver) are in your
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`%PATH%`; the latter is usually done by invoking `vcvarsall.bat` from your
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Visual Studio install. Then, run the following in cmd or PowerShell:
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git clone https://github.com/solvespace/solvespace
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cd solvespace
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git submodule update --init
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mkdir build
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cd build
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cmake .. -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release
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nmake
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### Building with MinGW
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It is also possible to build SolveSpace using [MinGW][mingw], though
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Space Navigator support will be disabled.
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First, ensure that git and gcc are in your `$PATH`. Then, run the following
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in bash:
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git clone https://github.com/solvespace/solvespace
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cd solvespace
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git submodule update --init
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mkdir build
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cd build
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cmake .. -DCMAKE_BUILD_TYPE=Release
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make
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[gitwin]: https://git-scm.com/download/win
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[cmakewin]: http://www.cmake.org/download/#latest
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[mingw]: http://www.mingw.org/
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Contributing
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------------
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See the [guide for contributors](CONTRIBUTING.md) for the best way to file issues, contribute code,
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and debug SolveSpace.
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License
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-------
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SolveSpace is distributed under the terms of the [GPL v3 license](COPYING.txt). It is possible
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to license SolveSpace for use in a commercial application; to do so,
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[contact](http://solvespace.com/contact.pl) the developers.
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