solvespace/wishlist.txt
Jonathan Westhues 61da5969f6 Add O(n*log(n)) self-intersection check for polygons. That was
previously a major bottleneck, and is now at least 10x faster for a
practical section.

And fix a horrible uninit memory bug in the triangle kd-tree stuff;
the split planes were apparently random. This would have slowed
things down, but not caused an incorrect result; except when it
ends up NaN, which is the reason I noticed.

[git-p4: depot-paths = "//depot/solvespace/": change = 2073]
2009-11-09 03:51:38 -08:00

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spline splitting
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associative entities from solid model, as a special group
some kind of import
faster triangulation
loop detection
IGES export
incremental regen of entities
rounding, as a special group