![]() GetIdent is called from an UI event callback, at which point there might well not be an active GL context. Before this commit, that would return a NULL pointer and result in a crash. |
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gl3shader.cpp | ||
gl3shader.h | ||
render2d.cpp | ||
render.cpp | ||
render.h | ||
rendercairo.cpp | ||
rendergl1.cpp | ||
rendergl3.cpp |