solvespace/Makefile
Jonathan Westhues f865901bd2 Group edges into chains (that don't intersect edges from the other
contour, except at the ends of the chain), and classify the entire
chain. That's much faster than going edge by edge.

[git-p4: depot-paths = "//depot/solvespace/": change = 2002]
2009-06-26 21:53:56 -08:00

93 lines
3.0 KiB
Makefile

DEFINES = /D_WIN32_WINNT=0x500 /DISOLATION_AWARE_ENABLED /D_WIN32_IE=0x500 /DWIN32_LEAN_AND_MEAN /DWIN32
# Use the multi-threaded static libc because libpng and zlib do; not sure if anything bad
# happens if those mix, but don't want to risk it.
CFLAGS = /W3 /nologo -MT -Iextlib -I..\common\win32 /D_DEBUG /D_CRT_SECURE_NO_WARNINGS /I. /Zi /EHs
HEADERS = ..\common\win32\freeze.h ui.h solvespace.h dsc.h sketch.h expr.h polygon.h srf\surface.h
OBJDIR = obj
FREEZE = $(OBJDIR)\freeze.obj
W32OBJS = $(OBJDIR)\w32main.obj \
$(OBJDIR)\w32util.obj \
SSOBJS = $(OBJDIR)\solvespace.obj \
$(OBJDIR)\textwin.obj \
$(OBJDIR)\textscreens.obj \
$(OBJDIR)\graphicswin.obj \
$(OBJDIR)\modify.obj \
$(OBJDIR)\util.obj \
$(OBJDIR)\entity.obj \
$(OBJDIR)\drawentity.obj \
$(OBJDIR)\group.obj \
$(OBJDIR)\groupmesh.obj \
$(OBJDIR)\request.obj \
$(OBJDIR)\glhelper.obj \
$(OBJDIR)\expr.obj \
$(OBJDIR)\constraint.obj \
$(OBJDIR)\constrainteq.obj \
$(OBJDIR)\draw.obj \
$(OBJDIR)\toolbar.obj \
$(OBJDIR)\drawconstraint.obj \
$(OBJDIR)\file.obj \
$(OBJDIR)\undoredo.obj \
$(OBJDIR)\system.obj \
$(OBJDIR)\polygon.obj \
$(OBJDIR)\mesh.obj \
$(OBJDIR)\bsp.obj \
$(OBJDIR)\ttf.obj \
$(OBJDIR)\generate.obj \
$(OBJDIR)\export.obj \
$(OBJDIR)\exportstep.obj \
SRFOBJS = $(OBJDIR)\ratpoly.obj \
$(OBJDIR)\curve.obj \
$(OBJDIR)\surface.obj \
$(OBJDIR)\triangulate.obj \
$(OBJDIR)\boolean.obj \
$(OBJDIR)\surfinter.obj \
$(OBJDIR)\raycast.obj \
$(OBJDIR)\merge.obj \
RES = $(OBJDIR)\resource.res
LIBS = user32.lib gdi32.lib comctl32.lib advapi32.lib shell32.lib opengl32.lib glu32.lib \
extlib\libpng.lib extlib\zlib.lib
all: $(OBJDIR)/solvespace.exe
@cp $(OBJDIR)/solvespace.exe .
solvespace block.slvs
clean:
rm -f obj/*
$(OBJDIR)/solvespace.exe: $(SRFOBJS) $(SSOBJS) $(W32OBJS) $(FREEZE) $(RES)
@$(CC) $(DEFINES) $(CFLAGS) -Fe$(OBJDIR)/solvespace.exe $(SSOBJS) $(SRFOBJS) $(W32OBJS) $(FREEZE) $(RES) $(LIBS)
editbin /nologo /STACK:8388608 $(OBJDIR)/solvespace.exe
@echo solvespace.exe
$(SSOBJS): $(@B).cpp $(HEADERS)
@$(CC) $(CFLAGS) $(DEFINES) -c -Fo$(OBJDIR)/$(@B).obj $(@B).cpp
$(SRFOBJS): srf\$(@B).cpp $(HEADERS)
@$(CC) $(CFLAGS) $(DEFINES) -c -Fo$(OBJDIR)/$(@B).obj srf\$(@B).cpp
$(W32OBJS): win32/$(@B).cpp $(HEADERS)
@$(CC) $(CFLAGS) $(DEFINES) -c -Fo$(OBJDIR)/$(@B).obj win32/$(@B).cpp
$(FREEZE): ..\common\win32\$(@B).cpp $(HEADERS)
@$(CC) $(CFLAGS) $(DEFINES) -c -Fo$(OBJDIR)/$(@B).obj ..\common\win32\$(@B).cpp
$(RES): win32/$(@B).rc icon.ico
rc win32/$(@B).rc
mv win32/$(@B).res $(OBJDIR)/$(@B).res
toolbar.cpp: $(OBJDIR)/icons.h
$(OBJDIR)/icons.h: icons/* png2c.pl
perl png2c.pl > $(OBJDIR)/icons.h