
All of our executables need resources; e.g. the vector font is a resource and it is necessary for generation. Before this commit, the GUI executable loaded the resources in a nice way, and everything else did it in a very ad-hoc, fragile way. After this commit, all executables are placed in <build>/bin and follow the same algorithm: * On Windows, resources are compiled and linked into every executable. * On Linux, resources are copied into <build>/res (which is tried first) and <prefix>/share/solvespace (which is tried second). * On macOS, resources are copied into <build>/res (which is tried first) and <build>/bin/solvespace.app/Contents/Resources (which is tried second). In practice this means that we can add as many executables as we want without duplicating lots of code. In addition, on macOS, we can place supplementary executables into the bundle, and they can use resources from the bundle transparently.
228 lines
8.3 KiB
CMake
228 lines
8.3 KiB
CMake
# First, set up registration functions for the kinds of resources we handle.
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set(resource_root ${CMAKE_CURRENT_SOURCE_DIR}/)
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set(resource_list)
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if(WIN32)
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/win32/versioninfo.rc.in
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${CMAKE_CURRENT_BINARY_DIR}/win32/versioninfo.rc)
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set(rc_file ${CMAKE_CURRENT_BINARY_DIR}/resources.rc)
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file(WRITE ${rc_file} "// Autogenerated; do not edit\n#include<windows.h>\n")
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file(WRITE ${rc_file} "#include \"${CMAKE_CURRENT_BINARY_DIR}/win32/versioninfo.rc\"\n")
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function(add_resource name)
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set(source ${CMAKE_CURRENT_SOURCE_DIR}/${name})
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if(${ARGC} GREATER 1)
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set(id ${ARGV1})
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else()
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string(REPLACE ${resource_root} "" id ${source})
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endif()
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if(${ARGC} GREATER 2)
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set(type ${ARGV2})
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else()
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set(type RCDATA)
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endif()
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file(SHA512 "${source}" hash)
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file(APPEND ${rc_file} "${id} ${type} \"${source}\" // ${hash}\n")
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# CMake doesn't track file dependencies across directories, so we force
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# a reconfigure (which changes the RC file because of the hash above)
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# every time a resource is changed.
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set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${source}")
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endfunction()
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elseif(APPLE)
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set(app_resource_dir ${CMAKE_BINARY_DIR}/bin/solvespace.app/Contents/Resources)
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set(cli_resource_dir ${CMAKE_BINARY_DIR}/res)
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function(add_resource name)
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set(source ${CMAKE_CURRENT_SOURCE_DIR}/${name})
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set(target_app ${app_resource_dir}/${name})
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set(target_cli ${cli_resource_dir}/${name})
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set(resource_list "${resource_list};${target_app};${target_cli}" PARENT_SCOPE)
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get_filename_component(target_app_dir ${target_app} DIRECTORY)
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get_filename_component(target_cli_dir ${target_cli} DIRECTORY)
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add_custom_command(
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OUTPUT ${target_app} ${target_cli}
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COMMAND ${CMAKE_COMMAND} -E make_directory ${target_app_dir}
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COMMAND ${CMAKE_COMMAND} -E copy ${source} ${target_app}
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COMMAND ${CMAKE_COMMAND} -E make_directory ${target_cli_dir}
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COMMAND ${CMAKE_COMMAND} -E copy ${source} ${target_cli}
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COMMENT "Copying resource ${name}"
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DEPENDS ${source}
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VERBATIM)
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endfunction()
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function(add_xib name)
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set(source ${CMAKE_CURRENT_SOURCE_DIR}/${name})
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get_filename_component(basename ${name} NAME_WE)
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set(target ${app_resource_dir}/${basename}.nib)
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set(resource_list "${resource_list};${target}" PARENT_SCOPE)
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add_custom_command(
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OUTPUT ${target}
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COMMAND ${CMAKE_COMMAND} -E make_directory ${app_resource_dir}
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COMMAND ibtool --errors --warnings --notices --output-format human-readable-text
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--compile ${target} ${source}
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COMMENT "Building Interface Builder file ${name}"
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DEPENDS ${source}
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VERBATIM)
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endfunction()
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function(add_iconset name)
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set(source ${CMAKE_CURRENT_SOURCE_DIR}/${name})
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get_filename_component(basename ${name} NAME_WE)
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set(target ${app_resource_dir}/${basename}.icns)
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set(resource_list "${resource_list};${target}" PARENT_SCOPE)
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add_custom_command(
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OUTPUT ${target}
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COMMAND ${CMAKE_COMMAND} -E make_directory ${app_resource_dir}
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COMMAND iconutil -c icns -o ${target} ${source}
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COMMENT "Building icon set ${name}"
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DEPENDS ${source}
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VERBATIM)
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endfunction()
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else() # Unix
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include(GNUInstallDirs)
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set(app_resource_dir ${CMAKE_BINARY_DIR}/res)
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function(add_resource name)
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set(source ${CMAKE_CURRENT_SOURCE_DIR}/${name})
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set(target ${app_resource_dir}/${name})
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set(resource_list "${resource_list};${target}" PARENT_SCOPE)
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get_filename_component(target_dir ${target} DIRECTORY)
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add_custom_command(
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OUTPUT ${target}
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COMMAND ${CMAKE_COMMAND} -E make_directory ${target_dir}
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COMMAND ${CMAKE_COMMAND} -E copy ${source} ${target}
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COMMENT "Copying resource ${name}"
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DEPENDS ${source}
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VERBATIM)
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get_filename_component(name_dir ${name} DIRECTORY)
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install(FILES ${source}
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DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/solvespace/${name_dir})
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endfunction()
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endif()
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function(add_resources)
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foreach(name ${ARGN})
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add_resource(${name})
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set(resource_list "${resource_list}" PARENT_SCOPE)
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endforeach()
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endfunction()
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# Second, register all resources.
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if(WIN32)
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add_resource(win32/icon.ico 4000 ICON)
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add_resource(win32/manifest.xml APP_MANIFEST RT_MANIFEST)
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elseif(APPLE)
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add_iconset (cocoa/AppIcon.iconset)
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add_xib (cocoa/MainMenu.xib)
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add_xib (cocoa/SaveFormatAccessory.xib)
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else()
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add_resource(freedesktop/solvespace-48x48.png)
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configure_file(
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${CMAKE_CURRENT_SOURCE_DIR}/freedesktop/solvespace.desktop.in
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${CMAKE_CURRENT_BINARY_DIR}/freedesktop/solvespace.desktop)
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install(FILES ${CMAKE_CURRENT_BINARY_DIR}/freedesktop/solvespace.desktop
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DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/applications)
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foreach(SIZE 16x16 24x24 32x32 48x48)
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install(FILES freedesktop/solvespace-${SIZE}.png
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DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/${SIZE}/apps
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RENAME solvespace.png)
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install(FILES freedesktop/solvespace-${SIZE}.png
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DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/${SIZE}/mimetypes
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RENAME application.x-solvespace.png)
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endforeach()
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foreach(SIZE 16x16 24x24 32x32 48x48)
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install(FILES freedesktop/solvespace-${SIZE}.xpm
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DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/pixmaps)
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endforeach()
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endif()
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add_resources(
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banner.txt
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icons/graphics-window/angle.png
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icons/graphics-window/arc.png
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icons/graphics-window/assemble.png
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icons/graphics-window/bezier.png
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icons/graphics-window/circle.png
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icons/graphics-window/construction.png
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icons/graphics-window/equal.png
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icons/graphics-window/extrude.png
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icons/graphics-window/horiz.png
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icons/graphics-window/in3d.png
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icons/graphics-window/lathe.png
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icons/graphics-window/length.png
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icons/graphics-window/line.png
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icons/graphics-window/ontoworkplane.png
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icons/graphics-window/other-supp.png
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icons/graphics-window/parallel.png
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icons/graphics-window/perpendicular.png
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icons/graphics-window/pointonx.png
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icons/graphics-window/point.png
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icons/graphics-window/rectangle.png
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icons/graphics-window/ref.png
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icons/graphics-window/same-orientation.png
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icons/graphics-window/sketch-in-3d.png
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icons/graphics-window/sketch-in-plane.png
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icons/graphics-window/step-rotate.png
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icons/graphics-window/step-translate.png
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icons/graphics-window/symmetric.png
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icons/graphics-window/tangent-arc.png
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icons/graphics-window/text.png
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icons/graphics-window/trim.png
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icons/graphics-window/vert.png
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icons/text-window/constraint.png
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icons/text-window/edges.png
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icons/text-window/faces.png
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icons/text-window/occluded-visible.png
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icons/text-window/occluded-stippled.png
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icons/text-window/occluded-invisible.png
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icons/text-window/mesh.png
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icons/text-window/normal.png
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icons/text-window/outlines.png
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icons/text-window/point.png
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icons/text-window/shaded.png
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icons/text-window/workplane.png
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fonts/unifont.hex.gz
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fonts/private/0-check-false.png
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fonts/private/1-check-true.png
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fonts/private/2-radio-false.png
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fonts/private/3-radio-true.png
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fonts/private/4-stipple-dot.png
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fonts/private/5-stipple-dash-long.png
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fonts/private/6-stipple-dash.png
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fonts/private/7-stipple-zigzag.png
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fonts/unicode.lff.gz
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shaders/imesh.frag
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shaders/imesh.vert
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shaders/imesh_point.frag
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shaders/imesh_point.vert
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shaders/imesh_tex.frag
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shaders/imesh_texa.frag
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shaders/imesh_tex.vert
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shaders/mesh.frag
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shaders/mesh.vert
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shaders/mesh_fill.frag
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shaders/mesh_fill.vert
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shaders/edge.frag
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shaders/edge.vert
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shaders/outline.vert
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threejs/three-r76.js.gz
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threejs/hammer-2.0.8.js.gz
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threejs/SolveSpaceControls.js)
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# Third, distribute the resources.
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add_custom_target(resources
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DEPENDS ${resource_list})
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if(WIN32)
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set_property(TARGET resources PROPERTY EXTRA_SOURCES ${rc_file})
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endif()
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