solvespace/res/shaders/imesh.frag
whitequark c8ff17f4a2 Add OpenGL 2 support on Windows using ANGLE.
This commit performs two main changes:
  * Alters the shaders to use only strictly conformant GLSL 2.0.
  * Alters the Windows UI to use ANGLE via GL ES 2.0 and EGL 1.4.

This commit also drops official support for Windows XP, since ANGLE
requires a non-XP toolset to build. It is still possible to build
SolveSpace for Windows XP using:

  cmake -T v120_xp -DOPENGL=1
2016-11-18 11:38:45 +00:00

11 lines
303 B
GLSL

//-----------------------------------------------------------------------------
// SolveSpace Indexed Mesh rendering shader
//
// Copyright 2016 Aleksey Egorov
//-----------------------------------------------------------------------------
uniform vec4 color;
void main() {
gl_FragColor = color;
}