solvespace/res/shaders/mesh.vert
whitequark c8ff17f4a2 Add OpenGL 2 support on Windows using ANGLE.
This commit performs two main changes:
  * Alters the shaders to use only strictly conformant GLSL 2.0.
  * Alters the Windows UI to use ANGLE via GL ES 2.0 and EGL 1.4.

This commit also drops official support for Windows XP, since ANGLE
requires a non-XP toolset to build. It is still possible to build
SolveSpace for Windows XP using:

  cmake -T v120_xp -DOPENGL=1
2016-11-18 11:38:45 +00:00

22 lines
542 B
GLSL

//-----------------------------------------------------------------------------
// SolveSpace Mesh rendering shader
//
// Copyright 2016 Aleksey Egorov
//-----------------------------------------------------------------------------
attribute vec3 pos;
attribute vec3 nor;
attribute vec4 col;
uniform mat4 modelview;
uniform mat4 projection;
varying vec3 fragNormal;
varying vec4 fragColor;
void main() {
fragNormal = vec3(modelview * vec4(nor, 0.0));
fragColor = col;
gl_Position = projection * modelview * vec4(pos, 1.0);
}