solvespace/src/render
EvilSpirit fb667fb8bb Use a dedicated BitmapFont instance per Canvas.
Before this commit, updates to the bitmap font in the graphics window
cause missing characters in the text window and vice versa. This is
because BitmapFont contains a texture that's mutated, and sharing it
would also require sharing display lists between GL contexts, which
is not done (and overly complicated for this case anyway).
2017-01-11 03:33:10 +00:00
..
gl2shader.cpp Add OpenGL 2 support on Windows using ANGLE. 2016-11-18 11:38:45 +00:00
gl2shader.h Fix refactoring issue in gl2shader.h. 2016-12-02 11:13:31 +00:00
render2d.cpp Reimplement drawing of the mesh wireframe. 2016-11-18 02:40:43 +00:00
render.cpp Use a dedicated BitmapFont instance per Canvas. 2017-01-11 03:33:10 +00:00
render.h Use a dedicated BitmapFont instance per Canvas. 2017-01-11 03:33:10 +00:00
rendercairo.cpp Preserve stipple phase across separate piecewise linear segments. 2016-10-13 23:15:35 +00:00
rendergl1.cpp GTK: remove GlWidget, use standard Gtk::GLArea. 2017-01-02 16:21:05 +00:00
rendergl2.cpp GTK: remove GlWidget, use standard Gtk::GLArea. 2017-01-02 16:21:05 +00:00
rendergl.cpp GlOffscreen: create color/depth renderbuffers separately. 2016-08-21 19:58:45 +00:00