![]() Before this commit, updates to the bitmap font in the graphics window cause missing characters in the text window and vice versa. This is because BitmapFont contains a texture that's mutated, and sharing it would also require sharing display lists between GL contexts, which is not done (and overly complicated for this case anyway). |
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gl2shader.cpp | ||
gl2shader.h | ||
render2d.cpp | ||
render.cpp | ||
render.h | ||
rendercairo.cpp | ||
rendergl1.cpp | ||
rendergl2.cpp | ||
rendergl.cpp |