solvespace/src/graphicswin.cpp
whitequark a738e3f82e Eliminate imperative redraws.
This commit removes Platform::Window::Redraw function, and rewrites
its uses to run on timer events. Most UI toolkits have obscure issues
with recursive event handling loops, and Emscripten is purely event-
driven and cannot handle imperative redraws at all.

As a part of this change, the Platform::Timer::WindUp function
is split into three to make the interpretation of its argument
less magical. The new functions are RunAfter (a regular timeout,
setTimeout in browser terms), RunAfterNextFrame (an animation
request, requestAnimationFrame in browser terms), and
RunAfterProcessingEvents (a request to run something after all
events for the current frame are processed, used for coalescing
expensive operations in face of input event queues).

This commit changes two uses of Redraw(): the AnimateOnto() and
ScreenStepDimGo() functions. The latter was actually broken in that
on small sketches, it would run very quickly and not animate
the dimension change at all; this has been fixed.

While we're at it, get rid of unused Platform::Window::NativePtr
function as well.
2018-07-18 23:18:02 +00:00

1311 lines
53 KiB
C++

//-----------------------------------------------------------------------------
// Top-level implementation of the program's main window, in which a graphical
// representation of the model is drawn and edited by the user.
//
// Copyright 2008-2013 Jonathan Westhues.
//-----------------------------------------------------------------------------
#include "solvespace.h"
typedef void MenuHandler(Command id);
using MenuKind = Platform::MenuItem::Indicator;
struct MenuEntry {
int level; // 0 == on menu bar, 1 == one level down
const char *label; // or NULL for a separator
Command cmd; // command ID
int accel; // keyboard accelerator
MenuKind kind;
MenuHandler *fn;
};
#define mView (&GraphicsWindow::MenuView)
#define mEdit (&GraphicsWindow::MenuEdit)
#define mClip (&GraphicsWindow::MenuClipboard)
#define mReq (&GraphicsWindow::MenuRequest)
#define mCon (&Constraint::MenuConstrain)
#define mFile (&SolveSpaceUI::MenuFile)
#define mGrp (&Group::MenuGroup)
#define mAna (&SolveSpaceUI::MenuAnalyze)
#define mHelp (&SolveSpaceUI::MenuHelp)
#define SHIFT_MASK 0x100
#define CTRL_MASK 0x200
#define FN_MASK 0x400
#define S SHIFT_MASK
#define C CTRL_MASK
#define F FN_MASK
#define KN MenuKind::NONE
#define KC MenuKind::CHECK_MARK
#define KR MenuKind::RADIO_MARK
const MenuEntry Menu[] = {
//lv label cmd accel kind
{ 0, N_("&File"), Command::NONE, 0, KN, NULL },
{ 1, N_("&New"), Command::NEW, C|'n', KN, mFile },
{ 1, N_("&Open..."), Command::OPEN, C|'o', KN, mFile },
{ 1, N_("Open &Recent"), Command::OPEN_RECENT, 0, KN, mFile },
{ 1, N_("&Save"), Command::SAVE, C|'s', KN, mFile },
{ 1, N_("Save &As..."), Command::SAVE_AS, 0, KN, mFile },
{ 1, NULL, Command::NONE, 0, KN, NULL },
{ 1, N_("Export &Image..."), Command::EXPORT_IMAGE, 0, KN, mFile },
{ 1, N_("Export 2d &View..."), Command::EXPORT_VIEW, 0, KN, mFile },
{ 1, N_("Export 2d &Section..."), Command::EXPORT_SECTION, 0, KN, mFile },
{ 1, N_("Export 3d &Wireframe..."), Command::EXPORT_WIREFRAME, 0, KN, mFile },
{ 1, N_("Export Triangle &Mesh..."), Command::EXPORT_MESH, 0, KN, mFile },
{ 1, N_("Export &Surfaces..."), Command::EXPORT_SURFACES, 0, KN, mFile },
{ 1, N_("Im&port..."), Command::IMPORT, 0, KN, mFile },
#ifndef __APPLE__
{ 1, NULL, Command::NONE, 0, KN, NULL },
{ 1, N_("E&xit"), Command::EXIT, C|'q', KN, mFile },
#endif
{ 0, N_("&Edit"), Command::NONE, 0, KN, NULL },
{ 1, N_("&Undo"), Command::UNDO, C|'z', KN, mEdit },
{ 1, N_("&Redo"), Command::REDO, C|'y', KN, mEdit },
{ 1, N_("Re&generate All"), Command::REGEN_ALL, ' ', KN, mEdit },
{ 1, NULL, Command::NONE, 0, KN, NULL },
{ 1, N_("Snap Selection to &Grid"), Command::SNAP_TO_GRID, '.', KN, mEdit },
{ 1, N_("Rotate Imported &90°"), Command::ROTATE_90, '9', KN, mEdit },
{ 1, NULL, Command::NONE, 0, KN, NULL },
{ 1, N_("Cu&t"), Command::CUT, C|'x', KN, mClip },
{ 1, N_("&Copy"), Command::COPY, C|'c', KN, mClip },
{ 1, N_("&Paste"), Command::PASTE, C|'v', KN, mClip },
{ 1, N_("Paste &Transformed..."), Command::PASTE_TRANSFORM, C|'t', KN, mClip },
{ 1, N_("&Delete"), Command::DELETE, '\x7f', KN, mClip },
{ 1, NULL, Command::NONE, 0, KN, NULL },
{ 1, N_("Select &Edge Chain"), Command::SELECT_CHAIN, C|'e', KN, mEdit },
{ 1, N_("Select &All"), Command::SELECT_ALL, C|'a', KN, mEdit },
{ 1, N_("&Unselect All"), Command::UNSELECT_ALL, '\x1b', KN, mEdit },
{ 0, N_("&View"), Command::NONE, 0, KN, mView },
{ 1, N_("Zoom &In"), Command::ZOOM_IN, '+', KN, mView },
{ 1, N_("Zoom &Out"), Command::ZOOM_OUT, '-', KN, mView },
{ 1, N_("Zoom To &Fit"), Command::ZOOM_TO_FIT, 'f', KN, mView },
{ 1, NULL, Command::NONE, 0, KN, NULL },
{ 1, N_("Align View to &Workplane"), Command::ONTO_WORKPLANE, 'w', KN, mView },
{ 1, N_("Nearest &Ortho View"), Command::NEAREST_ORTHO, F|2, KN, mView },
{ 1, N_("Nearest &Isometric View"), Command::NEAREST_ISO, F|3, KN, mView },
{ 1, N_("&Center View At Point"), Command::CENTER_VIEW, F|4, KN, mView },
{ 1, NULL, Command::NONE, 0, KN, NULL },
{ 1, N_("Show Snap &Grid"), Command::SHOW_GRID, '>', KC, mView },
{ 1, N_("Use &Perspective Projection"), Command::PERSPECTIVE_PROJ, '`', KC, mView },
{ 1, N_("Dimension &Units"), Command::NONE, 0, KN, NULL },
{ 2, N_("Dimensions in &Millimeters"), Command::UNITS_MM, 0, KR, mView },
{ 2, N_("Dimensions in M&eters"), Command::UNITS_METERS, 0, KR, mView },
{ 2, N_("Dimensions in &Inches"), Command::UNITS_INCHES, 0, KR, mView },
{ 1, NULL, Command::NONE, 0, KN, NULL },
{ 1, N_("Show &Toolbar"), Command::SHOW_TOOLBAR, 0, KC, mView },
{ 1, N_("Show Property Bro&wser"), Command::SHOW_TEXT_WND, '\t', KC, mView },
{ 1, NULL, Command::NONE, 0, KN, NULL },
{ 1, N_("&Full Screen"), Command::FULL_SCREEN, C|F|11, KC, mView },
{ 0, N_("&New Group"), Command::NONE, 0, KN, mGrp },
{ 1, N_("Sketch In &3d"), Command::GROUP_3D, S|'3', KN, mGrp },
{ 1, N_("Sketch In New &Workplane"), Command::GROUP_WRKPL, S|'w', KN, mGrp },
{ 1, NULL, Command::NONE, 0, KN, NULL },
{ 1, N_("Step &Translating"), Command::GROUP_TRANS, S|'t', KN, mGrp },
{ 1, N_("Step &Rotating"), Command::GROUP_ROT, S|'r', KN, mGrp },
{ 1, NULL, Command::NONE, 0, KN, NULL },
{ 1, N_("E&xtrude"), Command::GROUP_EXTRUDE, S|'x', KN, mGrp },
{ 1, N_("&Lathe"), Command::GROUP_LATHE, S|'l', KN, mGrp },
{ 1, NULL, Command::NONE, 0, KN, NULL },
{ 1, N_("Link / Assemble..."), Command::GROUP_LINK, S|'i', KN, mGrp },
{ 1, N_("Link Recent"), Command::GROUP_RECENT, 0, KN, mGrp },
{ 0, N_("&Sketch"), Command::NONE, 0, KN, mReq },
{ 1, N_("In &Workplane"), Command::SEL_WORKPLANE, '2', KR, mReq },
{ 1, N_("Anywhere In &3d"), Command::FREE_IN_3D, '3', KR, mReq },
{ 1, NULL, Command::NONE, 0, KN, NULL },
{ 1, N_("Datum &Point"), Command::DATUM_POINT, 'p', KN, mReq },
{ 1, N_("&Workplane"), Command::WORKPLANE, 0, KN, mReq },
{ 1, NULL, Command::NONE, 0, KN, NULL },
{ 1, N_("Line &Segment"), Command::LINE_SEGMENT, 's', KN, mReq },
{ 1, N_("C&onstruction Line Segment"), Command::CONSTR_SEGMENT, S|'s', KN, mReq },
{ 1, N_("&Rectangle"), Command::RECTANGLE, 'r', KN, mReq },
{ 1, N_("&Circle"), Command::CIRCLE, 'c', KN, mReq },
{ 1, N_("&Arc of a Circle"), Command::ARC, 'a', KN, mReq },
{ 1, N_("&Bezier Cubic Spline"), Command::CUBIC, 'b', KN, mReq },
{ 1, NULL, Command::NONE, 0, KN, NULL },
{ 1, N_("&Text in TrueType Font"), Command::TTF_TEXT, 't', KN, mReq },
{ 1, N_("&Image"), Command::IMAGE, 0, KN, mReq },
{ 1, NULL, Command::NONE, 0, KN, NULL },
{ 1, N_("To&ggle Construction"), Command::CONSTRUCTION, 'g', KN, mReq },
{ 1, N_("Tangent &Arc at Point"), Command::TANGENT_ARC, S|'a', KN, mReq },
{ 1, N_("Split Curves at &Intersection"), Command::SPLIT_CURVES, 'i', KN, mReq },
{ 0, N_("&Constrain"), Command::NONE, 0, KN, mCon },
{ 1, N_("&Distance / Diameter"), Command::DISTANCE_DIA, 'd', KN, mCon },
{ 1, N_("Re&ference Dimension"), Command::REF_DISTANCE, S|'d', KN, mCon },
{ 1, N_("A&ngle"), Command::ANGLE, 'n', KN, mCon },
{ 1, N_("Reference An&gle"), Command::REF_ANGLE, S|'n', KN, mCon },
{ 1, N_("Other S&upplementary Angle"), Command::OTHER_ANGLE, 'u', KN, mCon },
{ 1, N_("Toggle R&eference Dim"), Command::REFERENCE, 'e', KN, mCon },
{ 1, NULL, Command::NONE, 0, KN, NULL },
{ 1, N_("&Horizontal"), Command::HORIZONTAL, 'h', KN, mCon },
{ 1, N_("&Vertical"), Command::VERTICAL, 'v', KN, mCon },
{ 1, NULL, Command::NONE, 0, KN, NULL },
{ 1, N_("&On Point / Curve / Plane"), Command::ON_ENTITY, 'o', KN, mCon },
{ 1, N_("E&qual Length / Radius / Angle"), Command::EQUAL, 'q', KN, mCon },
{ 1, N_("Length Ra&tio"), Command::RATIO, 'z', KN, mCon },
{ 1, N_("Length Diff&erence"), Command::DIFFERENCE, 'j', KN, mCon },
{ 1, N_("At &Midpoint"), Command::AT_MIDPOINT, 'm', KN, mCon },
{ 1, N_("S&ymmetric"), Command::SYMMETRIC, 'y', KN, mCon },
{ 1, N_("Para&llel / Tangent"), Command::PARALLEL, 'l', KN, mCon },
{ 1, N_("&Perpendicular"), Command::PERPENDICULAR, '[', KN, mCon },
{ 1, N_("Same Orient&ation"), Command::ORIENTED_SAME, 'x', KN, mCon },
{ 1, N_("Lock Point Where &Dragged"), Command::WHERE_DRAGGED, ']', KN, mCon },
{ 1, NULL, Command::NONE, 0, KN, NULL },
{ 1, N_("Comment"), Command::COMMENT, ';', KN, mCon },
{ 0, N_("&Analyze"), Command::NONE, 0, KN, mAna },
{ 1, N_("Measure &Volume"), Command::VOLUME, C|S|'v', KN, mAna },
{ 1, N_("Measure A&rea"), Command::AREA, C|S|'a', KN, mAna },
{ 1, N_("Measure &Perimeter"), Command::PERIMETER, C|S|'p', KN, mAna },
{ 1, N_("Show &Interfering Parts"), Command::INTERFERENCE, C|S|'i', KN, mAna },
{ 1, N_("Show &Naked Edges"), Command::NAKED_EDGES, C|S|'n', KN, mAna },
{ 1, N_("Show &Center of Mass"), Command::CENTER_OF_MASS, C|S|'c', KN, mAna },
{ 1, NULL, Command::NONE, 0, KN, NULL },
{ 1, N_("Show Degrees of &Freedom"), Command::SHOW_DOF, C|S|'f', KN, mAna },
{ 1, NULL, Command::NONE, 0, KN, NULL },
{ 1, N_("&Trace Point"), Command::TRACE_PT, C|S|'t', KN, mAna },
{ 1, N_("&Stop Tracing..."), Command::STOP_TRACING, C|S|'s', KN, mAna },
{ 1, N_("Step &Dimension..."), Command::STEP_DIM, C|S|'d', KN, mAna },
{ 0, N_("&Help"), Command::NONE, 0, KN, mHelp },
{ 1, N_("&Language"), Command::LOCALE, 0, KN, mHelp },
{ 1, N_("&Website / Manual"), Command::WEBSITE, 0, KN, mHelp },
#ifndef __APPLE__
{ 1, N_("&About"), Command::ABOUT, 0, KN, mHelp },
#endif
{ -1, 0, Command::NONE, 0, KN, NULL }
};
#undef S
#undef C
#undef F
#undef KN
#undef KC
#undef KR
void GraphicsWindow::ActivateCommand(Command cmd) {
for(int i = 0; Menu[i].level >= 0; i++) {
if(cmd == Menu[i].cmd) {
(Menu[i].fn)((Command)Menu[i].cmd);
break;
}
}
}
Platform::KeyboardEvent GraphicsWindow::AcceleratorForCommand(Command cmd) {
int rawAccel = 0;
for(int i = 0; Menu[i].level >= 0; i++) {
if(cmd == Menu[i].cmd) {
rawAccel = Menu[i].accel;
break;
}
}
Platform::KeyboardEvent accel = {};
if(rawAccel & SHIFT_MASK) {
accel.shiftDown = true;
}
if(rawAccel & CTRL_MASK) {
accel.controlDown = true;
}
if(rawAccel & FN_MASK) {
accel.key = Platform::KeyboardEvent::Key::FUNCTION;
accel.num = rawAccel & 0xff;
} else {
accel.key = Platform::KeyboardEvent::Key::CHARACTER;
accel.chr = (char)(rawAccel & 0xff);
}
return accel;
}
bool GraphicsWindow::KeyboardEvent(Platform::KeyboardEvent event) {
using Platform::KeyboardEvent;
if(event.type == KeyboardEvent::Type::RELEASE)
return true;
if(event.key == KeyboardEvent::Key::CHARACTER) {
if(event.chr == '\b') {
// Treat backspace identically to escape.
MenuEdit(Command::UNSELECT_ALL);
return true;
} else if(event.chr == '=') {
// Treat = as +. This is specific to US (and US-compatible) keyboard layouts,
// but makes zooming from keyboard much more usable on these.
// Ideally we'd have a platform-independent way of binding to a particular
// physical key regardless of shift status...
MenuView(Command::ZOOM_IN);
return true;
}
}
// On some platforms, the OS does not handle some or all keyboard accelerators,
// so handle them here.
for(int i = 0; Menu[i].level >= 0; i++) {
if(AcceleratorForCommand(Menu[i].cmd).Equals(event)) {
ActivateCommand(Menu[i].cmd);
return true;
}
}
return false;
}
void GraphicsWindow::PopulateMainMenu() {
bool unique = false;
Platform::MenuBarRef mainMenu = Platform::GetOrCreateMainMenu(&unique);
if(unique) mainMenu->Clear();
Platform::MenuRef currentSubMenu;
std::vector<Platform::MenuRef> subMenuStack;
for(int i = 0; Menu[i].level >= 0; i++) {
while(Menu[i].level > 0 && Menu[i].level <= (int)subMenuStack.size()) {
currentSubMenu = subMenuStack.back();
subMenuStack.pop_back();
}
if(Menu[i].label == NULL) {
currentSubMenu->AddSeparator();
continue;
}
std::string label = Translate(Menu[i].label);
if(Menu[i].level == 0) {
currentSubMenu = mainMenu->AddSubMenu(label);
} else if(Menu[i].cmd == Command::OPEN_RECENT) {
openRecentMenu = currentSubMenu->AddSubMenu(label);
} else if(Menu[i].cmd == Command::GROUP_RECENT) {
linkRecentMenu = currentSubMenu->AddSubMenu(label);
} else if(Menu[i].cmd == Command::LOCALE) {
Platform::MenuRef localeMenu = currentSubMenu->AddSubMenu(label);
for(const Locale &locale : Locales()) {
localeMenu->AddItem(locale.displayName, [&]() {
SetLocale(locale.Culture());
Platform::GetSettings()->FreezeString("Locale", locale.Culture());
SS.UpdateWindowTitles();
PopulateMainMenu();
EnsureValidActives();
});
}
} else if(Menu[i].fn == NULL) {
subMenuStack.push_back(currentSubMenu);
currentSubMenu = currentSubMenu->AddSubMenu(label);
} else {
Platform::MenuItemRef menuItem = currentSubMenu->AddItem(label);
menuItem->SetIndicator(Menu[i].kind);
if(Menu[i].accel != 0) {
menuItem->SetAccelerator(AcceleratorForCommand(Menu[i].cmd));
}
menuItem->onTrigger = std::bind(Menu[i].fn, Menu[i].cmd);
if(Menu[i].cmd == Command::SHOW_GRID) {
showGridMenuItem = menuItem;
} else if(Menu[i].cmd == Command::PERSPECTIVE_PROJ) {
perspectiveProjMenuItem = menuItem;
} else if(Menu[i].cmd == Command::SHOW_TOOLBAR) {
showToolbarMenuItem = menuItem;
} else if(Menu[i].cmd == Command::SHOW_TEXT_WND) {
showTextWndMenuItem = menuItem;
} else if(Menu[i].cmd == Command::FULL_SCREEN) {
fullScreenMenuItem = menuItem;
} else if(Menu[i].cmd == Command::UNITS_MM) {
unitsMmMenuItem = menuItem;
} else if(Menu[i].cmd == Command::UNITS_METERS) {
unitsMetersMenuItem = menuItem;
} else if(Menu[i].cmd == Command::UNITS_INCHES) {
unitsInchesMenuItem = menuItem;
} else if(Menu[i].cmd == Command::SEL_WORKPLANE) {
inWorkplaneMenuItem = menuItem;
} else if(Menu[i].cmd == Command::FREE_IN_3D) {
in3dMenuItem = menuItem;
} else if(Menu[i].cmd == Command::UNDO) {
undoMenuItem = menuItem;
} else if(Menu[i].cmd == Command::REDO) {
redoMenuItem = menuItem;
}
}
}
PopulateRecentFiles();
SS.UndoEnableMenus();
window->SetMenuBar(mainMenu);
}
static void PopulateMenuWithPathnames(Platform::MenuRef menu,
std::vector<Platform::Path> pathnames,
std::function<void(const Platform::Path &)> onTrigger) {
menu->Clear();
if(pathnames.empty()) {
Platform::MenuItemRef menuItem = menu->AddItem(_("(no recent files)"));
menuItem->SetEnabled(false);
} else {
for(Platform::Path pathname : pathnames) {
Platform::MenuItemRef menuItem = menu->AddItem(pathname.raw);
menuItem->onTrigger = [=]() { onTrigger(pathname); };
}
}
}
void GraphicsWindow::PopulateRecentFiles() {
PopulateMenuWithPathnames(openRecentMenu, SS.recentFiles, [](const Platform::Path &path) {
if(!SS.OkayToStartNewFile()) return;
SS.Load(path);
});
PopulateMenuWithPathnames(linkRecentMenu, SS.recentFiles, [](const Platform::Path &path) {
Group::MenuGroup(Command::GROUP_LINK, path);
});
}
void GraphicsWindow::Init() {
scale = 5;
offset = Vector::From(0, 0, 0);
projRight = Vector::From(1, 0, 0);
projUp = Vector::From(0, 1, 0);
// Make sure those are valid; could get a mouse move without a mouse
// down if someone depresses the button, then drags into our window.
orig.projRight = projRight;
orig.projUp = projUp;
// And with the last group active
activeGroup = SK.groupOrder.elem[SK.groupOrder.n - 1];
SK.GetGroup(activeGroup)->Activate();
showWorkplanes = false;
showNormals = true;
showPoints = true;
showConstraints = true;
showShaded = true;
showEdges = true;
showMesh = false;
showOutlines = false;
drawOccludedAs = DrawOccludedAs::INVISIBLE;
showTextWindow = true;
showSnapGrid = false;
context.active = false;
if(!window) {
window = Platform::CreateWindow();
if(window) {
canvas = CreateRenderer();
if(canvas) {
persistentCanvas = canvas->CreateBatch();
persistentDirty = true;
}
using namespace std::placeholders;
window->onClose = std::bind(&SolveSpaceUI::MenuFile, Command::EXIT);
window->onRender = std::bind(&GraphicsWindow::Paint, this);
window->onKeyboardEvent = std::bind(&GraphicsWindow::KeyboardEvent, this, _1);
window->onMouseEvent = std::bind(&GraphicsWindow::MouseEvent, this, _1);
window->onSixDofEvent = std::bind(&GraphicsWindow::SixDofEvent, this, _1);
window->onEditingDone = std::bind(&GraphicsWindow::EditControlDone, this, _1);
window->SetMinContentSize(720, 670);
PopulateMainMenu();
}
}
// Do this last, so that all the menus get updated correctly.
ClearSuper();
}
void GraphicsWindow::AnimateOntoWorkplane() {
if(!LockedInWorkplane()) return;
Entity *w = SK.GetEntity(ActiveWorkplane());
Quaternion quatf = w->Normal()->NormalGetNum();
Vector offsetf = (SK.GetEntity(w->point[0])->PointGetNum()).ScaledBy(-1);
// If the view screen is open, then we need to refresh it.
SS.ScheduleShowTW();
AnimateOnto(quatf, offsetf);
}
void GraphicsWindow::AnimateOnto(Quaternion quatf, Vector offsetf) {
// Get our initial orientation and translation.
Quaternion quat0 = Quaternion::From(projRight, projUp);
Vector offset0 = offset;
// Make sure we take the shorter of the two possible paths.
double mp = (quatf.Minus(quat0)).Magnitude();
double mm = (quatf.Plus(quat0)).Magnitude();
if(mp > mm) {
quatf = quatf.ScaledBy(-1);
mp = mm;
}
double mo = (offset0.Minus(offsetf)).Magnitude()*scale;
// Animate transition, unless it's a tiny move.
int64_t t0 = GetMilliseconds();
int32_t dt = (mp < 0.01 && mo < 10) ? (-20) :
(int32_t)(100 + 1000*mp + 0.4*mo);
// Don't ever animate for longer than 2000 ms; we can get absurdly
// long translations (as measured in pixels) if the user zooms out, moves,
// and then zooms in again.
if(dt > 2000) dt = 2000;
Quaternion dq = quatf.Times(quat0.Inverse());
if(!animateTimer) {
animateTimer = Platform::CreateTimer();
}
animateTimer->onTimeout = [=] {
int64_t tn = GetMilliseconds();
if((tn - t0) < dt) {
animateTimer->RunAfterNextFrame();
double s = (tn - t0)/((double)dt);
offset = (offset0.ScaledBy(1 - s)).Plus(offsetf.ScaledBy(s));
Quaternion quat = (dq.ToThe(s)).Times(quat0).WithMagnitude(1);
projRight = quat.RotationU();
projUp = quat.RotationV();
} else {
projRight = quatf.RotationU();
projUp = quatf.RotationV();
offset = offsetf;
}
window->Invalidate();
};
animateTimer->RunAfterNextFrame();
}
void GraphicsWindow::HandlePointForZoomToFit(Vector p, Point2d *pmax, Point2d *pmin,
double *wmin, bool usePerspective,
const Camera &camera)
{
double w;
Vector pp = camera.ProjectPoint4(p, &w);
// If usePerspective is true, then we calculate a perspective projection of the point.
// If not, then we do a parallel projection regardless of the current
// scale factor.
if(usePerspective) {
pp = pp.ScaledBy(1.0/w);
}
pmax->x = max(pmax->x, pp.x);
pmax->y = max(pmax->y, pp.y);
pmin->x = min(pmin->x, pp.x);
pmin->y = min(pmin->y, pp.y);
*wmin = min(*wmin, w);
}
void GraphicsWindow::LoopOverPoints(const std::vector<Entity *> &entities,
const std::vector<Constraint *> &constraints,
const std::vector<hEntity> &faces,
Point2d *pmax, Point2d *pmin, double *wmin,
bool usePerspective, bool includeMesh,
const Camera &camera) {
for(Entity *e : entities) {
if(e->IsPoint()) {
HandlePointForZoomToFit(e->PointGetNum(), pmax, pmin, wmin, usePerspective, camera);
} else if(e->type == Entity::Type::CIRCLE) {
// Lots of entities can extend outside the bbox of their points,
// but circles are particularly bad. We want to get things halfway
// reasonable without the mesh, because a zoom to fit is used to
// set the zoom level to set the chord tol.
double r = e->CircleGetRadiusNum();
Vector c = SK.GetEntity(e->point[0])->PointGetNum();
Quaternion q = SK.GetEntity(e->normal)->NormalGetNum();
for(int j = 0; j < 4; j++) {
Vector p = (j == 0) ? (c.Plus(q.RotationU().ScaledBy( r))) :
(j == 1) ? (c.Plus(q.RotationU().ScaledBy(-r))) :
(j == 2) ? (c.Plus(q.RotationV().ScaledBy( r))) :
(c.Plus(q.RotationV().ScaledBy(-r)));
HandlePointForZoomToFit(p, pmax, pmin, wmin, usePerspective, camera);
}
} else {
// We have to iterate children points, because we can select entities without points
for(int i = 0; i < MAX_POINTS_IN_ENTITY; i++) {
if(e->point[i].v == 0) break;
Vector p = SK.GetEntity(e->point[i])->PointGetNum();
HandlePointForZoomToFit(p, pmax, pmin, wmin, usePerspective, camera);
}
}
}
for(Constraint *c : constraints) {
std::vector<Vector> refs;
c->GetReferencePoints(camera, &refs);
for(Vector p : refs) {
HandlePointForZoomToFit(p, pmax, pmin, wmin, usePerspective, camera);
}
}
if(!includeMesh && faces.empty()) return;
Group *g = SK.GetGroup(activeGroup);
g->GenerateDisplayItems();
for(int i = 0; i < g->displayMesh.l.n; i++) {
STriangle *tr = &(g->displayMesh.l.elem[i]);
if(!includeMesh) {
bool found = false;
for(const hEntity &face : faces) {
if(face.v != tr->meta.face) continue;
found = true;
break;
}
if(!found) continue;
}
HandlePointForZoomToFit(tr->a, pmax, pmin, wmin, usePerspective, camera);
HandlePointForZoomToFit(tr->b, pmax, pmin, wmin, usePerspective, camera);
HandlePointForZoomToFit(tr->c, pmax, pmin, wmin, usePerspective, camera);
}
if(!includeMesh) return;
for(int i = 0; i < g->polyLoops.l.n; i++) {
SContour *sc = &(g->polyLoops.l.elem[i]);
for(int j = 0; j < sc->l.n; j++) {
HandlePointForZoomToFit(sc->l.elem[j].p, pmax, pmin, wmin, usePerspective, camera);
}
}
}
void GraphicsWindow::ZoomToFit(bool includingInvisibles, bool useSelection) {
if(!window) return;
scale = ZoomToFit(GetCamera(), includingInvisibles, useSelection);
}
double GraphicsWindow::ZoomToFit(const Camera &camera,
bool includingInvisibles, bool useSelection) {
std::vector<Entity *> entities;
std::vector<Constraint *> constraints;
std::vector<hEntity> faces;
if(useSelection) {
for(int i = 0; i < selection.n; i++) {
Selection *s = &selection.elem[i];
if(s->entity.v != 0) {
Entity *e = SK.entity.FindById(s->entity);
if(e->IsFace()) {
faces.push_back(e->h);
continue;
}
entities.push_back(e);
}
if(s->constraint.v != 0) {
Constraint *c = SK.constraint.FindById(s->constraint);
constraints.push_back(c);
}
}
}
bool selectionUsed = !entities.empty() || !constraints.empty() || !faces.empty();
if(!selectionUsed) {
for(Entity &e : SK.entity) {
// we don't want to handle separate points, because we will iterate them inside entities.
if(e.IsPoint()) continue;
if(!includingInvisibles && !e.IsVisible()) continue;
entities.push_back(&e);
}
for(Constraint &c : SK.constraint) {
if(!c.IsVisible()) continue;
constraints.push_back(&c);
}
}
// On the first run, ignore perspective.
Point2d pmax = { -1e12, -1e12 }, pmin = { 1e12, 1e12 };
double wmin = 1;
LoopOverPoints(entities, constraints, faces, &pmax, &pmin, &wmin,
/*usePerspective=*/false, /*includeMesh=*/!selectionUsed,
camera);
double xm = (pmax.x + pmin.x)/2, ym = (pmax.y + pmin.y)/2;
double dx = pmax.x - pmin.x, dy = pmax.y - pmin.y;
offset = offset.Plus(projRight.ScaledBy(-xm)).Plus(
projUp. ScaledBy(-ym));
// And based on this, we calculate the scale and offset
double scale;
if(EXACT(dx == 0 && dy == 0)) {
scale = 5;
} else {
double scalex = 1e12, scaley = 1e12;
if(EXACT(dx != 0)) scalex = 0.9*camera.width /dx;
if(EXACT(dy != 0)) scaley = 0.9*camera.height/dy;
scale = min(scalex, scaley);
scale = min(300.0, scale);
scale = max(0.003, scale);
}
// Then do another run, considering the perspective.
pmax.x = -1e12; pmax.y = -1e12;
pmin.x = 1e12; pmin.y = 1e12;
wmin = 1;
LoopOverPoints(entities, constraints, faces, &pmax, &pmin, &wmin,
/*usePerspective=*/true, /*includeMesh=*/!selectionUsed,
camera);
// Adjust the scale so that no points are behind the camera
if(wmin < 0.1) {
double k = camera.tangent;
// w = 1+k*scale*z
double zmin = (wmin - 1)/(k*scale);
// 0.1 = 1 + k*scale*zmin
// (0.1 - 1)/(k*zmin) = scale
scale = min(scale, (0.1 - 1)/(k*zmin));
}
return scale;
}
void GraphicsWindow::MenuView(Command id) {
switch(id) {
case Command::ZOOM_IN:
SS.GW.scale *= 1.2;
SS.ScheduleShowTW();
break;
case Command::ZOOM_OUT:
SS.GW.scale /= 1.2;
SS.ScheduleShowTW();
break;
case Command::ZOOM_TO_FIT:
SS.GW.ZoomToFit(/*includingInvisibles=*/false, /*useSelection=*/true);
SS.ScheduleShowTW();
break;
case Command::SHOW_GRID:
SS.GW.showSnapGrid = !SS.GW.showSnapGrid;
if(SS.GW.showSnapGrid && !SS.GW.LockedInWorkplane()) {
Message(_("No workplane is active, so the grid will not appear."));
}
SS.GW.EnsureValidActives();
SS.GW.Invalidate();
break;
case Command::PERSPECTIVE_PROJ:
SS.usePerspectiveProj = !SS.usePerspectiveProj;
if(SS.cameraTangent < 1e-6) {
Error(_("The perspective factor is set to zero, so the view will "
"always be a parallel projection.\n\n"
"For a perspective projection, modify the perspective "
"factor in the configuration screen. A value around 0.3 "
"is typical."));
}
SS.GW.EnsureValidActives();
SS.GW.Invalidate();
break;
case Command::ONTO_WORKPLANE:
if(SS.GW.LockedInWorkplane()) {
SS.GW.AnimateOntoWorkplane();
break;
} // if not in 2d mode fall through and use ORTHO logic
case Command::NEAREST_ORTHO:
case Command::NEAREST_ISO: {
static const Vector ortho[3] = {
Vector::From(1, 0, 0),
Vector::From(0, 1, 0),
Vector::From(0, 0, 1)
};
double sqrt2 = sqrt(2.0), sqrt6 = sqrt(6.0);
Quaternion quat0 = Quaternion::From(SS.GW.projRight, SS.GW.projUp);
Quaternion quatf = quat0;
double dmin = 1e10;
// There are 24 possible views; 3*2*2*2
int i, j, negi, negj;
for(i = 0; i < 3; i++) {
for(j = 0; j < 3; j++) {
if(i == j) continue;
for(negi = 0; negi < 2; negi++) {
for(negj = 0; negj < 2; negj++) {
Vector ou = ortho[i], ov = ortho[j];
if(negi) ou = ou.ScaledBy(-1);
if(negj) ov = ov.ScaledBy(-1);
Vector on = ou.Cross(ov);
Vector u, v;
if(id == Command::NEAREST_ORTHO || id == Command::ONTO_WORKPLANE) {
u = ou;
v = ov;
} else {
u =
ou.ScaledBy(1/sqrt2).Plus(
on.ScaledBy(-1/sqrt2));
v =
ou.ScaledBy(-1/sqrt6).Plus(
ov.ScaledBy(2/sqrt6).Plus(
on.ScaledBy(-1/sqrt6)));
}
Quaternion quatt = Quaternion::From(u, v);
double d = min(
(quatt.Minus(quat0)).Magnitude(),
(quatt.Plus(quat0)).Magnitude());
if(d < dmin) {
dmin = d;
quatf = quatt;
}
}
}
}
}
SS.GW.AnimateOnto(quatf, SS.GW.offset);
break;
}
case Command::CENTER_VIEW:
SS.GW.GroupSelection();
if(SS.GW.gs.n == 1 && SS.GW.gs.points == 1) {
Quaternion quat0;
// Offset is the selected point, quaternion is same as before
Vector pt = SK.GetEntity(SS.GW.gs.point[0])->PointGetNum();
quat0 = Quaternion::From(SS.GW.projRight, SS.GW.projUp);
SS.GW.ClearSelection();
SS.GW.AnimateOnto(quat0, pt.ScaledBy(-1));
} else {
Error(_("Select a point; this point will become the center "
"of the view on screen."));
}
break;
case Command::SHOW_TOOLBAR:
SS.showToolbar = !SS.showToolbar;
SS.GW.EnsureValidActives();
SS.GW.Invalidate();
break;
case Command::SHOW_TEXT_WND:
SS.GW.showTextWindow = !SS.GW.showTextWindow;
SS.GW.EnsureValidActives();
break;
case Command::UNITS_INCHES:
SS.viewUnits = Unit::INCHES;
SS.ScheduleShowTW();
SS.GW.EnsureValidActives();
break;
case Command::UNITS_MM:
SS.viewUnits = Unit::MM;
SS.ScheduleShowTW();
SS.GW.EnsureValidActives();
break;
case Command::UNITS_METERS:
SS.viewUnits = Unit::METERS;
SS.ScheduleShowTW();
SS.GW.EnsureValidActives();
break;
case Command::FULL_SCREEN:
SS.GW.window->SetFullScreen(!SS.GW.window->IsFullScreen());
SS.GW.EnsureValidActives();
break;
default: ssassert(false, "Unexpected menu ID");
}
SS.GW.Invalidate();
}
void GraphicsWindow::EnsureValidActives() {
bool change = false;
// The active group must exist, and not be the references.
Group *g = SK.group.FindByIdNoOops(activeGroup);
if((!g) || (g->h.v == Group::HGROUP_REFERENCES.v)) {
int i;
for(i = 0; i < SK.groupOrder.n; i++) {
if(SK.groupOrder.elem[i].v != Group::HGROUP_REFERENCES.v) {
break;
}
}
if(i >= SK.groupOrder.n) {
// This can happen if the user deletes all the groups in the
// sketch. It's difficult to prevent that, because the last
// group might have been deleted automatically, because it failed
// a dependency. There needs to be something, so create a plane
// drawing group and activate that. They should never be able
// to delete the references, though.
activeGroup = SS.CreateDefaultDrawingGroup();
// We've created the default group, but not the workplane entity;
// do it now so that drawing mode isn't switched to "Free in 3d".
SS.GenerateAll(SolveSpaceUI::Generate::ALL);
} else {
activeGroup = SK.groupOrder.elem[i];
}
SK.GetGroup(activeGroup)->Activate();
change = true;
}
// The active coordinate system must also exist.
if(LockedInWorkplane()) {
Entity *e = SK.entity.FindByIdNoOops(ActiveWorkplane());
if(e) {
hGroup hgw = e->group;
if(hgw.v != activeGroup.v && SS.GroupsInOrder(activeGroup, hgw)) {
// The active workplane is in a group that comes after the
// active group; so any request or constraint will fail.
SetWorkplaneFreeIn3d();
change = true;
}
} else {
SetWorkplaneFreeIn3d();
change = true;
}
}
if(!window) return;
// And update the checked state for various menus
bool locked = LockedInWorkplane();
in3dMenuItem->SetActive(!locked);
inWorkplaneMenuItem->SetActive(locked);
SS.UndoEnableMenus();
switch(SS.viewUnits) {
case Unit::MM:
case Unit::METERS:
case Unit::INCHES:
break;
default:
SS.viewUnits = Unit::MM;
break;
}
unitsMmMenuItem->SetActive(SS.viewUnits == Unit::MM);
unitsMetersMenuItem->SetActive(SS.viewUnits == Unit::METERS);
unitsInchesMenuItem->SetActive(SS.viewUnits == Unit::INCHES);
if(SS.TW.window) SS.TW.window->SetVisible(SS.GW.showTextWindow);
showTextWndMenuItem->SetActive(SS.GW.showTextWindow);
showGridMenuItem->SetActive(SS.GW.showSnapGrid);
perspectiveProjMenuItem->SetActive(SS.usePerspectiveProj);
showToolbarMenuItem->SetActive(SS.showToolbar);
fullScreenMenuItem->SetActive(SS.GW.window->IsFullScreen());
if(change) SS.ScheduleShowTW();
}
void GraphicsWindow::SetWorkplaneFreeIn3d() {
SK.GetGroup(activeGroup)->activeWorkplane = Entity::FREE_IN_3D;
}
hEntity GraphicsWindow::ActiveWorkplane() {
Group *g = SK.group.FindByIdNoOops(activeGroup);
if(g) {
return g->activeWorkplane;
} else {
return Entity::FREE_IN_3D;
}
}
bool GraphicsWindow::LockedInWorkplane() {
return (SS.GW.ActiveWorkplane().v != Entity::FREE_IN_3D.v);
}
void GraphicsWindow::ForceTextWindowShown() {
if(!showTextWindow) {
showTextWindow = true;
showTextWndMenuItem->SetActive(true);
SS.TW.window->SetVisible(true);
}
}
void GraphicsWindow::DeleteTaggedRequests() {
// Rewrite any point-coincident constraints that were affected by this
// deletion.
Request *r;
for(r = SK.request.First(); r; r = SK.request.NextAfter(r)) {
if(!r->tag) continue;
FixConstraintsForRequestBeingDeleted(r->h);
}
// and then delete the tagged requests.
SK.request.RemoveTagged();
// An edit might be in progress for the just-deleted item. So
// now it's not.
window->HideEditor();
SS.TW.HideEditControl();
// And clear out the selection, which could contain that item.
ClearSuper();
// And regenerate to get rid of what it generates, plus anything
// that references it (since the regen code checks for that).
SS.GenerateAll(SolveSpaceUI::Generate::ALL);
EnsureValidActives();
SS.ScheduleShowTW();
}
Vector GraphicsWindow::SnapToGrid(Vector p) {
if(!LockedInWorkplane()) return p;
EntityBase *wrkpl = SK.GetEntity(ActiveWorkplane()),
*norm = wrkpl->Normal();
Vector wo = SK.GetEntity(wrkpl->point[0])->PointGetNum(),
wu = norm->NormalU(),
wv = norm->NormalV(),
wn = norm->NormalN();
Vector pp = (p.Minus(wo)).DotInToCsys(wu, wv, wn);
pp.x = floor((pp.x / SS.gridSpacing) + 0.5)*SS.gridSpacing;
pp.y = floor((pp.y / SS.gridSpacing) + 0.5)*SS.gridSpacing;
pp.z = 0;
return pp.ScaleOutOfCsys(wu, wv, wn).Plus(wo);
}
void GraphicsWindow::MenuEdit(Command id) {
switch(id) {
case Command::UNSELECT_ALL:
SS.GW.GroupSelection();
// If there's nothing selected to de-select, and no operation
// to cancel, then perhaps they want to return to the home
// screen in the text window.
if(SS.GW.gs.n == 0 &&
SS.GW.gs.constraints == 0 &&
SS.GW.pending.operation == Pending::NONE)
{
if(!(SS.TW.window->IsEditorVisible() ||
SS.GW.window->IsEditorVisible()))
{
if(SS.TW.shown.screen == TextWindow::Screen::STYLE_INFO) {
SS.TW.GoToScreen(TextWindow::Screen::LIST_OF_STYLES);
} else {
SS.TW.ClearSuper();
}
}
}
SS.GW.ClearSuper();
SS.TW.HideEditControl();
SS.nakedEdges.Clear();
SS.justExportedInfo.draw = false;
SS.centerOfMass.draw = false;
// This clears the marks drawn to indicate which points are
// still free to drag.
Param *p;
for(p = SK.param.First(); p; p = SK.param.NextAfter(p)) {
p->free = false;
}
if(SS.exportMode) {
SS.exportMode = false;
SS.GenerateAll(SolveSpaceUI::Generate::ALL);
}
SS.GW.persistentDirty = true;
break;
case Command::SELECT_ALL: {
Entity *e;
for(e = SK.entity.First(); e; e = SK.entity.NextAfter(e)) {
if(e->group.v != SS.GW.activeGroup.v) continue;
if(e->IsFace() || e->IsDistance()) continue;
if(!e->IsVisible()) continue;
SS.GW.MakeSelected(e->h);
}
SS.GW.Invalidate();
SS.ScheduleShowTW();
break;
}
case Command::SELECT_CHAIN: {
Entity *e;
int newlySelected = 0;
bool didSomething;
do {
didSomething = false;
for(e = SK.entity.First(); e; e = SK.entity.NextAfter(e)) {
if(e->group.v != SS.GW.activeGroup.v) continue;
if(!e->HasEndpoints()) continue;
if(!e->IsVisible()) continue;
Vector st = e->EndpointStart(),
fi = e->EndpointFinish();
bool onChain = false, alreadySelected = false;
List<Selection> *ls = &(SS.GW.selection);
for(Selection *s = ls->First(); s; s = ls->NextAfter(s)) {
if(!s->entity.v) continue;
if(s->entity.v == e->h.v) {
alreadySelected = true;
continue;
}
Entity *se = SK.GetEntity(s->entity);
if(!se->HasEndpoints()) continue;
Vector sst = se->EndpointStart(),
sfi = se->EndpointFinish();
if(sst.Equals(st) || sst.Equals(fi) ||
sfi.Equals(st) || sfi.Equals(fi))
{
onChain = true;
}
}
if(onChain && !alreadySelected) {
SS.GW.MakeSelected(e->h);
newlySelected++;
didSomething = true;
}
}
} while(didSomething);
if(newlySelected == 0) {
Error(_("No additional entities share endpoints with the selected entities."));
}
SS.GW.Invalidate();
SS.ScheduleShowTW();
break;
}
case Command::ROTATE_90: {
SS.GW.GroupSelection();
Entity *e = NULL;
if(SS.GW.gs.n == 1 && SS.GW.gs.points == 1) {
e = SK.GetEntity(SS.GW.gs.point[0]);
} else if(SS.GW.gs.n == 1 && SS.GW.gs.entities == 1) {
e = SK.GetEntity(SS.GW.gs.entity[0]);
}
SS.GW.ClearSelection();
hGroup hg = e ? e->group : SS.GW.activeGroup;
Group *g = SK.GetGroup(hg);
if(g->type != Group::Type::LINKED) {
Error(_("To use this command, select a point or other "
"entity from an linked part, or make a link "
"group the active group."));
break;
}
SS.UndoRemember();
// Rotate by ninety degrees about the coordinate axis closest
// to the screen normal.
Vector norm = SS.GW.projRight.Cross(SS.GW.projUp);
norm = norm.ClosestOrtho();
norm = norm.WithMagnitude(1);
Quaternion qaa = Quaternion::From(norm, PI/2);
g->TransformImportedBy(Vector::From(0, 0, 0), qaa);
// and regenerate as necessary.
SS.MarkGroupDirty(hg);
break;
}
case Command::SNAP_TO_GRID: {
if(!SS.GW.LockedInWorkplane()) {
Error(_("No workplane is active. Activate a workplane "
"(with Sketch -> In Workplane) to define the plane "
"for the snap grid."));
break;
}
SS.GW.GroupSelection();
if(SS.GW.gs.points == 0 && SS.GW.gs.constraintLabels == 0) {
Error(_("Can't snap these items to grid; select points, "
"text comments, or constraints with a label. "
"To snap a line, select its endpoints."));
break;
}
SS.UndoRemember();
List<Selection> *ls = &(SS.GW.selection);
for(Selection *s = ls->First(); s; s = ls->NextAfter(s)) {
if(s->entity.v) {
hEntity hp = s->entity;
Entity *ep = SK.GetEntity(hp);
if(!ep->IsPoint()) continue;
Vector p = ep->PointGetNum();
ep->PointForceTo(SS.GW.SnapToGrid(p));
SS.GW.pending.points.Add(&hp);
SS.MarkGroupDirty(ep->group);
} else if(s->constraint.v) {
Constraint *c = SK.GetConstraint(s->constraint);
std::vector<Vector> refs;
c->GetReferencePoints(SS.GW.GetCamera(), &refs);
c->disp.offset = c->disp.offset.Plus(SS.GW.SnapToGrid(refs[0]).Minus(refs[0]));
}
}
// Regenerate, with these points marked as dragged so that they
// get placed as close as possible to our snap grid.
SS.GW.ClearPending();
SS.GW.ClearSelection();
SS.GW.Invalidate();
break;
}
case Command::UNDO:
SS.UndoUndo();
break;
case Command::REDO:
SS.UndoRedo();
break;
case Command::REGEN_ALL:
SS.images.clear();
SS.ReloadAllLinked(SS.saveFile);
SS.GenerateAll(SolveSpaceUI::Generate::UNTIL_ACTIVE);
SS.ScheduleShowTW();
break;
default: ssassert(false, "Unexpected menu ID");
}
}
void GraphicsWindow::MenuRequest(Command id) {
const char *s;
switch(id) {
case Command::SEL_WORKPLANE: {
SS.GW.GroupSelection();
Group *g = SK.GetGroup(SS.GW.activeGroup);
if(SS.GW.gs.n == 1 && SS.GW.gs.workplanes == 1) {
// A user-selected workplane
g->activeWorkplane = SS.GW.gs.entity[0];
} else if(g->type == Group::Type::DRAWING_WORKPLANE) {
// The group's default workplane
g->activeWorkplane = g->h.entity(0);
Message(_("No workplane selected. Activating default workplane "
"for this group."));
}
if(!SS.GW.LockedInWorkplane()) {
Error(_("No workplane is selected, and the active group does "
"not have a default workplane. Try selecting a "
"workplane, or activating a sketch-in-new-workplane "
"group."));
break;
}
// Align the view with the selected workplane
SS.GW.ClearSuper();
SS.GW.AnimateOntoWorkplane();
break;
}
case Command::FREE_IN_3D:
SS.GW.SetWorkplaneFreeIn3d();
SS.GW.EnsureValidActives();
SS.ScheduleShowTW();
SS.GW.Invalidate();
break;
case Command::TANGENT_ARC:
SS.GW.GroupSelection();
if(SS.GW.gs.n == 1 && SS.GW.gs.points == 1) {
SS.GW.MakeTangentArc();
} else if(SS.GW.gs.n != 0) {
Error(_("Bad selection for tangent arc at point. Select a "
"single point, or select nothing to set up arc "
"parameters."));
} else {
SS.TW.GoToScreen(TextWindow::Screen::TANGENT_ARC);
SS.GW.ForceTextWindowShown();
SS.ScheduleShowTW();
SS.GW.Invalidate(); // repaint toolbar
}
break;
case Command::ARC: s = _("click point on arc (draws anti-clockwise)"); goto c;
case Command::DATUM_POINT: s = _("click to place datum point"); goto c;
case Command::LINE_SEGMENT: s = _("click first point of line segment"); goto c;
case Command::CONSTR_SEGMENT:
s = _("click first point of construction line segment"); goto c;
case Command::CUBIC: s = _("click first point of cubic segment"); goto c;
case Command::CIRCLE: s = _("click center of circle"); goto c;
case Command::WORKPLANE: s = _("click origin of workplane"); goto c;
case Command::RECTANGLE: s = _("click one corner of rectangle"); goto c;
case Command::TTF_TEXT: s = _("click top left of text"); goto c;
case Command::IMAGE:
if(!SS.ReloadLinkedImage(SS.saveFile, &SS.GW.pending.filename,
/*canCancel=*/true)) {
return;
}
s = _("click top left of image"); goto c;
c:
SS.GW.pending.operation = GraphicsWindow::Pending::COMMAND;
SS.GW.pending.command = id;
SS.GW.pending.description = s;
SS.ScheduleShowTW();
SS.GW.Invalidate(); // repaint toolbar
break;
case Command::CONSTRUCTION: {
SS.UndoRemember();
SS.GW.GroupSelection();
if(SS.GW.gs.entities == 0) {
Error(_("No entities are selected. Select entities before "
"trying to toggle their construction state."));
}
int i;
for(i = 0; i < SS.GW.gs.entities; i++) {
hEntity he = SS.GW.gs.entity[i];
if(!he.isFromRequest()) continue;
Request *r = SK.GetRequest(he.request());
r->construction = !(r->construction);
SS.MarkGroupDirty(r->group);
}
SS.GW.ClearSelection();
break;
}
case Command::SPLIT_CURVES:
SS.GW.SplitLinesOrCurves();
break;
default: ssassert(false, "Unexpected menu ID");
}
}
void GraphicsWindow::ClearSuper() {
if(window) window->HideEditor();
ClearPending();
ClearSelection();
hover.Clear();
EnsureValidActives();
}
void GraphicsWindow::ToggleBool(bool *v) {
*v = !*v;
// The faces are shown as special stippling on the shaded triangle mesh,
// so not meaningful to show them and hide the shaded.
if(!showShaded) showFaces = false;
// If the mesh or edges were previously hidden, they haven't been generated,
// and if we are going to show them, we need to generate them first.
Group *g = SK.GetGroup(SS.GW.activeGroup);
if(*v && (g->displayOutlines.l.n == 0 && (v == &showEdges || v == &showOutlines))) {
SS.GenerateAll(SolveSpaceUI::Generate::UNTIL_ACTIVE);
}
Invalidate(/*clearPersistent=*/true);
SS.ScheduleShowTW();
}
bool GraphicsWindow::SuggestLineConstraint(hRequest request, Constraint::Type *type) {
if(LockedInWorkplane()) {
Entity *ptA = SK.GetEntity(request.entity(1)),
*ptB = SK.GetEntity(request.entity(2));
Expr *au, *av, *bu, *bv;
ptA->PointGetExprsInWorkplane(ActiveWorkplane(), &au, &av);
ptB->PointGetExprsInWorkplane(ActiveWorkplane(), &bu, &bv);
double du = au->Minus(bu)->Eval();
double dv = av->Minus(bv)->Eval();
const double TOLERANCE_RATIO = 0.02;
if(fabs(dv) > LENGTH_EPS && fabs(du / dv) < TOLERANCE_RATIO) {
*type = Constraint::Type::VERTICAL;
return true;
} else if(fabs(du) > LENGTH_EPS && fabs(dv / du) < TOLERANCE_RATIO) {
*type = Constraint::Type::HORIZONTAL;
return true;
}
}
return false;
}