
theorem; it's evaluated as a surface integral over each triangle. And don't regenerate the emphasized edges unless we have to; specifically, don't do it when the only dirty group is the drawing group. [git-p4: depot-paths = "//depot/solvespace/": change = 1849]
13 lines
169 B
Plaintext
13 lines
169 B
Plaintext
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get rid of the oops() calls in the mesh codes
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leak fixing
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long term
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incremental regen of entities?
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my own plane poly triangulation code
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exact curved surfaces
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