
to draw those, and hit test with the mouse, and display tool tips when the user hovers with the mouse. Also, underline links only when they're hovered, and not otherwise. And add a separate menu option to align the view to the active workplane, vs. activating the active group's workplane, and remap the bottom two graphics window toolbar icons to that and "nearest iso view" instead of draw in 2d/3d, since people tended to click on those without understanding and cause trouble. And by default, we force a parallel projection; so the factory default camera tangent is now 0.3, not 0. [git-p4: depot-paths = "//depot/solvespace/": change = 2131]
249 lines
9.4 KiB
C++
249 lines
9.4 KiB
C++
#include "solvespace.h"
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#include "obj/icons.h"
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BYTE SPACER[1];
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static const struct {
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BYTE *image;
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int menu;
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char *tip;
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} Toolbar[] = {
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{ Icon_line, GraphicsWindow::MNU_LINE_SEGMENT, "Sketch line segment" },
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{ Icon_rectangle, GraphicsWindow::MNU_RECTANGLE, "Sketch rectangle" },
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{ Icon_circle, GraphicsWindow::MNU_CIRCLE, "Sketch circle" },
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{ Icon_arc, GraphicsWindow::MNU_ARC, "Sketch arc, or tangent arc at selected point" },
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{ Icon_bezier, GraphicsWindow::MNU_CUBIC, "Sketch cubic Bezier section" },
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{ Icon_point, GraphicsWindow::MNU_DATUM_POINT, "Sketch datum point" },
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{ Icon_construction, GraphicsWindow::MNU_CONSTRUCTION, "Toggle construction" },
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{ Icon_trim, GraphicsWindow::MNU_SPLIT_CURVES, "Split lines / curves where they intersect" },
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{ SPACER },
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{ Icon_length, GraphicsWindow::MNU_DISTANCE_DIA, "Constrain distance / diameter / length" },
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{ Icon_angle, GraphicsWindow::MNU_ANGLE, "Constrain angle" },
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{ Icon_horiz, GraphicsWindow::MNU_HORIZONTAL, "Constrain to be horizontal" },
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{ Icon_vert, GraphicsWindow::MNU_VERTICAL, "Constrain to be vertical" },
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{ Icon_parallel, GraphicsWindow::MNU_PARALLEL, "Constrain to be parallel or tangent" },
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{ Icon_perpendicular, GraphicsWindow::MNU_PERPENDICULAR, "Constrain to be perpendicular" },
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{ Icon_pointonx, GraphicsWindow::MNU_ON_ENTITY, "Constrain point on line / curve / plane / point" },
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{ Icon_symmetric, GraphicsWindow::MNU_SYMMETRIC, "Constrain symmetric" },
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{ Icon_equal, GraphicsWindow::MNU_EQUAL, "Constrain equal length / radius / angle" },
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{ Icon_same_orientation,GraphicsWindow::MNU_ORIENTED_SAME, "Constrain normals in same orientation" },
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{ Icon_other_supp, GraphicsWindow::MNU_OTHER_ANGLE, "Other supplementary angle" },
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{ Icon_ref, GraphicsWindow::MNU_REFERENCE, "Toggle reference dimension" },
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{ SPACER },
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{ Icon_extrude, GraphicsWindow::MNU_GROUP_EXTRUDE, "New group extruding active sketch" },
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{ Icon_sketch_in_plane, GraphicsWindow::MNU_GROUP_WRKPL, "New group in new workplane (thru given entities)" },
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{ Icon_step_rotate, GraphicsWindow::MNU_GROUP_ROT, "New group step and repeat rotating" },
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{ Icon_step_translate, GraphicsWindow::MNU_GROUP_TRANS, "New group step and repeat translating" },
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{ Icon_sketch_in_3d, GraphicsWindow::MNU_GROUP_3D, "New group in 3d" },
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{ Icon_assemble, GraphicsWindow::MNU_GROUP_IMPORT, "New group importing / assembling file" },
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{ SPACER },
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{ Icon_in3d, GraphicsWindow::MNU_NEAREST_ISO, "Nearest isometric view" },
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{ Icon_ontoworkplane, GraphicsWindow::MNU_ONTO_WORKPLANE, "Align view to active workplane" },
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{ NULL },
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};
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void GraphicsWindow::ToolbarDraw(void) {
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ToolbarDrawOrHitTest(0, 0, true, NULL);
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}
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bool GraphicsWindow::ToolbarMouseMoved(int x, int y) {
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x += ((int)width/2);
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y += ((int)height/2);
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int nh;
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bool withinToolbar = ToolbarDrawOrHitTest(x, y, false, &nh);
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if(!withinToolbar) nh = 0;
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if(nh != toolbarTooltipped) {
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// Don't let the tool tip move around if the mouse moves within the
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// same item.
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toolbarMouseX = x;
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toolbarMouseY = y;
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toolbarTooltipped = 0;
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}
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if(nh != toolbarHovered) {
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toolbarHovered = nh;
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SetTimerFor(1000);
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PaintGraphics();
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}
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// So if we moved off the toolbar, then toolbarHovered is now equal to
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// zero, so it doesn't matter if the tool tip timer expires. And if
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// we moved from one item to another, we reset the timer, so also okay.
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return withinToolbar;
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}
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bool GraphicsWindow::ToolbarMouseDown(int x, int y) {
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x += ((int)width/2);
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y += ((int)height/2);
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int nh = -1;
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bool withinToolbar = ToolbarDrawOrHitTest(x, y, false, &nh);
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// They might have clicked within the toolbar, but not on a button.
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if(withinToolbar && nh >= 0) {
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for(int i = 0; SS.GW.menu[i].level >= 0; i++) {
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if(nh == SS.GW.menu[i].id) {
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(SS.GW.menu[i].fn)((GraphicsWindow::MenuId)SS.GW.menu[i].id);
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break;
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}
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}
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}
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return withinToolbar;
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}
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bool GraphicsWindow::ToolbarDrawOrHitTest(int mx, int my,
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bool paint, int *menu)
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{
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int i;
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int x = 17, y = (int)(height - 52);
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int fudge = 8;
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int h = 32*14 + 3*16 + fudge;
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int aleft = 0, aright = 66, atop = y+16+fudge/2, abot = y+16-h;
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bool withinToolbar =
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(mx >= aleft && mx <= aright && my <= atop && my >= abot);
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if(!paint && !withinToolbar) {
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// This gets called every MouseMove event, so return quickly.
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return false;
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}
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if(paint) {
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glTranslated(-1, -1, 0);
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glScaled(2.0/width, 2.0/height, 0);
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glDisable(GL_LIGHTING);
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double c = 30.0/255;
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glColor4d(c, c, c, 1.0);
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glxAxisAlignedQuad(aleft, aright, atop, abot);
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}
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struct {
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bool show;
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char *str;
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} toolTip = { false, NULL };
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bool leftpos = true;
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for(i = 0; Toolbar[i].image; i++) {
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if(Toolbar[i].image == SPACER) {
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if(!leftpos) {
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leftpos = true;
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y -= 32;
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x -= 32;
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}
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y -= 16;
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if(paint) {
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// Draw a separator bar in a slightly different color.
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int divw = 30, divh = 2;
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glColor4d(0.17, 0.17, 0.17, 1);
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x += 16;
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y += 24;
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glxAxisAlignedQuad(x+divw, x-divw, y+divh, y-divh);
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x -= 16;
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y -= 24;
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}
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continue;
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}
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if(paint) {
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glRasterPos2i(x - 12, y - 12);
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glDrawPixels(24, 24, GL_RGB, GL_UNSIGNED_BYTE, Toolbar[i].image);
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if(toolbarHovered == Toolbar[i].menu) {
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// Highlight the hovered or pending item.
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glColor4d(1, 1, 0, 0.3);
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int boxhw = 15;
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glxAxisAlignedQuad(x+boxhw, x-boxhw, y+boxhw, y-boxhw);
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}
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if(toolbarTooltipped == Toolbar[i].menu) {
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// Display the tool tip for this item; postpone till later
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// so that no one draws over us. Don't need position since
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// that's just wherever the mouse is.
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toolTip.show = true;
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toolTip.str = Toolbar[i].tip;
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}
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} else {
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int boxhw = 16;
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if(mx < (x+boxhw) && mx > (x - boxhw) &&
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my < (y+boxhw) && my > (y - boxhw))
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{
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if(menu) *menu = Toolbar[i].menu;
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}
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}
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if(leftpos) {
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x += 32;
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leftpos = false;
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} else {
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x -= 32;
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y -= 32;
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leftpos = true;
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}
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}
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if(paint) {
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// Do this last so that nothing can draw over it.
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if(toolTip.show) {
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glxCreateBitmapFont();
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char str[1024];
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if(strlen(toolTip.str) >= 200) oops();
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strcpy(str, toolTip.str);
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for(i = 0; SS.GW.menu[i].level >= 0; i++) {
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if(toolbarTooltipped == SS.GW.menu[i].id) {
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int accel = SS.GW.menu[i].accel;
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int ac = accel & 0xff;
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char *s = str+strlen(str);
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if(isalnum(ac) || ac == '[') {
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if(accel & 0x100) {
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sprintf(s, " (Shift+%c)", ac);
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} else if((accel & ~0xff) == 0) {
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sprintf(s, " (%c)", ac);
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}
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} else if(ac == 0xf3) {
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sprintf(s, " (F3)");
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}
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break;
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}
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}
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int tw = strlen(str)*SS.TW.CHAR_WIDTH + 10,
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th = SS.TW.LINE_HEIGHT + 2;
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double ox = toolbarMouseX + 3, oy = toolbarMouseY + 3;
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glLineWidth(1);
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glColor4d(1.0, 1.0, 0.6, 1.0);
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glxAxisAlignedQuad(ox, ox+tw, oy, oy+th);
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glColor4d(0.0, 0.0, 0.0, 1.0);
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glxAxisAlignedLineLoop(ox, ox+tw, oy, oy+th);
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glColor4d(0, 0, 0, 1);
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glPushMatrix();
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glTranslated(ox+5, oy+3, 0);
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glScaled(1, -1, 1);
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glxBitmapText(str, Vector::From(0, 0, 0));
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glPopMatrix();
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}
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glxDepthRangeLockToFront(false);
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}
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return withinToolbar;
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}
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void GraphicsWindow::TimerCallback(void) {
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SS.GW.toolbarTooltipped = SS.GW.toolbarHovered;
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PaintGraphics();
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}
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