solvespace/tools/ttf2c.cpp
Daniel Richard G dd168ad22c Use C99 integer types and C++ boolean types/values
This change comprehensively replaces the use of Microsoft-standard integer
and boolean types with their C99/C++ standard equivalents, as the latter is
more appropriate for a cross-platform application. With matter-of-course
exceptions in the Win32-specific code, the types/values have been converted
as follows:

    QWORD  --> uint64_t
    SQWORD --> int64_t
    DWORD  --> uint32_t
    SDWORD --> int32_t
    WORD   --> uint16_t
    SWORD  --> int16_t
    BYTE   --> uint8_t
    BOOL   --> bool
    TRUE   --> true
    FALSE  --> false

The following related changes are also included:

* Added C99 integer type definitions for Windows, as stdint.h is not
  available prior to Visual Studio 2010

* Changed types of some variables in the SolveSpace class from 'int' to
  'bool', as they actually represent boolean settings

* Implemented new Cnf{Freeze,Thaw}Bool() functions to support boolean
  variables in the Registry

* Cnf{Freeze,Thaw}DWORD() are now Cnf{Freeze,Thaw}Int()

* TtfFont::Get{WORD,DWORD}() are now TtfFont::Get{USHORT,ULONG}() (names
  inspired by the OpenType spec)

* RGB colors are packed into an integer of type uint32_t (nee DWORD), but
  in a few places, these were represented by an int; these have been
  corrected to uint32_t
2013-10-02 01:45:13 -04:00

53 lines
1.4 KiB
C++

#include <windows.h>
#include <stdio.h>
#include <commctrl.h>
//-----------------------------------------------------------------------------
// Entry point into the program.
//-----------------------------------------------------------------------------
int main(void)
{
InitCommonControls();
// A monospaced font
HFONT font = CreateFont(16, 9, 0, 0, FW_REGULAR, false,
false, false, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
DEFAULT_QUALITY, FF_DONTCARE, "Lucida Console");
HDC hdc = CreateDC("DISPLAY", NULL, NULL, NULL);
HBITMAP bitmap = CreateCompatibleBitmap(hdc, 30, 30);
SelectObject(hdc, bitmap);
SelectObject(hdc, font);
printf("static const uint8_t FontTexture[256*16*16] = {\n");
int c;
for(c = 0; c < 128; c++) {
RECT r;
r.left = 0; r.top = 0;
r.right = 30; r.bottom = 30;
FillRect(hdc, &r, (HBRUSH)GetStockObject(BLACK_BRUSH));
SetBkColor(hdc, RGB(0, 0, 0));
SetTextColor(hdc, RGB(255, 255, 255));
char str[2] = { c, 0 };
TextOut(hdc, 0, 0, str, 1);
int i, j;
for(i = 0; i < 16; i++) {
for(j = 0; j < 16; j++) {
COLORREF c = GetPixel(hdc, i, j);
printf("%3d, ", c ? 255 : 0);
}
printf("\n");
}
printf("\n");
}
printf("#include \"bitmapextra.table.h\"\n");
printf("};\n");
return 0;
}