![]() Abstract the exact details of the OpenGL renderer in the render.h header; this allows us to use GL-specific types in the renderer class and functions without including OpenGL (and Windows, where applicable) headers in every source file. |
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cocoamain.mm | ||
gtkmain.cpp | ||
headless.cpp | ||
unixutil.cpp | ||
w32main.cpp | ||
w32util.cpp |