
that to try to find them if we can't find them by absolute path. This is intended to make everything still work if you copy an entire directory tree of files that import each other. Also add a mechanism to not paint the scene if we're not sure it's consistent; otherwise got some crashes on startup. And disable both text and graphic window when displaying a modal dialog, wasn't doing that always. [git-p4: depot-paths = "//depot/solvespace/": change = 1808]
574 lines
17 KiB
C++
574 lines
17 KiB
C++
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#ifndef __SKETCH_H
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#define __SKETCH_H
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class hGroup;
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class hRequest;
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class hEntity;
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class hParam;
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class Entity;
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class Param;
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class hConstraint;
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class hEquation;
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class Equation;
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// All of the hWhatever handles are a 32-bit ID, that is used to represent
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// some data structure in the sketch.
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class hGroup {
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public:
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// bits 15: 0 -- group index
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DWORD v;
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inline hEntity entity(int i);
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inline hParam param(int i);
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inline hEquation equation(int i);
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};
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class hRequest {
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public:
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// bits 15: 0 -- request index
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DWORD v;
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inline hEntity entity(int i);
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inline hParam param(int i);
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inline bool IsFromReferences(void);
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};
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class hEntity {
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public:
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// bits 15: 0 -- entity index
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// 31:16 -- request index
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DWORD v;
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inline bool isFromRequest(void);
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inline hRequest request(void);
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inline hGroup group(void);
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inline hEquation equation(int i);
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};
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class hParam {
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public:
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// bits 15: 0 -- param index
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// 31:16 -- request index
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DWORD v;
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inline hRequest request(void);
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};
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class EntityId {
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public:
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DWORD v; // entity ID, starting from 0
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};
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class EntityMap {
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public:
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int tag;
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EntityId h;
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hEntity input;
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int copyNumber;
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// (input, copyNumber) gets mapped to ((Request)xxx).entity(h.v)
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};
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// A set of requests. Every request must have an associated group.
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class Group {
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public:
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static const hGroup HGROUP_REFERENCES;
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int tag;
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hGroup h;
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static const int DRAWING_3D = 5000;
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static const int DRAWING_WORKPLANE = 5001;
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static const int EXTRUDE = 5100;
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static const int LATHE = 5101;
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static const int SWEEP = 5102;
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static const int HELICAL_SWEEP = 5103;
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static const int ROTATE = 5200;
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static const int TRANSLATE = 5201;
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static const int IMPORTED = 5300;
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int type;
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hGroup opA;
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hGroup opB;
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bool visible;
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bool clean;
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hEntity activeWorkplane;
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double valA;
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double valB;
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double valC;
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DWORD color;
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static const int SOLVED_OKAY = 0;
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static const int DIDNT_CONVERGE = 10;
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static const int SINGULAR_JACOBIAN = 11;
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struct {
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int how;
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SList<hConstraint> remove;
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} solved;
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// For drawings in 2d
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static const int WORKPLANE_BY_POINT_ORTHO = 6000;
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static const int WORKPLANE_BY_LINE_SEGMENTS = 6001;
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// For extrudes, translates, and rotates
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static const int ONE_SIDED = 7000;
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static const int TWO_SIDED = 7001;
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// For helical sweeps
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static const int RIGHT_HANDED = 8000;
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static const int LEFT_HANDED = 8001;
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int subtype;
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bool skipFirst; // for step and repeat ops
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struct {
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Quaternion q;
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hEntity origin;
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hEntity entityB;
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hEntity entityC;
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bool swapUV;
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bool negateU;
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bool negateV;
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} predef;
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SPolygon poly;
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static const int POLY_GOOD = 0;
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static const int POLY_NOT_CLOSED = 1;
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static const int POLY_NOT_COPLANAR = 2;
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struct {
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int how;
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SEdge notClosedAt;
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Vector notCoplanarAt;
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} polyError;
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SMesh thisMesh;
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SMesh runningMesh;
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struct {
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SMesh interferesAt;
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bool yes;
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} meshError;
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static const int COMBINE_AS_UNION = 0;
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static const int COMBINE_AS_DIFFERENCE = 1;
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static const int COMBINE_AS_ASSEMBLE = 2;
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int meshCombine;
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IdList<EntityMap,EntityId> remap;
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static const int REMAP_PRIME = 19477;
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int remapCache[REMAP_PRIME];
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char impFile[MAX_PATH];
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char impFileRel[MAX_PATH];
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SMesh impMesh;
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EntityList impEntity;
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NameStr name;
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void Activate(void);
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char *DescriptionString(void);
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static void AddParam(ParamList *param, hParam hp, double v);
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void Generate(EntityList *entity, ParamList *param);
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// When a request generates entities from entities, and the source
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// entities may have come from multiple requests, it's necessary to
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// remap the entity ID so that it's still unique. We do this with a
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// mapping list.
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static const int REMAP_LAST = 1000;
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static const int REMAP_TOP = 1001;
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static const int REMAP_BOTTOM = 1002;
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static const int REMAP_PT_TO_LINE = 1003;
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static const int REMAP_LINE_TO_FACE = 1004;
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hEntity Remap(hEntity in, int copyNumber);
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void MakeExtrusionLines(EntityList *el, hEntity in);
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void MakeExtrusionTopBottomFaces(EntityList *el, hEntity pt);
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void TagEdgesFromLineSegments(SEdgeList *sle);
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void CopyEntity(EntityList *el,
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Entity *ep, int timesApplied, int remap,
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hParam dx, hParam dy, hParam dz,
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hParam qw, hParam qvx, hParam qvy, hParam qvz,
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bool asTrans, bool asAxisAngle);
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void AddEq(IdList<Equation,hEquation> *l, Expr *expr, int index);
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void GenerateEquations(IdList<Equation,hEquation> *l);
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// Assembling piecewise linear sections into polygons
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void GeneratePolygon(void);
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// And the mesh stuff
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SMesh *PreviousGroupMesh(void);
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void GetTrajectory(hGroup hg, SContour *traj, SPolygon *section);
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void AddQuadWithNormal(STriMeta meta, Vector out,
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Vector a, Vector b, Vector c, Vector d);
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void GenerateMeshForStepAndRepeat(void);
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void GenerateMeshForSweep(bool helical,
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Vector axisp, Vector axis, Vector onHelix);
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void GenerateMesh(void);
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void Draw(void);
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SPolygon GetPolygon(void);
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static void MenuGroup(int id);
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};
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// A user request for some primitive or derived operation; for example a
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// line, or a step and repeat.
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class Request {
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public:
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// Some predefined requests, that are present in every sketch.
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static const hRequest HREQUEST_REFERENCE_XY;
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static const hRequest HREQUEST_REFERENCE_YZ;
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static const hRequest HREQUEST_REFERENCE_ZX;
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int tag;
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hRequest h;
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// Types of requests
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static const int WORKPLANE = 100;
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static const int DATUM_POINT = 101;
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static const int LINE_SEGMENT = 200;
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static const int CUBIC = 300;
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static const int CIRCLE = 400;
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static const int ARC_OF_CIRCLE = 500;
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int type;
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hEntity workplane; // or Entity::FREE_IN_3D
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hGroup group;
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bool construction;
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static hParam AddParam(ParamList *param, hParam hp);
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void Generate(EntityList *entity, ParamList *param);
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char *DescriptionString(void);
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};
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class Entity {
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public:
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int tag;
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hEntity h;
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static const hEntity FREE_IN_3D;
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static const hEntity NO_ENTITY;
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static const int POINT_IN_3D = 2000;
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static const int POINT_IN_2D = 2001;
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static const int POINT_N_TRANS = 2010;
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static const int POINT_N_ROT_TRANS = 2011;
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static const int POINT_N_COPY = 2012;
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static const int POINT_N_ROT_AA = 2013;
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static const int NORMAL_IN_3D = 3000;
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static const int NORMAL_IN_2D = 3001;
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static const int NORMAL_N_COPY = 3010;
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static const int NORMAL_N_ROT = 3011;
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static const int NORMAL_N_ROT_AA = 3012;
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static const int DISTANCE = 4000;
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static const int DISTANCE_N_COPY = 4001;
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static const int FACE_NORMAL_PT = 5000;
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static const int FACE_XPROD = 5001;
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static const int FACE_N_ROT_TRANS = 5002;
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static const int FACE_N_TRANS = 5003;
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static const int FACE_N_ROT_AA = 5004;
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static const int WORKPLANE = 10000;
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static const int LINE_SEGMENT = 11000;
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static const int CUBIC = 12000;
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static const int CIRCLE = 13000;
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static const int ARC_OF_CIRCLE = 14000;
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int type;
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// When it comes time to draw an entity, we look here to get the
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// defining variables.
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hEntity point[4];
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hEntity normal;
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hEntity distance;
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// The only types that have their own params are points, normals,
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// and directions.
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hParam param[7];
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// Transformed points/normals/distances have their numerical base
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Vector numPoint;
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Quaternion numNormal;
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double numDistance;
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// An imported entity that was hidden in the source file ends up hidden
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// here too.
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bool forceHidden;
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// All points/normals/distances have their numerical value; this is
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// a convenience, to simplify the import/assembly code, so that the
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// part is entirely described by the entities.
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Vector actPoint;
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Quaternion actNormal;
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double actDistance;
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// and the shown state also gets saved here, for later import
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bool actVisible;
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hGroup group;
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hEntity workplane; // or Entity::FREE_IN_3D
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bool construction;
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// For entities that are derived by a transformation, the number of
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// times to apply the transformation.
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int timesApplied;
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Quaternion GetAxisAngleQuaternion(int param0);
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ExprQuaternion GetAxisAngleQuaternionExprs(int param0);
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bool IsVisible(void);
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bool IsCircle(void);
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Expr *CircleGetRadiusExpr(void);
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double CircleGetRadiusNum(void);
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void ArcGetAngles(double *thetaa, double *thetab, double *dtheta);
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bool HasVector(void);
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ExprVector VectorGetExprs(void);
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Vector VectorGetNum(void);
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Vector VectorGetRefPoint(void);
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// For distances
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double DistanceGetNum(void);
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Expr *DistanceGetExpr(void);
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void DistanceForceTo(double v);
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bool IsWorkplane(void);
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// The plane is points P such that P dot (xn, yn, zn) - d = 0
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void WorkplaneGetPlaneExprs(ExprVector *n, Expr **d);
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ExprVector WorkplaneGetOffsetExprs(void);
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Vector WorkplaneGetOffset(void);
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Entity *Normal(void);
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bool IsFace(void);
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ExprVector FaceGetNormalExprs(void);
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Vector FaceGetNormalNum(void);
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ExprVector FaceGetPointExprs(void);
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Vector FaceGetPointNum(void);
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bool IsPoint(void);
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// Applies for any of the point types
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Vector PointGetNum(void);
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ExprVector PointGetExprs(void);
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void PointGetExprsInWorkplane(hEntity wrkpl, Expr **u, Expr **v);
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void PointForceTo(Vector v);
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bool PointIsFromReferences(void);
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// These apply only the POINT_N_ROT_TRANS, which has an assoc rotation
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Quaternion PointGetQuaternion(void);
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void PointForceQuaternionTo(Quaternion q);
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bool IsNormal(void);
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// Applies for any of the normal types
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Quaternion NormalGetNum(void);
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ExprQuaternion NormalGetExprs(void);
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void NormalForceTo(Quaternion q);
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Vector NormalU(void);
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Vector NormalV(void);
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Vector NormalN(void);
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ExprVector NormalExprsU(void);
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ExprVector NormalExprsV(void);
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ExprVector NormalExprsN(void);
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// Routines to draw and hit-test the representation of the entity
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// on-screen.
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struct {
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bool drawing;
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Point2d mp;
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double dmin;
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SEdgeList *edges;
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Vector refp;
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} dogd; // state for drawing or getting distance (for hit testing)
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void LineDrawOrGetDistance(Vector a, Vector b);
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void LineDrawOrGetDistanceOrEdge(Vector a, Vector b);
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void DrawOrGetDistance(void);
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static void DrawAll(void);
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void Draw(void);
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double GetDistance(Point2d mp);
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void GenerateEdges(SEdgeList *el);
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Vector GetReferencePos(void);
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void AddEq(IdList<Equation,hEquation> *l, Expr *expr, int index);
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void GenerateEquations(IdList<Equation,hEquation> *l);
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void CalculateNumerical(bool forExport);
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char *DescriptionString(void);
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};
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class Param {
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public:
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int tag;
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hParam h;
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double val;
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bool known;
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// Used only in the solver
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hParam substd;
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static const hParam NO_PARAM;
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};
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class hConstraint {
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public:
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DWORD v;
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inline hEquation equation(int i);
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};
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class Constraint {
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public:
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static const hConstraint NO_CONSTRAINT;
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static const int POINTS_COINCIDENT = 20;
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static const int PT_PT_DISTANCE = 30;
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static const int PT_PLANE_DISTANCE = 31;
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static const int PT_LINE_DISTANCE = 32;
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static const int PT_FACE_DISTANCE = 33;
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static const int PT_IN_PLANE = 41;
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static const int PT_ON_LINE = 42;
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static const int PT_ON_FACE = 43;
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static const int EQUAL_LENGTH_LINES = 50;
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static const int LENGTH_RATIO = 51;
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static const int EQ_LEN_PT_LINE_D = 52;
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static const int EQ_PT_LN_DISTANCES = 53;
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static const int SYMMETRIC = 60;
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static const int SYMMETRIC_HORIZ = 61;
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static const int SYMMETRIC_VERT = 62;
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static const int AT_MIDPOINT = 70;
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static const int HORIZONTAL = 80;
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static const int VERTICAL = 81;
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static const int DIAMETER = 90;
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static const int PT_ON_CIRCLE = 100;
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static const int SAME_ORIENTATION = 110;
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static const int ANGLE = 120;
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static const int PARALLEL = 121;
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static const int EQUAL_RADIUS = 130;
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static const int COMMENT = 1000;
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int tag;
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hConstraint h;
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int type;
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hGroup group;
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hEntity workplane;
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// These are the parameters for the constraint.
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double valA;
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hEntity ptA;
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hEntity ptB;
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hEntity ptC;
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hEntity entityA;
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hEntity entityB;
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bool otherAngle;
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bool reference; // a ref dimension, that generates no eqs
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NameStr comment; // since comments are represented as constraints
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// These define how the constraint is drawn on-screen.
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struct {
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Vector offset;
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} disp;
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char *DescriptionString(void);
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static void AddConstraint(Constraint *c, bool rememberForUndo);
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static void AddConstraint(Constraint *c);
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static void MenuConstrain(int id);
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struct {
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bool drawing;
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Point2d mp;
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double dmin;
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Vector refp;
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} dogd; // state for drawing or getting distance (for hit testing)
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void LineDrawOrGetDistance(Vector a, Vector b);
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void DrawOrGetDistance(Vector *labelPos);
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double EllipticalInterpolation(double rx, double ry, double theta);
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char *Label(void);
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void DoLabel(Vector ref, Vector *labelPos, Vector gr, Vector gu);
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void DoProjectedPoint(Vector *p);
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void DoEqualLenTicks(Vector a, Vector b, Vector gn);
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double GetDistance(Point2d mp);
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Vector GetLabelPos(void);
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Vector GetReferencePos(void);
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void Draw(void);
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bool HasLabel(void);
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void Generate(IdList<Equation,hEquation> *l);
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void GenerateReal(IdList<Equation,hEquation> *l);
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// Some helpers when generating symbolic constraint equations
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void ModifyToSatisfy(void);
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void AddEq(IdList<Equation,hEquation> *l, Expr *expr, int index);
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static Expr *Distance(hEntity workplane, hEntity pa, hEntity pb);
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static Expr *PointLineDistance(hEntity workplane, hEntity pt, hEntity ln);
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static Expr *PointPlaneDistance(ExprVector p, hEntity plane);
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static Expr *VectorsParallel(int eq, ExprVector a, ExprVector b);
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static ExprVector PointInThreeSpace(hEntity workplane, Expr *u, Expr *v);
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static void ConstrainCoincident(hEntity ptA, hEntity ptB);
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static void Constrain(int type, hEntity ptA, hEntity ptB, hEntity entityA);
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};
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class hEquation {
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public:
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DWORD v;
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};
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class Equation {
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public:
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int tag;
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hEquation h;
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Expr *e;
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};
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inline hEntity hGroup::entity(int i)
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{ hEntity r; r.v = 0x80000000 | (v << 16) | i; return r; }
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inline hParam hGroup::param(int i)
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{ hParam r; r.v = 0x80000000 | (v << 16) | i; return r; }
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inline hEquation hGroup::equation(int i)
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{ hEquation r; r.v = (v << 16) | 0x80000000 | i; return r; }
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inline bool hRequest::IsFromReferences(void) {
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if(v == Request::HREQUEST_REFERENCE_XY.v) return true;
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if(v == Request::HREQUEST_REFERENCE_YZ.v) return true;
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if(v == Request::HREQUEST_REFERENCE_ZX.v) return true;
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return false;
|
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}
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inline hEntity hRequest::entity(int i)
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{ hEntity r; r.v = (v << 16) | i; return r; }
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inline hParam hRequest::param(int i)
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{ hParam r; r.v = (v << 16) | i; return r; }
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|
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inline bool hEntity::isFromRequest(void)
|
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{ if(v & 0x80000000) return false; else return true; }
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inline hRequest hEntity::request(void)
|
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{ hRequest r; r.v = (v >> 16); return r; }
|
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inline hGroup hEntity::group(void)
|
|
{ hGroup r; r.v = (v >> 16) & 0x3fff; return r; }
|
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inline hEquation hEntity::equation(int i)
|
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{ if(i != 0) oops(); hEquation r; r.v = v | 0x40000000; return r; }
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|
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inline hRequest hParam::request(void)
|
|
{ hRequest r; r.v = (v >> 16); return r; }
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|
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|
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inline hEquation hConstraint::equation(int i)
|
|
{ hEquation r; r.v = (v << 16) | i; return r; }
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#endif
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