![]() Fixes #920 #1143 Explanation from @robnee on Feb 7, 2021 in pull request #927 Solvespace uses two timers (generateAllTimer and showTWTimer) to defer tasks until the event loop processing finishes. This helps coalesce multiple calls into one. You can call scheduleGenerateAll multiple times while processing UI messages but only trigger one GenerateAll. scheduleGenerateAll and scheduleShowTW do their scheuduling by setting timers with durations of zero. These timers fire (at least on Linux and Windows) some time after all other events in the message queue have been processed. This works fine when scheduling either one of these tasks. However, there is no guarantee in what order the timers will fire (at least on Windows) regardless of which order the scheduling calls are made. It's pretty easy to demonstrate (on some platforms) by adding logging to the scheduling calls and timer callbacks. In many cases TextWindow::Show depends on generateAll happening first. This causes UI glitches where displays don't update and their contents are stale. Since this behavior is not deterministic it's easy to imagine how this problem could make certain bug reports difficult to reproduce and diagnose. #920 is a good example. It also makes syncing up UI behavior across all platforms a challenge. Solving this in the platform domain is tricky. This is PR endeavors to make the ordering of deferred calls to TextWindow::Show and generateAll deterministic. It does this by replacing generateAllTimer and showTWTimer with a single refreshTimer. Calls to scheduleGenerateAll and scheduleShowTW set flags to note the requested operations and schedule the refreshTimer. A new callback function SolveSpaceUI::Refresh can then check the flags and ensure that generateAll happens first. It fixes #920. Moreover, this PR makes it easy to observe and reproduce this problem reliably and across all platforms by simply reordering the calls in the Refresh callback. It's pretty clear that the ordering is important so some solution is needed, if for no other reason than the sanity of the devs. I think this is a pretty good solution as it spells out the ordering. If nothing else this PR is helpful in further investigations. @ruevs @phkahler I'd like to hear your thoughts. |
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developer_docs | ||
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CMakeLists.txt | ||
CONTRIBUTING.md | ||
COPYING.txt | ||
README.md | ||
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wishlist.txt |
SolveSpace
This repository contains the source code of SolveSpace, a parametric 2d/3d CAD.
Community
The official SolveSpace website has tutorials, reference manual and a forum; there is also an official IRC channel #solvespace at web.libera.chat.
Installation
Via Official Packages
Official release packages for macOS (>=10.6 64-bit) and Windows (>=Vista 32-bit) are available via GitHub releases. These packages are automatically built by the SolveSpace maintainers for each stable release.
Via Snap Store
Official releases can be installed from the stable
channel.
Builds from master are automatically released to the edge
channel in the Snap
Store. Those packages contain the latest improvements, but receive less testing
than release builds.
Or install from a terminal:
# for the latest stable release:
snap install solvespace
# for the bleeding edge builds from master:
snap install solvespace --edge
Via automated edge builds
⚠️ Edge builds might be unstable or contain severe bugs! They are intended for experienced users to test new features or verify bugfixes.
Cutting edge builds from the latest master commit are available as zip archives from the following links:
Extract the downloaded archive and install or execute the contained file as is appropriate for your platform.
Via source code
See below.
Building on Linux
Building for Linux
You will need the usual build tools, CMake, zlib, libpng, cairo, freetype. To build the GUI, you will need fontconfig, gtkmm 3.0 (version 3.16 or later), pangomm 1.4, OpenGL and OpenGL GLU, and optionally, the Space Navigator client library. On a Debian derivative (e.g. Ubuntu) these can be installed with:
sudo apt install git build-essential cmake zlib1g-dev libpng-dev \
libcairo2-dev libfreetype6-dev libjson-c-dev \
libfontconfig1-dev libgtkmm-3.0-dev libpangomm-1.4-dev \
libgl-dev libglu-dev libspnav-dev
On a RedHat derivative (e.g. Fedora) the dependencies can be installed with:
sudo dnf install git gcc-c++ cmake zlib-devel libpng-devel \
cairo-devel freetype-devel json-c-devel \
fontconfig-devel gtkmm30-devel pangomm-devel \
mesa-libGL-devel mesa-libGLU-devel libspnav-devel
Before building, check out the project and the necessary submodules:
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init extlib/libdxfrw extlib/mimalloc extlib/eigen
After that, build SolveSpace as following:
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release -DENABLE_OPENMP=ON
make
# Optionally
sudo make install
Link Time Optimization is supported by adding -DENABLE_LTO=ON
to cmake at the
expense of longer build time.
The graphical interface is built as build/bin/solvespace
, and the command-line
interface is built as build/bin/solvespace-cli
. It is possible to build only
the command-line interface by passing the -DENABLE_GUI=OFF
flag to the cmake
invocation.
Building for Windows
Ubuntu will require 20.04 or above. Cross-compiling with WSL is also confirmed to work.
You will need the usual build tools, CMake, and a Windows cross-compiler. On a Debian derivative (e.g. Ubuntu) these can be installed with:
apt-get install git build-essential cmake mingw-w64
Before building, check out the project and the necessary submodules:
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init
Build 64-bit SolveSpace with the following:
mkdir build
cd build
cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw64.cmake \
-DCMAKE_BUILD_TYPE=Release
make
The graphical interface is built as build/bin/solvespace.exe
, and the
command-line interface is built as build/bin/solvespace-cli.exe
.
Space Navigator support will not be available.
Building on macOS
You will need git, XCode tools, CMake and libomp. Git, CMake and libomp can be installed via Homebrew:
brew install git cmake libomp
XCode has to be installed via AppStore or the Apple website; it requires a free Apple ID.
Before building, check out the project and the necessary submodules:
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init
After that, build SolveSpace as following:
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release -DENABLE_OPENMP=ON
make
Link Time Optimization is supported by adding -DENABLE_LTO=ON
to cmake at the
expense of longer build time.
Alternatively, generate an XCode project, open it, and build the "Release" scheme:
mkdir build
cd build
cmake .. -G Xcode
The application is built in build/bin/SolveSpace.app
, the graphical interface executable
is build/bin/SolveSpace.app/Contents/MacOS/SolveSpace
, and the command-line interface executable
is build/bin/SolveSpace.app/Contents/MacOS/solvespace-cli
.
Building on OpenBSD
You will need git, cmake, libexecinfo, libpng, gtk3mm and pangomm. These can be installed from the ports tree:
pkg_add -U git cmake libexecinfo png json-c gtk3mm pangomm
Before building, check out the project and the necessary submodules:
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init extlib/libdxfrw extlib/mimalloc extlib/eigen
After that, build SolveSpace as following:
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make
sudo make install
Unfortunately, on OpenBSD, the produced executables are not filesystem location independent
and must be installed before use. By default, the graphical interface is installed to
/usr/local/bin/solvespace
, and the command-line interface is built as
/usr/local/bin/solvespace-cli
. It is possible to build only the command-line interface
by passing the -DENABLE_GUI=OFF
flag to the cmake invocation.
Building on Windows
You will need git, cmake and a C++ compiler (either Visual C++ or MinGW). If using Visual C++, Visual Studio 2015 or later is required. If gawk is in your path be sure it is a proper Windows port that can handle CL LF line endings. If not CMake may fail in libpng due to some awk scripts - issue #1228.
Building with Visual Studio IDE
Check out the git submodules. Create a directory build
in
the source tree and point cmake-gui to the source tree and that directory.
Press "Configure" and "Generate", then open build\solvespace.sln
with
Visual C++ and build it.
Building with Visual Studio in a command prompt
First, ensure that git
and cl
(the Visual C++ compiler driver) are in your
%PATH%
; the latter is usually done by invoking vcvarsall.bat
from your
Visual Studio install. Then, run the following in cmd or PowerShell:
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init
mkdir build
cd build
cmake .. -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release
nmake
Building with MinGW
It is also possible to build SolveSpace using MinGW, though Space Navigator support will be disabled.
First, ensure that git and gcc are in your $PATH
. Then, run the following
in bash:
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make
Contributing
See the guide for contributors for the best way to file issues, contribute code, and debug SolveSpace.
License
SolveSpace is distributed under the terms of the GPL v3 or later.