
use that for surface-line intersections. That has major problems with the heuristic on when to stop and do Newton polishing. There's also an issue with all the Newton stuff when surfaces join tangent. And update the wishlist to reflect current needs. [git-p4: depot-paths = "//depot/solvespace/": change = 1925]
20 lines
446 B
Plaintext
20 lines
446 B
Plaintext
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marching algorithm for surface intersection
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surfaces of revolution (lathed)
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fix surface-line intersection
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cylinder-line and plane-line special cases
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exact boundaries when near pwl trim
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step and repeat rotate/translate
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short pwl edge avoidance
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faces
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take consistent pwl with coincident faces
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exact curve export (at least for dxf)
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hidden line removal from mesh
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line styles (color, thickness)
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loop detection
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incremental regen of entities?
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