solvespace/toolbar.cpp
Jonathan Westhues 0a56a63417 Add a trim command. I can now do circles (or arcs) against lines,
or lines against lines. The constraints get rather screwed up
afterwards, of course.

So make arcs with the endpoints coincident into circles, instead
of nothings; since the first split of a circle produces that.

And don't warn after deleting just point-coincident or horiz/vert
constraints as a dependency; that's just a nuisance, because it
happens too often.

[git-p4: depot-paths = "//depot/solvespace/": change = 1884]
2009-01-03 04:27:33 -08:00

264 lines
9.4 KiB
C++

#include "solvespace.h"
#include "obj/icons.h"
BYTE SPACER[1];
static const struct {
BYTE *image;
int menu;
char *tip;
} Toolbar[] = {
{ Icon_line, GraphicsWindow::MNU_LINE_SEGMENT, "Sketch line segment" },
{ Icon_rectangle, GraphicsWindow::MNU_RECTANGLE, "Sketch rectangle" },
{ Icon_circle, GraphicsWindow::MNU_CIRCLE, "Sketch circle" },
{ Icon_arc, GraphicsWindow::MNU_ARC, "Sketch arc, or tangent arc at selected point" },
{ Icon_bezier, GraphicsWindow::MNU_CUBIC, "Sketch cubic Bezier section" },
{ Icon_point, GraphicsWindow::MNU_DATUM_POINT, "Sketch datum point" },
{ Icon_construction, GraphicsWindow::MNU_CONSTRUCTION, "Toggle construction" },
{ Icon_trim, GraphicsWindow::MNU_SPLIT_CURVES, "Split lines / curves where they intersect" },
{ SPACER },
{ Icon_length, GraphicsWindow::MNU_DISTANCE_DIA, "Constrain distance / diameter / length" },
{ Icon_angle, GraphicsWindow::MNU_ANGLE, "Constrain angle" },
{ Icon_horiz, GraphicsWindow::MNU_HORIZONTAL, "Constrain to be horizontal" },
{ Icon_vert, GraphicsWindow::MNU_VERTICAL, "Constrain to be vertical" },
{ Icon_parallel, GraphicsWindow::MNU_PARALLEL, "Constrain to be parallel or tangent" },
{ Icon_perpendicular, GraphicsWindow::MNU_PERPENDICULAR, "Constrain to be perpendicular" },
{ Icon_pointonx, GraphicsWindow::MNU_ON_ENTITY, "Constrain point on line / curve / plane / point" },
{ Icon_symmetric, GraphicsWindow::MNU_SYMMETRIC, "Constrain symmetric" },
{ Icon_ref, GraphicsWindow::MNU_REFERENCE, "Toggle reference dimension" },
{ SPACER },
{ Icon_extrude, GraphicsWindow::MNU_GROUP_EXTRUDE, "New group extruding active sketch" },
{ Icon_sketch_in_plane, GraphicsWindow::MNU_GROUP_WRKPL, "New group in new workplane (thru given entities)" },
{ Icon_sketch_in_3d, GraphicsWindow::MNU_GROUP_3D, "New group in 3d" },
{ Icon_assemble, GraphicsWindow::MNU_GROUP_IMPORT, "New group importing / assembling file" },
{ SPACER },
{ Icon_in3d, GraphicsWindow::MNU_FREE_IN_3D, "Sketch / constrain in 3d" },
{ Icon_ontoworkplane, GraphicsWindow::MNU_SEL_WORKPLANE, "Sketch / constrain in workplane" },
{ NULL },
};
void GraphicsWindow::ToolbarDraw(void) {
ToolbarDrawOrHitTest(0, 0, true, NULL);
}
bool GraphicsWindow::ToolbarMouseMoved(int x, int y) {
x += ((int)width/2);
y += ((int)height/2);
int nh;
bool withinToolbar = ToolbarDrawOrHitTest(x, y, false, &nh);
if(!withinToolbar) nh = 0;
if(nh != toolbarTooltipped) {
// Don't let the tool tip move around if the mouse moves within the
// same item.
toolbarMouseX = x;
toolbarMouseY = y;
toolbarTooltipped = 0;
}
if(nh != toolbarHovered) {
toolbarHovered = nh;
SetTimerFor(1000);
PaintGraphics();
}
// So if we moved off the toolbar, then toolbarHovered is now equal to
// zero, so it doesn't matter if the tool tip timer expires. And if
// we moved from one item to another, we reset the timer, so also okay.
return withinToolbar;
}
bool GraphicsWindow::ToolbarMouseDown(int x, int y) {
x += ((int)width/2);
y += ((int)height/2);
int nh;
bool withinToolbar = ToolbarDrawOrHitTest(x, y, false, &nh);
if(withinToolbar) {
for(int i = 0; SS.GW.menu[i].level >= 0; i++) {
if(nh == SS.GW.menu[i].id) {
(SS.GW.menu[i].fn)((GraphicsWindow::MenuId)SS.GW.menu[i].id);
break;
}
}
}
return withinToolbar;
}
bool GraphicsWindow::ToolbarDrawOrHitTest(int mx, int my,
bool paint, int *menu)
{
int i;
int x = 17, y = (int)(height - 52);
int fudge = 8;
int h = 32*12 + 3*16 + fudge;
int aleft = 0, aright = 66, atop = y+16+fudge/2, abot = y+16-h;
bool withinToolbar =
(mx >= aleft && mx <= aright && my <= atop && my >= abot);
if(!paint && !withinToolbar) {
// This gets called every MouseMove event, so return quickly.
return false;
}
if(paint) {
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glTranslated(-1, -1, 0);
glScaled(2.0/width, 2.0/height, 0);
glDisable(GL_LIGHTING);
double c = 30.0/255;
glColor4d(c, c, c, 1.0);
glBegin(GL_QUADS);
glVertex2d(aleft, atop);
glVertex2d(aleft, abot);
glVertex2d(aright, abot);
glVertex2d(aright, atop);
glEnd();
}
struct {
bool show;
char *str;
} toolTip = { false, NULL };
bool leftpos = true;
for(i = 0; Toolbar[i].image; i++) {
if(Toolbar[i].image == SPACER) {
if(!leftpos) {
leftpos = true;
y -= 32;
x -= 32;
}
y -= 16;
if(paint) {
// Draw a separator bar in a slightly different color.
int divw = 30, divh = 2;
glColor4d(0.17, 0.17, 0.17, 1);
x += 16;
y += 24;
glBegin(GL_QUADS);
glVertex2d(x+divw, y+divh);
glVertex2d(x+divw, y-divh);
glVertex2d(x-divw, y-divh);
glVertex2d(x-divw, y+divh);
glEnd();
x -= 16;
y -= 24;
}
continue;
}
if(paint) {
glRasterPos2i(x - 12, y - 12);
glDrawPixels(24, 24, GL_RGB, GL_UNSIGNED_BYTE, Toolbar[i].image);
if(toolbarHovered == Toolbar[i].menu) {
// Highlight the hovered or pending item.
glColor4d(1, 1, 0, 0.3);
int boxhw = 15;
glBegin(GL_QUADS);
glVertex2d(x+boxhw, y+boxhw);
glVertex2d(x+boxhw, y-boxhw);
glVertex2d(x-boxhw, y-boxhw);
glVertex2d(x-boxhw, y+boxhw);
glEnd();
}
if(toolbarTooltipped == Toolbar[i].menu) {
// Display the tool tip for this item; postpone till later
// so that no one draws over us. Don't need position since
// that's just wherever the mouse is.
toolTip.show = true;
toolTip.str = Toolbar[i].tip;
}
} else {
int boxhw = 16;
if(mx < (x+boxhw) && mx > (x - boxhw) &&
my < (y+boxhw) && my > (y - boxhw))
{
if(menu) *menu = Toolbar[i].menu;
}
}
if(leftpos) {
x += 32;
leftpos = false;
} else {
x -= 32;
y -= 32;
leftpos = true;
}
}
if(paint) {
// Do this last so that nothing can draw over it.
if(toolTip.show) {
char str[1024];
if(strlen(toolTip.str) >= 200) oops();
strcpy(str, toolTip.str);
for(i = 0; SS.GW.menu[i].level >= 0; i++) {
if(toolbarTooltipped == SS.GW.menu[i].id) {
int accel = SS.GW.menu[i].accel;
int ac = accel & 0xff;
if(isalnum(ac) || ac == '[') {
char *s = str+strlen(str);
if(accel & 0x100) {
sprintf(s, " (Shift+%c)", ac);
} else if((accel & ~0xff) == 0) {
sprintf(s, " (%c)", ac);
}
}
break;
}
}
int tw, th;
GetBitmapFontExtent(str, &tw, &th);
tw += 10;
th += 2;
double ox = toolbarMouseX + 3, oy = toolbarMouseY + 3;
glColor4d(1.0, 1.0, 0.6, 1.0);
glBegin(GL_QUADS);
glVertex2d(ox, oy);
glVertex2d(ox+tw, oy);
glVertex2d(ox+tw, oy+th);
glVertex2d(ox, oy+th);
glEnd();
glColor4d(0.0, 0.0, 0.0, 1.0);
glBegin(GL_LINE_LOOP);
glVertex2d(ox, oy);
glVertex2d(ox+tw, oy);
glVertex2d(ox+tw, oy+th);
glVertex2d(ox, oy+th);
glEnd();
glColor4d(0, 0, 0, 1);
glPushMatrix();
glRasterPos2d(ox+6, oy+6);
DrawWithBitmapFont(str);
glPopMatrix();
}
glxDepthRangeLockToFront(false);
}
return withinToolbar;
}
void GraphicsWindow::TimerCallback(void) {
SS.GW.toolbarTooltipped = SS.GW.toolbarHovered;
PaintGraphics();
}