
code. This is now drawn using gl, and the bitmap font (both there and in the graphics window) is drawn from a texture from a static table, not from the Win32 functions, since that's ~1000x faster. So this adds a tool to generate that table. With luck that will also fix my font issues under WINE, which won't have to render the TTF itself. Still needs some cleanup, and to make all the cosmetic improvements that I want. [git-p4: depot-paths = "//depot/solvespace/": change = 2130]
102 lines
3.3 KiB
Makefile
102 lines
3.3 KiB
Makefile
DEFINES = /D_WIN32_WINNT=0x500 /DISOLATION_AWARE_ENABLED /D_WIN32_IE=0x500 /DWIN32_LEAN_AND_MEAN /DWIN32
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# Use the multi-threaded static libc because libpng and zlib do; not sure if anything bad
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# happens if those mix, but don't want to risk it.
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CFLAGS = /W3 /nologo -MT -Iextlib -I..\common\win32 /D_DEBUG /D_CRT_SECURE_NO_WARNINGS /I. /Zi /EHs # /O2
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HEADERS = ..\common\win32\freeze.h ui.h solvespace.h dsc.h sketch.h expr.h polygon.h srf\surface.h
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OBJDIR = obj
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FREEZE = $(OBJDIR)\freeze.obj
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W32OBJS = $(OBJDIR)\w32main.obj \
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$(OBJDIR)\w32util.obj \
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SSOBJS = $(OBJDIR)\solvespace.obj \
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$(OBJDIR)\textwin.obj \
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$(OBJDIR)\textscreens.obj \
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$(OBJDIR)\confscreen.obj \
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$(OBJDIR)\describescreen.obj \
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$(OBJDIR)\graphicswin.obj \
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$(OBJDIR)\modify.obj \
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$(OBJDIR)\clipboard.obj \
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$(OBJDIR)\view.obj \
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$(OBJDIR)\util.obj \
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$(OBJDIR)\style.obj \
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$(OBJDIR)\entity.obj \
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$(OBJDIR)\drawentity.obj \
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$(OBJDIR)\group.obj \
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$(OBJDIR)\groupmesh.obj \
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$(OBJDIR)\request.obj \
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$(OBJDIR)\glhelper.obj \
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$(OBJDIR)\expr.obj \
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$(OBJDIR)\constraint.obj \
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$(OBJDIR)\constrainteq.obj \
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$(OBJDIR)\mouse.obj \
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$(OBJDIR)\draw.obj \
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$(OBJDIR)\toolbar.obj \
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$(OBJDIR)\drawconstraint.obj \
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$(OBJDIR)\file.obj \
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$(OBJDIR)\undoredo.obj \
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$(OBJDIR)\system.obj \
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$(OBJDIR)\polygon.obj \
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$(OBJDIR)\mesh.obj \
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$(OBJDIR)\bsp.obj \
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$(OBJDIR)\ttf.obj \
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$(OBJDIR)\generate.obj \
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$(OBJDIR)\export.obj \
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$(OBJDIR)\exportvector.obj \
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$(OBJDIR)\exportstep.obj \
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SRFOBJS = $(OBJDIR)\ratpoly.obj \
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$(OBJDIR)\curve.obj \
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$(OBJDIR)\surface.obj \
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$(OBJDIR)\triangulate.obj \
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$(OBJDIR)\boolean.obj \
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$(OBJDIR)\surfinter.obj \
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$(OBJDIR)\raycast.obj \
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$(OBJDIR)\merge.obj \
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RES = $(OBJDIR)\resource.res
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LIBS = user32.lib gdi32.lib comctl32.lib advapi32.lib shell32.lib opengl32.lib glu32.lib \
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extlib\libpng.lib extlib\zlib.lib extlib\si\siapp.lib
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all: $(OBJDIR)/solvespace.exe
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@cp $(OBJDIR)/solvespace.exe .
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solvespace t8.slvs
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clean:
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rm -f obj/*
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$(OBJDIR)/solvespace.exe: $(SRFOBJS) $(SSOBJS) $(W32OBJS) $(FREEZE) $(RES)
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@$(CC) $(DEFINES) $(CFLAGS) -Fe$(OBJDIR)/solvespace.exe $(SSOBJS) $(SRFOBJS) $(W32OBJS) $(FREEZE) $(RES) $(LIBS)
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editbin /nologo /STACK:8388608 $(OBJDIR)/solvespace.exe
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@echo solvespace.exe
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$(SSOBJS): $(@B).cpp $(HEADERS)
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@$(CC) $(CFLAGS) $(DEFINES) -c -Fo$(OBJDIR)/$(@B).obj $(@B).cpp
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$(SRFOBJS): srf\$(@B).cpp $(HEADERS)
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@$(CC) $(CFLAGS) $(DEFINES) -c -Fo$(OBJDIR)/$(@B).obj srf\$(@B).cpp
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$(W32OBJS): win32/$(@B).cpp $(HEADERS)
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@$(CC) $(CFLAGS) $(DEFINES) -c -Fo$(OBJDIR)/$(@B).obj win32/$(@B).cpp
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$(FREEZE): ..\common\win32\$(@B).cpp $(HEADERS)
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@$(CC) $(CFLAGS) $(DEFINES) -c -Fo$(OBJDIR)/$(@B).obj ..\common\win32\$(@B).cpp
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$(RES): win32/$(@B).rc icon.ico
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rc win32/$(@B).rc
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mv win32/$(@B).res $(OBJDIR)/$(@B).res
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toolbar.cpp: $(OBJDIR)/icons.h
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glhelper.cpp: bitmapfont.table font.table
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$(OBJDIR)/icons.h: icons/* png2c.pl
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perl png2c.pl > $(OBJDIR)/icons.h
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