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This commit performs two main changes: * Alters the shaders to use only strictly conformant GLSL 2.0. * Alters the Windows UI to use ANGLE via GL ES 2.0 and EGL 1.4. This commit also drops official support for Windows XP, since ANGLE requires a non-XP toolset to build. It is still possible to build SolveSpace for Windows XP using: cmake -T v120_xp -DOPENGL=1
23 lines
682 B
Plaintext
23 lines
682 B
Plaintext
[submodule "extlib/zlib"]
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path = extlib/zlib
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url = https://github.com/madler/zlib
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ignore = dirty
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[submodule "extlib/libpng"]
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path = extlib/libpng
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url = https://github.com/glennrp/libpng
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[submodule "extlib/freetype"]
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path = extlib/freetype
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url = http://git.sv.nongnu.org/r/freetype/freetype2.git
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[submodule "extlib/libdxfrw"]
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path = extlib/libdxfrw
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url = https://github.com/solvespace/libdxfrw.git
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[submodule "extlib/pixman"]
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path = extlib/pixman
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url = https://github.com/solvespace/pixman
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[submodule "extlib/cairo"]
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path = extlib/cairo
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url = https://github.com/solvespace/cairo
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[submodule "extlib/angle"]
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path = extlib/angle
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url = https://github.com/solvespace/angle
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