solvespace/appveyor.yml
whitequark c8ff17f4a2 Add OpenGL 2 support on Windows using ANGLE.
This commit performs two main changes:
  * Alters the shaders to use only strictly conformant GLSL 2.0.
  * Alters the Windows UI to use ANGLE via GL ES 2.0 and EGL 1.4.

This commit also drops official support for Windows XP, since ANGLE
requires a non-XP toolset to build. It is still possible to build
SolveSpace for Windows XP using:

  cmake -T v120_xp -DOPENGL=1
2016-11-18 11:38:45 +00:00

41 lines
1.5 KiB
YAML

version: 3.0.{build}
clone_depth: 1
before_build:
- git submodule update --init
- mkdir build
- cd build
- set tag=x%APPVEYOR_REPO_TAG_NAME%
- if %tag:~,2% == xv (set BUILD_TYPE=RelWithDebInfo) else (set BUILD_TYPE=Debug)
- cmake -G"Visual Studio 12" -T v120 ..
build_script:
- msbuild "src\solvespace.vcxproj" /verbosity:minimal /property:Configuration=%BUILD_TYPE% /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll"
- msbuild "test\solvespace_testsuite.vcxproj" /verbosity:minimal /property:Configuration=%BUILD_TYPE% /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll"
test_script:
- test\%BUILD_TYPE%\solvespace_testsuite.exe
artifacts:
- path: build\src\Debug\solvespace.exe
name: solvespace.exe
- path: build\src\Debug\solvespace.pdb
name: solvespace.pdb
- path: build\src\RelWithDebInfo\solvespace.exe
name: solvespace.exe
- path: build\src\RelWithDebInfo\solvespace.pdb
name: solvespace.pdb
deploy:
# Releases to solvespace/solvespace
- provider: GitHub
auth_token:
secure: P9/pf2nM+jlWKe7pCjMp41HycBNP/+5AsmE/TETrDUoBOa/9WFHelqdVFrbRn9IC
description: ""
artifact: solvespace.exe
on:
appveyor_repo_tag: true
# Releases to whitequark/solvespace (to be removed)
- provider: GitHub
auth_token:
secure: Flqxu1cz6PyxVT1wzTP4bSrQOY8wFrO7pJxYxvjEkLqIUU4dsDQrs2rac/A9deet
description: ""
artifact: solvespace.exe
on:
appveyor_repo_tag: true