solvespace/res/shaders/imesh_point.vert
whitequark c8ff17f4a2 Add OpenGL 2 support on Windows using ANGLE.
This commit performs two main changes:
  * Alters the shaders to use only strictly conformant GLSL 2.0.
  * Alters the Windows UI to use ANGLE via GL ES 2.0 and EGL 1.4.

This commit also drops official support for Windows XP, since ANGLE
requires a non-XP toolset to build. It is still possible to build
SolveSpace for Windows XP using:

  cmake -T v120_xp -DOPENGL=1
2016-11-18 11:38:45 +00:00

39 lines
1.1 KiB
GLSL

//-----------------------------------------------------------------------------
// SolveSpace Point rendering shader
//
// Copyright 2016 Aleksey Egorov
//-----------------------------------------------------------------------------
const float feather = 0.5;
attribute vec3 pos;
attribute vec2 loc;
uniform mat4 modelview;
uniform mat4 projection;
uniform float width;
uniform float pixel;
varying vec2 fragLoc;
void main() {
// get camera vectors from modelview matrix
vec3 u = vec3(modelview[0].x, modelview[1].x, modelview[2].x);
vec3 v = vec3(modelview[0].y, modelview[1].y, modelview[2].y);
// calculate point contour extension basis for constant width and caps
// calculate point extension width considering antialiasing
float ext = width + feather * pixel;
// extend point contour
vec3 vertex = pos;
vertex += ext * loc.x * normalize(u);
vertex += ext * loc.y * normalize(v);
// write fragment location for calculating caps and antialiasing
fragLoc = loc;
// transform resulting vertex with modelview and projection matrices
gl_Position = projection * modelview * vec4(vertex, 1.0);
}