solvespace/wishlist.txt
Jonathan Westhues d6d198ee40 Add triangulation of surfaces with compound curvature; I just build
a grid of quads, with adaptive spacing. The quads that lie entirely
within the trim polygon are triangulated and knocked out from the
polygon, and then the polygon is triangulated.

That works okay, though rather slow. But there are issues with
surfaces of revolution that touch the axis, since they end up with
a singularity. That will require some thought.

[git-p4: depot-paths = "//depot/solvespace/": change = 1951]
2009-05-08 00:33:04 -08:00

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marching algorithm for surface intersection
boundary avoidance when casting ray for point-in-shell
tangent intersections
short pwl edge avoidance
assembly
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line styles (color, thickness)
loop detection
incremental regen of entities?
IGES and STEP export