solvespace/ui.h
Jonathan Westhues ebca6130ec Early attempts at rational polynomial surfaces. I can create one
from an extrusion, with piecewise linear trim curves for everything
(that are shared, so that they appear only once for the two
surfaces that each trims). No Boolean operations on them, and the
triangulation is bad, because gl seems to merge collinear edges.

So before going further, I seem to need my own triangulation code.
I have not had great luck in the past, but I can't live without it
now.

[git-p4: depot-paths = "//depot/solvespace/": change = 1899]
2009-01-19 02:37:10 -08:00

427 lines
14 KiB
C++

#ifndef __UI_H
#define __UI_H
class TextWindow {
public:
static const int MAX_COLS = 100;
static const int MAX_ROWS = 2000;
#ifndef RGB
#define RGB(r, g, b) ((r) | ((g) << 8) | ((b) << 16))
#endif
#define REDf(v) ((((v) >> 0) & 0xff) / 255.0f)
#define GREENf(v) ((((v) >> 8) & 0xff) / 255.0f)
#define BLUEf(v) ((((v) >> 16) & 0xff) / 255.0f)
typedef struct {
char c;
int color;
} Color;
static const Color fgColors[];
static const Color bgColors[];
BYTE text[MAX_ROWS][MAX_COLS];
typedef void LinkFunction(int link, DWORD v);
static const int NOT_A_LINK = 0;
struct {
char fg;
int bg;
int link;
DWORD data;
LinkFunction *f;
LinkFunction *h;
} meta[MAX_ROWS][MAX_COLS];
int top[MAX_ROWS]; // in half-line units, or -1 for unused
int rows;
void Init(void);
void Printf(bool half, char *fmt, ...);
void ClearScreen(void);
void Show(void);
// State for the screen that we are showing in the text window.
static const int SCREEN_LIST_OF_GROUPS = 0;
static const int SCREEN_GROUP_INFO = 1;
static const int SCREEN_GROUP_SOLVE_INFO = 2;
static const int SCREEN_CONFIGURATION = 3;
static const int SCREEN_STEP_DIMENSION = 4;
static const int SCREEN_MESH_VOLUME = 5;
typedef struct {
int screen;
hGroup group;
hConstraint constraint;
bool dimIsDistance;
double dimFinish;
int dimSteps;
double volume;
} ShownState;
ShownState shown;
static const int EDIT_NOTHING = 0;
// For multiple groups
static const int EDIT_TIMES_REPEATED = 1;
static const int EDIT_GROUP_NAME = 2;
// For the configuraiton screen
static const int EDIT_LIGHT_DIRECTION = 10;
static const int EDIT_LIGHT_INTENSITY = 11;
static const int EDIT_COLOR = 12;
static const int EDIT_CHORD_TOLERANCE = 13;
static const int EDIT_MAX_SEGMENTS = 14;
static const int EDIT_CAMERA_TANGENT = 15;
static const int EDIT_EDGE_COLOR = 16;
static const int EDIT_EXPORT_SCALE = 17;
static const int EDIT_EXPORT_OFFSET = 18;
// For the helical sweep
static const int EDIT_HELIX_TURNS = 20;
static const int EDIT_HELIX_PITCH = 21;
static const int EDIT_HELIX_DRADIUS = 22;
// For TTF text
static const int EDIT_TTF_TEXT = 30;
// For the step dimension screen
static const int EDIT_STEP_DIM_FINISH = 40;
static const int EDIT_STEP_DIM_STEPS = 41;
struct {
int meaning;
int i;
hGroup group;
hRequest request;
} edit;
static void ReportHowGroupSolved(hGroup hg);
void ClearSuper(void);
void ShowHeader(bool withNav);
// These are self-contained screens, that show some information about
// the sketch.
void ShowListOfGroups(void);
void ShowGroupInfo(void);
void ShowGroupSolveInfo(void);
void ShowConfiguration(void);
void ShowStepDimension(void);
void ShowMeshVolume(void);
// Special screen, based on selection
void DescribeSelection(void);
void GoToScreen(int screen);
// All of these are callbacks from the GUI code; first from when
// we're describing an entity
static void ScreenEditTtfText(int link, DWORD v);
static void ScreenSetTtfFont(int link, DWORD v);
static void ScreenUnselectAll(int link, DWORD v);
// and the rest from the stuff in textscreens.cpp
static void ScreenSelectGroup(int link, DWORD v);
static void ScreenActivateGroup(int link, DWORD v);
static void ScreenToggleGroupShown(int link, DWORD v);
static void ScreenHowGroupSolved(int link, DWORD v);
static void ScreenShowGroupsSpecial(int link, DWORD v);
static void ScreenDeleteGroup(int link, DWORD v);
static void ScreenHoverConstraint(int link, DWORD v);
static void ScreenHoverRequest(int link, DWORD v);
static void ScreenSelectRequest(int link, DWORD v);
static void ScreenSelectConstraint(int link, DWORD v);
static void ScreenChangeOneOrTwoSides(int link, DWORD v);
static void ScreenChangeSkipFirst(int link, DWORD v);
static void ScreenChangeMeshCombine(int link, DWORD v);
static void ScreenChangeSuppress(int link, DWORD v);
static void ScreenChangeRightLeftHanded(int link, DWORD v);
static void ScreenChangeHelixParameter(int link, DWORD v);
static void ScreenColor(int link, DWORD v);
static void ScreenShowConfiguration(int link, DWORD v);
static void ScreenGoToWebsite(int link, DWORD v);
static void ScreenChangeBackFaces(int link, DWORD v);
static void ScreenStepDimSteps(int link, DWORD v);
static void ScreenStepDimFinish(int link, DWORD v);
static void ScreenStepDimGo(int link, DWORD v);
static void ScreenHome(int link, DWORD v);
// These ones do stuff with the edit control
static void ScreenChangeExprA(int link, DWORD v);
static void ScreenChangeGroupName(int link, DWORD v);
static void ScreenChangeLightDirection(int link, DWORD v);
static void ScreenChangeLightIntensity(int link, DWORD v);
static void ScreenChangeColor(int link, DWORD v);
static void ScreenChangeChordTolerance(int link, DWORD v);
static void ScreenChangeMaxSegments(int link, DWORD v);
static void ScreenChangeCameraTangent(int link, DWORD v);
static void ScreenChangeEdgeColor(int link, DWORD v);
static void ScreenChangeExportScale(int link, DWORD v);
static void ScreenChangeExportOffset(int link, DWORD v);
void EditControlDone(char *s);
};
class GraphicsWindow {
public:
void Init(void);
// This table describes the top-level menus in the graphics winodw.
typedef enum {
// File
MNU_NEW = 100,
MNU_OPEN,
MNU_OPEN_RECENT,
MNU_SAVE,
MNU_SAVE_AS,
MNU_EXPORT_PNG,
MNU_EXPORT_MESH,
MNU_EXPORT_VIEW,
MNU_EXPORT_SECTION,
MNU_EXIT,
// View
MNU_ZOOM_IN,
MNU_ZOOM_OUT,
MNU_ZOOM_TO_FIT,
MNU_NEAREST_ORTHO,
MNU_NEAREST_ISO,
MNU_CENTER_VIEW,
MNU_SHOW_TEXT_WND,
MNU_SHOW_TOOLBAR,
MNU_UNITS_INCHES,
MNU_UNITS_MM,
// Edit
MNU_UNDO,
MNU_REDO,
MNU_DELETE,
MNU_UNSELECT_ALL,
MNU_REGEN_ALL,
// Request
MNU_SEL_WORKPLANE,
MNU_FREE_IN_3D,
MNU_DATUM_POINT,
MNU_WORKPLANE,
MNU_LINE_SEGMENT,
MNU_CIRCLE,
MNU_ARC,
MNU_RECTANGLE,
MNU_CUBIC,
MNU_TTF_TEXT,
MNU_SPLIT_CURVES,
MNU_CONSTRUCTION,
// Group
MNU_GROUP_3D,
MNU_GROUP_WRKPL,
MNU_GROUP_EXTRUDE,
MNU_GROUP_LATHE,
MNU_GROUP_SWEEP,
MNU_GROUP_HELICAL,
MNU_GROUP_ROT,
MNU_GROUP_TRANS,
MNU_GROUP_IMPORT,
MNU_GROUP_RECENT,
// Constrain
MNU_DISTANCE_DIA,
MNU_ANGLE,
MNU_OTHER_ANGLE,
MNU_REFERENCE,
MNU_EQUAL,
MNU_RATIO,
MNU_ON_ENTITY,
MNU_SYMMETRIC,
MNU_AT_MIDPOINT,
MNU_HORIZONTAL,
MNU_VERTICAL,
MNU_PARALLEL,
MNU_PERPENDICULAR,
MNU_ORIENTED_SAME,
MNU_COMMENT,
// Analyze
MNU_VOLUME,
MNU_NAKED_EDGES,
MNU_SHOW_DOF,
MNU_TRACE_PT,
MNU_STOP_TRACING,
MNU_STEP_DIM,
// Help,
MNU_LICENSE,
MNU_WEBSITE,
MNU_ABOUT,
} MenuId;
typedef void MenuHandler(int id);
typedef struct {
int level; // 0 == on menu bar, 1 == one level down
char *label; // or NULL for a separator
int id; // unique ID
int accel; // keyboard accelerator
MenuHandler *fn;
} MenuEntry;
static const MenuEntry menu[];
static void MenuView(int id);
static void MenuEdit(int id);
static void MenuRequest(int id);
// The width and height (in pixels) of the window.
double width, height;
// These parameters define the map from 2d screen coordinates to the
// coordinates of the 3d sketch points. We will use an axonometric
// projection.
Vector offset;
Vector projRight;
Vector projUp;
double scale;
struct {
Vector offset;
Vector projRight;
Vector projUp;
Point2d mouse;
} orig;
// When the user is dragging a point, don't solve multiple times without
// allowing a paint in between. The extra solves are wasted if they're
// not displayed.
bool havePainted;
void NormalizeProjectionVectors(void);
Point2d ProjectPoint(Vector p);
Vector ProjectPoint3(Vector p);
Vector ProjectPoint4(Vector p, double *w);
void AnimateOnto(Quaternion quatf, Vector offsetf);
void AnimateOntoWorkplane(void);
Vector VectorFromProjs(Vector rightUpForward);
void HandlePointForZoomToFit(Vector p, Point2d *pmax, Point2d *pmin,
double *wmin, bool div);
void LoopOverPoints(Point2d *pmax, Point2d *pmin, double *wmin, bool div);
void ZoomToFit(void);
hGroup activeGroup;
void EnsureValidActives(void);
bool LockedInWorkplane(void);
void SetWorkplaneFreeIn3d(void);
hEntity ActiveWorkplane(void);
void ForceTextWindowShown(void);
// Operations that must be completed by doing something with the mouse
// are noted here. These occupy the same space as the menu ids.
static const int FIRST_PENDING = 0x0f000000;
static const int DRAGGING_POINT = 0x0f000000;
static const int DRAGGING_NEW_POINT = 0x0f000001;
static const int DRAGGING_NEW_LINE_POINT = 0x0f000002;
static const int DRAGGING_NEW_CUBIC_POINT = 0x0f000003;
static const int DRAGGING_NEW_ARC_POINT = 0x0f000004;
static const int DRAGGING_CONSTRAINT = 0x0f000005;
static const int DRAGGING_RADIUS = 0x0f000006;
static const int DRAGGING_NORMAL = 0x0f000007;
static const int DRAGGING_NEW_RADIUS = 0x0f000008;
struct {
int operation;
hEntity point;
hEntity circle;
hEntity normal;
hConstraint constraint;
char *description;
} pending;
void ClearPending(void);
// The constraint that is being edited with the on-screen textbox.
hConstraint constraintBeingEdited;
bool ConstrainPointByHovered(hEntity pt);
void DeleteTaggedRequests(void);
hRequest AddRequest(int type, bool rememberForUndo);
hRequest AddRequest(int type);
void MakeTangentArc(void);
void SplitLinesOrCurves(void);
void SplitLine(hEntity he, Vector pinter);
void SplitCircle(hEntity he, Vector pinter);
void ReplacePointInConstraints(hEntity oldpt, hEntity newpt);
// The current selection.
class Selection {
public:
hEntity entity;
hConstraint constraint;
bool emphasized;
void Draw(void);
void Clear(void);
bool IsEmpty(void);
bool Equals(Selection *b);
};
Selection hover;
static const int MAX_SELECTED = 32;
Selection selection[MAX_SELECTED];
void HitTestMakeSelection(Point2d mp);
void ClearSelection(void);
void ClearNonexistentSelectionItems(void);
struct {
hEntity point[MAX_SELECTED];
hEntity entity[MAX_SELECTED];
hEntity anyNormal[MAX_SELECTED];
hEntity vector[MAX_SELECTED];
hEntity face[MAX_SELECTED];
hConstraint constraint[MAX_SELECTED];
int points;
int entities;
int workplanes;
int faces;
int lineSegments;
int circlesOrArcs;
int arcs;
int cubics;
int anyNormals;
int vectors;
int constraints;
int n;
} gs;
void GroupSelection(void);
void ClearSuper(void);
// The toolbar, in toolbar.cpp
bool ToolbarDrawOrHitTest(int x, int y, bool paint, int *menu);
void ToolbarDraw(void);
bool ToolbarMouseMoved(int x, int y);
bool ToolbarMouseDown(int x, int y);
static void TimerCallback(void);
int toolbarHovered;
int toolbarTooltipped;
int toolbarMouseX, toolbarMouseY;
// This sets what gets displayed.
bool showWorkplanes;
bool showNormals;
bool showPoints;
bool showConstraints;
bool showTextWindow;
bool showShaded;
bool showFaces;
bool showMesh;
bool showHdnLines;
static void ToggleBool(int link, DWORD v);
void UpdateDraggedNum(Vector *pos, double mx, double my);
void UpdateDraggedPoint(hEntity hp, double mx, double my);
// These are called by the platform-specific code.
void Paint(int w, int h);
void MouseMoved(double x, double y, bool leftDown, bool middleDown,
bool rightDown, bool shiftDown, bool ctrlDown);
void MouseLeftDown(double x, double y);
void MouseLeftUp(double x, double y);
void MouseLeftDoubleClick(double x, double y);
void MouseMiddleOrRightDown(double x, double y);
void MouseScroll(double x, double y, int delta);
void MouseLeave(void);
void EditControlDone(char *s);
};
#endif