
specify the plane from which we want to grab the triangles. Shared edges are then removed with the same code used to check for watertight meshes, and the remaining edges are assembled into polygons. [git-p4: depot-paths = "//depot/solvespace/": change = 1823]
17 lines
325 B
Plaintext
17 lines
325 B
Plaintext
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adaptive pwl for polynomial curves
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some kind of rounding / chamfer
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remove back button in browser?
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auto-generate circles and faces when lathing
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copy the section geometry to other end when sweeping
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cylindrical faces
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long term
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incremental regen of entities?
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my own plane poly triangulation code
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exact curved surfaces
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