
code. This is now drawn using gl, and the bitmap font (both there and in the graphics window) is drawn from a texture from a static table, not from the Win32 functions, since that's ~1000x faster. So this adds a tool to generate that table. With luck that will also fix my font issues under WINE, which won't have to render the TTF itself. Still needs some cleanup, and to make all the cosmetic improvements that I want. [git-p4: depot-paths = "//depot/solvespace/": change = 2130]
5 lines
93 B
Makefile
5 lines
93 B
Makefile
all:
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cl ttf2c.cpp user32.lib gdi32.lib comctl32.lib
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ttf2c.exe > ..\bitmapfont.table
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