solvespace/res/shaders/mesh.vert
whitequark 6b67cfe63f Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile.
This is primarily done to lower the GTK version dependency below
GTK 3.22, since GTK 3.22 is unlikely to be widely availale any
time soon.
2017-01-13 23:43:02 +00:00

22 lines
531 B
GLSL

//-----------------------------------------------------------------------------
// Mesh rendering shader
//
// Copyright 2016 Aleksey Egorov
//-----------------------------------------------------------------------------
attribute vec3 pos;
attribute vec3 nor;
attribute vec4 col;
uniform mat4 modelview;
uniform mat4 projection;
varying vec3 fragNormal;
varying vec4 fragColor;
void main() {
fragNormal = vec3(modelview * vec4(nor, 0.0));
fragColor = col;
gl_Position = projection * modelview * vec4(pos, 1.0);
}