
After commit 11f29b12
, we no longer have a convenient way to indicate
that the edit control should be moved without changing its contents;
the old code trying to do this caused a crash, since constructing
an std::string from a NULL char* is invalid.
This went undetected during testing, since on Linux, recent
GTK versions will munge scroll events while the edit box has
a modal grab.
I could've fixed the feature, but opted to remove it, since being able
to scroll the edit box out of visible region is more likely to result
in confusion than ever be useful.
1059 lines
33 KiB
C++
1059 lines
33 KiB
C++
//-----------------------------------------------------------------------------
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// Helper functions for the text-based browser window.
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//
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// Copyright 2008-2013 Jonathan Westhues.
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//-----------------------------------------------------------------------------
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#include "solvespace.h"
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#include "generated/icons.h"
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const TextWindow::Color TextWindow::fgColors[] = {
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{ 'd', RGBi(255, 255, 255) },
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{ 'l', RGBi(100, 100, 255) },
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{ 't', RGBi(255, 200, 0) },
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{ 'h', RGBi( 90, 90, 90) },
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{ 's', RGBi( 40, 255, 40) },
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{ 'm', RGBi(200, 200, 0) },
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{ 'r', RGBi( 0, 0, 0) },
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{ 'x', RGBi(255, 20, 20) },
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{ 'i', RGBi( 0, 255, 255) },
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{ 'g', RGBi(160, 160, 160) },
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{ 'b', RGBi(200, 200, 200) },
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{ 0, RGBi( 0, 0, 0) }
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};
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const TextWindow::Color TextWindow::bgColors[] = {
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{ 'd', RGBi( 0, 0, 0) },
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{ 't', RGBi( 34, 15, 15) },
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{ 'a', RGBi( 25, 25, 25) },
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{ 'r', RGBi(255, 255, 255) },
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{ 0, RGBi( 0, 0, 0) }
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};
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bool TextWindow::SPACER = false;
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TextWindow::HideShowIcon TextWindow::hideShowIcons[] = {
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{ &(SS.GW.showWorkplanes), Icon_workplane, "workplanes from inactive groups"},
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{ &(SS.GW.showNormals), Icon_normal, "normals" },
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{ &(SS.GW.showPoints), Icon_point, "points" },
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{ &(SS.GW.showConstraints), Icon_constraint, "constraints and dimensions" },
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{ &(SS.GW.showFaces), Icon_faces, "XXX - special cased" },
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{ &SPACER, 0, 0 },
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{ &(SS.GW.showShaded), Icon_shaded, "shaded view of solid model" },
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{ &(SS.GW.showEdges), Icon_edges, "edges of solid model" },
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{ &(SS.GW.showMesh), Icon_mesh, "triangle mesh of solid model" },
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{ &SPACER, 0, 0 },
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{ &(SS.GW.showHdnLines), Icon_hidden_lines, "hidden lines" },
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{ 0, 0, 0 }
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};
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void TextWindow::MakeColorTable(const Color *in, float *out) {
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int i;
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for(i = 0; in[i].c != 0; i++) {
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int c = in[i].c;
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if(c < 0 || c > 255) oops();
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out[c*3 + 0] = in[i].color.redF();
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out[c*3 + 1] = in[i].color.greenF();
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out[c*3 + 2] = in[i].color.blueF();
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}
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}
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void TextWindow::Init(void) {
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ClearSuper();
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}
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void TextWindow::ClearSuper(void) {
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HideEditControl();
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// Cannot use *this = {} here because TextWindow instances
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// are 2.4MB long; this causes stack overflows in prologue
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// when built with MSVC, even with optimizations.
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memset(this, 0, sizeof(*this));
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MakeColorTable(fgColors, fgColorTable);
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MakeColorTable(bgColors, bgColorTable);
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ClearScreen();
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Show();
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}
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void TextWindow::HideEditControl(void) {
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editControl.colorPicker.show = false;
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HideTextEditControl();
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}
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void TextWindow::ShowEditControl(int halfRow, int col, const std::string &str) {
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editControl.halfRow = halfRow;
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editControl.col = col;
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int x = LEFT_MARGIN + CHAR_WIDTH*col;
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int y = (halfRow - SS.TW.scrollPos)*(LINE_HEIGHT/2);
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ShowTextEditControl(x - 3, y + 2, str);
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}
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void TextWindow::ShowEditControlWithColorPicker(int halfRow, int col, RgbaColor rgb)
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{
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char str[1024];
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sprintf(str, "%.2f, %.2f, %.2f", rgb.redF(), rgb.greenF(), rgb.blueF());
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SS.ScheduleShowTW();
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editControl.colorPicker.show = true;
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editControl.colorPicker.rgb = rgb;
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editControl.colorPicker.h = 0;
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editControl.colorPicker.s = 0;
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editControl.colorPicker.v = 1;
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ShowEditControl(halfRow, col, str);
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}
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void TextWindow::ClearScreen(void) {
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int i, j;
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for(i = 0; i < MAX_ROWS; i++) {
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for(j = 0; j < MAX_COLS; j++) {
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text[i][j] = ' ';
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meta[i][j].fg = 'd';
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meta[i][j].bg = 'd';
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meta[i][j].link = NOT_A_LINK;
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}
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top[i] = i*2;
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}
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rows = 0;
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}
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void TextWindow::Printf(bool halfLine, const char *fmt, ...) {
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va_list vl;
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va_start(vl, fmt);
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if(rows >= MAX_ROWS) return;
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int r, c;
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r = rows;
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top[r] = (r == 0) ? 0 : (top[r-1] + (halfLine ? 3 : 2));
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rows++;
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for(c = 0; c < MAX_COLS; c++) {
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text[r][c] = ' ';
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meta[r][c].link = NOT_A_LINK;
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}
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char fg = 'd';
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char bg = 'd';
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RgbaColor bgRgb = RGBi(0, 0, 0);
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int link = NOT_A_LINK;
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uint32_t data = 0;
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LinkFunction *f = NULL, *h = NULL;
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c = 0;
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while(*fmt) {
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char buf[1024];
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if(*fmt == '%') {
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fmt++;
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if(*fmt == '\0') goto done;
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strcpy(buf, "");
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switch(*fmt) {
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case 'd': {
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int v = va_arg(vl, int);
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sprintf(buf, "%d", v);
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break;
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}
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case 'x': {
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unsigned int v = va_arg(vl, unsigned int);
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sprintf(buf, "%08x", v);
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break;
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}
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case '@': {
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double v = va_arg(vl, double);
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sprintf(buf, "%.2f", v);
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break;
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}
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case '2': {
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double v = va_arg(vl, double);
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sprintf(buf, "%s%.2f", v < 0 ? "" : " ", v);
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break;
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}
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case '3': {
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double v = va_arg(vl, double);
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sprintf(buf, "%s%.3f", v < 0 ? "" : " ", v);
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break;
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}
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case '#': {
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double v = va_arg(vl, double);
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sprintf(buf, "%.3f", v);
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break;
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}
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case 's': {
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char *s = va_arg(vl, char *);
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memcpy(buf, s, min(sizeof(buf), strlen(s)+1));
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break;
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}
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case 'c': {
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// 'char' is promoted to 'int' when passed through '...'
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int v = va_arg(vl, int);
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if(v == 0) {
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strcpy(buf, "");
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} else {
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sprintf(buf, "%c", v);
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}
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break;
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}
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case 'E':
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fg = 'd';
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// leave the background, though
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link = NOT_A_LINK;
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data = 0;
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f = NULL;
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h = NULL;
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break;
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case 'F':
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case 'B': {
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char cc = fmt[1]; // color code
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RgbaColor *rgbPtr = NULL;
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switch(cc) {
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case 0: goto done; // truncated directive
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case 'p': cc = (char)va_arg(vl, int); break;
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case 'z': rgbPtr = va_arg(vl, RgbaColor *); break;
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}
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if(*fmt == 'F') {
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fg = cc;
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} else {
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bg = cc;
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if(rgbPtr) bgRgb = *rgbPtr;
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}
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fmt++;
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break;
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}
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case 'L':
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if(fmt[1] == '\0') goto done;
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fmt++;
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if(*fmt == 'p') {
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link = va_arg(vl, int);
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} else {
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link = *fmt;
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}
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break;
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case 'f':
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f = va_arg(vl, LinkFunction *);
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break;
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case 'h':
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h = va_arg(vl, LinkFunction *);
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break;
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case 'D': {
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unsigned int v = va_arg(vl, unsigned int);
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data = (uint32_t)v;
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break;
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}
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case '%':
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strcpy(buf, "%");
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break;
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}
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} else {
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char32_t chr;
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const char *fmtNext = ReadUTF8(fmt, &chr);
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strncpy(buf, fmt, fmtNext - fmt);
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buf[fmtNext - fmt] = '\0';
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}
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const char *bufIter = buf;
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while(*bufIter) {
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char32_t chr;
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bufIter = ReadUTF8(bufIter, &chr);
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for(int i = 0; i < ssglBitmapCharWidth(chr); i++) {
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if(c >= MAX_COLS) goto done;
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text[r][c] = (i == 0) ? chr : ' ';
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meta[r][c].fg = fg;
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meta[r][c].bg = bg;
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meta[r][c].bgRgb = bgRgb;
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meta[r][c].link = link;
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meta[r][c].data = data;
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meta[r][c].f = f;
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meta[r][c].h = h;
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c++;
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}
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}
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fmt++;
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}
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while(c < MAX_COLS) {
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meta[r][c].fg = fg;
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meta[r][c].bg = bg;
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meta[r][c].bgRgb = bgRgb;
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c++;
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}
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done:
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va_end(vl);
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}
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#define gs (SS.GW.gs)
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void TextWindow::Show(void) {
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if(!(SS.GW.pending.operation)) SS.GW.ClearPending();
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SS.GW.GroupSelection();
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// Make sure these tests agree with test used to draw indicator line on
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// main list of groups screen.
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if(SS.GW.pending.description) {
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// A pending operation (that must be completed with the mouse in
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// the graphics window) will preempt our usual display.
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HideEditControl();
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ShowHeader(false);
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Printf(false, "");
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Printf(false, "%s", SS.GW.pending.description);
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Printf(true, "%Fl%f%Ll(cancel operation)%E",
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&TextWindow::ScreenUnselectAll);
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} else if((gs.n > 0 || gs.constraints > 0) &&
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shown.screen != SCREEN_PASTE_TRANSFORMED)
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{
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if(edit.meaning != EDIT_TTF_TEXT) HideEditControl();
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ShowHeader(false);
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DescribeSelection();
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} else {
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if(edit.meaning == EDIT_TTF_TEXT) HideEditControl();
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ShowHeader(true);
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switch(shown.screen) {
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default:
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shown.screen = SCREEN_LIST_OF_GROUPS;
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// fall through
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case SCREEN_LIST_OF_GROUPS: ShowListOfGroups(); break;
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case SCREEN_GROUP_INFO: ShowGroupInfo(); break;
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case SCREEN_GROUP_SOLVE_INFO: ShowGroupSolveInfo(); break;
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case SCREEN_CONFIGURATION: ShowConfiguration(); break;
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case SCREEN_STEP_DIMENSION: ShowStepDimension(); break;
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case SCREEN_LIST_OF_STYLES: ShowListOfStyles(); break;
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case SCREEN_STYLE_INFO: ShowStyleInfo(); break;
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case SCREEN_PASTE_TRANSFORMED: ShowPasteTransformed(); break;
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case SCREEN_EDIT_VIEW: ShowEditView(); break;
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case SCREEN_TANGENT_ARC: ShowTangentArc(); break;
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}
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}
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Printf(false, "");
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// Make sure there's room for the color picker
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if(editControl.colorPicker.show) {
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int pickerHeight = 25;
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int halfRow = editControl.halfRow;
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if(top[rows-1] - halfRow < pickerHeight && rows < MAX_ROWS) {
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rows++;
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top[rows-1] = halfRow + pickerHeight;
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}
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}
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InvalidateText();
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}
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void TextWindow::TimerCallback(void)
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{
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tooltippedIcon = hoveredIcon;
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InvalidateText();
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}
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void TextWindow::DrawOrHitTestIcons(int how, double mx, double my)
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{
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int width, height;
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GetTextWindowSize(&width, &height);
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int x = 20, y = 33 + LINE_HEIGHT;
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y -= scrollPos*(LINE_HEIGHT/2);
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if(how == PAINT) {
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double grey = 30.0/255;
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double top = y - 28, bot = y + 4;
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glColor4d(grey, grey, grey, 1.0);
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ssglAxisAlignedQuad(0, width, top, bot);
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}
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HideShowIcon *oldHovered = hoveredIcon;
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if(how != PAINT) {
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hoveredIcon = NULL;
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}
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HideShowIcon *hsi;
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for(hsi = &(hideShowIcons[0]); hsi->var; hsi++) {
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if(hsi->var == &SPACER) {
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// Draw a darker-grey spacer in between the groups of icons.
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if(how == PAINT) {
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int l = x, r = l + 4,
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t = y, b = t - 24;
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glColor4d(0.17, 0.17, 0.17, 1);
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ssglAxisAlignedQuad(l, r, t, b);
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}
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x += 12;
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continue;
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}
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if(how == PAINT) {
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glPushMatrix();
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glTranslated(x, y-24, 0);
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// Only thing that matters about the color is the alpha,
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// should be one for no transparency
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glColor3d(0, 0, 0);
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ssglDrawPixelsWithTexture(hsi->icon, 24, 24);
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glPopMatrix();
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if(hsi == hoveredIcon) {
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glColor4d(1, 1, 0, 0.3);
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ssglAxisAlignedQuad(x - 2, x + 26, y + 2, y - 26);
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}
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if(!*(hsi->var)) {
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glColor4d(1, 0, 0, 0.6);
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glLineWidth(2);
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int s = 0, f = 24;
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glBegin(GL_LINES);
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glVertex2d(x+s, y-s);
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glVertex2d(x+f, y-f);
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glVertex2d(x+s, y-f);
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glVertex2d(x+f, y-s);
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glEnd();
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}
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} else {
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if(mx > x - 2 && mx < x + 26 &&
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my < y + 2 && my > y - 26)
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{
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// The mouse is hovered over this icon, so do the tooltip
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// stuff.
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if(hsi != tooltippedIcon) {
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oldMousePos = Point2d::From(mx, my);
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}
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if(hsi != oldHovered || how == CLICK) {
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SetTimerFor(1000);
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}
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hoveredIcon = hsi;
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if(how == CLICK) {
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SS.GW.ToggleBool(hsi->var);
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}
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}
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}
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x += 32;
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}
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if(how != PAINT && hoveredIcon != oldHovered) {
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InvalidateText();
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}
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if(tooltippedIcon) {
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if(how == PAINT) {
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char str[1024];
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if(tooltippedIcon->icon == Icon_faces) {
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if(SS.GW.showFaces) {
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strcpy(str, "Don't make faces selectable with mouse");
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} else {
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strcpy(str, "Make faces selectable with mouse");
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}
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} else {
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sprintf(str, "%s %s", *(tooltippedIcon->var) ? "Hide" : "Show",
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tooltippedIcon->tip);
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}
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double ox = oldMousePos.x, oy = oldMousePos.y - LINE_HEIGHT;
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ox += 3;
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oy -= 3;
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int tw = ((int)strlen(str) + 1)*CHAR_WIDTH;
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ox = min(ox, (double) (width - 25) - tw);
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oy = max(oy, 5.0);
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ssglInitializeBitmapFont();
|
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glLineWidth(1);
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glColor4d(1.0, 1.0, 0.6, 1.0);
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ssglAxisAlignedQuad(ox, ox+tw, oy, oy+LINE_HEIGHT);
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glColor4d(0.0, 0.0, 0.0, 1.0);
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ssglAxisAlignedLineLoop(ox, ox+tw, oy, oy+LINE_HEIGHT);
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glColor4d(0, 0, 0, 1);
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ssglBitmapText(str, Vector::From(ox+5, oy-3+LINE_HEIGHT, 0));
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} else {
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if(!hoveredIcon ||
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(hoveredIcon != tooltippedIcon))
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{
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tooltippedIcon = NULL;
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InvalidateGraphics();
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}
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// And if we're hovered, then we've set a timer that will cause
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// us to show the tool tip later.
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}
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}
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}
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|
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//----------------------------------------------------------------------------
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|
// Given (x, y, z) = (h, s, v) in [0,6), [0,1], [0,1], return (x, y, z) =
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|
// (r, g, b) all in [0, 1].
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|
//----------------------------------------------------------------------------
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Vector TextWindow::HsvToRgb(Vector hsv) {
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if(hsv.x >= 6) hsv.x -= 6;
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Vector rgb;
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double hmod2 = hsv.x;
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while(hmod2 >= 2) hmod2 -= 2;
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double x = (1 - fabs(hmod2 - 1));
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if(hsv.x < 1) {
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rgb = Vector::From(1, x, 0);
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} else if(hsv.x < 2) {
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rgb = Vector::From(x, 1, 0);
|
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} else if(hsv.x < 3) {
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rgb = Vector::From(0, 1, x);
|
|
} else if(hsv.x < 4) {
|
|
rgb = Vector::From(0, x, 1);
|
|
} else if(hsv.x < 5) {
|
|
rgb = Vector::From(x, 0, 1);
|
|
} else {
|
|
rgb = Vector::From(1, 0, x);
|
|
}
|
|
double c = hsv.y*hsv.z;
|
|
double m = 1 - hsv.z;
|
|
rgb = rgb.ScaledBy(c);
|
|
rgb = rgb.Plus(Vector::From(m, m, m));
|
|
|
|
return rgb;
|
|
}
|
|
|
|
uint8_t *TextWindow::HsvPattern2d(void) {
|
|
static uint8_t Texture[256*256*3];
|
|
static bool Init;
|
|
|
|
if(!Init) {
|
|
int i, j, p;
|
|
p = 0;
|
|
for(i = 0; i < 256; i++) {
|
|
for(j = 0; j < 256; j++) {
|
|
Vector hsv = Vector::From(6.0*i/255.0, 1.0*j/255.0, 1);
|
|
Vector rgb = HsvToRgb(hsv);
|
|
rgb = rgb.ScaledBy(255);
|
|
Texture[p++] = (uint8_t)rgb.x;
|
|
Texture[p++] = (uint8_t)rgb.y;
|
|
Texture[p++] = (uint8_t)rgb.z;
|
|
}
|
|
}
|
|
Init = true;
|
|
}
|
|
return Texture;
|
|
}
|
|
|
|
uint8_t *TextWindow::HsvPattern1d(double h, double s) {
|
|
static uint8_t Texture[256*4];
|
|
|
|
int i, p;
|
|
p = 0;
|
|
for(i = 0; i < 256; i++) {
|
|
Vector hsv = Vector::From(6*h, s, 1.0*(255 - i)/255.0);
|
|
Vector rgb = HsvToRgb(hsv);
|
|
rgb = rgb.ScaledBy(255);
|
|
Texture[p++] = (uint8_t)rgb.x;
|
|
Texture[p++] = (uint8_t)rgb.y;
|
|
Texture[p++] = (uint8_t)rgb.z;
|
|
// Needs a padding byte, to make things four-aligned
|
|
p++;
|
|
}
|
|
return Texture;
|
|
}
|
|
|
|
void TextWindow::ColorPickerDone(void) {
|
|
char str[1024];
|
|
RgbaColor rgb = editControl.colorPicker.rgb;
|
|
sprintf(str, "%.2f, %.2f, %.3f", rgb.redF(), rgb.greenF(), rgb.blueF());
|
|
EditControlDone(str);
|
|
}
|
|
|
|
bool TextWindow::DrawOrHitTestColorPicker(int how, bool leftDown,
|
|
double x, double y)
|
|
{
|
|
bool mousePointerAsHand = false;
|
|
|
|
if(how == HOVER && !leftDown) {
|
|
editControl.colorPicker.picker1dActive = false;
|
|
editControl.colorPicker.picker2dActive = false;
|
|
}
|
|
|
|
if(!editControl.colorPicker.show) return false;
|
|
if(how == CLICK || (how == HOVER && leftDown)) InvalidateText();
|
|
|
|
static const RgbaColor BaseColor[12] = {
|
|
RGBi(255, 0, 0),
|
|
RGBi( 0, 255, 0),
|
|
RGBi( 0, 0, 255),
|
|
|
|
RGBi( 0, 255, 255),
|
|
RGBi(255, 0, 255),
|
|
RGBi(255, 255, 0),
|
|
|
|
RGBi(255, 127, 0),
|
|
RGBi(255, 0, 127),
|
|
RGBi( 0, 255, 127),
|
|
RGBi(127, 255, 0),
|
|
RGBi(127, 0, 255),
|
|
RGBi( 0, 127, 255),
|
|
};
|
|
|
|
int width, height;
|
|
GetTextWindowSize(&width, &height);
|
|
|
|
int px = LEFT_MARGIN + CHAR_WIDTH*editControl.col;
|
|
int py = (editControl.halfRow - SS.TW.scrollPos)*(LINE_HEIGHT/2);
|
|
|
|
py += LINE_HEIGHT + 5;
|
|
|
|
static const int WIDTH = 16, HEIGHT = 12;
|
|
static const int PITCH = 18, SIZE = 15;
|
|
|
|
px = min(px, width - (WIDTH*PITCH + 40));
|
|
|
|
int pxm = px + WIDTH*PITCH + 11,
|
|
pym = py + HEIGHT*PITCH + 7;
|
|
|
|
int bw = 6;
|
|
if(how == PAINT) {
|
|
glColor4d(0.2, 0.2, 0.2, 1);
|
|
ssglAxisAlignedQuad(px, pxm+bw, py, pym+bw);
|
|
glColor4d(0.0, 0.0, 0.0, 1);
|
|
ssglAxisAlignedQuad(px+(bw/2), pxm+(bw/2), py+(bw/2), pym+(bw/2));
|
|
} else {
|
|
if(x < px || x > pxm+(bw/2) ||
|
|
y < py || y > pym+(bw/2))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
px += (bw/2);
|
|
py += (bw/2);
|
|
|
|
int i, j;
|
|
for(i = 0; i < WIDTH/2; i++) {
|
|
for(j = 0; j < HEIGHT; j++) {
|
|
Vector rgb;
|
|
RgbaColor d;
|
|
if(i == 0 && j < 8) {
|
|
d = SS.modelColor[j];
|
|
rgb = Vector::From(d.redF(), d.greenF(), d.blueF());
|
|
} else if(i == 0) {
|
|
double a = (j - 8.0)/3.0;
|
|
rgb = Vector::From(a, a, a);
|
|
} else {
|
|
d = BaseColor[j];
|
|
rgb = Vector::From(d.redF(), d.greenF(), d.blueF());
|
|
if(i >= 2 && i <= 4) {
|
|
double a = (i == 2) ? 0.2 : (i == 3) ? 0.3 : 0.4;
|
|
rgb = rgb.Plus(Vector::From(a, a, a));
|
|
}
|
|
if(i >= 5 && i <= 7) {
|
|
double a = (i == 5) ? 0.7 : (i == 6) ? 0.4 : 0.18;
|
|
rgb = rgb.ScaledBy(a);
|
|
}
|
|
}
|
|
|
|
rgb = rgb.ClampWithin(0, 1);
|
|
int sx = px + 5 + PITCH*(i + 8) + 4, sy = py + 5 + PITCH*j;
|
|
|
|
if(how == PAINT) {
|
|
glColor4d(CO(rgb), 1);
|
|
ssglAxisAlignedQuad(sx, sx+SIZE, sy, sy+SIZE);
|
|
} else if(how == CLICK) {
|
|
if(x >= sx && x <= sx+SIZE && y >= sy && y <= sy+SIZE) {
|
|
editControl.colorPicker.rgb = RGBf(rgb.x, rgb.y, rgb.z);
|
|
ColorPickerDone();
|
|
}
|
|
} else if(how == HOVER) {
|
|
if(x >= sx && x <= sx+SIZE && y >= sy && y <= sy+SIZE) {
|
|
mousePointerAsHand = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int hxm, hym;
|
|
int hx = px + 5, hy = py + 5;
|
|
hxm = hx + PITCH*7 + SIZE;
|
|
hym = hy + PITCH*2 + SIZE;
|
|
if(how == PAINT) {
|
|
ssglColorRGB(editControl.colorPicker.rgb);
|
|
ssglAxisAlignedQuad(hx, hxm, hy, hym);
|
|
} else if(how == CLICK) {
|
|
if(x >= hx && x <= hxm && y >= hy && y <= hym) {
|
|
ColorPickerDone();
|
|
}
|
|
} else if(how == HOVER) {
|
|
if(x >= hx && x <= hxm && y >= hy && y <= hym) {
|
|
mousePointerAsHand = true;
|
|
}
|
|
}
|
|
|
|
hy += PITCH*3;
|
|
|
|
hxm = hx + PITCH*7 + SIZE;
|
|
hym = hy + PITCH*1 + SIZE;
|
|
// The one-dimensional thing to pick the color's value
|
|
if(how == PAINT) {
|
|
glBindTexture(GL_TEXTURE_2D, TEXTURE_COLOR_PICKER_1D);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 256, 0,
|
|
GL_RGB, GL_UNSIGNED_BYTE,
|
|
HsvPattern1d(editControl.colorPicker.h,
|
|
editControl.colorPicker.s));
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
glBegin(GL_QUADS);
|
|
glTexCoord2d(0, 0);
|
|
glVertex2d(hx, hy);
|
|
|
|
glTexCoord2d(1, 0);
|
|
glVertex2d(hx, hym);
|
|
|
|
glTexCoord2d(1, 1);
|
|
glVertex2d(hxm, hym);
|
|
|
|
glTexCoord2d(0, 1);
|
|
glVertex2d(hxm, hy);
|
|
glEnd();
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
double cx = hx+(hxm-hx)*(1 - editControl.colorPicker.v);
|
|
glColor4d(0, 0, 0, 1);
|
|
glLineWidth(1);
|
|
glBegin(GL_LINES);
|
|
glVertex2d(cx, hy);
|
|
glVertex2d(cx, hym);
|
|
glEnd();
|
|
} else if(how == CLICK ||
|
|
(how == HOVER && leftDown && editControl.colorPicker.picker1dActive))
|
|
{
|
|
if(x >= hx && x <= hxm && y >= hy && y <= hym) {
|
|
editControl.colorPicker.v = 1 - (x - hx)/(hxm - hx);
|
|
|
|
Vector rgb = HsvToRgb(Vector::From(
|
|
6*editControl.colorPicker.h,
|
|
editControl.colorPicker.s,
|
|
editControl.colorPicker.v));
|
|
editControl.colorPicker.rgb = RGBf(rgb.x, rgb.y, rgb.z);
|
|
|
|
editControl.colorPicker.picker1dActive = true;
|
|
}
|
|
}
|
|
// and advance our vertical position
|
|
hy += PITCH*2;
|
|
|
|
hxm = hx + PITCH*7 + SIZE;
|
|
hym = hy + PITCH*6 + SIZE;
|
|
// Two-dimensional thing to pick a color by hue and saturation
|
|
if(how == PAINT) {
|
|
glBindTexture(GL_TEXTURE_2D, TEXTURE_COLOR_PICKER_2D);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 256, 0,
|
|
GL_RGB, GL_UNSIGNED_BYTE, HsvPattern2d());
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
glBegin(GL_QUADS);
|
|
glTexCoord2d(0, 0);
|
|
glVertex2d(hx, hy);
|
|
|
|
glTexCoord2d(1, 0);
|
|
glVertex2d(hx, hym);
|
|
|
|
glTexCoord2d(1, 1);
|
|
glVertex2d(hxm, hym);
|
|
|
|
glTexCoord2d(0, 1);
|
|
glVertex2d(hxm, hy);
|
|
glEnd();
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
glColor4d(1, 1, 1, 1);
|
|
glLineWidth(1);
|
|
double cx = hx+(hxm-hx)*editControl.colorPicker.h,
|
|
cy = hy+(hym-hy)*editControl.colorPicker.s;
|
|
glBegin(GL_LINES);
|
|
glVertex2d(cx - 5, cy);
|
|
glVertex2d(cx + 4, cy);
|
|
glVertex2d(cx, cy - 5);
|
|
glVertex2d(cx, cy + 4);
|
|
glEnd();
|
|
} else if(how == CLICK ||
|
|
(how == HOVER && leftDown && editControl.colorPicker.picker2dActive))
|
|
{
|
|
if(x >= hx && x <= hxm && y >= hy && y <= hym) {
|
|
double h = (x - hx)/(hxm - hx),
|
|
s = (y - hy)/(hym - hy);
|
|
editControl.colorPicker.h = h;
|
|
editControl.colorPicker.s = s;
|
|
|
|
Vector rgb = HsvToRgb(Vector::From(
|
|
6*editControl.colorPicker.h,
|
|
editControl.colorPicker.s,
|
|
editControl.colorPicker.v));
|
|
editControl.colorPicker.rgb = RGBf(rgb.x, rgb.y, rgb.z);
|
|
|
|
editControl.colorPicker.picker2dActive = true;
|
|
}
|
|
}
|
|
|
|
SetMousePointerToHand(mousePointerAsHand);
|
|
return true;
|
|
}
|
|
|
|
void TextWindow::Paint(void) {
|
|
int width, height;
|
|
GetTextWindowSize(&width, &height);
|
|
|
|
// We would like things pixel-exact, to avoid shimmering.
|
|
glViewport(0, 0, width, height);
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
glClearColor(0, 0, 0, 1);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
glColor3d(1, 1, 1);
|
|
|
|
glTranslated(-1, 1, 0);
|
|
glScaled(2.0/width, -2.0/height, 1);
|
|
// Make things round consistently, avoiding exact integer boundary
|
|
glTranslated(-0.1, -0.1, 0);
|
|
|
|
halfRows = height / (LINE_HEIGHT/2);
|
|
|
|
int bottom = top[rows-1] + 2;
|
|
scrollPos = min(scrollPos, bottom - halfRows);
|
|
scrollPos = max(scrollPos, 0);
|
|
|
|
// Let's set up the scroll bar first
|
|
MoveTextScrollbarTo(scrollPos, top[rows - 1] + 1, halfRows);
|
|
|
|
// Create the bitmap font that we're going to use.
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glEnable(GL_BLEND);
|
|
|
|
// Now paint the window.
|
|
int r, c, a;
|
|
for(a = 0; a < 2; a++) {
|
|
if(a == 0) {
|
|
glBegin(GL_QUADS);
|
|
} else if(a == 1) {
|
|
glEnable(GL_TEXTURE_2D);
|
|
ssglInitializeBitmapFont();
|
|
glBegin(GL_QUADS);
|
|
}
|
|
|
|
for(r = 0; r < rows; r++) {
|
|
int ltop = top[r];
|
|
if(ltop < (scrollPos-1)) continue;
|
|
if(ltop > scrollPos+halfRows) break;
|
|
|
|
for(c = 0; c < min((width/CHAR_WIDTH)+1, (int) MAX_COLS); c++) {
|
|
int x = LEFT_MARGIN + c*CHAR_WIDTH;
|
|
int y = (ltop-scrollPos)*(LINE_HEIGHT/2) + 4;
|
|
|
|
int fg = meta[r][c].fg;
|
|
int bg = meta[r][c].bg;
|
|
RgbaColor bgRgb = meta[r][c].bgRgb;
|
|
|
|
// On the first pass, all the background quads; on the next
|
|
// pass, all the foreground (i.e., font) quads.
|
|
if(a == 0) {
|
|
int bh = LINE_HEIGHT, adj = -2;
|
|
if(bg == 'z') {
|
|
glColor3f(bgRgb.redF(), bgRgb.greenF(), bgRgb.blueF());
|
|
bh = CHAR_HEIGHT;
|
|
adj += 2;
|
|
} else {
|
|
glColor3fv(&(bgColorTable[bg*3]));
|
|
}
|
|
|
|
if(bg != 'd') {
|
|
// Move the quad down a bit, so that the descenders
|
|
// still have the correct background.
|
|
y += adj;
|
|
ssglAxisAlignedQuad(x, x + CHAR_WIDTH, y, y + bh, false);
|
|
y -= adj;
|
|
}
|
|
} else if(a == 1) {
|
|
glColor3fv(&(fgColorTable[fg*3]));
|
|
ssglBitmapCharQuad(text[r][c], x, y + CHAR_HEIGHT);
|
|
|
|
// If this is a link and it's hovered, then draw the
|
|
// underline
|
|
if(meta[r][c].link && meta[r][c].link != 'n' &&
|
|
(r == hoveredRow && c == hoveredCol))
|
|
{
|
|
int cs = c, cf = c;
|
|
while(cs >= 0 && meta[r][cs].link &&
|
|
meta[r][cs].f == meta[r][c].f &&
|
|
meta[r][cs].data == meta[r][c].data)
|
|
{
|
|
cs--;
|
|
}
|
|
cs++;
|
|
|
|
while( meta[r][cf].link &&
|
|
meta[r][cf].f == meta[r][c].f &&
|
|
meta[r][cf].data == meta[r][c].data)
|
|
{
|
|
cf++;
|
|
}
|
|
|
|
// But don't underline checkboxes or radio buttons
|
|
while(((text[r][cs] >= 0xe000 && text[r][cs] <= 0xefff) ||
|
|
text[r][cs] == ' ') &&
|
|
cs < cf)
|
|
{
|
|
cs++;
|
|
}
|
|
|
|
glEnd();
|
|
|
|
// Always use the color of the rightmost character
|
|
// in the link, so that underline is consistent color
|
|
fg = meta[r][cf-1].fg;
|
|
glColor3fv(&(fgColorTable[fg*3]));
|
|
glDisable(GL_TEXTURE_2D);
|
|
glLineWidth(1);
|
|
glBegin(GL_LINES);
|
|
int yp = y + CHAR_HEIGHT;
|
|
glVertex2d(LEFT_MARGIN + cs*CHAR_WIDTH, yp);
|
|
glVertex2d(LEFT_MARGIN + cf*CHAR_WIDTH, yp);
|
|
glEnd();
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
glBegin(GL_QUADS);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
glEnd();
|
|
glDisable(GL_TEXTURE_2D);
|
|
}
|
|
|
|
// The line to indicate the column of radio buttons that indicates the
|
|
// active group.
|
|
SS.GW.GroupSelection();
|
|
// Make sure this test agrees with test to determine which screen is drawn
|
|
if(!SS.GW.pending.description && gs.n == 0 && gs.constraints == 0 &&
|
|
shown.screen == SCREEN_LIST_OF_GROUPS)
|
|
{
|
|
int x = 29, y = 70 + LINE_HEIGHT;
|
|
y -= scrollPos*(LINE_HEIGHT/2);
|
|
|
|
glLineWidth(1);
|
|
glColor3fv(&(fgColorTable['t'*3]));
|
|
glBegin(GL_LINES);
|
|
glVertex2d(x, y);
|
|
glVertex2d(x, y+40);
|
|
glEnd();
|
|
}
|
|
|
|
// The header has some icons that are drawn separately from the text
|
|
DrawOrHitTestIcons(PAINT, 0, 0);
|
|
|
|
// And we may show a color picker for certain editable fields
|
|
DrawOrHitTestColorPicker(PAINT, false, 0, 0);
|
|
}
|
|
|
|
void TextWindow::MouseEvent(bool leftClick, bool leftDown, double x, double y) {
|
|
if(TextEditControlIsVisible() || GraphicsEditControlIsVisible()) {
|
|
if(DrawOrHitTestColorPicker(leftClick ? CLICK : HOVER, leftDown, x, y))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(leftClick) {
|
|
HideEditControl();
|
|
HideGraphicsEditControl();
|
|
} else {
|
|
SetMousePointerToHand(false);
|
|
}
|
|
return;
|
|
}
|
|
|
|
DrawOrHitTestIcons(leftClick ? CLICK : HOVER, x, y);
|
|
|
|
GraphicsWindow::Selection ps = SS.GW.hover;
|
|
SS.GW.hover.Clear();
|
|
|
|
int prevHoveredRow = hoveredRow,
|
|
prevHoveredCol = hoveredCol;
|
|
hoveredRow = 0;
|
|
hoveredCol = 0;
|
|
|
|
// Find the corresponding character in the text buffer
|
|
int c = (int)((x - LEFT_MARGIN) / CHAR_WIDTH);
|
|
int hh = (LINE_HEIGHT)/2;
|
|
y += scrollPos*hh;
|
|
int r;
|
|
for(r = 0; r < rows; r++) {
|
|
if(y >= top[r]*hh && y <= (top[r]+2)*hh) {
|
|
break;
|
|
}
|
|
}
|
|
if(r >= rows) {
|
|
SetMousePointerToHand(false);
|
|
goto done;
|
|
}
|
|
|
|
hoveredRow = r;
|
|
hoveredCol = c;
|
|
|
|
#define META (meta[r][c])
|
|
if(leftClick) {
|
|
if(META.link && META.f) {
|
|
(META.f)(META.link, META.data);
|
|
Show();
|
|
InvalidateGraphics();
|
|
}
|
|
} else {
|
|
if(META.link) {
|
|
SetMousePointerToHand(true);
|
|
if(META.h) {
|
|
(META.h)(META.link, META.data);
|
|
}
|
|
} else {
|
|
SetMousePointerToHand(false);
|
|
}
|
|
}
|
|
#undef META
|
|
|
|
done:
|
|
if((!ps.Equals(&(SS.GW.hover))) ||
|
|
prevHoveredRow != hoveredRow ||
|
|
prevHoveredCol != hoveredCol)
|
|
{
|
|
InvalidateGraphics();
|
|
InvalidateText();
|
|
}
|
|
}
|
|
|
|
void TextWindow::MouseLeave(void) {
|
|
tooltippedIcon = NULL;
|
|
hoveredIcon = NULL;
|
|
hoveredRow = 0;
|
|
hoveredCol = 0;
|
|
InvalidateText();
|
|
}
|
|
|
|
void TextWindow::ScrollbarEvent(int newPos) {
|
|
if(TextEditControlIsVisible())
|
|
return;
|
|
|
|
int bottom = top[rows-1] + 2;
|
|
newPos = min(newPos, bottom - halfRows);
|
|
newPos = max(newPos, 0);
|
|
|
|
if(newPos != scrollPos) {
|
|
scrollPos = newPos;
|
|
MoveTextScrollbarTo(scrollPos, top[rows - 1] + 1, halfRows);
|
|
InvalidateText();
|
|
}
|
|
}
|
|
|