solvespace/toolbar.cpp
Daniel Richard G c6203678e1 Renamed GL helper routines/identifiers to use "ssgl" prefix instead of "glx"
The "glx" prefix on the names of SolveSpace's various GL helper routines
was confusingly similar to those used by official OpenGL-associated
libraries (e.g. "glu" used by the GL Utility library, and "glX" used by
GLX), and could thus give the erroneous impression that it represented a
system API rather than ordinary application logic. We thus rename these
routines to have an "ssgl" prefix, clearly identifying them with SolveSpace
while retaining some visual kinship to GL function names.
2013-10-28 00:43:38 -04:00

250 lines
9.8 KiB
C++

//-----------------------------------------------------------------------------
// The toolbar that appears at the top left of the graphics window, where the
// user can select icons with the mouse, to perform operations equivalent to
// selecting a menu item or using a keyboard shortcut.
//
// Copyright 2008-2013 Jonathan Westhues.
//-----------------------------------------------------------------------------
#include "solvespace.h"
#include <icons-proto.h>
#include <icons.h>
static uint8_t SPACER[1];
static const struct {
uint8_t *image;
int menu;
const char *tip;
} Toolbar[] = {
{ Icon_line, GraphicsWindow::MNU_LINE_SEGMENT, "Sketch line segment" },
{ Icon_rectangle, GraphicsWindow::MNU_RECTANGLE, "Sketch rectangle" },
{ Icon_circle, GraphicsWindow::MNU_CIRCLE, "Sketch circle" },
{ Icon_arc, GraphicsWindow::MNU_ARC, "Sketch arc of a circle" },
{ Icon_text, GraphicsWindow::MNU_TTF_TEXT, "Sketch curves from text in a TrueType font" },
{ Icon_tangent_arc, GraphicsWindow::MNU_TANGENT_ARC, "Create tangent arc at selected point" },
{ Icon_bezier, GraphicsWindow::MNU_CUBIC, "Sketch cubic Bezier spline" },
{ Icon_point, GraphicsWindow::MNU_DATUM_POINT, "Sketch datum point" },
{ Icon_construction, GraphicsWindow::MNU_CONSTRUCTION, "Toggle construction" },
{ Icon_trim, GraphicsWindow::MNU_SPLIT_CURVES, "Split lines / curves where they intersect" },
{ SPACER, 0, 0 },
{ Icon_length, GraphicsWindow::MNU_DISTANCE_DIA, "Constrain distance / diameter / length" },
{ Icon_angle, GraphicsWindow::MNU_ANGLE, "Constrain angle" },
{ Icon_horiz, GraphicsWindow::MNU_HORIZONTAL, "Constrain to be horizontal" },
{ Icon_vert, GraphicsWindow::MNU_VERTICAL, "Constrain to be vertical" },
{ Icon_parallel, GraphicsWindow::MNU_PARALLEL, "Constrain to be parallel or tangent" },
{ Icon_perpendicular, GraphicsWindow::MNU_PERPENDICULAR, "Constrain to be perpendicular" },
{ Icon_pointonx, GraphicsWindow::MNU_ON_ENTITY, "Constrain point on line / curve / plane / point" },
{ Icon_symmetric, GraphicsWindow::MNU_SYMMETRIC, "Constrain symmetric" },
{ Icon_equal, GraphicsWindow::MNU_EQUAL, "Constrain equal length / radius / angle" },
{ Icon_same_orientation,GraphicsWindow::MNU_ORIENTED_SAME, "Constrain normals in same orientation" },
{ Icon_other_supp, GraphicsWindow::MNU_OTHER_ANGLE, "Other supplementary angle" },
{ Icon_ref, GraphicsWindow::MNU_REFERENCE, "Toggle reference dimension" },
{ SPACER, 0, 0 },
{ Icon_extrude, GraphicsWindow::MNU_GROUP_EXTRUDE, "New group extruding active sketch" },
{ Icon_sketch_in_plane, GraphicsWindow::MNU_GROUP_WRKPL, "New group in new workplane (thru given entities)" },
{ Icon_step_rotate, GraphicsWindow::MNU_GROUP_ROT, "New group step and repeat rotating" },
{ Icon_step_translate, GraphicsWindow::MNU_GROUP_TRANS, "New group step and repeat translating" },
{ Icon_sketch_in_3d, GraphicsWindow::MNU_GROUP_3D, "New group in 3d" },
{ Icon_assemble, GraphicsWindow::MNU_GROUP_IMPORT, "New group importing / assembling file" },
{ SPACER, 0, 0 },
{ Icon_in3d, GraphicsWindow::MNU_NEAREST_ISO, "Nearest isometric view" },
{ Icon_ontoworkplane, GraphicsWindow::MNU_ONTO_WORKPLANE, "Align view to active workplane" },
{ NULL, 0, 0 }
};
void GraphicsWindow::ToolbarDraw(void) {
ToolbarDrawOrHitTest(0, 0, true, NULL);
}
bool GraphicsWindow::ToolbarMouseMoved(int x, int y) {
x += ((int)width/2);
y += ((int)height/2);
int nh = 0;
bool withinToolbar = ToolbarDrawOrHitTest(x, y, false, &nh);
if(!withinToolbar) nh = 0;
if(nh != toolbarTooltipped) {
// Don't let the tool tip move around if the mouse moves within the
// same item.
toolbarMouseX = x;
toolbarMouseY = y;
toolbarTooltipped = 0;
}
if(nh != toolbarHovered) {
toolbarHovered = nh;
SetTimerFor(1000);
PaintGraphics();
}
// So if we moved off the toolbar, then toolbarHovered is now equal to
// zero, so it doesn't matter if the tool tip timer expires. And if
// we moved from one item to another, we reset the timer, so also okay.
return withinToolbar;
}
bool GraphicsWindow::ToolbarMouseDown(int x, int y) {
x += ((int)width/2);
y += ((int)height/2);
int nh = -1;
bool withinToolbar = ToolbarDrawOrHitTest(x, y, false, &nh);
// They might have clicked within the toolbar, but not on a button.
if(withinToolbar && nh >= 0) {
for(int i = 0; SS.GW.menu[i].level >= 0; i++) {
if(nh == SS.GW.menu[i].id) {
(SS.GW.menu[i].fn)((GraphicsWindow::MenuId)SS.GW.menu[i].id);
break;
}
}
}
return withinToolbar;
}
bool GraphicsWindow::ToolbarDrawOrHitTest(int mx, int my,
bool paint, int *menuHit)
{
int i;
int x = 17, y = (int)(height - 52);
int fudge = 8;
int h = 32*15 + 3*16 + fudge;
int aleft = 0, aright = 66, atop = y+16+fudge/2, abot = y+16-h;
bool withinToolbar =
(mx >= aleft && mx <= aright && my <= atop && my >= abot);
if(!paint && !withinToolbar) {
// This gets called every MouseMove event, so return quickly.
return false;
}
if(paint) {
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glTranslated(-1, -1, 0);
glScaled(2.0/width, 2.0/height, 0);
glDisable(GL_LIGHTING);
double c = 30.0/255;
glColor4d(c, c, c, 1.0);
ssglAxisAlignedQuad(aleft, aright, atop, abot);
}
struct {
bool show;
const char *str;
} toolTip = { false, NULL };
bool leftpos = true;
for(i = 0; Toolbar[i].image; i++) {
if(Toolbar[i].image == SPACER) {
if(!leftpos) {
leftpos = true;
y -= 32;
x -= 32;
}
y -= 16;
if(paint) {
// Draw a separator bar in a slightly different color.
int divw = 30, divh = 2;
glColor4d(0.17, 0.17, 0.17, 1);
x += 16;
y += 24;
ssglAxisAlignedQuad(x+divw, x-divw, y+divh, y-divh);
x -= 16;
y -= 24;
}
continue;
}
if(paint) {
glRasterPos2i(x - 12, y - 12);
glDrawPixels(24, 24, GL_RGB, GL_UNSIGNED_BYTE, Toolbar[i].image);
if(toolbarHovered == Toolbar[i].menu) {
// Highlight the hovered or pending item.
glColor4d(1, 1, 0, 0.3);
int boxhw = 15;
ssglAxisAlignedQuad(x+boxhw, x-boxhw, y+boxhw, y-boxhw);
}
if(toolbarTooltipped == Toolbar[i].menu) {
// Display the tool tip for this item; postpone till later
// so that no one draws over us. Don't need position since
// that's just wherever the mouse is.
toolTip.show = true;
toolTip.str = Toolbar[i].tip;
}
} else {
int boxhw = 16;
if(mx < (x+boxhw) && mx > (x - boxhw) &&
my < (y+boxhw) && my > (y - boxhw))
{
if(menuHit) *menuHit = Toolbar[i].menu;
}
}
if(leftpos) {
x += 32;
leftpos = false;
} else {
x -= 32;
y -= 32;
leftpos = true;
}
}
if(paint) {
// Do this last so that nothing can draw over it.
if(toolTip.show) {
ssglCreateBitmapFont();
char str[1024];
if(strlen(toolTip.str) >= 200) oops();
strcpy(str, toolTip.str);
for(i = 0; SS.GW.menu[i].level >= 0; i++) {
if(toolbarTooltipped == SS.GW.menu[i].id) {
char accelbuf[40];
if(MakeAcceleratorLabel(SS.GW.menu[i].accel, accelbuf)) {
sprintf(str+strlen(str), " (%s)", accelbuf);
}
break;
}
}
int tw = (int)strlen(str)*SS.TW.CHAR_WIDTH + 10,
th = SS.TW.LINE_HEIGHT + 2;
double ox = toolbarMouseX + 3, oy = toolbarMouseY + 3;
glLineWidth(1);
glColor4d(1.0, 1.0, 0.6, 1.0);
ssglAxisAlignedQuad(ox, ox+tw, oy, oy+th);
glColor4d(0.0, 0.0, 0.0, 1.0);
ssglAxisAlignedLineLoop(ox, ox+tw, oy, oy+th);
glColor4d(0, 0, 0, 1);
glPushMatrix();
glTranslated(ox+5, oy+3, 0);
glScaled(1, -1, 1);
ssglBitmapText(str, Vector::From(0, 0, 0));
glPopMatrix();
}
ssglDepthRangeLockToFront(false);
}
return withinToolbar;
}
void GraphicsWindow::TimerCallback(void) {
SS.GW.toolbarTooltipped = SS.GW.toolbarHovered;
PaintGraphics();
}