solvespace/res/shaders/imesh_tex.frag
whitequark 2b4c484dcb Discard fragments with zero texture alpha in imesh_tex.frag.
This makes image requests that have an image with a hole in it
actually transparent, since otherwise the depth test would prevent
any geometry behind the request from being drawn.
2018-07-28 12:33:32 +00:00

16 lines
437 B
GLSL

//-----------------------------------------------------------------------------
// Indexed Mesh rendering shader
//
// Copyright 2016 Aleksey Egorov
//-----------------------------------------------------------------------------
uniform vec4 color;
uniform sampler2D texture;
varying vec2 fragTex;
void main() {
vec4 texColor = texture2D(texture, fragTex);
if(texColor.a == 0.0) discard;
gl_FragColor = texColor * color;
}