
Currently, icons, fonts, etc are converted to C structures at compile time and are hardcoded to the binary. This presents several problems: * Cross-compilation is complicated. Right now, it is necessary to be able to run executables for the target platform; this happens to work with wine-binfmt installed, but is rather ugly. * Icons can only have one resolution. On OS X, modern software is expected to take advantage of high-DPI ("Retina") screens and use so-called @2x assets when ran in high-DPI mode. * Localization is complicated. Win32 and OS X provide built-in support for loading the resource appropriate for the user's locale. * Embedding strings can only be done as raw strings, using C++'s R"(...)" literals. This precludes embedding sizable strings, e.g. JavaScript libraries as used in Three.js export, and makes git history less useful. Not embedding the libraries means we have to rely on external CDNs, which requires an Internet connection and adds a glaring point of failure. * Linux distribution guidelines are violated. All architecture- independent data, especially large data such as fonts, is expected to be in /usr/share, not in the binary. * Customization is impossible without recompilation. Minor modifications like adding a few missing vector font characters or adjusting localization require a complete development environment, which is unreasonable to expect from users of a mechanical CAD. As such, this commit adds a resource system that bundles (and sometimes builds) resources with the executable. Where they go is platform-dependent: * on Win32: into resources of the executable, which allows us to keep distributing one file; * on OS X: into the app bundle; * on other *nix: into /usr/share/solvespace/ or ../res/ (relative to the executable path), the latter allowing us to run freshly built executables without installation. It also subsides the platform-specific resources that are in src/. The resource system is not yet used for anything; this will be added in later commits.
892 lines
30 KiB
C++
892 lines
30 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Entry point in to the program, our registry-stored settings and top-level
|
|
// housekeeping when we open, save, and create new files.
|
|
//
|
|
// Copyright 2008-2013 Jonathan Westhues.
|
|
//-----------------------------------------------------------------------------
|
|
#include "solvespace.h"
|
|
#include "config.h"
|
|
|
|
SolveSpaceUI SolveSpace::SS = {};
|
|
Sketch SolveSpace::SK = {};
|
|
|
|
std::string SolveSpace::RecentFile[MAX_RECENT] = {};
|
|
|
|
void SolveSpaceUI::Init() {
|
|
// Check that the resource system works.
|
|
dbp("%s", LoadString("banner.txt").data());
|
|
|
|
SS.tangentArcRadius = 10.0;
|
|
|
|
// Then, load the registry settings.
|
|
int i;
|
|
// Default list of colors for the model material
|
|
modelColor[0] = CnfThawColor(RGBi(150, 150, 150), "ModelColor_0");
|
|
modelColor[1] = CnfThawColor(RGBi(100, 100, 100), "ModelColor_1");
|
|
modelColor[2] = CnfThawColor(RGBi( 30, 30, 30), "ModelColor_2");
|
|
modelColor[3] = CnfThawColor(RGBi(150, 0, 0), "ModelColor_3");
|
|
modelColor[4] = CnfThawColor(RGBi( 0, 100, 0), "ModelColor_4");
|
|
modelColor[5] = CnfThawColor(RGBi( 0, 80, 80), "ModelColor_5");
|
|
modelColor[6] = CnfThawColor(RGBi( 0, 0, 130), "ModelColor_6");
|
|
modelColor[7] = CnfThawColor(RGBi( 80, 0, 80), "ModelColor_7");
|
|
// Light intensities
|
|
lightIntensity[0] = CnfThawFloat(1.0f, "LightIntensity_0");
|
|
lightIntensity[1] = CnfThawFloat(0.5f, "LightIntensity_1");
|
|
ambientIntensity = 0.3; // no setting for that yet
|
|
// Light positions
|
|
lightDir[0].x = CnfThawFloat(-1.0f, "LightDir_0_Right" );
|
|
lightDir[0].y = CnfThawFloat( 1.0f, "LightDir_0_Up" );
|
|
lightDir[0].z = CnfThawFloat( 0.0f, "LightDir_0_Forward" );
|
|
lightDir[1].x = CnfThawFloat( 1.0f, "LightDir_1_Right" );
|
|
lightDir[1].y = CnfThawFloat( 0.0f, "LightDir_1_Up" );
|
|
lightDir[1].z = CnfThawFloat( 0.0f, "LightDir_1_Forward" );
|
|
|
|
exportMode = false;
|
|
// Chord tolerance
|
|
chordTol = CnfThawFloat(0.5f, "ChordTolerancePct");
|
|
// Max pwl segments to generate
|
|
maxSegments = CnfThawInt(10, "MaxSegments");
|
|
// Chord tolerance
|
|
exportChordTol = CnfThawFloat(0.1f, "ExportChordTolerance");
|
|
// Max pwl segments to generate
|
|
exportMaxSegments = CnfThawInt(64, "ExportMaxSegments");
|
|
// View units
|
|
viewUnits = (Unit)CnfThawInt((uint32_t)UNIT_MM, "ViewUnits");
|
|
// Number of digits after the decimal point
|
|
afterDecimalMm = CnfThawInt(2, "AfterDecimalMm");
|
|
afterDecimalInch = CnfThawInt(3, "AfterDecimalInch");
|
|
// Camera tangent (determines perspective)
|
|
cameraTangent = CnfThawFloat(0.3f/1e3f, "CameraTangent");
|
|
// Grid spacing
|
|
gridSpacing = CnfThawFloat(5.0f, "GridSpacing");
|
|
// Export scale factor
|
|
exportScale = CnfThawFloat(1.0f, "ExportScale");
|
|
// Export offset (cutter radius comp)
|
|
exportOffset = CnfThawFloat(0.0f, "ExportOffset");
|
|
// Rewrite exported colors close to white into black (assuming white bg)
|
|
fixExportColors = CnfThawBool(true, "FixExportColors");
|
|
// Draw back faces of triangles (when mesh is leaky/self-intersecting)
|
|
drawBackFaces = CnfThawBool(true, "DrawBackFaces");
|
|
// Check that contours are closed and not self-intersecting
|
|
checkClosedContour = CnfThawBool(true, "CheckClosedContour");
|
|
// Export shaded triangles in a 2d view
|
|
exportShadedTriangles = CnfThawBool(true, "ExportShadedTriangles");
|
|
// Export pwl curves (instead of exact) always
|
|
exportPwlCurves = CnfThawBool(false, "ExportPwlCurves");
|
|
// Background color on-screen
|
|
backgroundColor = CnfThawColor(RGBi(0, 0, 0), "BackgroundColor");
|
|
// Whether export canvas size is fixed or derived from bbox
|
|
exportCanvasSizeAuto = CnfThawBool(true, "ExportCanvasSizeAuto");
|
|
// Margins for automatic canvas size
|
|
exportMargin.left = CnfThawFloat(5.0f, "ExportMargin_Left");
|
|
exportMargin.right = CnfThawFloat(5.0f, "ExportMargin_Right");
|
|
exportMargin.bottom = CnfThawFloat(5.0f, "ExportMargin_Bottom");
|
|
exportMargin.top = CnfThawFloat(5.0f, "ExportMargin_Top");
|
|
// Dimensions for fixed canvas size
|
|
exportCanvas.width = CnfThawFloat(100.0f, "ExportCanvas_Width");
|
|
exportCanvas.height = CnfThawFloat(100.0f, "ExportCanvas_Height");
|
|
exportCanvas.dx = CnfThawFloat( 5.0f, "ExportCanvas_Dx");
|
|
exportCanvas.dy = CnfThawFloat( 5.0f, "ExportCanvas_Dy");
|
|
// Extra parameters when exporting G code
|
|
gCode.depth = CnfThawFloat(10.0f, "GCode_Depth");
|
|
gCode.passes = CnfThawInt(1, "GCode_Passes");
|
|
gCode.feed = CnfThawFloat(10.0f, "GCode_Feed");
|
|
gCode.plungeFeed = CnfThawFloat(10.0f, "GCode_PlungeFeed");
|
|
// Show toolbar in the graphics window
|
|
showToolbar = CnfThawBool(true, "ShowToolbar");
|
|
// Recent files menus
|
|
for(i = 0; i < MAX_RECENT; i++) {
|
|
RecentFile[i] = CnfThawString("", "RecentFile_" + std::to_string(i));
|
|
}
|
|
RefreshRecentMenus();
|
|
// Autosave timer
|
|
autosaveInterval = CnfThawInt(5, "AutosaveInterval");
|
|
|
|
// The default styles (colors, line widths, etc.) are also stored in the
|
|
// configuration file, but we will automatically load those as we need
|
|
// them.
|
|
|
|
SetAutosaveTimerFor(autosaveInterval);
|
|
|
|
NewFile();
|
|
AfterNewFile();
|
|
}
|
|
|
|
bool SolveSpaceUI::LoadAutosaveFor(const std::string &filename) {
|
|
std::string autosaveFile = filename + AUTOSAVE_SUFFIX;
|
|
|
|
FILE *f = ssfopen(autosaveFile, "rb");
|
|
if(!f)
|
|
return false;
|
|
fclose(f);
|
|
|
|
if(LoadAutosaveYesNo() == DIALOG_YES) {
|
|
unsaved = true;
|
|
return LoadFromFile(autosaveFile);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool SolveSpaceUI::OpenFile(const std::string &filename) {
|
|
bool autosaveLoaded = LoadAutosaveFor(filename);
|
|
bool fileLoaded = autosaveLoaded || LoadFromFile(filename);
|
|
if(fileLoaded)
|
|
saveFile = filename;
|
|
bool success = fileLoaded && ReloadAllImported(/*canCancel=*/true);
|
|
if(success) {
|
|
RemoveAutosave();
|
|
AddToRecentList(filename);
|
|
} else {
|
|
saveFile = "";
|
|
NewFile();
|
|
}
|
|
AfterNewFile();
|
|
unsaved = autosaveLoaded;
|
|
return success;
|
|
}
|
|
|
|
void SolveSpaceUI::Exit(void) {
|
|
if(!OkayToStartNewFile())
|
|
return;
|
|
|
|
// Recent files
|
|
for(int i = 0; i < MAX_RECENT; i++)
|
|
CnfFreezeString(RecentFile[i], "RecentFile_" + std::to_string(i));
|
|
// Model colors
|
|
for(int i = 0; i < MODEL_COLORS; i++)
|
|
CnfFreezeColor(modelColor[i], "ModelColor_" + std::to_string(i));
|
|
// Light intensities
|
|
CnfFreezeFloat((float)lightIntensity[0], "LightIntensity_0");
|
|
CnfFreezeFloat((float)lightIntensity[1], "LightIntensity_1");
|
|
// Light directions
|
|
CnfFreezeFloat((float)lightDir[0].x, "LightDir_0_Right");
|
|
CnfFreezeFloat((float)lightDir[0].y, "LightDir_0_Up");
|
|
CnfFreezeFloat((float)lightDir[0].z, "LightDir_0_Forward");
|
|
CnfFreezeFloat((float)lightDir[1].x, "LightDir_1_Right");
|
|
CnfFreezeFloat((float)lightDir[1].y, "LightDir_1_Up");
|
|
CnfFreezeFloat((float)lightDir[1].z, "LightDir_1_Forward");
|
|
// Chord tolerance
|
|
CnfFreezeFloat((float)chordTol, "ChordTolerancePct");
|
|
// Max pwl segments to generate
|
|
CnfFreezeInt((uint32_t)maxSegments, "MaxSegments");
|
|
// Export Chord tolerance
|
|
CnfFreezeFloat((float)exportChordTol, "ExportChordTolerance");
|
|
// Export Max pwl segments to generate
|
|
CnfFreezeInt((uint32_t)exportMaxSegments, "ExportMaxSegments");
|
|
// View units
|
|
CnfFreezeInt((uint32_t)viewUnits, "ViewUnits");
|
|
// Number of digits after the decimal point
|
|
CnfFreezeInt((uint32_t)afterDecimalMm, "AfterDecimalMm");
|
|
CnfFreezeInt((uint32_t)afterDecimalInch, "AfterDecimalInch");
|
|
// Camera tangent (determines perspective)
|
|
CnfFreezeFloat((float)cameraTangent, "CameraTangent");
|
|
// Grid spacing
|
|
CnfFreezeFloat(gridSpacing, "GridSpacing");
|
|
// Export scale
|
|
CnfFreezeFloat(exportScale, "ExportScale");
|
|
// Export offset (cutter radius comp)
|
|
CnfFreezeFloat(exportOffset, "ExportOffset");
|
|
// Rewrite exported colors close to white into black (assuming white bg)
|
|
CnfFreezeBool(fixExportColors, "FixExportColors");
|
|
// Draw back faces of triangles (when mesh is leaky/self-intersecting)
|
|
CnfFreezeBool(drawBackFaces, "DrawBackFaces");
|
|
// Check that contours are closed and not self-intersecting
|
|
CnfFreezeBool(checkClosedContour, "CheckClosedContour");
|
|
// Export shaded triangles in a 2d view
|
|
CnfFreezeBool(exportShadedTriangles, "ExportShadedTriangles");
|
|
// Export pwl curves (instead of exact) always
|
|
CnfFreezeBool(exportPwlCurves, "ExportPwlCurves");
|
|
// Background color on-screen
|
|
CnfFreezeColor(backgroundColor, "BackgroundColor");
|
|
// Whether export canvas size is fixed or derived from bbox
|
|
CnfFreezeBool(exportCanvasSizeAuto, "ExportCanvasSizeAuto");
|
|
// Margins for automatic canvas size
|
|
CnfFreezeFloat(exportMargin.left, "ExportMargin_Left");
|
|
CnfFreezeFloat(exportMargin.right, "ExportMargin_Right");
|
|
CnfFreezeFloat(exportMargin.bottom, "ExportMargin_Bottom");
|
|
CnfFreezeFloat(exportMargin.top, "ExportMargin_Top");
|
|
// Dimensions for fixed canvas size
|
|
CnfFreezeFloat(exportCanvas.width, "ExportCanvas_Width");
|
|
CnfFreezeFloat(exportCanvas.height, "ExportCanvas_Height");
|
|
CnfFreezeFloat(exportCanvas.dx, "ExportCanvas_Dx");
|
|
CnfFreezeFloat(exportCanvas.dy, "ExportCanvas_Dy");
|
|
// Extra parameters when exporting G code
|
|
CnfFreezeFloat(gCode.depth, "GCode_Depth");
|
|
CnfFreezeInt(gCode.passes, "GCode_Passes");
|
|
CnfFreezeFloat(gCode.feed, "GCode_Feed");
|
|
CnfFreezeFloat(gCode.plungeFeed, "GCode_PlungeFeed");
|
|
// Show toolbar in the graphics window
|
|
CnfFreezeBool(showToolbar, "ShowToolbar");
|
|
// Autosave timer
|
|
CnfFreezeInt(autosaveInterval, "AutosaveInterval");
|
|
|
|
// And the default styles, colors and line widths and such.
|
|
Style::FreezeDefaultStyles();
|
|
|
|
// Exiting cleanly.
|
|
RemoveAutosave();
|
|
|
|
ExitNow();
|
|
}
|
|
|
|
void SolveSpaceUI::ScheduleGenerateAll() {
|
|
if(!later.scheduled) ScheduleLater();
|
|
later.scheduled = true;
|
|
later.generateAll = true;
|
|
}
|
|
|
|
void SolveSpaceUI::ScheduleShowTW() {
|
|
if(!later.scheduled) ScheduleLater();
|
|
later.scheduled = true;
|
|
later.showTW = true;
|
|
}
|
|
|
|
void SolveSpaceUI::DoLater(void) {
|
|
if(later.generateAll) GenerateAll();
|
|
if(later.showTW) TW.Show();
|
|
later = {};
|
|
}
|
|
|
|
double SolveSpaceUI::MmPerUnit(void) {
|
|
if(viewUnits == UNIT_INCHES) {
|
|
return 25.4;
|
|
} else {
|
|
return 1.0;
|
|
}
|
|
}
|
|
const char *SolveSpaceUI::UnitName(void) {
|
|
if(viewUnits == UNIT_INCHES) {
|
|
return "inch";
|
|
} else {
|
|
return "mm";
|
|
}
|
|
}
|
|
std::string SolveSpaceUI::MmToString(double v) {
|
|
if(viewUnits == UNIT_INCHES) {
|
|
return ssprintf("%.*f", afterDecimalInch, v/25.4);
|
|
} else {
|
|
return ssprintf("%.*f", afterDecimalMm, v);
|
|
}
|
|
}
|
|
double SolveSpaceUI::ExprToMm(Expr *e) {
|
|
return (e->Eval()) * MmPerUnit();
|
|
}
|
|
double SolveSpaceUI::StringToMm(const std::string &str) {
|
|
return std::stod(str) * MmPerUnit();
|
|
}
|
|
double SolveSpaceUI::ChordTolMm(void) {
|
|
if(exportMode) return ExportChordTolMm();
|
|
return chordTolCalculated;
|
|
}
|
|
double SolveSpaceUI::ExportChordTolMm(void) {
|
|
return exportChordTol / exportScale;
|
|
}
|
|
int SolveSpaceUI::GetMaxSegments(void) {
|
|
if(exportMode) return exportMaxSegments;
|
|
return maxSegments;
|
|
}
|
|
int SolveSpaceUI::UnitDigitsAfterDecimal(void) {
|
|
return (viewUnits == UNIT_INCHES) ? afterDecimalInch : afterDecimalMm;
|
|
}
|
|
void SolveSpaceUI::SetUnitDigitsAfterDecimal(int v) {
|
|
if(viewUnits == UNIT_INCHES) {
|
|
afterDecimalInch = v;
|
|
} else {
|
|
afterDecimalMm = v;
|
|
}
|
|
}
|
|
|
|
double SolveSpaceUI::CameraTangent(void) {
|
|
if(!usePerspectiveProj) {
|
|
return 0;
|
|
} else {
|
|
return cameraTangent;
|
|
}
|
|
}
|
|
|
|
void SolveSpaceUI::AfterNewFile(void) {
|
|
// Clear out the traced point, which is no longer valid
|
|
traced.point = Entity::NO_ENTITY;
|
|
traced.path.l.Clear();
|
|
// and the naked edges
|
|
nakedEdges.Clear();
|
|
|
|
// Quit export mode
|
|
justExportedInfo.draw = false;
|
|
exportMode = false;
|
|
|
|
// GenerateAll() expects the view to be valid, because it uses that to
|
|
// fill in default values for extrusion depths etc. (which won't matter
|
|
// here, but just don't let it work on garbage)
|
|
SS.GW.offset = Vector::From(0, 0, 0);
|
|
SS.GW.projRight = Vector::From(1, 0, 0);
|
|
SS.GW.projUp = Vector::From(0, 1, 0);
|
|
|
|
GenerateAll(GENERATE_REGEN);
|
|
|
|
TW.Init();
|
|
GW.Init();
|
|
|
|
unsaved = false;
|
|
|
|
int w, h;
|
|
GetGraphicsWindowSize(&w, &h);
|
|
GW.width = w;
|
|
GW.height = h;
|
|
|
|
// The triangles haven't been generated yet, but zoom to fit the entities
|
|
// roughly in the window, since that sets the mesh tolerance. Consider
|
|
// invisible entities, so we still get something reasonable if the only
|
|
// thing visible is the not-yet-generated surfaces.
|
|
GW.ZoomToFit(true);
|
|
|
|
GenerateAll(GENERATE_ALL);
|
|
SS.ScheduleShowTW();
|
|
// Then zoom to fit again, to fit the triangles
|
|
GW.ZoomToFit(false);
|
|
|
|
// Create all the default styles; they'll get created on the fly anyways,
|
|
// but can't hurt to do it now.
|
|
Style::CreateAllDefaultStyles();
|
|
|
|
UpdateWindowTitle();
|
|
}
|
|
|
|
void SolveSpaceUI::RemoveFromRecentList(const std::string &filename) {
|
|
int src, dest;
|
|
dest = 0;
|
|
for(src = 0; src < MAX_RECENT; src++) {
|
|
if(filename != RecentFile[src]) {
|
|
if(src != dest) RecentFile[dest] = RecentFile[src];
|
|
dest++;
|
|
}
|
|
}
|
|
while(dest < MAX_RECENT) RecentFile[dest++].clear();
|
|
RefreshRecentMenus();
|
|
}
|
|
void SolveSpaceUI::AddToRecentList(const std::string &filename) {
|
|
RemoveFromRecentList(filename);
|
|
|
|
int src;
|
|
for(src = MAX_RECENT - 2; src >= 0; src--) {
|
|
RecentFile[src+1] = RecentFile[src];
|
|
}
|
|
RecentFile[0] = filename;
|
|
RefreshRecentMenus();
|
|
}
|
|
|
|
bool SolveSpaceUI::GetFilenameAndSave(bool saveAs) {
|
|
std::string prevSaveFile = saveFile;
|
|
|
|
if(saveAs || saveFile.empty()) {
|
|
if(!GetSaveFile(&saveFile, "", SlvsFileFilter)) return false;
|
|
// need to get new filename directly into saveFile, since that
|
|
// determines linkFileRel path
|
|
}
|
|
|
|
if(SaveToFile(saveFile)) {
|
|
AddToRecentList(saveFile);
|
|
RemoveAutosave();
|
|
unsaved = false;
|
|
return true;
|
|
} else {
|
|
// don't store an invalid save filename
|
|
saveFile = prevSaveFile;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool SolveSpaceUI::Autosave()
|
|
{
|
|
SetAutosaveTimerFor(autosaveInterval);
|
|
|
|
if(!saveFile.empty() && unsaved)
|
|
return SaveToFile(saveFile + AUTOSAVE_SUFFIX);
|
|
|
|
return false;
|
|
}
|
|
|
|
void SolveSpaceUI::RemoveAutosave()
|
|
{
|
|
std::string autosaveFile = saveFile + AUTOSAVE_SUFFIX;
|
|
ssremove(autosaveFile);
|
|
}
|
|
|
|
bool SolveSpaceUI::OkayToStartNewFile(void) {
|
|
if(!unsaved) return true;
|
|
|
|
switch(SaveFileYesNoCancel()) {
|
|
case DIALOG_YES:
|
|
return GetFilenameAndSave(false);
|
|
|
|
case DIALOG_NO:
|
|
return true;
|
|
|
|
case DIALOG_CANCEL:
|
|
return false;
|
|
|
|
default: oops(); break;
|
|
}
|
|
}
|
|
|
|
void SolveSpaceUI::UpdateWindowTitle(void) {
|
|
SetCurrentFilename(saveFile);
|
|
}
|
|
|
|
static std::string Extension(const std::string &filename) {
|
|
int dot = filename.rfind('.');
|
|
if(dot >= 0)
|
|
return filename.substr(dot + 1, filename.length());
|
|
return "";
|
|
}
|
|
|
|
void SolveSpaceUI::MenuFile(int id) {
|
|
if(id >= RECENT_OPEN && id < (RECENT_OPEN+MAX_RECENT)) {
|
|
if(!SS.OkayToStartNewFile()) return;
|
|
|
|
std::string newFile = RecentFile[id - RECENT_OPEN];
|
|
SS.OpenFile(newFile);
|
|
return;
|
|
}
|
|
|
|
switch(id) {
|
|
case GraphicsWindow::MNU_NEW:
|
|
if(!SS.OkayToStartNewFile()) break;
|
|
|
|
SS.saveFile = "";
|
|
SS.NewFile();
|
|
SS.AfterNewFile();
|
|
break;
|
|
|
|
case GraphicsWindow::MNU_OPEN: {
|
|
if(!SS.OkayToStartNewFile()) break;
|
|
|
|
std::string newFile;
|
|
if(GetOpenFile(&newFile, "", SlvsFileFilter)) {
|
|
SS.OpenFile(newFile);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case GraphicsWindow::MNU_SAVE:
|
|
SS.GetFilenameAndSave(false);
|
|
break;
|
|
|
|
case GraphicsWindow::MNU_SAVE_AS:
|
|
SS.GetFilenameAndSave(true);
|
|
break;
|
|
|
|
case GraphicsWindow::MNU_EXPORT_PNG: {
|
|
std::string exportFile;
|
|
if(!GetSaveFile(&exportFile, "", PngFileFilter)) break;
|
|
SS.ExportAsPngTo(exportFile);
|
|
break;
|
|
}
|
|
|
|
case GraphicsWindow::MNU_EXPORT_VIEW: {
|
|
std::string exportFile;
|
|
if(!GetSaveFile(&exportFile, CnfThawString("", "ViewExportFormat"),
|
|
VectorFileFilter)) break;
|
|
CnfFreezeString(Extension(exportFile), "ViewExportFormat");
|
|
|
|
// If the user is exporting something where it would be
|
|
// inappropriate to include the constraints, then warn.
|
|
if(SS.GW.showConstraints &&
|
|
(FilenameHasExtension(exportFile, ".txt") ||
|
|
fabs(SS.exportOffset) > LENGTH_EPS))
|
|
{
|
|
Message("Constraints are currently shown, and will be exported "
|
|
"in the toolpath. This is probably not what you want; "
|
|
"hide them by clicking the link at the top of the "
|
|
"text window.");
|
|
}
|
|
|
|
SS.ExportViewOrWireframeTo(exportFile, false);
|
|
break;
|
|
}
|
|
|
|
case GraphicsWindow::MNU_EXPORT_WIREFRAME: {
|
|
std::string exportFile;
|
|
if(!GetSaveFile(&exportFile, CnfThawString("", "WireframeExportFormat"),
|
|
Vector3dFileFilter)) break;
|
|
CnfFreezeString(Extension(exportFile), "WireframeExportFormat");
|
|
|
|
SS.ExportViewOrWireframeTo(exportFile, true);
|
|
break;
|
|
}
|
|
|
|
case GraphicsWindow::MNU_EXPORT_SECTION: {
|
|
std::string exportFile;
|
|
if(!GetSaveFile(&exportFile, CnfThawString("", "SectionExportFormat"),
|
|
VectorFileFilter)) break;
|
|
CnfFreezeString(Extension(exportFile), "SectionExportFormat");
|
|
|
|
SS.ExportSectionTo(exportFile);
|
|
break;
|
|
}
|
|
|
|
case GraphicsWindow::MNU_EXPORT_MESH: {
|
|
std::string exportFile;
|
|
if(!GetSaveFile(&exportFile, CnfThawString("", "MeshExportFormat"),
|
|
MeshFileFilter)) break;
|
|
CnfFreezeString(Extension(exportFile), "MeshExportFormat");
|
|
|
|
SS.ExportMeshTo(exportFile);
|
|
break;
|
|
}
|
|
|
|
case GraphicsWindow::MNU_EXPORT_SURFACES: {
|
|
std::string exportFile;
|
|
if(!GetSaveFile(&exportFile, CnfThawString("", "SurfacesExportFormat"),
|
|
SurfaceFileFilter)) break;
|
|
CnfFreezeString(Extension(exportFile), "SurfacesExportFormat");
|
|
|
|
StepFileWriter sfw = {};
|
|
sfw.ExportSurfacesTo(exportFile);
|
|
break;
|
|
}
|
|
|
|
case GraphicsWindow::MNU_IMPORT: {
|
|
std::string importFile;
|
|
if(!GetOpenFile(&importFile, CnfThawString("", "ImportFormat"),
|
|
ImportableFileFilter)) break;
|
|
CnfFreezeString(Extension(importFile), "ImportFormat");
|
|
|
|
if(Extension(importFile) == "dxf") {
|
|
ImportDxf(importFile);
|
|
} else if(Extension(importFile) == "dwg") {
|
|
ImportDwg(importFile);
|
|
} else oops();
|
|
|
|
SS.GenerateAll(SolveSpaceUI::GENERATE_UNTIL_ACTIVE);
|
|
SS.ScheduleShowTW();
|
|
break;
|
|
}
|
|
|
|
case GraphicsWindow::MNU_EXIT:
|
|
if(!SS.OkayToStartNewFile()) break;
|
|
SS.Exit();
|
|
break;
|
|
|
|
default: oops();
|
|
}
|
|
|
|
SS.UpdateWindowTitle();
|
|
}
|
|
|
|
void SolveSpaceUI::MenuAnalyze(int id) {
|
|
SS.GW.GroupSelection();
|
|
#define gs (SS.GW.gs)
|
|
|
|
switch(id) {
|
|
case GraphicsWindow::MNU_STEP_DIM:
|
|
if(gs.constraints == 1 && gs.n == 0) {
|
|
Constraint *c = SK.GetConstraint(gs.constraint[0]);
|
|
if(c->HasLabel() && !c->reference) {
|
|
SS.TW.shown.dimFinish = c->valA;
|
|
SS.TW.shown.dimSteps = 10;
|
|
SS.TW.shown.dimIsDistance =
|
|
(c->type != Constraint::ANGLE) &&
|
|
(c->type != Constraint::LENGTH_RATIO) &&
|
|
(c->type != Constraint::LENGTH_DIFFERENCE);
|
|
SS.TW.shown.constraint = c->h;
|
|
SS.TW.shown.screen = TextWindow::SCREEN_STEP_DIMENSION;
|
|
|
|
// The step params are specified in the text window,
|
|
// so force that to be shown.
|
|
SS.GW.ForceTextWindowShown();
|
|
|
|
SS.ScheduleShowTW();
|
|
SS.GW.ClearSelection();
|
|
} else {
|
|
Error("Constraint must have a label, and must not be "
|
|
"a reference dimension.");
|
|
}
|
|
} else {
|
|
Error("Bad selection for step dimension; select a constraint.");
|
|
}
|
|
break;
|
|
|
|
case GraphicsWindow::MNU_NAKED_EDGES: {
|
|
SS.nakedEdges.Clear();
|
|
|
|
Group *g = SK.GetGroup(SS.GW.activeGroup);
|
|
SMesh *m = &(g->displayMesh);
|
|
SKdNode *root = SKdNode::From(m);
|
|
bool inters, leaks;
|
|
root->MakeCertainEdgesInto(&(SS.nakedEdges),
|
|
SKdNode::NAKED_OR_SELF_INTER_EDGES, true, &inters, &leaks);
|
|
|
|
InvalidateGraphics();
|
|
|
|
const char *intersMsg = inters ?
|
|
"The mesh is self-intersecting (NOT okay, invalid)." :
|
|
"The mesh is not self-intersecting (okay, valid).";
|
|
const char *leaksMsg = leaks ?
|
|
"The mesh has naked edges (NOT okay, invalid)." :
|
|
"The mesh is watertight (okay, valid).";
|
|
|
|
std::string cntMsg = ssprintf("\n\nThe model contains %d triangles, from "
|
|
"%d surfaces.", g->displayMesh.l.n, g->runningShell.surface.n);
|
|
|
|
if(SS.nakedEdges.l.n == 0) {
|
|
Message("%s\n\n%s\n\nZero problematic edges, good.%s",
|
|
intersMsg, leaksMsg, cntMsg.c_str());
|
|
} else {
|
|
Error("%s\n\n%s\n\n%d problematic edges, bad.%s",
|
|
intersMsg, leaksMsg, SS.nakedEdges.l.n, cntMsg.c_str());
|
|
}
|
|
break;
|
|
}
|
|
|
|
case GraphicsWindow::MNU_INTERFERENCE: {
|
|
SS.nakedEdges.Clear();
|
|
|
|
SMesh *m = &(SK.GetGroup(SS.GW.activeGroup)->displayMesh);
|
|
SKdNode *root = SKdNode::From(m);
|
|
bool inters, leaks;
|
|
root->MakeCertainEdgesInto(&(SS.nakedEdges),
|
|
SKdNode::SELF_INTER_EDGES, false, &inters, &leaks);
|
|
|
|
InvalidateGraphics();
|
|
|
|
if(inters) {
|
|
Error("%d edges interfere with other triangles, bad.",
|
|
SS.nakedEdges.l.n);
|
|
} else {
|
|
Message("The assembly does not interfere, good.");
|
|
}
|
|
break;
|
|
}
|
|
|
|
case GraphicsWindow::MNU_VOLUME: {
|
|
SMesh *m = &(SK.GetGroup(SS.GW.activeGroup)->displayMesh);
|
|
|
|
double vol = 0;
|
|
int i;
|
|
for(i = 0; i < m->l.n; i++) {
|
|
STriangle tr = m->l.elem[i];
|
|
|
|
// Translate to place vertex A at (x, y, 0)
|
|
Vector trans = Vector::From(tr.a.x, tr.a.y, 0);
|
|
tr.a = (tr.a).Minus(trans);
|
|
tr.b = (tr.b).Minus(trans);
|
|
tr.c = (tr.c).Minus(trans);
|
|
|
|
// Rotate to place vertex B on the y-axis. Depending on
|
|
// whether the triangle is CW or CCW, C is either to the
|
|
// right or to the left of the y-axis. This handles the
|
|
// sign of our normal.
|
|
Vector u = Vector::From(-tr.b.y, tr.b.x, 0);
|
|
u = u.WithMagnitude(1);
|
|
Vector v = Vector::From(tr.b.x, tr.b.y, 0);
|
|
v = v.WithMagnitude(1);
|
|
Vector n = Vector::From(0, 0, 1);
|
|
|
|
tr.a = (tr.a).DotInToCsys(u, v, n);
|
|
tr.b = (tr.b).DotInToCsys(u, v, n);
|
|
tr.c = (tr.c).DotInToCsys(u, v, n);
|
|
|
|
n = tr.Normal().WithMagnitude(1);
|
|
|
|
// Triangles on edge don't contribute
|
|
if(fabs(n.z) < LENGTH_EPS) continue;
|
|
|
|
// The plane has equation p dot n = a dot n
|
|
double d = (tr.a).Dot(n);
|
|
// nx*x + ny*y + nz*z = d
|
|
// nz*z = d - nx*x - ny*y
|
|
double A = -n.x/n.z, B = -n.y/n.z, C = d/n.z;
|
|
|
|
double mac = tr.c.y/tr.c.x, mbc = (tr.c.y - tr.b.y)/tr.c.x;
|
|
double xc = tr.c.x, yb = tr.b.y;
|
|
|
|
// I asked Maple for
|
|
// int(int(A*x + B*y +C, y=mac*x..(mbc*x + yb)), x=0..xc);
|
|
double integral =
|
|
(1.0/3)*(
|
|
A*(mbc-mac)+
|
|
(1.0/2)*B*(mbc*mbc-mac*mac)
|
|
)*(xc*xc*xc)+
|
|
(1.0/2)*(A*yb+B*yb*mbc+C*(mbc-mac))*xc*xc+
|
|
C*yb*xc+
|
|
(1.0/2)*B*yb*yb*xc;
|
|
|
|
vol += integral;
|
|
}
|
|
|
|
std::string msg = ssprintf("The volume of the solid model is:\n\n"" %.3f %s^3",
|
|
vol / pow(SS.MmPerUnit(), 3),
|
|
SS.UnitName());
|
|
|
|
if(SS.viewUnits == SolveSpaceUI::UNIT_MM) {
|
|
msg += ssprintf("\n %.2f mL", vol/(10*10*10));
|
|
}
|
|
msg += "\n\nCurved surfaces have been approximated as triangles.\n"
|
|
"This introduces error, typically of around 1%.";
|
|
Message("%s", msg.c_str());
|
|
break;
|
|
}
|
|
|
|
case GraphicsWindow::MNU_AREA: {
|
|
Group *g = SK.GetGroup(SS.GW.activeGroup);
|
|
if(g->polyError.how != Group::POLY_GOOD) {
|
|
Error("This group does not contain a correctly-formed "
|
|
"2d closed area. It is open, not coplanar, or self-"
|
|
"intersecting.");
|
|
break;
|
|
}
|
|
SEdgeList sel = {};
|
|
g->polyLoops.MakeEdgesInto(&sel);
|
|
SPolygon sp = {};
|
|
sel.AssemblePolygon(&sp, NULL, true);
|
|
sp.normal = sp.ComputeNormal();
|
|
sp.FixContourDirections();
|
|
double area = sp.SignedArea();
|
|
double scale = SS.MmPerUnit();
|
|
Message("The area of the region sketched in this group is:\n\n"
|
|
" %.3f %s^2\n\n"
|
|
"Curves have been approximated as piecewise linear.\n"
|
|
"This introduces error, typically of around 1%%.",
|
|
area / (scale*scale),
|
|
SS.UnitName());
|
|
sel.Clear();
|
|
sp.Clear();
|
|
break;
|
|
}
|
|
|
|
case GraphicsWindow::MNU_SHOW_DOF:
|
|
// This works like a normal solve, except that it calculates
|
|
// which variables are free/bound at the same time.
|
|
SS.GenerateAll(SolveSpaceUI::GENERATE_ALL, true);
|
|
break;
|
|
|
|
case GraphicsWindow::MNU_TRACE_PT:
|
|
if(gs.points == 1 && gs.n == 1) {
|
|
SS.traced.point = gs.point[0];
|
|
SS.GW.ClearSelection();
|
|
} else {
|
|
Error("Bad selection for trace; select a single point.");
|
|
}
|
|
break;
|
|
|
|
case GraphicsWindow::MNU_STOP_TRACING: {
|
|
std::string exportFile;
|
|
if(GetSaveFile(&exportFile, "", CsvFileFilter)) {
|
|
FILE *f = ssfopen(exportFile, "wb");
|
|
if(f) {
|
|
int i;
|
|
SContour *sc = &(SS.traced.path);
|
|
for(i = 0; i < sc->l.n; i++) {
|
|
Vector p = sc->l.elem[i].p;
|
|
double s = SS.exportScale;
|
|
fprintf(f, "%.10f, %.10f, %.10f\r\n",
|
|
p.x/s, p.y/s, p.z/s);
|
|
}
|
|
fclose(f);
|
|
} else {
|
|
Error("Couldn't write to '%s'", exportFile.c_str());
|
|
}
|
|
}
|
|
// Clear the trace, and stop tracing
|
|
SS.traced.point = Entity::NO_ENTITY;
|
|
SS.traced.path.l.Clear();
|
|
InvalidateGraphics();
|
|
break;
|
|
}
|
|
|
|
default: oops();
|
|
}
|
|
}
|
|
|
|
void SolveSpaceUI::MenuHelp(int id) {
|
|
switch(id) {
|
|
case GraphicsWindow::MNU_WEBSITE:
|
|
OpenWebsite("http://solvespace.com/helpmenu");
|
|
break;
|
|
|
|
case GraphicsWindow::MNU_ABOUT:
|
|
Message(
|
|
"This is SolveSpace version " PACKAGE_VERSION ".\n"
|
|
"\n"
|
|
"For more information, see http://solvespace.com/\n"
|
|
"\n"
|
|
"SolveSpace is free software: you are free to modify\n"
|
|
"and/or redistribute it under the terms of the GNU\n"
|
|
"General Public License (GPL) version 3 or later.\n"
|
|
"\n"
|
|
"There is NO WARRANTY, to the extent permitted by\n"
|
|
"law. For details, visit http://gnu.org/licenses/\n"
|
|
"\n"
|
|
"© 2008-2016 Jonathan Westhues and other authors.\n"
|
|
);
|
|
break;
|
|
|
|
default: oops();
|
|
}
|
|
}
|
|
|
|
void SolveSpaceUI::Clear(void) {
|
|
sys.Clear();
|
|
for(int i = 0; i < MAX_UNDO; i++) {
|
|
if(i < undo.cnt) undo.d[i].Clear();
|
|
if(i < redo.cnt) redo.d[i].Clear();
|
|
}
|
|
}
|
|
|
|
void Sketch::Clear(void) {
|
|
group.Clear();
|
|
groupOrder.Clear();
|
|
constraint.Clear();
|
|
request.Clear();
|
|
style.Clear();
|
|
entity.Clear();
|
|
param.Clear();
|
|
}
|
|
|
|
BBox Sketch::CalculateEntityBBox(bool includingInvisible) {
|
|
BBox box = {};
|
|
bool first = true;
|
|
for(int i = 0; i < entity.n; i++) {
|
|
Entity *e = (Entity *)&entity.elem[i];
|
|
if(!(e->IsVisible() || includingInvisible)) continue;
|
|
|
|
Vector point;
|
|
double r = 0.0;
|
|
if(e->IsPoint()) {
|
|
point = e->PointGetNum();
|
|
} else {
|
|
switch(e->type) {
|
|
case Entity::ARC_OF_CIRCLE:
|
|
case Entity::CIRCLE:
|
|
r = e->CircleGetRadiusNum();
|
|
point = GetEntity(e->point[0])->PointGetNum();
|
|
break;
|
|
default: continue;
|
|
}
|
|
}
|
|
|
|
if(first) {
|
|
box.minp = point;
|
|
box.maxp = point;
|
|
box.Include(point, r);
|
|
first = false;
|
|
} else {
|
|
box.Include(point, r);
|
|
}
|
|
}
|
|
return box;
|
|
}
|
|
|
|
Group *Sketch::GetRunningMeshGroupFor(hGroup h) {
|
|
Group *g = GetGroup(h);
|
|
while(g != NULL) {
|
|
if(g->IsMeshGroup()) {
|
|
return g;
|
|
}
|
|
g = g->PreviousGroup();
|
|
}
|
|
return NULL;
|
|
}
|