solvespace/src/platform/utilwin.cpp
whitequark 5853fa0421 Finish refactoring of platform code.
This commit finally unifies all main() functions and moves the few
remaining application-wide functions where they belong.
2018-07-18 03:04:16 +00:00

105 lines
3.5 KiB
C++

//-----------------------------------------------------------------------------
// Utility functions that depend on Win32. Notably, our memory allocation;
// we use two separate allocators, one for long-lived stuff and one for
// stuff that gets freed after every regeneration of the model, to save us
// the trouble of freeing the latter explicitly.
//
// Copyright 2008-2013 Jonathan Westhues.
//-----------------------------------------------------------------------------
#include "solvespace.h"
// Include after solvespace.h to avoid identifier clashes.
#include <windows.h>
#include <shellapi.h>
namespace SolveSpace {
static HANDLE PermHeap, TempHeap;
void dbp(const char *str, ...)
{
va_list f;
static char buf[1024*50];
va_start(f, str);
_vsnprintf(buf, sizeof(buf), str, f);
va_end(f);
// The native version of OutputDebugString, unlike most others,
// is OutputDebugStringA.
OutputDebugStringA(buf);
OutputDebugStringA("\n");
#ifndef NDEBUG
// Duplicate to stderr in debug builds, but not in release; this is slow.
fputs(buf, stderr);
fputc('\n', stderr);
#endif
}
//-----------------------------------------------------------------------------
// A separate heap, on which we allocate expressions. Maybe a bit faster,
// since no fragmentation issues whatsoever, and it also makes it possible
// to be sloppy with our memory management, and just free everything at once
// at the end.
//-----------------------------------------------------------------------------
void *AllocTemporary(size_t n)
{
void *v = HeapAlloc(TempHeap, HEAP_NO_SERIALIZE | HEAP_ZERO_MEMORY, n);
ssassert(v != NULL, "Cannot allocate memory");
return v;
}
void FreeTemporary(void *p) {
HeapFree(TempHeap, HEAP_NO_SERIALIZE, p);
}
void FreeAllTemporary()
{
if(TempHeap) HeapDestroy(TempHeap);
TempHeap = HeapCreate(HEAP_NO_SERIALIZE, 1024*1024*20, 0);
// This is a good place to validate, because it gets called fairly
// often.
vl();
}
void *MemAlloc(size_t n) {
void *p = HeapAlloc(PermHeap, HEAP_NO_SERIALIZE | HEAP_ZERO_MEMORY, n);
ssassert(p != NULL, "Cannot allocate memory");
return p;
}
void MemFree(void *p) {
HeapFree(PermHeap, HEAP_NO_SERIALIZE, p);
}
void vl() {
ssassert(HeapValidate(TempHeap, HEAP_NO_SERIALIZE, NULL), "Corrupted heap");
ssassert(HeapValidate(PermHeap, HEAP_NO_SERIALIZE, NULL), "Corrupted heap");
}
std::vector<std::string> InitPlatform(int argc, char **argv) {
#if !defined(LIBRARY) && defined(_MSC_VER)
// We display our own message on abort; just call ReportFault.
_set_abort_behavior(_CALL_REPORTFAULT, _WRITE_ABORT_MSG|_CALL_REPORTFAULT);
int crtReportTypes[] = {_CRT_WARN, _CRT_ERROR, _CRT_ASSERT};
for(int crtReportType : crtReportTypes) {
_CrtSetReportMode(crtReportType, _CRTDBG_MODE_FILE | _CRTDBG_MODE_DEBUG);
_CrtSetReportFile(crtReportType, _CRTDBG_FILE_STDERR);
}
#endif
// Create the heap used for long-lived stuff (that gets freed piecewise).
PermHeap = HeapCreate(HEAP_NO_SERIALIZE, 1024*1024*20, 0);
// Create the heap that we use to store Exprs and other temp stuff.
FreeAllTemporary();
// Extract the command-line arguments; the ones from main() are ignored,
// since they are in the OEM encoding.
int argcW;
LPWSTR *argvW = CommandLineToArgvW(GetCommandLineW(), &argcW);
std::vector<std::string> args;
for(int i = 0; i < argcW; i++) {
args.push_back(Platform::Narrow(argvW[i]));
}
LocalFree(argvW);
return args;
}
}