
This commit finally unifies all main() functions and moves the few remaining application-wide functions where they belong.
105 lines
3.5 KiB
C++
105 lines
3.5 KiB
C++
//-----------------------------------------------------------------------------
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// Utility functions that depend on Win32. Notably, our memory allocation;
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// we use two separate allocators, one for long-lived stuff and one for
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// stuff that gets freed after every regeneration of the model, to save us
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// the trouble of freeing the latter explicitly.
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//
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// Copyright 2008-2013 Jonathan Westhues.
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//-----------------------------------------------------------------------------
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#include "solvespace.h"
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// Include after solvespace.h to avoid identifier clashes.
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#include <windows.h>
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#include <shellapi.h>
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namespace SolveSpace {
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static HANDLE PermHeap, TempHeap;
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void dbp(const char *str, ...)
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{
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va_list f;
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static char buf[1024*50];
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va_start(f, str);
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_vsnprintf(buf, sizeof(buf), str, f);
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va_end(f);
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// The native version of OutputDebugString, unlike most others,
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// is OutputDebugStringA.
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OutputDebugStringA(buf);
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OutputDebugStringA("\n");
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#ifndef NDEBUG
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// Duplicate to stderr in debug builds, but not in release; this is slow.
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fputs(buf, stderr);
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fputc('\n', stderr);
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#endif
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}
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//-----------------------------------------------------------------------------
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// A separate heap, on which we allocate expressions. Maybe a bit faster,
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// since no fragmentation issues whatsoever, and it also makes it possible
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// to be sloppy with our memory management, and just free everything at once
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// at the end.
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//-----------------------------------------------------------------------------
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void *AllocTemporary(size_t n)
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{
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void *v = HeapAlloc(TempHeap, HEAP_NO_SERIALIZE | HEAP_ZERO_MEMORY, n);
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ssassert(v != NULL, "Cannot allocate memory");
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return v;
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}
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void FreeTemporary(void *p) {
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HeapFree(TempHeap, HEAP_NO_SERIALIZE, p);
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}
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void FreeAllTemporary()
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{
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if(TempHeap) HeapDestroy(TempHeap);
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TempHeap = HeapCreate(HEAP_NO_SERIALIZE, 1024*1024*20, 0);
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// This is a good place to validate, because it gets called fairly
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// often.
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vl();
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}
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void *MemAlloc(size_t n) {
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void *p = HeapAlloc(PermHeap, HEAP_NO_SERIALIZE | HEAP_ZERO_MEMORY, n);
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ssassert(p != NULL, "Cannot allocate memory");
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return p;
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}
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void MemFree(void *p) {
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HeapFree(PermHeap, HEAP_NO_SERIALIZE, p);
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}
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void vl() {
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ssassert(HeapValidate(TempHeap, HEAP_NO_SERIALIZE, NULL), "Corrupted heap");
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ssassert(HeapValidate(PermHeap, HEAP_NO_SERIALIZE, NULL), "Corrupted heap");
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}
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std::vector<std::string> InitPlatform(int argc, char **argv) {
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#if !defined(LIBRARY) && defined(_MSC_VER)
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// We display our own message on abort; just call ReportFault.
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_set_abort_behavior(_CALL_REPORTFAULT, _WRITE_ABORT_MSG|_CALL_REPORTFAULT);
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int crtReportTypes[] = {_CRT_WARN, _CRT_ERROR, _CRT_ASSERT};
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for(int crtReportType : crtReportTypes) {
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_CrtSetReportMode(crtReportType, _CRTDBG_MODE_FILE | _CRTDBG_MODE_DEBUG);
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_CrtSetReportFile(crtReportType, _CRTDBG_FILE_STDERR);
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}
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#endif
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// Create the heap used for long-lived stuff (that gets freed piecewise).
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PermHeap = HeapCreate(HEAP_NO_SERIALIZE, 1024*1024*20, 0);
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// Create the heap that we use to store Exprs and other temp stuff.
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FreeAllTemporary();
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// Extract the command-line arguments; the ones from main() are ignored,
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// since they are in the OEM encoding.
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int argcW;
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LPWSTR *argvW = CommandLineToArgvW(GetCommandLineW(), &argcW);
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std::vector<std::string> args;
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for(int i = 0; i < argcW; i++) {
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args.push_back(Platform::Narrow(argvW[i]));
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}
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LocalFree(argvW);
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return args;
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}
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}
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