three.cad/src/react/navBar.jsx

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import React, { useEffect, useReducer } from 'react';
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import { useDispatch, useSelector } from 'react-redux'
import { FaCube, FaEdit } from 'react-icons/fa'
import { MdDone } from 'react-icons/md'
import * as Icon from "./icons";
export const NavBar = () => {
const dispatch = useDispatch()
const treeEntries = useSelector(state => state.treeEntries)
const activeSketchId = useSelector(state => state.activeSketchId)
useEffect(() => {
if (!activeSketchId) {
sc.canvas.addEventListener('pointermove', sc.onHover)
sc.canvas.addEventListener('pointerdown', sc.onPick)
return () => {
sc.canvas.removeEventListener('pointermove', sc.onHover)
sc.canvas.removeEventListener('pointerdown', sc.onPick)
}
}
}, [activeSketchId])
const btnz = [
activeSketchId ?
[MdDone, () => {
treeEntries.byId[activeSketchId].deactivate()
sc.activeSketch = null
// sc.activeDim = this.activeSketch.obj3d.children[1].children
}, 'Finish'] :
[FaEdit, sc.addSketch, 'Sketch']
,
[FaCube, () => sc.extrude(treeEntries.byId[activeSketchId]), 'Extrude'],
[Icon.Union, () => sc.extrude(treeEntries.byId[activeSketchId]), 'Union'],
[Icon.Subtract, () => {
if (sc.selected.length != 2 || !sc.selected.every(e => e.userData.type == 'mesh')) return
// console.log('here')
const [m1, m2] = sc.selected
const mesh = subtract(m1, m2)
console.log(mesh, 'meshres')
dispatch({ type: 'rx-boolean', mesh, deps: [m1.name, m2.name] })
sc.render()
forceUpdate()
}, 'Subtract'],
[Icon.Intersect, () => sc.extrude(treeEntries.byId[activeSketchId]), 'Intersect'],
[Icon.Dimension, () => sc.extrude(treeEntries.byId[activeSketchId]), 'Dimension'],
[Icon.Line, () => sc.extrude(treeEntries.byId[activeSketchId]), 'Line'],
[Icon.Arc, () => sc.extrude(treeEntries.byId[activeSketchId]), 'Arc'],
]
const [_, forceUpdate] = useReducer(x => x + 1, 0);
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return <div className='topNav flex justify-center items-center'>
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{
btnz.map(([Icon, fcn, txt], idx) => (
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<Icon className="btn w-auto h-full p-2" tooltip={txt}
onClick={fcn} key={idx}
/>
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))
}
</div>
}
const subtract = (m1, m2) => {
// //Create a bsp tree from each of the meshes
// console.log(sc.selected.length != 2 || !sc.selected.every(e => e.userData.type == 'mesh'), "wtf")
let bspA = BoolOp.fromMesh(m1)
let bspB = BoolOp.fromMesh(m2)
m1.visible = false
m2.visible = false
// // Subtract one bsp from the other via .subtract... other supported modes are .union and .intersect
let bspResult = bspA.subtract(bspB)
// //Get the resulting mesh from the result bsp, and assign meshA.material to the resulting mesh
let meshResult = BoolOp.toMesh(bspResult, m1.matrix, m1.material)
meshResult.userData.type = 'mesh'
meshResult.name = `${m1.name}-${m2.name}`
sc.obj3d.add(meshResult)
return meshResult
}