three.cad/src/sketcher/Sketcher.js

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import { Matrix4 } from 'three';
import * as THREE from 'three/src/Three'
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import { drawOnClick1, drawOnClick2, drawPreClick2, drawClear } from './drawEvents'
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import { onHover, onDrag, onPick, onRelease } from './pickEvents'
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import { addDimension, setCoincident } from './constraintEvents'
import { get3PtArc } from './sketchArc'
import { extrude } from './extrude'
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const lineMaterial = new THREE.LineBasicMaterial({
linewidth: 2,
color: 0x555555,
})
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const pointMaterial = new THREE.PointsMaterial({
color: 0x555555,
size: 4,
})
class Sketcher extends THREE.Group {
constructor(camera, domElement, plane) {
super()
this.camera = camera;
this.domElement = domElement;
this.matrixAutoUpdate = false;
this.plane = plane;
this.sketchNormal = new THREE.Vector3(0, 0, 1)
this.orientSketcher(plane)
this.add(new THREE.PlaneHelper(this.plane, 1, 0xffff00));
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this.sketch = new THREE.Group();
this.add(this.sketch);
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this.raycaster = new THREE.Raycaster();
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this.raycaster.params.Line.threshold = 0.8;
this.raycaster.params.Points.threshold = 1.5;
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// [0]:x, [1]:y, [2]:z
this.objIdx = new Map()
this.max_pts = 1000
this.ptsBuf = new Float32Array(this.max_pts * 3).fill(NaN)
// [0]:type, [1]:pt1, [2]:pt2, [3]:pt3, [4]:pt4
this.linkedObjs = new Map()
this.l_id = 0;
this.max_links = 1000
this.linksBuf = new Float32Array(this.max_links * 5).fill(NaN)
this.linkNum = {
'line': 0,
'arc': 1
}
// [0]:type, [1]:val, [2]:pt1, [3]:pt2, [4]:lk1, [5]:lk2
this.constraints = new Map()
this.c_id = 0;
this.max_constraints = 1000
this.constraintsBuf = new Float32Array(this.max_constraints * 6).fill(NaN)
this.contraintNum = {
'coincident': 0,
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'distance': 1
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}
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this.drawOnClick1 = drawOnClick1.bind(this);
this.drawPreClick2 = drawPreClick2.bind(this);
this.drawOnClick2 = drawOnClick2.bind(this);
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this.onHover = onHover.bind(this);
this.onPick = onPick.bind(this);
this.onDrag = onDrag.bind(this);
this.onRelease = onRelease.bind(this);
this.onKeyPress = this.onKeyPress.bind(this);
window.addEventListener('keydown', this.onKeyPress)
domElement.addEventListener('pointerdown', this.onPick)
domElement.addEventListener('pointermove', this.onHover)
this.mode = ""
this.subsequent = false;
this.selected = new Set()
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this.hovered = []
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this.target = new THREE.Vector3();
}
orientSketcher() {
const theta = this.sketchNormal.angleTo(this.plane.normal)
const axis = this.sketchNormal.clone().cross(this.plane.normal).normalize()
const rot = new THREE.Matrix4().makeRotationAxis(axis, theta)
const trans = new THREE.Matrix4().makeTranslation(0, 0, this.plane.constant)
this.matrix = rot.multiply(trans) // world matrix will auto update in next render
this.inverse = this.matrix.clone().invert()
}
onKeyPress(e) {
switch (e.key) {
case 'Escape':
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drawClear.bind(this)()
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this.mode = ""
break;
case 'l':
if (this.mode == 'line') {
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drawClear.bind(this)()
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}
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this.domElement.addEventListener('pointerdown', this.drawOnClick1)
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this.mode = "line"
break;
case 'a':
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this.domElement.addEventListener('pointerdown', this.drawOnClick1)
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this.mode = "arc"
break;
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case 'x':
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this.deleteSelected()
break;
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case 'c':
setCoincident.call(this)
this.updateOtherBuffers()
this.solve()
this.mode = ""
break;
case 'e':
extrude.call(this)
break;
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case '=':
this.plane.applyMatrix4(new Matrix4().makeRotationY(0.1))
this.orientSketcher()
this.dispatchEvent({ type: 'change' })
break;
case '-':
this.plane.applyMatrix4(new Matrix4().makeRotationY(-0.1))
this.orientSketcher()
this.dispatchEvent({ type: 'change' })
break;
}
}
deleteSelected() {
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let minI = this.sketch.children.length;
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for (let obj of this.selected) {
minI = Math.min(minI, this.delete(obj))
}
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// this.updatePointsBuffer(minI)
this.updatePointsBuffer()
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this.updateOtherBuffers()
this.selected.clear()
this.dispatchEvent({ type: 'change' })
}
deleteConstraints(c_id) {
for (let ob of this.constraints.get(c_id)[2]) {
if (ob == -1) continue
ob.constraints.delete(c_id)
}
this.constraints.delete(c_id)
}
updateOtherBuffers() {
let i = 0
for (let [key, obj] of this.constraints) {
this.constraintsBuf.set(
[
this.contraintNum[obj[0]], obj[1],
...obj[2].map(ele => this.objIdx.get(ele.id) ?? -1),
],
(i) * 6
)
i++
}
i = 0;
for (let [key, obj] of this.linkedObjs) {
this.linksBuf.set(
[
this.linkNum[obj[0]],
...obj[1].map(ele => this.objIdx.get(ele.id) ?? -1),
],
(i) * 5
)
i++
}
}
delete(obj) {
let link = this.linkedObjs.get(obj.l_id)
if (!link) return Infinity;
link = link[1]
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let i = this.sketch.children.indexOf(link[0])
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for (let j = 0; j < link.length; j++) {
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const obj = this.sketch.children[i + j]
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obj.geometry.dispose()
obj.material.dispose()
for (let c_id of obj.constraints) {
this.deleteConstraints(c_id)
}
}
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this.sketch.children.splice(i, link.length)
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this.linkedObjs.delete(obj.l_id)
return i
}
updatePointsBuffer(startingIdx = 0) {
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for (let i = startingIdx; i < this.sketch.children.length; i++) {
const obj = this.sketch.children[i]
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this.objIdx.set(obj.id, i)
if (obj.type == "Points") {
this.ptsBuf.set(obj.geometry.attributes.position.array, 3 * i)
}
}
}
getLocation(e) {
this.raycaster.setFromCamera(
new THREE.Vector2(
(e.clientX / window.innerWidth) * 2 - 1,
- (e.clientY / window.innerHeight) * 2 + 1
),
this.camera
);
this.raycaster.ray.intersectPlane(this.plane, this.target).applyMatrix4(this.inverse)
return this.target.toArray()
}
solve() {
const pts_buffer =
Module._malloc(this.ptsBuf.length * this.ptsBuf.BYTES_PER_ELEMENT)
Module.HEAPF32.set(this.ptsBuf, pts_buffer >> 2)
const constraints_buffer =
Module._malloc(this.constraintsBuf.length * this.constraintsBuf.BYTES_PER_ELEMENT)
Module.HEAPF32.set(this.constraintsBuf, constraints_buffer >> 2)
const links_buffer =
Module._malloc(this.linksBuf.length * this.linksBuf.BYTES_PER_ELEMENT)
Module.HEAPF32.set(this.linksBuf, links_buffer >> 2)
Module["_solver"](
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this.sketch.children.length, pts_buffer,
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this.constraints.size, constraints_buffer,
this.linkedObjs.size, links_buffer)
let ptr = pts_buffer >> 2;
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for (let i = 0; i < this.sketch.children.length; i += 1) {
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const pos = this.sketch.children[i].geometry.attributes.position;
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if (isNaN(Module.HEAPF32[ptr])) {
pos.array[0] = Module.HEAPF32[ptr - 6]
pos.array[1] = Module.HEAPF32[ptr - 5]
pos.array[3] = Module.HEAPF32[ptr - 3]
pos.array[4] = Module.HEAPF32[ptr - 2]
} else {
pos.array[0] = Module.HEAPF32[ptr]
pos.array[1] = Module.HEAPF32[ptr + 1]
}
ptr += 3;
pos.needsUpdate = true;
}
Module._free(pts_buffer)
Module._free(links_buffer)
Module._free(constraints_buffer)
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for (let [k, obj] of this.linkedObjs) {
if (obj[0] == 'line') continue;
const [p1, p2, c, arc] = obj[1]
const points = get3PtArc(
p1.geometry.attributes.position.array,
p2.geometry.attributes.position.array,
c.geometry.attributes.position.array
);
arc.geometry.attributes.position.set(points)
arc.needsUpdate = true;
}
this.dispatchEvent({ type: 'change' })
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}
}
export { Sketcher, lineMaterial, pointMaterial }